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Difference between revisions of "Frontier Mountains"
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The Places: Now that you know what to look for, here's where to go and look. | The Places: Now that you know what to look for, here's where to go and look. | ||
− | * Goblin: | + | * Goblin: Southeast corner. The place you wanna look is at almost exactly the center of the triangle made by the LoIO zone, the southeast corner (almost on top of the Dreadlands zone), and the Mines of Nurga. There is a big mountain, and the goblin pop can be anywhere near the mountain. I havn't located the exact spot where the gobs spawn simply because I havn't had the luck to actually be standing in that particular place when they spawn. To get a better understanding of this little verbal diagram, check out the map of the zone. There is no easy med spot for this section of nameds: I normally just head up to the very top of a zone wall and be sure to keep camo up. There normally are no giants in the area to see though it. |
* The Giants: Southwest corner. If you're sitting on the roof of the Burning Woods zone, you should be able to track the named giant after the goblin kill. They actually spawn on an outcropping of stone (the zone's floor, normally grass, turns to stone for some reason) at roughly (2000, -3000). They can wander, however, up the large mountain nearby. The safest place to med up nearby is the roof of the Burning Woods zone. No wandering mobs to contend with. | * The Giants: Southwest corner. If you're sitting on the roof of the Burning Woods zone, you should be able to track the named giant after the goblin kill. They actually spawn on an outcropping of stone (the zone's floor, normally grass, turns to stone for some reason) at roughly (2000, -3000). They can wander, however, up the large mountain nearby. The safest place to med up nearby is the roof of the Burning Woods zone. No wandering mobs to contend with. |
Revision as of 08:00, 28 May 2011
The Frontier Mountains are the highest and roughest set of mountians located on the continent. These harsh mountains cut across the western half of the continent, and are inhabited by a variety of powerful, large creatures, for whom the peaks are mere hills. Many of these creatures operate vast mining operations in the mountains for the minerals that lie beneath them.
Level of Monsters: | 25-45 |
---|---|
Types of Monsters: | Goblin Raiders, Whipcrackers, Bonecharmers, Rockchanters, Boneseekers, Dirttracers, Blightcallers, Plaguebringers, Legates, and Slavedrivers, Burynai Miners, Digmasters, Cenobites, and Rockshapers, Sarnak Knights, Partisans, Enthusiasts, Dragoons, Berzerkers, Mountain Giant Hillocks, Tumps, Craigs, and Braes, Gorging Brute, Ravenous Brute |
Notable NPC's: | Boogoog, Blugtigin, Goblin Herb Collector, Stonegrinder, Burynai Grand Cenobite, Burynai Treasure Seeker, Goblin Trail Blazer, Goblin Chieftain, Goblin Headhunter, Goblin Dustscryer, Goblinstomper, Slithinis, Dustback, Stonegrinder, Gemeye, Bloodscale the Vicious, Wandering Stonehealer, Overseer Miklik, Eboneyes, Rockwolf, Diseased Brute, Joojooga, Gromlok, Drake Tamer, Sarnak Bloodbinder, Clazxiss, Krenlek, Miner Bordakn, Sarnak Rebel, Varithyx, Eldrak Howlingbear, Goblin Iksar Slayer, Snaorf |
