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Plane of Mischief
This plane is the domain of the god of mischief, Bristlebane Fizzlethrope. Full of invisible walls, one-sided doors, twisting halls, and plenty of peculiar inhabitants, it is clear where the Plane of Mischief gets its name. The entrance is in the northern wing of the Temple of Veeshan, and so rather difficult to reach.
NOTE: While PoM went through a revamp on live, it was only after the classic period emulated by Project 1999, and so the server only has the "1.0" version of the zone, not the revamped version.
Run to PoM w/ 2 da's: https://www.youtube.com/watch?v=7PNnhdvF7Nw
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Guides
Because Plane of Mischief is a uniquely complex zone, it is highly recommended that you consult a player guide before visiting:
Also, you may also find this list valuable:
Finally, for a class-based breakdown of zone's loot, see:
Maps
Most of Plane of Mischief's castle interior. The abbreviated map on this page does not show the whole zone. Please visit Plane of Mischief maps or scroll down for more maps for each section. Red numbers on the following maps denote pit traps which drop the player into the Rat Maze. |
Traveling To and From
The zone-in point for the Plane of Mischief is a miniature castle located in the Temple of Veeshan, and it is surrounded by multiple powerful dragons which can see through Invisibility and are KOS to all players. Because of this, the zone can be very difficult to reach.
Classes Without Immunity Powers
The easiest way to get to the Plane of Mischief is to be summoned through the Temple of Veeshan using the spell Call of the Hero. However, this requires assistance from a Magician who is near the zone-in point ... and that in turn requires a guild to raid the Temple of Veeshan and clear all of the threatening dragons around the miniature castle so that the Magician can get into position.
At times, some enterprising people will CoTH people to PoM for their guildies or a fee from a dedicated Magician who is sitting in a spot near the zone-in (without a raid). This route involves significant, but manageable, risk for both the Magician and whomever they are summoning.
The precise spot where the Mage stands is not within aggro range for higher level players (lvl 53+), but as soon as any player moves from that spot, they risk aggroing nearby drakes. The summoned player must wait after being CoTHed for the magician to log out before proceeding forward and clicking on the castle to enter PoM. If they step forward too soon, they will likely get the magician killed, and if they happen to die before clicking through, their recourse for corpse retrieval will be complicated. When they do move forward, after waiting for the magician to log out, they must click on the castle quickly to avoid being eaten by the drakes.
Classes With Immunity Powers
Any of the following classes, who have at least dubious faction standing with the Claws of Veeshan, can get to Plane of Mischief without the need of a raid or Call of the Hero:
- Cleric
- Necromancer
- Paladin
- Shadow Knight
For a description of how, see the How to get to the Plane of Mischief guide.
Leaving Plane of Mischief
The only way to leave the Plane of Mischief (without gating/porting/translocating) is to click on a specific tree in the forest where you first zoned in. This tree will usually, but not always, be surrounded by corpses, and it is located at -693, +526, 93 in the western area of the forest. Clicking on the tree will zone you into the ocean in Cobalt Scar.
It is strongly recommended that you find and learn the location of this tree as the first thing you do in PoM before exploring: the zone can be a very dangerous place, and this tree is the only way to escape without spells or items.
Traveling Within Plane of Mischief
Plane of Mischief is a large, very unique zone, and traveling around it can be challenging. The majority of NPCs in the zone are on the same faction, on which all characters start non-KOS, and the few enemies that are KOS do not see invisible. Though there are several dangerous areas, corpse retrievals are generally uncomplicated. The chief risk to new players in PoM is getting lost in the sprawling complex of twisting hallways, teleportations, and pit traps. Many (all?) NPCs in Plane of Mischief have social aggro.
Forest
When you first zone in you appear in the forest, and this area also contains the zone-out tree (-666, +525, 93) off to the west. If you have trouble finding the tree click on every tree you can see; only the exit tree will give you a message about not being close enough.
Although your immediate surroundings are safe, the forest contains traps that spawn hard-hitting KOS pansies. They do not see through Invisibility. Most of these traps seem to trigger when the player is close to trees.
Another danger is the Treasure Chest in the western part it's a KOS Enchanter class NPC surrounded by 4 halflings who will social aggro.
The forest is adjacent to the castle moat. If you want to be abundantly cautious, you can bind at the zone-in here, but you'll probably want a more useful place to bind soon like the castle entrance or zone-out tree.
Moat and Bridges
Although there is a bridge over the nearby castle moat, it is insubstantial and you will fall through into the moat (you can escape via large underwater gaps in the walls and jumping back out into the forest from the surface).
The actual/invisible bridge is to the right (when facing the false bridge). Follow the wall to where it begins to bend. If you walk towards the castle at that point you will travel up a narrow invisible bridge. If you have levitate you can walk slowly over the water in that area, and when you find yourself being raised up slightly you will know you have found the invisible bridge. There is no risk to life from falling off.
Castle Wall
Upon climbing the wall, you may proceed to the left back to the center, where the entrance opens above the insubstantial/fake bridge. The crawling hands on the castle wall will not attack, but there are hidden traps along the wall that will dispel most/all of your buffs. Peachy D`Vicci stands at the entrance, one of the first quest NPCs you may encounter of the zone. This is a pretty good place to bind yourself, if you do not prefer binding at the zone-out tree or zone-entrance.
It's a really good idea to bind somewhere soon at any rate, in case you get lost. You'll probably have trouble getting back here if you die or have to gate out. Also, since many mobs here summon, if you need to gate out mid-fight (from say the Alice area), but you bound further in, then you may find yourself being summoned when you try to gate and escape.
Castle Entrance
When you reach the castle entrance, do not run straight ahead to the end of the hallway or you will fall. There is a floor trap which will drop you into the rat maze. Though the rat maze is not particularly dangerous, it's easy to get lost in there. Instead, turn left when the hallway widens and pass through a secret wall into a hallway. Follow it to the chest room.
Chest Room a.k.a. Main Hallway
When you have taken this hallway around you'll come down to the Chest Room or Main Hallway. In the center of the room spawns a treasure chest NPC which drops valuable crowns and thrones. However, when the chest is aggroed, many halflings will spawn around the sides of the room, which will quickly overwhelm unprepared players. The halflings were KOS until the recent chardok revamp patch. It is now completely safe to pass through this room, even without invis, as long as you don't aggro anything.
A recent patch introduced the Blam Stick drops off the halflings, so it's not uncommon to see a group aggro the Chest, then FD or blur it, in order to generate unlimited halfling spawns. As long as the Chest isn't killed, this can be repeated indefinitely. Since the spawns are unlimited, multiple groups of players may generate and take halflings without competition.
There is a false door in this room which, when clicked, causes a Dragon Roar AOE on all players in the room and some adjacent stairwells.
This room is a crossroads of sorts, and the player may continue from here to several other areas including the Puppets Theater, Hedge Maze, Dining Room, or return from the Rat Maze back up here. Directions to other areas in this guide will generally follow from the Chest Room.
Exit to main entrance find the south hall way, go up the stairs to the right.
East Wing
The East Wing is relatively small and uninteresting. It contains the Library, a convenient portal to Puppets Theater, and a route to the Back Halls.
