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Difference between revisions of "Kurrat's Magician Leveling Guide 50-60"
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Revision as of 22:52, 15 October 2021
Contents |
Welcome Magicians!
This is a guide for leveling Magicians in the expansion levels; level 50-60. We will cover locations, pros and cons, loot, and other tips and tricks. Many people only level their mage to level 55 to be a Call of the Hero (COTH) bot, but for those who enjoy the class and don't have time to find groups for leveling post 55 I hope this guide will help you on your journey. I will make several assumptions about your character and your knowledge of the game for this guide to work.
- You are level 49 or 50
- You have some basic +mana or intelligence gear
- You have a Torch of Alna
- You have a Shovel of Ponz
- You are current on Fire and Earth Pet spells
- You are current on Burnout and Damage Shield spells
Bloodgill Goblins
Level Range:49-52
Pros and Cons
- Underwater, which is fun and annoying
- Often camped
- Come in two pulls
Loot
- Sometimes get a junky Harpoon
- Words and Runes
- Nothing here really, this is an experience camp
This is a fun easy camp, the a bloodgill goblin are all under water around the temple of Veksar. Bring an Enduring Breath item if you have one, otherwise don't forget to buy your Summon Waterstone spell. This is often a contested camp, and it greens out completely at 52.
<add map> and <screenshots>
City Guards
Level Range: 49-57
Pros and Cons
- Fine steel weapons
- Close to merchants
- Usually zonelines nearby
- Often NPC guildmasters or high level KOS npcs
- Often overcamped depending on location and class
- Tanks faction
- Experience slows way down at 55
Loot
- Cash flow is good with guards, can range from 150-500 plat an hour depending on location
- Use your summoned Bags Gift of Xev is huge for guards
- Some decent coin loot
- Words and Runes etc
City Guards are always a good option. No matter your racial choice, there is a place for you to hunt guards.
- I used to recommend Kelethin as the best place for guards (if you don't care about faction) but with pathing issues and merchants assisting I would leave this one alone for the time being. You can use Cancel Magic to pull mobs down from below the platforms, just type /target Guard <name> and cast it.
- Oggok is a popular location, sometimes hard to get singles, and there is a neutral merchant anyone can sell too. I haven't done this zone much on p99 so if anyone wants to elaborate here, please do.
- Steamfont has several single pulls you can do AFK style. They are generally found on the path and one is at the windmills.
- Kaladim has tons of guards inside you can kill, as well as many outside in Butcherblock. You can sell at the druid ring.
- Freeport is a great zone,but it's a bit lower level and will green out quickly for you. Great place to run tight cycles, near the docks in East Freeport are excellent.
- Grobb is another popular location, and I believe you can sell outside at the hand merchant.
- Neriak the guards here are clerics, bring a friend to duo here.
- Halas I've never done, but I know there are some guards in Everfrost on 6min40sec timers are an excellent laid back camp
- Rivervale is another place I've never done, but it's definitely popular, I believe it's a bit lower level than other cities. If someone wants to add more information please do.
- Felwithe these guys are paladins, this place is for necromancers, not mages!
Bats n' Bugs in Solb
Level Range: 49-53
Pros and Cons
- Easy to get to
- Nearby neutral merchants
- Trains happen here, luckily you should be fighting at the zone line to SolA
- Somewhat dangerous when Noxious spider spawns
- Exp ZEM mod isn't great, camp really slows down at 52
Loot
- Trash loot is mostly just words, little coin
- Guano harvester has some great items
- Noxious spider has some decent caster items
Camp Details
There are two ways to break into the Bats n' Bugs (BnB) area in SolB. You can clear in from the Nagafen's Lair Lavastorm entrance, or you can clear in through the Solusek's Eye back entrance to Guano harvester. I recommend learning the way through Guano. This is the camp you will want anyways.
SolA Route
On the SolA route you drop down into the corridor at the lava river and follow it around. Once you zone into Guano, the first pull will likely be two bats. I recommend nuking one down quickly, then zoning or chain summoning a second pet. After that it's all simple single pulls. The only real danger here at this camp is that the Noxious spider paths all the way up to camp. You need to be ready to handle a Lava duct crawler or Nox. You should be able handle all the bats plus the beetles and sometimes Nox. Grab yourself a bag while you're here. Experience tops out at 52, but you could stretch it to 53.
- Purple line is Noxious spider Route
- Yellow dots are Lava beetles
- Brown dots are Sonic bats
- Red dot is Guano harvester
Seafuries
This is some of the best experience 50-55 you're going to get solo. The Cyclops on Seafury island respawn in just a couple of minutes. <spawn timer> If it's not heavily camped I recommend finding a nice spot on the beach to camp at and pull the mobs in. If there are a lot of people, the best thing to do is find a single spawn point and camp it.
Cyndreela
Nallar Q`Tentu
Dyrna
Suits
a suit of sentient armor in Wakening Lands are a popular spot for quad kiting wizards and druids, and sometimes bards using charm. There are two camps, one has four suits in one house, this is known as 4s. The other has six suits, four inside a house, and two outside in a ruin, this is known as 6s. They most always come in pulls of two, the four might all aggro at lower levels. I don't come here until 57+ anyways, if someone wants to confirm that would be great.
So you start with a two pull, and these mobs have over 6000 HP. Start with your strongest pet, fully buffed and guard him back towards the wall. Run down to your suit house and pull using Scars of Sigil, and drag the two up towards your pet. It helps to swap targets right after you attack, you want the pet to attack the one you didn't nuke. Send the pet and kite the second around in tight circles, keep an eye on your pet's health versus the suit. You may need to nuke some if you summoned a low level pet. A method to mitigate this issue is to test your pet on low level mobs before you start this part.
Once that first suit goes down your pet will be below 50% health. Run a distance away and watch the health spam. When your pet gets to 15% or so start summoning a Greater Vocaration Earth, cast a Cadeau and sent it in. It's important for the second pet to be Earth so it can root and snap that aggro immediately. Burn it out and reap the rewards. Repeat this method for second set of two suits and congratulations you have broken 4s or 6s!
This experience is about as good as it gets 57-60, it's mostly relaxing. Although if you are KOS to the Thanes and Dixies and Giants there are mobs that will go after you sometimes that path nearby. Keep your eyes open and watch the paths to find the safe places to sit. A corrupted Faun paths through 6s and that guy will wreck your day so fast you don't even know what hit you. Most people time the mobs and sit way up on the hill zone line to avoid issues like this. The red lines on the map are good places to sit and kite.
Brownies




