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Difference between revisions of "A helot skeleton"

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(added notes about the NPC version of InvokeFear2)
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| special          = Summons, Immune to Flee, See Invis
 
| special          = Summons, Immune to Flee, See Invis
  
| description = The spawns in South and East cast level 49+ Necromancer spells such as [[Envenomed Bolt]], [[Ignite Blood]], [[Venom of the Snake]], [[Torbas' Acid Blast]], [[Asystole]], [[Drain Soul]], [[Chilling Embrace]], [[Invoke Fear]] ''(NOTE: does not cause one to flee apparently?)'', [[Cascading Darkness]], [[Paralyzing Earth]]
+
| description = The spawns in South and East cast level 49+ Necromancer spells such as [[Envenomed Bolt]], [[Ignite Blood]], [[Venom of the Snake]], [[Torbas' Acid Blast]], [[Asystole]], [[Drain Soul]], [[Chilling Embrace]], [[Screaming Terror]] ''(NOTE: does not cause one to flee apparently?)'', [[Cascading Darkness]], [[Paralyzing Earth]]
  
Helot Skeletons in South and East pulled to far from their bind '''will''' try to Gate, it's best to assume Helot's in West will as well.
+
Helot Skeletons in South and East pulled to far from their bind '''will''' try to Gate, it's best to assume Helot's in West will as well. Casts an NPC version of [[Screaming Terror]], when resisted will be labeled as "InvokeFear2". The effect is a long stun preventing a player from attacking or casting spells.
  
 
| known_loot =  
 
| known_loot =  

Revision as of 17:40, 26 September 2024

a helot skeleton
a helot skeleton
Race: Skeleton New
Class: Necromancer
Level: 47-53
Spawn
Zone: Howling Stones
Location: Common Spawn in South Wing, East Wing, rarely in West Wing


Stats
AC: 324
HP: 7500 - 10000 (3)
Damage per hit: 38 - 152
Attacks per round: 2 (90%)
Special: Summons, Immune to Flee, See Invis

Description

The spawns in South and East cast level 49+ Necromancer spells such as Envenomed Bolt, Ignite Blood, Venom of the Snake, Torbas' Acid Blast, Asystole, Drain Soul, Chilling Embrace, Screaming Terror (NOTE: does not cause one to flee apparently?), Cascading Darkness, Paralyzing Earth

Helot Skeletons in South and East pulled to far from their bind will try to Gate, it's best to assume Helot's in West will as well. Casts an NPC version of Screaming Terror, when resisted will be labeled as "InvokeFear2". The effect is a long stun preventing a player from attacking or casting spells.

Known Loot

  • Spell: Reckoning (Rare) [1] 1x 10% (100%)
  • Nilitim's Grimoire Pg. 450
    Nilitim's Grimoire Pg. 450
    Item 869.png

    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL

    (Always) [2] 4x 55% (100%)
  • Glowing Iksar Skull
    Glowing Iksar Skull
    Item 1070.png

    NO DROP
    WT: 0.0 Size: TINY
    Class: NONE
    Race: NONE

    (Rare) [3] 1x 35% (50%)
  • Brittle Bone
    Brittle Bone
    Item 905.png

    LORE ITEM NO DROP
    WT: 0.1 Size: TINY
    Class: NONE
    Race: NONE

    (Rare) [3] 1x 35% (50%)

Factions

Opposing Factions

Related Quests

  • None