Library
This room contains many bookcases and Posie the Librarian. Don't forget your Library Card! In a nearby room, you'll find Gorilla Scholars.
Back Halls
This very long hallway snakes from Puppets Theater back to the Library. Along the way there is a room with three books which contains another portal to Puppets. Besides that, there's really nothing going on back here. It's empty.
West Wing
This wing is larger, and contains the Dining Room as well as routes to the Puppets Theater and Hedge Maze. This is also the home of everyone's favorite ursine, Bozer the Bear. Three of the first four rooms on the map are behind locked doors, these host a chain of teleports to the Hedge Maze (see separate section).
Dining Room
The way to the Dining Room leads from the Chest Room. Walk towards the northwest corner and pass through a fake wall on the western side near the corner. Follow the hallway west, turning right at the intersection. Continue past two pairs of doors, then you'll see a third door on the right down a short cubby. This is a dangerous room. Two KOS wizards are hiding up in the chandelier who will nuke you if you get close. They seem to be perma-rooted, however, so the risk is limited as long as you don't hang around long enough for them kill you. Unconfirmed if they summon if damaged, but it seems unwise to test that out. Have a cleric or enchanter cast a Calm spell on them before you enter for Dinner. The wizards do not see invis.
See the Deck of Spontaneous Generation Quest for more details about Dinner and his King Cod Card.
On the rear half of the eastern side, there is a fake wall which leads to a side room with three rats and two books. The book which two rats are looking at is a portal to the Black and White room. (See separate section).
Black and White Room
The Black and White room can be reached through the side room behind the Dining Room. To exit, click the sconce behind where you entered. To enter, open the door. To exit, click the sconce behind you.
This area is almost always empty because it only contains two stallion NPCs with very long respawn timers (3 days?).
Hedge Maze
Close to the Dining Room is another false wall back down the hallway, backtrack a bit, between the two pairs of closed doors, and enter the fake wall on the southern side of the widened bit there. Behind the skunk here is yet another false wall. Pass through it to meet Chuckles. Click the picture behind him, then in the next room, click on a lamp up on the wall, then click a plant on the desk in the room after that. Welcome to Hedge Maze.
It's not much of a maze, but rather just a series of three, inset loops connected by false walls (see the map). The first false wall is in the southern inner side, then the second is on the west side, then the north side. When you reach the center, you'll find a sphinx named Ferjeneror who is another quest NPC. Clicking the living palm tree behind the sphinx takes you to the Upside-Down Wing.
Sometimes people can be found soloing the plants here as they drop at least knights and are generally spread out enough not to social. They do summon however so use caution.
Upside-Down Wing
There's not a whole lot going on in this part of POM but it is interesting to explore. When you click on the live tree in the center of the Hedge Maze, you'll end up in a small room next to another room with several no-model NPCs labeled YOU, SHALL, NOT, and PASS. Despite the intimidating warning, feel free to pass right through them and continue through the fake wall on the opposite side. There are several more NPCs in the hallways and rooms beyond but nothing dangerous.
To find your way out, turn left, past a pair of doors, then turn left into a fake wall near Walnut. A pit trap to the Rat Maze is located to the right past Chesnut. If you have no form of Levitate or Gate, it will be difficult (but not impossible)to leave here.
If you do have levitate or want to try jumping, turn left (away from Chesnut) and pass through a one-way fake wall into the first sideways room. Jump onto the "side" of the nearby knight pedestal to give yourself some altitude (side-a-tude?) and cast levitate or attempt to jump towards the post on the corner of the pool on the "floor" of the room (if you jump it will likely take several attempts). You shouldn't need Enduring breath for this short swim, but you may drown if you dawdle.
When you emerge in the second sideways room, you'll see EightySix in a room with two doors. Only one is "low" enough to be accessible, so open it and fly through or jump from the side of the pedestal.
You'll find a few more upside down rooms back here, but only one NPC: Donk. He's cool. Behind him is a false wall to another empty room with a painting. Clicking this painting takes you to the 12 Door Room. Click the leftmost door on the wall to your left to be taken to the 9 Painting Room. Click the painting behind you to teleport back to the Chest Room. (These last two rooms are also used to get back from Alice in Wonderland).
Puppets Theater
The most commonly camped single group area is the Puppets Theater, noted for being a source of throne cards. There's more than one way there, but the fastest is to go through the east opening of the Chest Room, then up the southern of the two stairs there. You'll pass through an invisible one-way wall, then down to a T-intersection. Turn right here, then continue down the hallway to the second door on the right. Inside you'll find an office with two tables and Pinky Ekkolofezznaboten III. Click the book on the table to enter the Puppets Theater. An alternate route with no portals exists through the West Wing, you may follow the map in the Dining Room section if you prefer that.
You'll know you're in the right place if you see blue walls. You'll enter a large room with a tall stage and audience seats. If you wish to ascend the stage, you should only do so from the left (west) side, there is a pit trap to the rat maze on the right (east) side stairway.
Backstage
The areas in front of the gold curtain are safe, but the puppets behind the curtain, when they are up, can be deadly. They are KOS, high level, summoning, hard-hitting warrior NPCs which resemble several gods of Everquest. They are perma-rooted, however, so if you don't damage them the hazard is minimal. Enter from hugging the extreme right side of the curtain to avoid being hit by them completely. Behind the puppets are some hallways which lead to the balconies above and eventually to a portal to the chessboard. See the chessboard section for more details.
To spawn the puppets, bring a group of friends (preferably including a cleric, shaman, and enchanter) and kill Geb, a halfling in the audience, when he spawns at 7AM game time. This leads to an alternate event script which causes the puppets to spawn backstage. The puppets will remain up until the audience starts respawning again at about 7AM game time.
All puppets are perma-rooted, KOS, warrior class NPCs. Tribunal puppets are the weakest, while Bristlebane is the strongest. It is wise to slow and debuff each puppet before engaging it, and to only damage one puppet at a time to minimize summoning. Mem-blurring the puppet after debuffing will also significantly reduce the chance of getting summoned. If the pets generate a large proportion of aggro, they will prevent you from being summoned altogether. As all puppets may drop thrones, they are the generally the most valuable single group camp in Plane of Mischief.
Chessboard
To reach the Chessboard, go behind the puppets' curtain and take the right side door backstage. Through that door, take open the right door, then click on the right side bookcase inside. This moves it aside, so that you can pass through the fake wall behind it into the hallways which lead to the balconies.
At the end of these series of hallways (which include a false wall) will be the first balcony room. Pass through a fake bookshelf and more hallways to reach the second balcony room, then keep going until you reach a room with a table and a chessboard on it.
Click on the chessboard to go to the Chessboard room. You'll arrive in a corridor that surrounds the chessboard proper. You can go either way around to the opposite side to enter. Crowns are rumored to drop here, but not throne cards. It's a decent solo camp with 5 spawns. They will social aggro so pull carefully.
Clicking on the black throne object on the left will teleport you to Alice in Wonderland. Clicking on the white throne object on the right will teleport you to the Upside-Down Wing.
