[ Disclaimer, Create new user --- Wiki markup help, Install P99 ]
Difference between revisions of "Time"
From Project 1999 Wiki
m |
(edits) |
||
Line 1: | Line 1: | ||
{{Expand}} | {{Expand}} | ||
== Description == | == Description == | ||
− | Everquest has a system of Time with day and night cycles. The time of day affects many things | + | Everquest has a system of Time with '''day''' and '''night''' cycles. The time of day affects many things, most notably certain NPCs pathing or Spawns based around in game time. |
− | There | + | There are also days, months, and year increments. |
== Time Scale == | == Time Scale == | ||
Time in everquest passes faster than in real life. | Time in everquest passes faster than in real life. | ||
− | 1 real minute = 20 game minutes | + | * 6 seconds = 1 game "tick" |
+ | * 1 real minute = 20 game minutes | ||
+ | * 3 real minutes = 1 game hour | ||
+ | * 72 real minutes = 1 game day | ||
+ | * 1 real day = 20 game days | ||
− | + | == Day & Night == | |
− | + | '''Telin:''' Updated sunrise and sunset times to a Classic 6 AM / 6 PM.[https://www.project1999.com/forums/showthread.php?t=370884] | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | '''Telin:''' Updated sunrise and sunset times to a | + |
Revision as of 12:51, 23 February 2021
Description
Everquest has a system of Time with day and night cycles. The time of day affects many things, most notably certain NPCs pathing or Spawns based around in game time.
There are also days, months, and year increments.
Time Scale
Time in everquest passes faster than in real life.
- 6 seconds = 1 game "tick"
- 1 real minute = 20 game minutes
- 3 real minutes = 1 game hour
- 72 real minutes = 1 game day
- 1 real day = 20 game days
Day & Night
Telin: Updated sunrise and sunset times to a Classic 6 AM / 6 PM.[1]