This is a wiki for a reason. Anyone can contribute. If you see something that is inaccurate or can be improved, don't ask that it be fixed--just improve it.
[ Disclaimer, Create new user --- Wiki markup help, Install P99 ]

Difference between revisions of "Tick (mechanic)"

From Project 1999 Wiki
Jump to: navigation, search
m
(Added more advanced tick mechanics info)
Line 1: Line 1:
 
A "tick" happens every 6 seconds (server side).  
 
A "tick" happens every 6 seconds (server side).  
* It can refer to HP/Mana regeneration, or DoT (damage over time) spells and effects.
+
* It can refer to HP/Mana regeneration, DoT (damage over time) spells and effects, as well as things like when charm can possibly break.
 
    
 
    
  
Line 6: Line 6:
  
 
[[Category:Player Guides]]
 
[[Category:Player Guides]]
 +
 +
 +
'''Advanced Tick Information'''
 +
 +
Every entity (player/npc) has their own tick timer associated with them. The timer on the server side will run regardless of what is occurring.
 +
 +
This means that if a buff lasts 3 ticks, it could really last anywhere from 12-18 seconds depending on the alignment of the tick timer and when the buff lands.
 +
 +
Certain effects like charm breaking appear to only be possible when a tick occurs on that entity. An entity's tick timer can be identified by applying a DOT since DOTs will only apply on ticks.
 +
 +
Ticks do not appear to be perfectly 6 seconds apart so when attempting to track a tick timer over time, your timer will need to be resync'ed often. Server lag can cause tick timers to become slightly out of sync.

Revision as of 18:39, 11 November 2018

A "tick" happens every 6 seconds (server side).

  • It can refer to HP/Mana regeneration, DoT (damage over time) spells and effects, as well as things like when charm can possibly break.


See also: Meditate and HP Regeneration.


Advanced Tick Information

Every entity (player/npc) has their own tick timer associated with them. The timer on the server side will run regardless of what is occurring.

This means that if a buff lasts 3 ticks, it could really last anywhere from 12-18 seconds depending on the alignment of the tick timer and when the buff lands.

Certain effects like charm breaking appear to only be possible when a tick occurs on that entity. An entity's tick timer can be identified by applying a DOT since DOTs will only apply on ticks.

Ticks do not appear to be perfectly 6 seconds apart so when attempting to track a tick timer over time, your timer will need to be resync'ed often. Server lag can cause tick timers to become slightly out of sync.