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Difference between revisions of "Tick (mechanic)"
Pindrought (Talk | contribs) (Added more advanced tick mechanics info) |
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Ticks do not appear to be perfectly 6 seconds apart so when attempting to track a tick timer over time, your timer will need to be resync'ed often. Server lag can cause tick timers to become slightly out of sync. | Ticks do not appear to be perfectly 6 seconds apart so when attempting to track a tick timer over time, your timer will need to be resync'ed often. Server lag can cause tick timers to become slightly out of sync. | ||
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+ | '''Misc Tick Mechanic Notes''' | ||
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+ | If a group buff is applied (ex. bard song), the tick timer used for all players who receive this buff will be based off of the player who casted the buff. This way, if a group buff is applied, all members should lose the buff at the same time. | ||
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+ | Entering a new zone and logging seem to reinitialize your player's tick timer. |
Revision as of 18:41, 11 November 2018
A "tick" happens every 6 seconds (server side).
- It can refer to HP/Mana regeneration, DoT (damage over time) spells and effects, as well as things like when charm can possibly break.
See also: Meditate and HP Regeneration.
Advanced Tick Information
Every entity (player/npc) has their own tick timer associated with them. The timer on the server side will run regardless of what is occurring.
This means that if a buff lasts 3 ticks, it could really last anywhere from 12-18 seconds depending on the alignment of the tick timer and when the buff lands.
Certain effects like charm breaking appear to only be possible when a tick occurs on that entity. An entity's tick timer can be identified by applying a DOT since DOTs will only apply on ticks.
Ticks do not appear to be perfectly 6 seconds apart so when attempting to track a tick timer over time, your timer will need to be resync'ed often. Server lag can cause tick timers to become slightly out of sync.
Misc Tick Mechanic Notes
If a group buff is applied (ex. bard song), the tick timer used for all players who receive this buff will be based off of the player who casted the buff. This way, if a group buff is applied, all members should lose the buff at the same time.
Entering a new zone and logging seem to reinitialize your player's tick timer.