Unique Items: | Barbed Scale Whip , Barbed Scale Whip ![]() MAGIC ITEM LORE ITEM Belt of the Cenobite , Belt of the Cenobite ![]() MAGIC ITEM LORE ITEM Blood Splattered Veil , Blood Splattered Veil ![]() MAGIC ITEM LORE ITEM Burynai Leg Ripper , Burynai Leg Ripper ![]() MAGIC ITEM Chieftain's Headress , Chieftain's Headress ![]() MAGIC ITEM LORE ITEM Dustscryer's Crystal Ball , Dustscryer's Crystal Ball ![]() MAGIC ITEM LORE ITEM Dusty Breastplate , Dusty Breastplate ![]() MAGIC ITEM LORE ITEM Ebon Razor , Ebon Razor ![]() MAGIC ITEM LORE ITEM Forest Loop , Forest Loop ![]() MAGIC ITEM Gauntlets of Brute Strength , Gauntlets of Brute Strength ![]() MAGIC ITEM LORE ITEM Giant Tree Flayer , Giant Tree Flayer ![]() MAGIC ITEM Gem Finder , Gem Finder ![]() MAGIC ITEM LORE ITEM Goblin Head-Spear , Goblin Head-Spear ![]() LORE ITEM Goblin Juntah Harvester , Goblin Juntah Harvester ![]() MAGIC ITEM LORE ITEM Goblin Soul Caller , Goblin Soul Caller ![]() MAGIC ITEM LORE ITEM Goblin Trail Blazer's Knife , Goblin Trail Blazer's Knife ![]() MAGIC ITEM LORE ITEM Hammer of Flattening , Hammer of Flattening ![]() MAGIC ITEM LORE ITEM Leg-Chopper , Leg-Chopper ![]() MAGIC ITEM LORE ITEM Lumberjack's Cap , Lumberjack's Cap ![]() MAGIC ITEM Medicine Totem , Medicine Totem ![]() MAGIC ITEM LORE ITEM Giant Foreman's Tunic , Giant Foreman's Tunic ![]() MAGIC ITEM Necklace of Defiance , Necklace of Defiance ![]() MAGIC ITEM LORE ITEM Skullchip Bracelet , Skullchip Bracelet ![]() MAGIC ITEM LORE ITEM Skullhelm of Krenlek , Skullhelm of Krenlek ![]() MAGIC ITEM LORE ITEM Sleeves of the Ancients , Sleeves of the Ancients ![]() MAGIC ITEM LORE ITEM NO DROP Stone Thunder , Stone Thunder ![]() MAGIC ITEM LORE ITEM Straw Spun Belt , Straw Spun Belt ![]() Slot: WAIST Windetched Staff
Windetched Staff ![]() MAGIC ITEM LORE ITEM |
Adjacent Zones: | Burning Wood, Dreadlands, Lake of Ill Omen, The Overthere, Mines of Nurga, Temple of Droga |
Map Location Key
1 Iksar Ruins with Sarnaks
2 Mountain Giant Fortress
3 Iksar Guardian Statues
4 Ruins with Goblins
5 Tower with Goblins
6 Empty Ruins, Bind Spot
A Entrance to Burynai Mines
B Entrance to Burynai Mines
C Entrance to Mountain Giant Mines
Note there is another Sarnak Ruins at approx +2000, -1800 on the map above.
Frontier Mountains Named Cycle
Note: This named guide is missing one or more NPCs per cycle, which makes following it difficult. If you have additional info please update this! In general, this info is not yet tuned to be p99 specific. References: one, two, three.
Almost everyone goes to FM for the giant fort and nothing more. But there's a cycle in FM that can be the best non-dungeon loot farming in the game. Use levitate or SoE to get through this because it's so hilly. A 50+ druid, especially with an epic, can do this whole cycle over and over solo. When you kill the mob at the spawn area, the next one will spawn immediately, so it will be at the top of your track listing.
There are two spawn cycles total, with three mob types on one, and two (technically three) mob types on the other:
- The two mob cycle is the Sarnak cycle, involving the brutes, Sarnaks, and the goblin coward.
- The three mob cycle is the gob, giant, burynai cycle.
If you're trying to camp a single goblin, you do indeed have to go through the giant and burynai to get to another goblin rare, but look at it like a standard camp with constantly spawning placeholders. The only difference is that the placeholders for the goblin portion of the cycle are different races (giants and burynai) and are in different corners from the gob spawn point.
Spawn spots
- SouthEast corner near Dreadlands zone, -2500,-2100. These are usually Goblin mobs.
- SouthWest, directly west of spot 1. -3333,1200, west of Nurga and east of the Burning Woods zone. These are usually giants.
- NorthWest, way north and slightly west of spot 2. 1800, 2800, near Droga. These are usually Burynai.
- Everywhere - the sarnaks.
The Places: Now that you know what to look for, here's where to go and look.