Alice in Wonderland
To continue on to Alice from Chessboard, walk around the left side and click on the throne on the left (east) side. This will teleport you to a small room with two doors. Take the door on the left, then the door on the right in the hall where you'll find the first Grink the rat. Welcome to Alice in Wonderland, first room (a.k.a. "a1"). The pattern of following areas (a1, a2, a3, a4) are linked by hallways with only one possible path, so don't worry about going through the wrong door here. Turning left after the last room of a4 will bring you to what some call the Big Picture Room, with a large portrait of Bristlebane. This is another popular bind spot, as it allows you quick access to a4, and the large picture will start you on the path back to Chest Room.
To return to Chest Room, click on the big picture. You'll appear in a small room with 12 doors. Turn left (west) and click the door on the left-most of the three doors on the west wall. You'll now appear in a room with 9 paintings, turn around 180 degrees and click the portrait behind you. You should appear back in Chest Room. (This same pair of rooms is also used to get back from the Upside-Down Wing).
A4 is probably the most popular solo camp in POM. All five of these may drop thrones. Other NPCs in A2+ may drop crowns. Enchanters will often charm a twin (Grenn or Brenn), and Druids a Grink, from a previous Alice instance to do battle with the fourth instance NPCs: if you do this please be careful when releasing your pet, to ensure you don't train anyone else at Alice when the pet returns to its spawn.
12 Door Rooms
At the end of the Alice in Wonderland area there is a large painting of Bristlebane. Clicking it takes you to the fist "12 Door Room", and you can also reach this room from the Chest room of the Upside-Down Wing.
Clicking most of the 12 doors in this room will return you to the room, likely facing a new direction. However, if you click the left-most door on the wall to your right when you first appear (ie. the East wall) it will take you to the second 12 Door Room.
This room also has 12 doors, and again most will simply return you to the room. It also has My Right Hand, who points North. To exit the room, click the left-most door on the West wall (ie. the wall left of where the hand points).
When you leave the 2nd 12 Door Room you are taken to Bristlebane's Throne Room.
Bristlebane's Throne Room
The Throne room has an opening room with 9 paintings, with a door that opens up into the Throne Room proper. This room is filled with (visual-only) gold piles.
This room may have been where developers planned to have Bristlebane as a raid encounter, but it was never implemented in classic, so it remains empty.
To leave this room click the painting of Bristlebane immediately behind you when you first teleport in; it will take you back to the Chest room.
Rat Maze
The fastest way to the rat maze (intentionally) is to simply run forward from Castle Entrance past the skunks. The Rat Maze is a moderately popular solo exp area for the few people who can navigate it efficiently. The rats are lower level, don't summon, but only drop knights and squires. For most people it's an annoyance and they never meant to fall in here. For another map with patrol routes of the rats, see Plane of Mischief maps. The locations of every pit trap may not be exhaustive, but most are shown below. Some pit traps are blocked off and unreachable.
To get out of the Rat Maze, gate out. If you can't gate, or forgot to bind somewhere else in POM, use the map to locate the red pool in the center of the maze. Although many people informally refer to this as the lava pool, it's not really lava and won't burn you, but you can drown in it like water. There are two "lava" ducts you may take from the bottom of the pool which lead to similar rooms. The west duct is a false exit and that room just has a pit trap back into the maze. The east duct leads to the true exit, which puts you back in the Chest Room.
The following numbers represent the landing locations for most of POM's pit traps.
East Wing traps
Chessboard Traps
Back Hall traps
West Wing Traps
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What's in this zone?
NOTE: If anything here seems incorrect (and as one of the most inaccessible and mysterious zones in the game, this page probably has more mistakes than most zones do) please remember that the information below is based on the individual mob/item pages.
If a mob/item page has the following code:
[[Category: Plane of Mischief]]
Then it's content will be included below, and if not it won't. Please use that fact to make corrections to the list below.
Quests - Found 4 quests that start in Plane of Mischief:
Quest Name | Reward | Quest Giver | Minimum Level | Classes | Related Zones | Related NPCs |
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Deck of Spontaneous Generation Quest | Ferjeneror | 46 | All | None | Various | |
Plane of Mischief Armor Quest | ? | Bob the Painter | 55 | All | None | Peachy D`Vicci |
Plane of Mischief Faction Quest | Faction | Debbis the Fish | 55 | All | Start Zone: | Stomples, Vinny V. D`vicci |
The Gift Box | Black Gift Box , Black Gift Box MAGIC ITEM LORE ITEM NO DROP Blue Gift Box , Blue Gift Box MAGIC ITEM LORE ITEM NO DROP Green Gift Box , Green Gift Box LORE ITEM NO DROP Grey Gift Box , Grey Gift Box MAGIC ITEM LORE ITEM NO DROP Purple Gift Box , Purple Gift Box MAGIC ITEM LORE ITEM NO DROP Red Gift Box , Red Gift Box MAGIC ITEM LORE ITEM NO DROP Silver Gift Box , Silver Gift Box MAGIC ITEM LORE ITEM NO DROP White Gift Box , White Gift Box MAGIC ITEM LORE ITEM NO DROP Frostmaidens Idol Frostmaidens Idol MAGIC ITEM LORE ITEM |
Peachy D`Vicci | 55 | All | None | Bob the Painter |
NPCs - Found 133 NPCs that spawn in Plane of Mischief:
NPC Name | Race | Class | Level | Location | Known Loot | Description |
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A Clever Sphinx | Sphinx | Cleric | 57 | ? | None | Description needed. |
A Dastardly Rascal | Rivervale Citizen | Rogue | 57 | See Discussion | Various | Description needed. |
A False Treasure Chest | Mimic | Enchanter | 56 | See Discussion,Chest Room | Various | This is the Treasure Chest Mimic that spawns in the Chest Room in PoM. It is a level 56 Enchanter that will cast [[E... |
A Ratfink | Ratman | Warrior | 48 | See Discussion | Various | Description needed. |
A Ratling | Ratman | Warrior | 46 | See Discussion | Various | Description needed. |
A White Stallion | Horse | Warrior | 55 | 10% @ (-116, 519), 10% @ (501, -1007) | None | Spawns in the black and white room (AKA Lithiniath's Room) on the white side.
