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Difference between revisions of "Time"

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== Description ==
 
== Description ==
Everquest has a system of Time with day and night cycles. The time of day affects many things in everquest most notably certain NPCs pathing or Spawns based around in game time.
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Everquest has a system of Time with '''day''' and '''night''' cycles. The time of day affects many things, most notably certain NPCs pathing or Spawns based around in game time.
  
There is also days, months and years.
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There are also days, months, and year increments.
  
 
== Time Scale ==
 
== Time Scale ==
 
Time in everquest passes faster than in real life.
 
Time in everquest passes faster than in real life.
  
1 real minute = 20 game minutes
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* 6 seconds = 1 game "tick"
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* 1 real minute = 20 game minutes
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* 3 real minutes = 1 game hour
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* 72 real minutes = 1 game day
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* 1 real day = 20 game days
  
3 real minutes = 1 game hour
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== Day & Night ==
  
72 real minutes = 1 game day
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'''Telin:''' Updated sunrise and sunset times to a Classic 6 AM / 6 PM.[https://www.project1999.com/forums/showthread.php?t=370884]
 
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1 real day = 20 game days
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== Day & Night ==
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'''Telin:''' Updated sunrise and sunset times to a classic 6AM/6PM.[https://www.project1999.com/forums/showthread.php?t=370884]
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Revision as of 12:51, 23 February 2021

Spellicon D.png MISSING INFO! Please expand the content.

Description

Everquest has a system of Time with day and night cycles. The time of day affects many things, most notably certain NPCs pathing or Spawns based around in game time.

There are also days, months, and year increments.

Time Scale

Time in everquest passes faster than in real life.

  • 6 seconds = 1 game "tick"
  • 1 real minute = 20 game minutes
  • 3 real minutes = 1 game hour
  • 72 real minutes = 1 game day
  • 1 real day = 20 game days

Day & Night

Telin: Updated sunrise and sunset times to a Classic 6 AM / 6 PM.[1]