- Goblin: Southeast corner. The place you wanna look is at almost exactly the center of the triangle made by the LoIO zone, the southeast corner (almost on top of the Dreadlands zone), and the Mines of Nurga. There is a big mountain, and the goblin pop can be anywhere near the mountain. I havn't located the exact spot where the gobs spawn simply because I havn't had the luck to actually be standing in that particular place when they spawn. To get a better understanding of this little verbal diagram, check out the map of the zone. There is no easy med spot for this section of nameds: I normally just head up to the very top of a zone wall and be sure to keep camo up. There normally are no giants in the area to see though it.
- The Giants: Southwest corner. If you're sitting on the roof of the Burning Woods zone, you should be able to track the named giant after the goblin kill. They actually spawn on an outcropping of stone (the zone's floor, normally grass, turns to stone for some reason) at roughly (2000, -3000). They can wander, however, up the large mountain nearby. The safest place to med up nearby is the roof of the Burning Woods zone. No wandering mobs to contend with.
- The Burynai: Northwest corner. This is the hardest area, and the Burynai named spawns are the easiest to kill. The area is very mountainous, and there are plenty of pesky giants to see through your camo. The area you're looking for is at roughly (2000, 2000). The Burynai actually spawn in a valley closer to the western wall, but roam more towards the middle of the zone, ie. into the mountains. This area can be tough simply because you can't see the giants before they're on top of you. The mountains give them cover. I've only had one death in this zone, and it was in this area. The closest available clear med spot that i've been able to find is the Overthere shelf... the tunnel that leads to that zone. No mobs that I've seen roam around up there.
- Sarnak: All over. All the rare brutes (which are a part of the Sarnak cycle: it's how you get the Sarnaks themselves to spawn), are in the SW corner. All the Sarnaks, however, are up in the NW corner, just south of the Burynai spawnpoint. This is the cycle that I'm not yet sure about. I've seen the named sarnaks up, as well as the rare brutes, and I kill them everychance I get, but I haven't been able to spot the pattern in it. It's close, though... I feel it burning, like a lash caught in your eye.
Order: When starting out the cycle for the night, I just run to every spawn point, and kill the first rare I see to give me some kind of cohesive idea on where to start. The order goes like this:
- Burynai (NW corner)
- Goblin (SE corner)
- Giant (SW corner)
Mobs and Drops
There is no "order" for each group, the order mobs are listed here is arbitrary.
Spot One (Goblin) mobs and drops:
- Blugtugin / Blutgin (Medicine Totem)Medicine Totem
MAGIC ITEM LORE ITEM
Slot: RANGE
AC: 5
WIS: +5
WT: 6.5 Size: SMALL
Class: ALL
Race: ALL
- Rockwolf / Rockwolfe (?)
- Goblin Herbcollector (Goblin Juntah Harvester, vendor fodder)Goblin Juntah Harvester
MAGIC ITEM LORE ITEM
Slot: PRIMARY
Skill: 1H Slashing Atk Delay: 31
DMG: 8
SV POISON: +15
WT: 2.5 Size: MEDIUM
Class: WAR PAL RNG SHD BRD ROG
Race: ELF HIE DEF DWF HFL GNM