Give it Lithiniaths Horn to spawn [[... Lithiniaths Horn MAGIC ITEM LORE ITEM NO DROP |
A bishop thingy | Gorilla | Warrior | 58 | (850, -945) | Various | Description needed. |
A hedge wizard | Man Eating Plant | Wizard | 59-61 | Hedge maze | None | Description needed. |
A jovial white knight | High Elf | Warrior | 55 | 210, -415 | None | He was at a dead end in the POM maze/tunnels. When hailed, he says "Greetings! It is good to see another face within the... |
A lost gnome | Gnome | Rogue | 35 | ? | Various | Wanders to the drop in point of the maze in POM. According to Magelo is level 35. Was totally green at 60. High green co... |
A maniacal dark knight | Dark Elf | Warrior | 55? | 210, -415 | None | He was at a dead end in the POM maze/tunnels. Red con to a 52. When I hailed him he said, "Greetings, friend. Perhaps ... |
A merry mushroom man | Fungusman | Warrior | 55 | 92% @ (-728, -299), 92% @ (-794, -1272), 92% @ (-300, -1512) | Fire Opal , Fire Opal QUEST ITEM Mischief Mushroom Spores , Mischief Mushroom Spores QUEST ITEM Fire Emerald , Fire Emerald WT: 0.1 Size: TINY Ruby Ruby WT: 0.1 Size: TINY |
Description needed. |
A mirthful mushroom man | Fungusman | Warrior | 52 | 100% @ (-793, 75), 100% @ (-246, -1399) | Mischief Mushroom Spores Mischief Mushroom Spores QUEST ITEM |
Description needed. |
A misplaced hand | Reanimated Hand | Warrior | 59 | 100% @ (227, -1091), 100% @ (705, -722), 100% @ (852, -414), 100% @ (896, -343), 100% @ (623, -145) | Description needed. | |
A moldy sausage | Man Eating Plant | Necromancer | 57 | ? | None | Conned indifferent. In the maze where you get deck of spontaneous generation (around the corner from Ferjeneror). |
A petal pusher | Man Eating Plant | Enchanter | 53 | Hedge maze | None | Description needed. |
A puckish mushroom | Shrieker | Warrior | 53 | 92% @ (-1148, -633), 92% @ (-905, 326), 92% @ (-768, 539), 92% @ (-612, -1002) | Various | Description needed. |
A random piece | Gorilla | Warrior | 58 | (769, -927) | Various | Description needed. |
A stalker | Man Eating Plant | Rogue | 54 | Hedge maze | None | Description needed. |
A sunny day | Man Eating Plant | Druid | 55 | Hedge maze | None | Description needed. |
A vinecator | Man Eating Plant | Warrior | 52 | Hedge maze | None | Description needed. |
Abbis | Halfling | Warrior | 55 | (1824, -718) | White Knight , A White Knight MAGIC ITEM LORE ITEM Red Knight , Red Knight MAGIC ITEM LORE ITEM Blue Knight , Blue Knight MAGIC ITEM LORE ITEM Black Knight Black Knight MAGIC ITEM LORE ITEM |
Hangs out in the big picture room. |
Another piece | Gorilla | Warrior | 58 | (851, -988) | Various | Description needed. |
Ashley | Sphinx | Wizard | 55 | 75, -670 | Black Knight , Black Knight MAGIC ITEM LORE ITEM Blue Knight , Blue Knight MAGIC ITEM LORE ITEM Red Knight , Red Knight MAGIC ITEM LORE ITEM White Knight A White Knight MAGIC ITEM LORE ITEM |
In a room with Brittina, Roxxanne, and Diana (all of whom appear to be "dancing") You say, 'I would like to... |
Bit | Halfling | Wizard | 55 | (252, 76) | Black Knight , Black Knight MAGIC ITEM LORE ITEM Blue Knight , Blue Knight MAGIC ITEM LORE ITEM Red Knight , Red Knight MAGIC ITEM LORE ITEM White Knight A White Knight MAGIC ITEM LORE ITEM |
Hangs out on top of the chandelier in the room with Dinner. |
Bizzznawa | Bixie | Warrior | 43 | 100% @ (-633, -119) | Various | Follows Rissa around the forest area, to Rissa's apparent alarm. Runs at sow speed. Moderately magic resistant. On... |
Blich | Rivervale Citizen | Rogue | 56 | (14, -485) | Various | One of Bristlebane the King of Thieves's many mischievous henchmen. |
Bob the Painter | Rivervale Citizen | Rogue | 49 | 25% @ (15, -450) | Black Squire , Black Squire MAGIC ITEM LORE ITEM Red Squire , Red Squire MAGIC ITEM LORE ITEM Blue Squire , Blue Squire MAGIC ITEM LORE ITEM White Squire White Squire MAGIC ITEM LORE ITEM |
Will give you an Empty Pot of Gold in return for Words of Wealth. Named after EverQuest artist Bob Painter. |
Bombardier Bixie Bernice | Bixie | Wizard | 55 | (100, -835) | Black Knight , Black Knight MAGIC ITEM LORE ITEM Blue Knight , Blue Knight MAGIC ITEM LORE ITEM Red Knight , Red Knight MAGIC ITEM LORE ITEM White Knight A White Knight MAGIC ITEM LORE ITEM |
When hailed, replies with "QUIET!!! People are trying to study around here! Keep your yap shut!" and nukes you for a sma... |
Bozer the Bear | Bear | Warrior | 53 | 100% @ 126, -25, 118 | Various | He's a bear. His name is Bozer. Possible reference to Bozo the Clown popular from 1940s-1990s American television. |
Brendaine | Halfling | Warrior | 55 | 10% @ (403, 66) | None | Description needed. |
Brenn | Halfling | Warrior | 51-57 | Alice in Wonderland - A1, A2, A3, A4 | Various | Despite there being 4 variants of this mob, they all hit for the same max dmg of 152.
A1 Brenn: HP = 11,000 Level = 51 ... |
Bristlebane (God) | Bristlebane | Rogue | 63 or 64 | 100% @ (552, 164) | Although he is the lord of the Plane of Mischief (and although he can be heard shouting about his puppet show in tha... | |
Bristlebane Puppet | Bristlebane | Warrior | 55 | 100% @ (606, 173) | Various | Stronger than the other puppets. Unlike the other puppets Erollisi Puppet and Bristlebane Puppet are Indifferent. T... |
Brittina | Sphinx | Wizard | 55 | 70, -690 | Black Knight , Black Knight MAGIC ITEM LORE ITEM Blue Knight , Blue Knight MAGIC ITEM LORE ITEM Red Knight , Red Knight MAGIC ITEM LORE ITEM White Knight A White Knight MAGIC ITEM LORE ITEM |
In a room with Ashley, Diana, and Roxxanne; see Ashley for further info on "dancing" with these mobs |
