[ Disclaimer, Create new user --- Wiki markup help, Install P99 ]
Difference between revisions of "Player-Defined Camps"
(→Velious) |
(+) |
||
Line 1: | Line 1: | ||
==Introduction== | ==Introduction== | ||
− | This page strives to document the most commonly held player-defined camps. | + | This page strives to document the most commonly held player-defined camps on Project 1999 Blue. |
While the [[Camp Rules]] page defines the official, staff-enforced camp rules, there is also a second set of ''unofficial, player-defined'' camps. Some of these were common on live, while others are unique to [[Project 1999]], and they typically focus on a group of related mobs (usually close together) that a single player or group can reasonably kill within their respawn time. | While the [[Camp Rules]] page defines the official, staff-enforced camp rules, there is also a second set of ''unofficial, player-defined'' camps. Some of these were common on live, while others are unique to [[Project 1999]], and they typically focus on a group of related mobs (usually close together) that a single player or group can reasonably kill within their respawn time. | ||
Line 68: | Line 68: | ||
| In part because these camps are often "quadded" (four mobs are killed at once), players generally treat all [[a suit of sentient armor|sentient suits]] as two camps: "4s" and "6s" (referring to the two groupings, at separate but close-by ruins, of four and six suits respectively) | | In part because these camps are often "quadded" (four mobs are killed at once), players generally treat all [[a suit of sentient armor|sentient suits]] as two camps: "4s" and "6s" (referring to the two groupings, at separate but close-by ruins, of four and six suits respectively) | ||
|} | |} | ||
+ | [[Category:Player Guides]] |
Revision as of 02:02, 13 August 2019
Contents |
Introduction
This page strives to document the most commonly held player-defined camps on Project 1999 Blue.
While the Camp Rules page defines the official, staff-enforced camp rules, there is also a second set of unofficial, player-defined camps. Some of these were common on live, while others are unique to Project 1999, and they typically focus on a group of related mobs (usually close together) that a single player or group can reasonably kill within their respawn time.
A significant number of players do respect these camps, but since they are unofficial no one is obligated to do so. However, ignoring them may cause the player community to scorn you. Also while the staff won't enforce these camps, they do strongly encourage players to do so:
Faydwer
Zone | Camp Name | Mobs | Official Rules | Summary |
---|---|---|---|---|
Lesser Faydark | Bandit Sisters | Jayla Nybright, Kayla Nybright, Shayla Nybright, Tayla Nybright | Since Lesser Faydark is a non-dungeon zone each spawn point (sister) can be camped by a separate player (with any remaining being FTE). | The player community generally considers all four sisters to be a single camp. |
Antonica
Zone | Camp Name | Mobs | Official Rules | Summary |
---|---|---|---|---|
South Karana | Gnoll Spires (around entrance to Splitpaw) | Gnolls | Since South Karana is a non-dungeon zone each spawn point (gnoll) can be camped by a separate player (with any remaining being FTE). | The player community generally considers all of the spire gnolls to be a single camp (or, depending on the level/class of the first person camping it, possibly a camp to be shared by two people) |
Kunark
Zone | Camp Name | Mobs | Official Rules | Summary |
---|---|---|---|---|
Trakanon's Teeth | Hunter and Forager Cycles | Large variety of mobs | As an outdoor zone, each player can only camp a single spawn point, and all the rest are FTE. | For a player to "do a cycle" they must kill certain value-less mobs in order to (hopefully) get more valuable mobs to appear. When these more valuable mobs appear as a result of their effort, it is considered rude for other players to take them, since the first player put in the effort to make them appear.
Of course a player wishing to protect their work must frequently alert the zone (otherwise players would have no way of knowing that they are "stealing" someone else's work). |
Velious
Zone | Camp Name | Mobs | Official Rules | Summary |
---|---|---|---|---|
Plane of Mischief | "A4" in the Alice Area | Grink, Glonk, Grenn, Brenn, TwentyTwo | Plane of Mischief is treated as a dungeon zone, so each player can camp one room (any remaining are FTE). | This camp has two conflicting player definitions, in large part because the zone was changed to make Grink and Glonk drop thrones.
Prior to that change all of A4 was treated as a single camp (and some players still feel it should). Since the change however it is common for two players to split the camp, with one taking Grenn, Brenn, and TwentyTwo and the other taking Grink and Glonk. |
Wakening Land | "4s" and "6s" | A suit of sentient armor | As an outdoor zone, each player can only camp a single spawn point | In part because these camps are often "quadded" (four mobs are killed at once), players generally treat all sentient suits as two camps: "4s" and "6s" (referring to the two groupings, at separate but close-by ruins, of four and six suits respectively) |