- Goblin Trailblazer (Goblin Trail Blazer's Knife, vendor fodder)Goblin Trail Blazer's Knife
MAGIC ITEM LORE ITEM
Slot: PRIMARY SECONDARY
Skill: Piercing Atk Delay: 24
DMG: 5
STA: +4
WT: 2.2 Size: TINY
Class: ALL except CLR DRU MNK SHM
Race: ALL
- Goblin Headhunter (Goblin Head-Spear, vendor fodder)Goblin Head-Spear
LORE ITEM
Slot: PRIMARY
Skill: Piercing Atk Delay: 29
DMG: 8
CHA: -10
SV DISEASE: +10 SV POISON: +10
WT: 4.9 Size: MEDIUM
Class: WAR PAL RNG SHD BRD
Race: ALL except HUM ERU HEF
- Goblin Dustscryer (Dustscryer's Crystal Ball)Dustscryer's Crystal Ball
MAGIC ITEM LORE ITEM
Slot: RANGE
INT: +2 MANA: +30
WT: 2.0 Size: SMALL
Class: ALL
Race: ALL
- Chieftan (Chieftain's Headress)Chieftain's Headress
MAGIC ITEM LORE ITEM
Slot: HEAD
STR: +3 WIS: +3 INT: +3
WT: 1.2 Size: SMALL
Class: ALL
Race: ALL except HUM ERU HEF
- Iksar Slayer
- prospector
- wandering stone healer (Goblin Soul Caller)Goblin Soul Caller
MAGIC ITEM LORE ITEM
Slot: NECK
WIS: +5
SV MAGIC: +10
WT: 3.5 Size: SMALL
Class: CLR
Race: ALL
- a goblin raider (the rare is "a goblin raider" and the common is "goblin raider")
Spot Two (Giant) mobs and drops:
- Diseased Brute (Rotwood Club)Rotwood Club
MAGIC ITEM LORE ITEM
Slot: PRIMARY
Skill: 1H Blunt Atk Delay: 20
DMG: 4
Effect: Disease Cloud (Combat, Casting Time: Instant) at Level 18
WT: 3.0 Size: MEDIUM
Class: SHD
Race: ERU DEF TRL OGR GNM IKS
- Gromlok (Gromlok's Basher)Gromlok's Basher
MAGIC ITEM LORE ITEM
Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 85
DMG: 30
STR: +3
WT: 5.0 Size: LARGE
Class: WAR SHD
Race: ALL except HIE
- Joojooga (Gauntlets of Brute Strength)Gauntlets of Brute Strength
MAGIC ITEM LORE ITEM
Slot: HANDS
AC: 5
STR: +8
WT: 2.5 Size: MEDIUM
Class: WAR
Race: HUM BAR ELF DEF HEF TRL OGR
- Krenlek (Skullhelm of Krenlek)Skullhelm of Krenlek
MAGIC ITEM LORE ITEM
Slot: HEAD
AC: 6
STR: +5 STA: +3
WT: 3.0 Size: MEDIUM
Class: WAR PAL RNG SHD BRD
Race: ALL except DWF HFL GNM IKS
- Goblinstomper (Sarnak-hide Leggings)Sarnak-hide Leggings
MAGIC ITEM LORE ITEM
Slot: LEGS
AC: 4
STR: +3 DEX: +3 STA: +3 AGI: +3
WT: 1.5 Size: MEDIUM
Class: WAR PAL RNG SHD MNK BRD ROG
Race: ALL except DWF HFL GNM
- Overseer Miklek (Gem Encrusted Circlet, tough mob)Gem Encrusted Circlet
MAGIC ITEM LORE ITEM
Slot: HEAD
AC: 1
INT: +6
WT: 0.5 Size: SMALL
Class: NEC WIZ MAG ENC
Race: HUM ERU HIE DEF GNM IKS
- prospector
- Miner Bordakn (plat and gems, some rare)
- a mountain giant hillock (much easier than the others, spawns directly after the goblin kill)
Spot Three (Burynai) mobs and drops:
- Dustback (Dusty Breastplate)Dusty Breastplate
MAGIC ITEM LORE ITEM
Slot: CHEST
AC: 22
STA: +5 HP: +20
WT: 5.5 Size: SMALL
Class: WAR CLR PAL SHD BRD
Race: ELF HIE DEF DWF HFL GNM
- Burynai Grand Cenobite (Belt of the Cenobite)Belt of the Cenobite
MAGIC ITEM LORE ITEM
Slot: WAIST
AC: 5
WIS: +7
SV COLD: +10
WT: 1.5 Size: SMALL
Class: WAR CLR PAL RNG SHD BRD ROG
Race: ELF HIE DEF DWF HFL GNM
- Burynai Treasure Seeker
- Clazxiss (Windetched Staff)Windetched Staff
MAGIC ITEM LORE ITEM
Slot: PRIMARY SECONDARY
Skill: 1H Blunt Atk Delay: 20
DMG: 3
MANA: +20
Effect: Careless Lightning (Combat, Casting Time: Instant) at Level 15
WT: 1.5 Size: MEDIUM
Class: RNG DRU
Race: HUM ELF HEF HFL
- Slithinis (Slithinis's Shield)Slithinis's Shield