Carrot Top | Snow Bunny | Warrior | 52 | ? | Black Knight , Black Knight MAGIC ITEM LORE ITEM Blue Knight , Blue Knight MAGIC ITEM LORE ITEM Red Knight , Red Knight MAGIC ITEM LORE ITEM White Knight A White Knight MAGIC ITEM LORE ITEM |
Probably a reference to the American comedian, Carrot Top. |
Chesnut | Giant Rats | Warrior | 48 | 147, -150 | Black Squire , Black Squire MAGIC ITEM LORE ITEM Blue Squire , Blue Squire MAGIC ITEM LORE ITEM Red Squire , Red Squire MAGIC ITEM LORE ITEM White Squire White Squire MAGIC ITEM LORE ITEM |
Description needed. |
Chuckles | Ratman | Warrior | 55 | (61, -178) | Various | Description needed. |
Chuckles the Great | Ratman | Warrior | 55 | 100% @ (557, 151) | Various | Found on the stage of the puppets theater. His respawn time seems to be random, or bugged as he can respawn very quickly... |
Clukker The Crazy | Gnome | Warrior | 60 | 20% @ (-77, -1222) | Various | Description needed. |
Dabbis | Halfling | Warrior | 55 | (1654, -541) | White Knight , A White Knight MAGIC ITEM LORE ITEM Red Knight , Red Knight MAGIC ITEM LORE ITEM Blue Knight , Blue Knight MAGIC ITEM LORE ITEM Black Knight Black Knight MAGIC ITEM LORE ITEM |
Hangs out in the big picture room. |
Debbis the Fish | Skunk | Warrior | 60 | 1750, -2320 (in front of the door at the end of the "Alice" area) | * Crowns and below (very rare)
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One of the only mobs in Plane of Mischief that lowers your faction in the zone |
Diana | Sphinx | Wizard | 55 | 50, -670 | Black Knight , Black Knight MAGIC ITEM LORE ITEM Blue Knight , Blue Knight MAGIC ITEM LORE ITEM Red Knight , Red Knight MAGIC ITEM LORE ITEM White Knight A White Knight MAGIC ITEM LORE ITEM |
In a room with Ashley, Brittina, and Roxxanne; see Ashley for further info on "dancing" with these mobs |
Dinner | Ogre | Warrior | 1 | 100% @ (243, 76) | A King Cod Card (Always) A King Cod Card MAGIC ITEM QUEST ITEM |
Permanently rooted, exceptionally tasty. He is KOS to all and despite his level, will attack anything that gets close e... |
Dolep Dopp | Fungusman | Warrior | 41 | Various | Black Squire , Black Squire MAGIC ITEM LORE ITEM Red Squire , Red Squire MAGIC ITEM LORE ITEM Blue Squire , Blue Squire MAGIC ITEM LORE ITEM White Squire White Squire MAGIC ITEM LORE ITEM |
A mushroom in the forest of Plane of Mischief. |
Donk | Ogre | Warrior | 55 | ? Near EightySix in the Upside Down area | Various | This lonely ogre is found in the back of the Upside-Down wing of Plane of Mischief. |
Doo | Invisible Man | Warrior | 48 | (0,0) | None | This mob is in a room with no entrance/exit, possibly a GM Room. See also LosCountAhAhAh. |
Doobis | Halfling | Warrior | 55 | (1656, -530) | White Knight , A White Knight MAGIC ITEM LORE ITEM Red Knight , Red Knight MAGIC ITEM LORE ITEM Blue Knight , Blue Knight MAGIC ITEM LORE ITEM Black Knight Black Knight MAGIC ITEM LORE ITEM |
Hangs out in the big picture room. |
Dop Dop | Fungusman | Warrior | 39 | Various | Black Squire , Black Squire MAGIC ITEM LORE ITEM Blue Squire , Blue Squire MAGIC ITEM LORE ITEM Red Squire , Red Squire MAGIC ITEM LORE ITEM White Squire White Squire MAGIC ITEM LORE ITEM |
Several shrooms in the forest of Plane of Mischief may be named Dop Dop. They drop squires. |
Dopple Pop | Fungusman | Warrior | 39 | Various | Black Squire , Black Squire MAGIC ITEM LORE ITEM Red Squire , Red Squire MAGIC ITEM LORE ITEM Blue Squire , Blue Squire MAGIC ITEM LORE ITEM White Squire White Squire MAGIC ITEM LORE ITEM |
A mushroom in the forest of Plane of Mischief. Probably about level 40 with 2k hp. |
Dree | Invisible Man | Warrior | 48 | (0,0) | None | This mob is in a room with no entrance/exit, possibly a GM Room. See also LosCountAhAhAh. |
Dupple | Halfling | Rogue | 56 | 100% @ (149, -312) | Various | One of Bristlebane the King of Thieves's many mischievous henchmen. |
EightySix | Invisible Man | Warrior | 60 | 175, -175 (Near Donk in the Upside Down area) | None | One of Bristlebane's many numbered invisible servants. Identical to TwentyTwo. |
Erollisi Puppet | Erollisi | Warrior | 55 | 100% @ (625, 157) | Various | Unlike the other puppets Erollisi Puppet and Bristlebane Puppet are Indifferent. They will social each other as well... |
Ferjeneror | Sphinx | Wizard | 65 | Center of hedge maze | None | The only way to get the Deck of Spontaneous Generation on p99. Never respond with 'no' to his question. How to rea... |
Geb | Halfling | Warrior | 55 | Various | Despawns entire audience if not killed first. Will despawn mid-engage if not killed in timely fashion, de-popping rest ... | |
Glonk | Gorilla | Warrior | 51 - 57 | Alice in Wonderland - A1, A2, A3, A4 | Various | Despite there being 4 variants of this mob, they all hit for the same max dmg of 156.
A1 Glonk: HP = 12,000 Level = 51 ... |
Gono | Scarecrow | Warrior | 51 | (53, -29) | Black Knight , Black Knight MAGIC ITEM LORE ITEM Blue Knight , Blue Knight MAGIC ITEM LORE ITEM Red Knight , Red Knight MAGIC ITEM LORE ITEM White Knight A White Knight MAGIC ITEM LORE ITEM |
Description needed. |
Gorilla Scholar | Gorilla | Warrior | 58 | (119, -669), (143, -678) | Various | Description needed. |
Grenn | Halfling | Warrior | 51-57 | 100% @ (1271, -880) | Various | Despite there being 4 variants of this mob, they all hit for the same max dmg of 152.
A1 Grenn: HP = 11,000 Level = 51 ... |
Grink | Giant Rat | Warrior | 51-57 | Alice in Wonderland - A1, A2, A3, A4 | Various | Despite there being 4 variants of this mob, they all hit for the same max dmg of 152.
