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Difference between revisions of "Tick (mechanic)"
Zosymandias (Talk | contribs) m |
Pindrought (Talk | contribs) (Added more advanced tick mechanics info) |
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A "tick" happens every 6 seconds (server side). | A "tick" happens every 6 seconds (server side). | ||
− | * It can refer to HP/Mana regeneration, | + | * It can refer to HP/Mana regeneration, DoT (damage over time) spells and effects, as well as things like when charm can possibly break. |
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[[Category:Player Guides]] | [[Category:Player Guides]] | ||
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+ | '''Advanced Tick Information''' | ||
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+ | Every entity (player/npc) has their own tick timer associated with them. The timer on the server side will run regardless of what is occurring. | ||
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+ | This means that if a buff lasts 3 ticks, it could really last anywhere from 12-18 seconds depending on the alignment of the tick timer and when the buff lands. | ||
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+ | Certain effects like charm breaking appear to only be possible when a tick occurs on that entity. An entity's tick timer can be identified by applying a DOT since DOTs will only apply on ticks. | ||
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+ | Ticks do not appear to be perfectly 6 seconds apart so when attempting to track a tick timer over time, your timer will need to be resync'ed often. Server lag can cause tick timers to become slightly out of sync. |
Revision as of 18:39, 11 November 2018
A "tick" happens every 6 seconds (server side).
- It can refer to HP/Mana regeneration, DoT (damage over time) spells and effects, as well as things like when charm can possibly break.
See also: Meditate and HP Regeneration.
Advanced Tick Information
Every entity (player/npc) has their own tick timer associated with them. The timer on the server side will run regardless of what is occurring.
This means that if a buff lasts 3 ticks, it could really last anywhere from 12-18 seconds depending on the alignment of the tick timer and when the buff lands.
Certain effects like charm breaking appear to only be possible when a tick occurs on that entity. An entity's tick timer can be identified by applying a DOT since DOTs will only apply on ticks.
Ticks do not appear to be perfectly 6 seconds apart so when attempting to track a tick timer over time, your timer will need to be resync'ed often. Server lag can cause tick timers to become slightly out of sync.