MAGIC ITEM LORE ITEM
Slot: SECONDARY
AC: 10
SV FIRE: +15
WT: 5.0 Size: MEDIUM
Class: WAR CLR PAL RNG SHD DRU BRD ROG SHM
Race: ALL except DWF TRL OGR HFL GNM
- Stonegrinder (Stone Thunder)Stone Thunder
MAGIC ITEM LORE ITEM
Slot: PRIMARY SECONDARY
Skill: 1H Blunt Atk Delay: 34
DMG: 10
WT: 6.5 Size: MEDIUM
Class: WAR CLR PAL RNG SHD DRU BRD
Race: ELF HIE DEF DWF HFL GNM
- Eboneyes (Ebon Razor)Ebon Razor
MAGIC ITEM LORE ITEM
Slot: PRIMARY
Skill: 1H Slashing Atk Delay: 25
DMG: 9
SV FIRE: +4 SV COLD: +4 SV MAGIC: +4
WT: 3.5 Size: SMALL
Class: WAR PAL SHD BRD ROG
Race: ELF HIE DEF DWF HFL GNM
- grand cenobite
- Bonedigger
- Gemeye (Gem Finder)Gem Finder
MAGIC ITEM LORE ITEM
Slot: PRIMARY
Skill: 2H Slashing Atk Delay: 35
DMG: 13
STR: +5 STA: +5
WT: 6.9 Size: MEDIUM
Class: WAR PAL RNG SHD
Race: ELF HIE DEF DWF HFL GNM
- squad leader (rusty mining pick, let it rot)
- a Burynai miner (with a capital B for the rare version)
Spot Four (Sarnak) mobs and drops:
- Varithyx (Sleeves of the Ancients)Sleeves of the Ancients
MAGIC ITEM LORE ITEM NO DROP
Slot: ARMS
AC: 16
STR: +3 CHA: +8
WT: 7.0 Size: MEDIUM
Class: ALL except DRU NEC WIZ MAG ENC
Race: ALL except DWF HFL GNM
- Clazxiss (Windetched Staff)Windetched Staff
MAGIC ITEM LORE ITEM
Slot: PRIMARY SECONDARY
Skill: 1H Blunt Atk Delay: 20
DMG: 3
MANA: +20
Effect: Careless Lightning (Combat, Casting Time: Instant) at Level 15
WT: 1.5 Size: MEDIUM
Class: RNG DRU
Race: HUM ELF HEF HFL
- mystic
- goblin coward
- warlord
- Bloodscale the Vicious (Blood Splattered Veil)Blood Splattered Veil
MAGIC ITEM LORE ITEM
Slot: FACE
AC: 4
STR: +5
WT: 1.0 Size: TINY
Class: PAL RNG SHD
Race: ALL
- Slithinis (shield, vendor fodder)
- scanenger
- rebel (Necklace of Defiance)Necklace of Defiance
MAGIC ITEM LORE ITEM
Slot: NECK
AC: 8
WT: 0.5 Size: TINY
Class: WAR PAL RNG SHD MNK ROG
Race: ALL
- mangy brute
- rabid brute
- Joojooga (?)
- Boogoog (?) (Mosscovered Twigfor a limited time)Mosscovered Twig
MAGIC ITEM LORE ITEM
Slot: SECONDARY
Skill: 1H Blunt Atk Delay: 10
DMG: 3
WT: 2.0 Size: MEDIUM
Class: WAR RNG MNK PAL SHD
Race: ALL
- diseased brute
- Draketamer
- maybe more (this is the difficult cycle to figure out)
Goblin/Burynai cycle named drop their loot 100% of the time, aside from the very few of them that do not drop loot at all. Giants/Brutes/Sarnaks drop their loot rarely, aside from the ones who have no loot. The Giants/Sarnaks without listed drops may have rare drops! Please update.
The following nameds/wierd mobs are not thought to be part of these cycles:
- a goblin legate - (nasty cleric)
- a goblin adept
- Snaorf - Burynai (Iksar war. quest, underground)
- Eldak Howlingbear - nonhostile giant
- Mentrax Mountainbone - nonhostile giant
Strategy
Goblin: Kill them fast. =) That's basically it. The Iksar Slayer is a necro, so watch for that dot that reverses sow (clinging darkness?). The Cheiftan and herbcollector hit like a truck, so root and plink/nuke, if you've got the juice. The wandering stone healer does in fact heal himself, albiet with shaman heals, and casts shamanic spells. The main thing to think about with gobs is to get them off that damned mountain. The z axis messes up the range of melee weaponry, and there's always the chance of levitate wearing thin at the wrong time.