A1 Grink: HP = 11,000 Level = 51 ... |
Guard McSprayel | Skunk | Warrior | 51 | 100% @ (-40, -380) | Various | One of the two skunks that guards the entrance of the Plane of Mischief castle. He does summon. If you pet him you're su... |
Guard McStinkles | Skunk | Warrior | 50 | 100% @ (-40, -405) | Various | One of the two skunks that guards the entrance of the Plane of Mischief castle. He does not summon, making him a favorit... |
Guard Roses | Skunk | Warrior | 52 | (62, -122) | White Knight , A White Knight MAGIC ITEM LORE ITEM Red Knight , Red Knight MAGIC ITEM LORE ITEM Blue Knight , Blue Knight MAGIC ITEM LORE ITEM Black Knight Black Knight MAGIC ITEM LORE ITEM |
Description needed. |
Hall Monitor Willy | Halfling | Warrior | 55? (Blue at 60, summons) | (100, -835) | Black Knight , Black Knight MAGIC ITEM LORE ITEM Blue Knight , Blue Knight MAGIC ITEM LORE ITEM Red Knight , Red Knight MAGIC ITEM LORE ITEM White Knight A White Knight MAGIC ITEM LORE ITEM |
When hailed, replies with "QUIET!!! People are trying to study around here! Keep your yap shut!" and agros you! Shares ... |
Innoruuk Puppet | Innoruuk | Warrior | 55 | 100% @ (625, 147) | Various | KOS. Will NOT social Chuckles the Great. Puppets start spawning 45 seconds after 8am Norrath time. They spawn in wa... |
Jumbo Gorilla King | Gorilla | Warrior | 55 | (141, 215) | Various | Probably a reference to King Kong, a giant ape monster from several American films. |
Keel | Scarecrow | Warrior | 51 | (66, -43) | Black Knight , Black Knight MAGIC ITEM LORE ITEM Blue Knight , Blue Knight MAGIC ITEM LORE ITEM Red Knight , Red Knight MAGIC ITEM LORE ITEM White Knight A White Knight MAGIC ITEM LORE ITEM |
Description needed. |
Kitch | Rivervale Citizen | Rogue | 56 | (50, -301) | Various | Triggered mob in Chest Room. |
Klia | Halfling | Warrior | 40 | 100% @ (-255, 575) | Various | Found in western forest beside treasure chest. 70 minute spawn timer. |
Krupple | Rivervale Citizen | Rogue | 56 | (5, -439) | Various | Triggered mob in Chest Room. |
Life | Spectre | Wizard | 55 | (100, -835) | Black Knight , Black Knight MAGIC ITEM LORE ITEM Blue Knight , Blue Knight MAGIC ITEM LORE ITEM Red Knight , Red Knight MAGIC ITEM LORE ITEM White Knight A White Knight MAGIC ITEM LORE ITEM |
When hailed... what happens? Shares a spawn with Mister Malodor, Bombardier Bixie Bernice, and [[Hall Monitor W... |
Lithiniath (Black Version) | Unicorn | Enchanter | 64 | 20% @ (-88, 395), (509, -847) | Various | The first of the black unicorns, cursed by Fizzlethorpe Bristlebane to spread madness and delusions. Spawns in the black... |
Lithiniath (White Version) | Unicorn | Enchanter | 64 | 20% @ (-88, 395), (509, -847) | Various | This mob is the white version of (and shares a name with) Lithiniath (Black Version). Spawned by turning in {{:Lithi... |
LosCountAhAhAh | Invisible Man | Warrior | 49 | (0,0) | None | This mob is in a room with no entrance/exit, possibly a GM room. Possibly, a designer was planning an NPC referencing C... |
Mees | Scarecrow | Warrior | 51 | (67, -28) | Black Knight , Black Knight MAGIC ITEM LORE ITEM Blue Knight , Blue Knight MAGIC ITEM LORE ITEM Red Knight , Red Knight MAGIC ITEM LORE ITEM White Knight A White Knight MAGIC ITEM LORE ITEM |
Description needed. |
Mister Malodor | Skunk | Enchanter | 51 | (100, -835) | Black Knight , Black Knight MAGIC ITEM LORE ITEM Blue Knight , Blue Knight MAGIC ITEM LORE ITEM Red Knight , Red Knight MAGIC ITEM LORE ITEM White Knight A White Knight MAGIC ITEM LORE ITEM |
When hailed, replies with "QUIET!!! People are trying to study around here! Keep your yap shut!" Shares a spawn with [[... |
Mizer | Halfling | Wizard | 55 | (235, 75) | Black Knight , Black Knight MAGIC ITEM LORE ITEM Blue Knight , Blue Knight MAGIC ITEM LORE ITEM Red Knight , Red Knight MAGIC ITEM LORE ITEM White Knight A White Knight MAGIC ITEM LORE ITEM |
Hangs out on top of the chandelier in the room with Dinner. |
Mnyup | Halfling | Warrior | 39 | 100% @ (-255, 540) | Various | Hangs out with treasure chest in west forest. 70 minute spawn time. |
My Finger | Reanimated Hand | Warrior | 52 | Various (wanders along castle wall) | Various | A disembodied hand that guards the wall of the Plane of Mischief castle, along with its companion Not Yours |
My Right Hand | Reanimated Hand | Shadow Knight | 63 | (690, -125) | Various | Description needed. |
NOT | Invisible Man | Warrior | 56 | (195, 85) | Various | A high level invisible man in the Upside-Down wing of Plane of Mischief. In conjunction with the other proximate NPC... |
Not Poddle Pop | Fungusman | Warrior | 44 | ? | Black Squire , Black Squire MAGIC ITEM LORE ITEM Red Squire , Red Squire MAGIC ITEM LORE ITEM Blue Squire , Blue Squire MAGIC ITEM LORE ITEM White Squire White Squire MAGIC ITEM LORE ITEM |
The highest level forest mushroom in Plane of Mischief and the only one still blue at 59. Drops squires. |
Not Yours | Reanimated Hand | Rogue | 51 | Wanders along the Plane of Mischief castle wall | White Squire , White Squire MAGIC ITEM LORE ITEM Super Sweet Fishing Grubs Super Sweet Fishing Grubs LORE ITEM |
Wanders along the Plane of Mischief castle wall, along with its companion My Finger. Will follow My Finger no m... |
Nupple | Rivervale Citizen | Rogue | 56 | (189, -341) | Various | Triggered mob in Chest Room. |
One | Invisible Man | Warrior | 50 | (187, -306) | None | Description needed. |
Osfof | Halfling | Warrior | 55 | 10% @ (403, 66) | None | Description needed. |
PASS | Invisible Man | Warrior | 56 | (195, 95) | Various | A high level invisible man in the Upside-Down wing of Plane of Mischief. In conjunction with the other proximate NPC... |
Pansies | Flower | Warrior | 35-45 (see discussion) | Various | None | Pansies are spawned by traps in the Plane of Mischief forest area. They are extreme undercons; while they are approximat... |
Peachy D`Vicci | Halfling | Cleric | 48 | 100% @ (-341, -363) | Various | Will give you a random colored Gift Box in return for 2x Funny Money. Found at entrance of castle. The only mob on t... |
Pela | Halfling | Warrior | 39 | 100% @ (-255, 540) | Various | Can be found at treasure chest in western forest. 70 minute spawn timer. Has a crush on Xnyl; won't admit it. |
