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Difference between revisions of "Variance"
(Created page with "== Variance == Most mobs in classic EverQuest respawn predictably, usually based on their zone's respawn timer. For instance, mobs in Kedge Keep usually respawn every 22 ...") |
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Most mobs in classic EverQuest respawn predictably, usually based on their zone's respawn timer. For instance, mobs in [[Kedge Keep]] usually respawn every 22 minutes, while most mobs in the [[Plane of Mischief]] only respawn every 72 minutes. | Most mobs in classic EverQuest respawn predictably, usually based on their zone's respawn timer. For instance, mobs in [[Kedge Keep]] usually respawn every 22 minutes, while most mobs in the [[Plane of Mischief]] only respawn every 72 minutes. | ||
| − | However some mobs don't respawn predictably, and instead have a "variance window". This means that when they are killed they won't respawn in exactly ____ | + | However some mobs don't respawn predictably, and instead have a "variance window". This means that when they are killed they won't respawn in exactly ____ minutes/hours. Instead they will respawn ____ minutes/hours either before or after that respawn time. |
For instance, [[Lodizal]] respawns every 18 hours ... but he has a variance of +/- 1 hour. This means that when [[Lodizal]] is killed he can respawn anywhere in a two hour window, from 17-19 hours after he was killed. | For instance, [[Lodizal]] respawns every 18 hours ... but he has a variance of +/- 1 hour. This means that when [[Lodizal]] is killed he can respawn anywhere in a two hour window, from 17-19 hours after he was killed. | ||
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== Skips == | == Skips == | ||
| − | Some mobs (eg. [[Lodizal]] or [[ | + | Some mobs (eg. [[Lodizal]] or [[Storm Feather]]) can ''skip'' respawns. This means that (in [[Lodizal]]'s case) the entire two hour window can potentially pass, with no Lodizal respawning. |
Revision as of 17:10, 25 June 2019
Variance
Most mobs in classic EverQuest respawn predictably, usually based on their zone's respawn timer. For instance, mobs in Kedge Keep usually respawn every 22 minutes, while most mobs in the Plane of Mischief only respawn every 72 minutes.
However some mobs don't respawn predictably, and instead have a "variance window". This means that when they are killed they won't respawn in exactly ____ minutes/hours. Instead they will respawn ____ minutes/hours either before or after that respawn time.
For instance, Lodizal respawns every 18 hours ... but he has a variance of +/- 1 hour. This means that when Lodizal is killed he can respawn anywhere in a two hour window, from 17-19 hours after he was killed.
Skips
Some mobs (eg. Lodizal or Storm Feather) can skip respawns. This means that (in Lodizal's case) the entire two hour window can potentially pass, with no Lodizal respawning.