Giant: Root and plink/nuke. That's about all you can do with these fellows. None of them cast to my knowledge, and all of them have mass hitpoints compared with the other rare types. The two hardest to kill are Miner Bordakn and Overseer Miklik. Take them out like you would with any giant: at range. Remeber, snare after you root. The two spells do stack now. Other giants will agro in this area, so pull them to the most open place you can find.
Burynai: These guys are cake, unless you're lucky enough to have the Grand Cenobyte spawn. All of them can be killed straight melee with snare only with a minimum loss of life. The Grand Cenobyte does heal himself, and casts smite, as any good cleric does when he's in deep. Again, the main thing to remember about this area, the NW corner, is that it's very very mountainous, and the giants seem to come out of nowhere. Also, of note, burynai cenobytes that are just cruising by will heal your kill when he's low. Try pulling the burynai rares to any valley in the area.
Sarnak: These guys are the hardest kills of the rares, and are in the easiest areas. The brutes in the cycle are in the SW corner with the gobs. Snare and fall them. Super easy kills. The Sarnaks are a different story. They're the hardest rares, but are still in a managable area. I believe Bloodscale the Vicious is the hardest hostile mob in the zone, so be ready for a tough fight. They all hit hard, move fast, and have wicked regen times. The only strategy that I could find for the harder ones (Bloodscale, warlord) is to snare pull them to the Temple of Droga zone, and let the goblins there eat away at them. The Sarnaks will kill all the gobs there one by one, but will be at least half dead when they finally get through. The only Sarnak I've personally had to pull over there was Bloodscale. He's tough at level 45 or so.
In general, stay out in the open, keep levitate on, and always re-camo yourself immediatly after you loot the bad guy you just killed. Always keep root up, and make sure you aren't eight miles high when levitate decides it needs to wear off. Don't take on a giant unless you're sure that you can take him.
Dangers
The mountains are dangerous since every creature here is looking out for itself and is highly aggressive. Invisibility alone will not completely protect you, as the mountain giants are able to see you even with that magical protection. Every creature in this area will attack you on sight, and they will all join in the chase if you happen to be the prey.
There is one specific danger to hunting in the mountains. The mountains. This area is very rough, which can cause several problems. First is that it is very difficult to travel quickly through this area without the use of Levitate, for many of the drops off of some of these peaks are fatal to all due to their great height. The other problem is that they cut down significantly on visibility while hunting the area. It is often difficult to see when an aggressive monster approaches you, or when you approach it, until too late. Then, unless you have Levitate, it may be just as painful to flee the creature as it might be to fight it...
Benefits
These mountains have several area within them that provide some open hunting grounds for groups to pull from, and also provide some visibility for safety. Some of the more popular ones are near the zones to Lake of Ill Omen and to the Burning Woods. This zone is also very useful because it provides a bind spot for melee types in an abandoned ruin in the southwest corner.
There is also an abundance of rare creatures and, presumably, rare items that these creatures drop. Without tracking this may not be that interesting to you around here, but with tracking a person could take up hunting rares as a full time hobby in the mountains.
Overall, this zone provides good hunting opportunities for any group able to handle the opposition.
Traveling To and From Frontier Mountains
Lake of Ill Omen can be reached at approximately -675, -4000. In the Lake, this corresponds to approximately -600, 3200.
The Burning Wood is reached through a tunnel located at -2580, 3760. Following this tunnel into the mountains leaves you at -2800, -4625 in Burning Wood.
The Overthere can be reached through a pass in the northern edge of the mountains at 4000, 1530. This eventually leaves you in the Overthere at -6000, 1580.
The Dreadlands are reached through a small tunnel located hidden in the wall of the mountain at location -3675, -3330. This places you at 2340, -3475 in the Dreadlands.
There is one surface entrance to the goblin underground that leads to Temple of Droga located at approximately 3430, 2880. The entrance to the Mines of Nurga are located through an entrance that is similar in appearance at approximately -2800, -700.