Petunia the Doll | Halfling | Warrior | 37 | 100% @ (122, 275) | Various | Petunia is one of the lowest level mobs in Plane of Mischief, comparable in strength to a lost gnome. She is green t... |
Pinky Ekkolofezznaboten III | Reanimated Hand | Cleric | 55 | (60, -790) | None | Reported to be level "54 or lower (Bard mezzable)", however Pinky III conned white to a level 55. You say, 'Hail, Pinky... |
Plupple | Halfling | Rogue | 56 | 100% @ (44, -478) | Various | One of Bristlebane the King of Thieves's many mischievous henchmen. |
Pod Dop Pop | Fungusman | Warrior | 43 | Various | Black Squire , Black Squire MAGIC ITEM LORE ITEM Red Squire , Red Squire MAGIC ITEM LORE ITEM Blue Squire , Blue Squire MAGIC ITEM LORE ITEM White Squire White Squire MAGIC ITEM LORE ITEM |
Description needed. |
Poddle Dod | Fungusman | Warrior | 40 | See Discussion | Black Squire , Black Squire MAGIC ITEM LORE ITEM Red Squire , Red Squire MAGIC ITEM LORE ITEM Blue Squire , Blue Squire MAGIC ITEM LORE ITEM White Squire White Squire MAGIC ITEM LORE ITEM |
Description needed. |
Posie the Librarian | Man Eating Plant | Enchanter | 55 | 100% @ (197, -1015) | None | One of Bristlebane the King of Thieves's many mischievous henchmen. Will give you a Book of Mischief in exchange for... |
Raesar | Giant Rat | Warrior | 50 | (251, -112) | Red Squire , Red Squire MAGIC ITEM LORE ITEM Black Knight , Words of Wealth Top Left Black Knight MAGIC ITEM LORE ITEM |
Description needed. |
Raisin | Skunk | Warrior | 55 | (97, 199) | Black Knight , Black Knight MAGIC ITEM LORE ITEM Blue Knight , Blue Knight MAGIC ITEM LORE ITEM Red Knight , Red Knight MAGIC ITEM LORE ITEM White Knight A White Knight MAGIC ITEM LORE ITEM |
Not actually a raisin. |
Rallos Puppet | Rallos Zek | Warrior | 55 | 100% @ (625, 168) | Various | KOS. Will NOT social Chuckles the Great. Puppets start spawning 45 seconds after 8am Norrath time. They spawn in wa... |
Ratman Rager | Ratman | Warrior | 47 | See Discussion | Various | In the tunnels in POM. Not considered an animal so druids cannot charm. |
Ratmlet | Giant Rats | Warrior | 50 | (299, -63) | Various | Description needed. |
Ricoculous | Mimic | Enchanter | 55 | 100% @ (97, 201) | Black Knight , Black Knight MAGIC ITEM LORE ITEM Red Knight , Red Knight MAGIC ITEM LORE ITEM Blue Knight , Blue Knight MAGIC ITEM LORE ITEM White Knight A White Knight MAGIC ITEM LORE ITEM |
Found in the hallway of the west wing. |
Rissa | Halfling | Warrior | 44 | 100% @ (-633, -119) | Various | Runs around the forest area, followed by the giant bixie Bizzznawa. Rissa does not seem entirely comfortable with th... |
Roxxanne | Sphinx | Wizard | 55 | 50, -690 | Black Knight , Black Knight MAGIC ITEM LORE ITEM Blue Knight , Blue Knight MAGIC ITEM LORE ITEM Red Knight , Red Knight MAGIC ITEM LORE ITEM White Knight A White Knight MAGIC ITEM LORE ITEM |
In a room with Ashley, Brittina, and Diana; see Ashley for further info on "dancing" with these mobs |
Ruttus | Giant Rats | Warrior | 50 | (236, -96) | * Knights, Squires | Et tu? |
SHALL | Invisible Man | Warrior | 56 | (195, 75) | Various | A high level invisible man in the Upside-Down wing of Plane of Mischief. In conjunction with the other proximate NPC... |
Seeks | Invisible Man | Warrior | 48 | (0,0) | None | This mob is in a room with no entrance/exit, possibly a GM Room. See also LosCountAhAhAh. |
Selvz | Halfling | Warrior | 55 | 16% @ (403, 259) | None | Description needed. |
Sniffles | Snow Bunny | Warrior | 16 | Room at the end of the Alice area | None | Spawns Stomples when killed |
Snitch (PoM) | Halfling | Rogue | 56 | 100% @ (178, -442) | Various | One of Bristlebane the King of Thieves's many mischievous henchmen. |
Solusek Puppet | Solusek Ro | Warrior | 55 | 100% @ (627, 184) | Various | KOS. Will NOT social Chuckles the Great. Puppets start spawning 45 seconds after 8am Norrath time. They spawn in wa... |
Some other piece | Gorilla | Warrior | 58 | (808, -963) | Various | Description needed. |
Stitch | Halfling | Rogue | 56 | 100% @ (19, -343) | Various | One of Bristlebane the King of Thieves's many mischievous henchmen. |
Stomples | Snow Bunny | Warrior | 63 | ? | * A Rabbit Foot | Spawns when you kill Sniffles. |
Teence the Naysayer | Giant Rats | Warrior | 45 | 100% @ 142, 120 | Black Squire , Black Squire MAGIC ITEM LORE ITEM Red Squire , Red Squire MAGIC ITEM LORE ITEM Blue Squire , Blue Squire MAGIC ITEM LORE ITEM White Squire White Squire MAGIC ITEM LORE ITEM |
Lives in the hall outside Jumbo Gorilla King's room. |
Terana | Halfling | Warrior | 55 | ? | None | Description needed. |
Teriling | Ratman | Warrior | 49 | See Discussion | Various | It's unclear if "Teriling" is a name or a type of thing. If it's a name, there sure are a lot of him; many can be up at ... |
Three | Invisible Man | Warrior | 50 | (3, -483) | None | Description needed. |
Treasure Chest | Mimic | Enchanter | 51 | (-237, 557), (97, -393), (42, -52) | Various | This mimic spawns in the western part of the forest. It may be accompanied by several halflings. KOS to all. Permanentl... |
Tribunal Puppet | Tribunal | Warrior | 55 | 100% @ (625, 132) | Various | Three Tribunal Puppets spawn per cycle. KOS. Will NOT social Chuckles the Great. Puppets start spawning 45 seconds ... |
Tunare Puppet | Tunare | Warrior | 55 | 100% @ (606, 151) | Various | KOS. Will NOT social Chuckles the Great. Puppets start spawning 45 seconds after 8am Norrath time. They spawn in wa... |
TwentyTwo | Shadowman | Warrior | 53-60 | Alice in Wonderland A1, A2, A3, A4 | Various | Despite there being 4 variants of this mob, they all hit for the same max dmg of 180.
A1 TwentyTwo: HP = 13,000 Level =... |
Two | Invisible Man | Warrior | 50 | (187, -306) | None | Description needed. |
Uuuz | Scarecrow | Warrior | 51 | (54, -43) | Black Knight , Black Knight MAGIC ITEM LORE ITEM Blue Knight , Blue Knight MAGIC ITEM LORE ITEM Red Knight , Red Knight MAGIC ITEM LORE ITEM White Knight A White Knight MAGIC ITEM LORE ITEM |
Description needed. |
Vinny V. D`vicci | Halfling | Warrior | 48 | 100% @ | Various | Although he is only level 48, he summons. Give him Lucky Skunk Foot for a faction improvement with the inhabi... |
Vive | Invisible Man | Warrior | 48 | (0,0) | None | This mob is in a room with no entrance/exit, possibly a GM Room. See also LosCountAhAhAh. |
Vour | Invisible Man | Warrior | 52 | (0,0) | None | This mob is in a room with no entrance/exit, possibly a GM Room. See also LosCountAhAhAh. |
Vun | Invisible Man | Warrior | 52 | (0,0) | None | This mob is in a room with no entrance/exit, possibly a GM Room. See also LosCountAhAhAh. |
Walnut | Skunk | Warrior | 55 | (97, -117) | Black Knight , Black Knight MAGIC ITEM LORE ITEM Blue Knight , Blue Knight MAGIC ITEM LORE ITEM Red Knight , Red Knight MAGIC ITEM LORE ITEM White Knight A White Knight MAGIC ITEM LORE ITEM |
Description needed. |
Xnyl | Halfling | Warrior | 41 | 100% @ (-220, 540) | Various | Found at the treasure chest in western forest. 70 minute spawn timer. |
YOU | Invisible Man | Warrior | 56 | (195, 65) | Various | A high level invisible man in the Upside-Down wing of Plane of Mischief. In conjunction with the other proximate NPC... |
Zero | Invisible Man | Warrior | 50 | (3, -306) | None | Description needed. |
Items - Found 33 items that drop in Plane of Mischief:
Item Name | Drops From | Slot | Stats |
---|---|---|---|
Black Crown
Black Crown MAGIC ITEM LORE ITEM |
Various | (None) | MAGIC ITEM LORE ITEM WT: 0.0 Size: TINY Class: ALL Race: ALL |
Black Knight
Black Knight MAGIC ITEM LORE ITEM |
Various | (None) | MAGIC ITEM LORE ITEM WT: 0.0 Size: TINY Class: ALL Race: ALL |
Black Squire
Black Squire MAGIC ITEM LORE ITEM |
Various | (None) | MAGIC ITEM LORE ITEM WT: 0.0 Size: TINY Class: ALL Race: ALL |
Black Throne
Black Throne MAGIC ITEM LORE ITEM |
{#lsth:Category:Plane_of_Mischief_Cards|thrones}} | (None) | MAGIC ITEM LORE ITEM WT: 0.0 Size: TINY Class: ALL Race: ALL |
Blue Crown
Blue Crown MAGIC ITEM LORE ITEM |
Various | (None) | MAGIC ITEM LORE ITEM WT: 0.0 Size: TINY Class: ALL Race: ALL |
Blue Knight
Blue Knight MAGIC ITEM LORE ITEM |
Various | (None) | MAGIC ITEM LORE ITEM WT: 0.0 Size: TINY Class: ALL Race: ALL |
Blue Squire
Blue Squire MAGIC ITEM LORE ITEM |
Various | (None) | MAGIC ITEM LORE ITEM WT: 0.0 Size: TINY Class: ALL Race: ALL |
Blue Throne
A Blue Throne MAGIC ITEM LORE ITEM |
{#lsth:Category:Plane_of_Mischief_Cards|thrones}} | (None) | MAGIC ITEM LORE ITEM WT: 0.0 Size: TINY Class: ALL Race: ALL |
Library Card
A Library Card LORE ITEM |
gorillas, Glonk, Jumbo Gorilla King (?) | (None) | LORE ITEM WT: 0.1 Size: SMALL Class: ALL Race: ALL |
Red Crown
Red Crown MAGIC ITEM LORE ITEM |
Various | (None) | MAGIC ITEM LORE ITEM WT: 0.0 Size: TINY Class: ALL Race: ALL |
A Red Knight
A Red Knight MAGIC ITEM LORE ITEM |
Grenn | (None) | MAGIC ITEM LORE ITEM WT: 0.0 Size: TINY Class: ALL Race: ALL |
Red Squire
Red Squire MAGIC ITEM LORE ITEM |
Various | (None) | MAGIC ITEM LORE ITEM WT: 0.0 Size: TINY Class: ALL Race: ALL |
Red Throne
Red Throne MAGIC ITEM LORE ITEM |
{#lsth:Category:Plane_of_Mischief_Cards|thrones}} | (None) | MAGIC ITEM LORE ITEM WT: 0.0 Size: TINY Class: ALL Race: ALL |
White Crown
White Crown MAGIC ITEM LORE ITEM |
Various | (None) | MAGIC ITEM LORE ITEM WT: 0.0 Size: TINY Class: ALL Race: ALL |
White Knight
A White Knight MAGIC ITEM LORE ITEM |
Various | (None) | MAGIC ITEM LORE ITEM WT: 0.0 Size: TINY Class: ALL Race: ALL |
White Squire
White Squire MAGIC ITEM LORE ITEM |
Various | (None) | MAGIC ITEM LORE ITEM WT: 0.0 Size: TINY Class: ALL Race: ALL |
White Throne
A White Throne MAGIC ITEM LORE ITEM |
{#lsth:Category:Plane_of_Mischief_Cards|thrones}} | (None) | MAGIC ITEM LORE ITEM WT: 0.0 Size: TINY Class: ALL Race: ALL |
Blam Stick
Blam Stick MAGIC ITEM LORE ITEM NO DROP |
Various | 1H Blunt | Atk Delay: 40 DMG: 30 Effect: WT: 0.0 Size: MEDIUM Class: WAR CLR PAL RNG SHD DRU MNK BRD ROG SHM Race: ALL |
Book of Mischief
Book of Mischief NO DROP |
None? | (None) | NO DROP WT: 0.8 Weight Reduction: 0% Capacity: 4 Size Capacity: SMALL |
Buckler of Doom
Buckler of Doom MAGIC ITEM LORE ITEM NO DROP |
None? | Secondary | AC: 10 STR: +15 HP: +45 MANA: +40 WT: 0.0 Size: TINY Class: ALL Race: ALL |
Exceptional Ratman Blood
Exceptional Ratman Blood WT: 0.1 Size: SMALL |
a ratman buffoon, a ratman prankster, a ratman trickster | (None) | WT: 0.1 Size: SMALL Class: ALL Race: ALL |
Funny Money
Funny Money NO DROP |
None? | (None) | NO DROP AC: 2 WT: 0.1 Size: TINY Class: ALL Race: ALL |
Jester (PoM)
Jester MAGIC ITEM LORE ITEM |
Various | (None) | MAGIC ITEM LORE ITEM WT: 0.0 Size: TINY Class: ALL Race: ALL |
Lithiniaths Horn
Lithiniaths Horn MAGIC ITEM LORE ITEM NO DROP |
Lithiniath (Black Version) | (None) | MAGIC ITEM LORE ITEM NO DROP WT: 1.0 Size: MEDIUM Class: ALL Race: ALL |
Lost Marble
Lost Marble MAGIC ITEM NO DROP |
None? | (None) | MAGIC ITEM NO DROP WT: 0.1 Size: TINY Class: ALL Race: ALL |
Mischief Mushroom Spores
Mischief Mushroom Spores QUEST ITEM |
a merry mushroom man, a mirthful mushroom man, a puckish mushroom | (None) | QUEST ITEM WT: 0.1 Size: TINY Class: NONE Race: NONE |
Red Knight
Red Knight MAGIC ITEM LORE ITEM |
Various | (None) | MAGIC ITEM LORE ITEM WT: 0.0 Size: TINY Class: ALL Race: ALL |
Tasty Candy
Tasty Candy This is a snack. |
(None) | This is a snack. MAGIC ITEM WT: 0.0 Size: TINY Class: ALL Race: ALL | |
Words of Wealth
Words of Wealth WT: 0.1 Size: TINY |
None? | (None) | WT: 0.1 Size: TINY |
Words of Wealth: Bottom Left
Words of Wealth: Bottom Left MAGIC ITEM NO DROP |
a white stallion, Random drop from most PoM mobs? | (None) | MAGIC ITEM NO DROP WT: 0.1 Size: TINY Class: ALL Race: ALL |
Words of Wealth: Bottom Right
Words of Wealth: Bottom Right MAGIC ITEM NO DROP |
Random drop from most PoM mobs? | (None) | MAGIC ITEM NO DROP WT: 0.1 Size: TINY Class: ALL Race: ALL |
Words of Wealth: Top Left
Words of Wealth: Top Left MAGIC ITEM NO DROP |
Random drop from most PoM mobs? | (None) | MAGIC ITEM NO DROP WT: 0.1 Size: TINY Class: ALL Race: ALL |
Words of Wealth: Top Right
Words of Wealth: Top Right MAGIC ITEM NO DROP |
a white stallion, Random drop from most PoM mobs? | (None) | MAGIC ITEM NO DROP WT: 0.1 Size: TINY Class: ALL Race: ALL |