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A: There are different Ivy Etched armor quests, each with different level NPC's you have to fight in order to obtain the items needed. The easiest and lowest level Ivy quest being the bracers, (which you can be complete easily in your 20's in a group), and hardest being the tunic/leggings, (which can be done solo in your 40's).
 
A: There are different Ivy Etched armor quests, each with different level NPC's you have to fight in order to obtain the items needed. The easiest and lowest level Ivy quest being the bracers, (which you can be complete easily in your 20's in a group), and hardest being the tunic/leggings, (which can be done solo in your 40's).
 
   
 
   
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'''Q: Do Rangers get the ability to summon animals?'''
 
'''Q: Do Rangers get the ability to summon animals?'''
  

Revision as of 02:41, 10 November 2010

Contents

Description

Ranger.gif

The ranger is a hybrid class combining the combat skills of the Warrior, with the magical abilities of a Druid.

Like a Rogue, Rangers are a lightly armoured offensive class which focuses more on delivering damage than tanking. In terms of combat skills they can use all types of weapons and get dual wield, double attack, and kick. They also get a number of defensive skills including dodge, parry, riposte and disarm. However, because they are Hybrids Rangers learn most of these combat skills a few levels later than pure melee classes.

Rangers have higher offensive skill caps than any other hybrid class. However, they are significantly lower in a number of defensive skill areas. They have a much lower taunt, riposte, disarm, dodge and parry. Because of this Rangers get hit a lot more, and should not be left to tank for significant periods. Unlike the Rogue they have no skill to reduce the monsters hate for them and must rely on their magical abilities or their party to reduce the damage inflicted on them.

Rangers get the highest tracking skill in the game, which helps to find people or enemies within the area. This is particularly useful in the large outdoor zones of Kunark.

Rangers are one of only two classes that can do critical blows with archery. However, this skill is only useful in very limited circumstances, and by no means the primary damage dealer for the class.

In terms of magic Rangers get a range of nice utility spells. They receive both Spirit of Wolf and later Wolf Form itself. They also get spells to reduce monster frenzy ranges, and this enables them to single pull out of a group. They have both healing spells, and damage shields which inflict unresistable damage. This is coupled with a solid series of HP and AC increasing buffs, as well as some minor stat buffs. Damage wise they receive both direct damage and damage over time spells. They can also snare and root mobs. You can view the full ranger spell list here.

The major challenge in the ranger class is staying alive. Rangers can die very easily because of their high damage output and low armour class, hitpoints and defense capabilities. They are slower to level because of their hybrid nature, and the limited variety in armour can also be frustrating. Also, despite their magical power they do not have the ability to bind or gate. This means that Rangers, like any other melee, may have long runs back to their corpses if they die.

If you are looking for a class with strong damage output, and a little bit of magic to spice things up this class could be the one for you. Just be warned that you will need a lot of patience before you reach Level 60.


Creation Guide

Statistics

Strength
Strength determines how much you can carry. It influences maximum and average damage and how quickly you learn many offensive skills. As an offensive melee you really want to have a good amount of points in this stat. Over the course of a long battle a higher strength can make a huge difference to the total damage done.

Stamina
Stamina affects how many hit points you have, and how long you can hold your breath. Unfortunately the amount of hitpoints gained from putting in bonus points at creation is very small. Whilst Rangers need all the hitpoints they can get - this is better done with items in the game. We do not recommend putting bonus points into this area.

Agility
Agility affects how quickly you can learn some defensive skills, how difficult it is to hit you as well as how much damage you take when you are hit. The true effect of Agility is often debated. Since Rangers have a lower defense cap than other hybrids, and a lower armour class from their chain based equipment, there is a solid argument for putting points into this statistic. The AC difference is very minimal however, and generally a higher strength will reap more rewards.

Dexterity
Dexterity affects how quickly you learn weapon skills, and how often weapons will do their special. Most of the powerful ranger weaponry have magical powers, and a solid score in this stat is important. Rangers already start with a high dexterity in most cases though, and it can be raised very easily in game through items. Like Agility, a higher Strength is more crucial to the class in most situations.

Wisdom
Wisdom affects the amount of mana the priest classes have, also rangers and paladins. It also affects how quickly you can learn many skills if your wisdom is higher than your Intelligence. For rangers this is the core statistic for their mana pool. However, most ranger spells lie in the area of buffs, and are used in downtime. Finding items which give direct Mana is more useful than a high Wisdom in most circumstances, and your bonus points should really focus on improving your combat ability during creation.

Intelligence
Intelligence directly affects how quickly you can learn most skills. It affects the amount of mana for bards and all pure casters, as well as shadow knights. This statistic has no real relevance except for increasing the speed you learn trade skills if it is higher than your wisdom. You should not assign any bonus points to it.

Charisma
This affects amount you will be paid for goods by NPC merchants, and how much they will pay you. This is not something to be concerned with when making your character.


Picking the Right Race

The first thing you have to pick then is your race. Which race you pick will determine the foundation of you character for the rest of your life in Norrath so it is kind of important you pick one you like.

Wood Elves are quite a good race for rangers. They have naturally high agility, and can wear both small and medium armour. They also start with the ability to forage, which can help save a lot of funds at low levels, although all rangers get this skill later in life. Wood Elves also have natural infravision, and start in the tree city of Kelethin.

Half-Elves are limited to medium sized armour. They are very well balanced, and have slightly better starting stats than the wood elf, though they lack some of the natural abilities. They have the highest natural dexterity of any ranger race, and also have infravision. However, the druid part of a ranger is let down with a low natural wisdom. Half Elves start in Surefall Glade near Qeynos.

Human rangers have very balanced stats, across the board. They have the highest natural strength of any ranger race, and all other stats are certainly in an acceptable range. However their natural agility is quite low compared to the other classes. Humans have no night vision, which is perhaps the largest reason that many people decide against playing a Human Ranger. Rangers do however receive an infravision spell at level 30, and an ultravision spell at level 56. Human rangers start in Surefall Glade near Qeynos.

All of the ranger races level at the same rate, and faction wise are all well received in any town with a neutral or good alignment.

Ranger-stats.png


Spending Your Bonus Points

Rangers have to keep in mind that even though Stamina gives more hitpoints it is not a huge amount. It is certainly not going to be enough to make any significant difference between life and death. Also, whilst Agility increases their armour class, once again the amount is very minimal. Rangers are very different to the Shadowknight and Paladin hybrids. Like a Rogue, they are a lightly armoured offensive class, and in our opinion should focus on this offensive side rather than attempting to buffer a defensive ability they will never match the other hybrids in. With this in mind here are our suggested bonus point spendings:

   * Half Elf: Add 20 Strength.
   * Human: Add 15 Strength, 5 Dexterity
   * Wood Elf: Add 20 Strength. 


Religion

Religion does not play a large impact upon the Ranger class. The two choices are Karana or Tunare (except for Wood Elves who must choose Tunare). Picking one will not alienate you from another, and there are no known items or quests which are restiricted to either of these at this time. Choose whichever appeals to you more.



Spells

Level 9

Spell NameSpell DescriptionEraClassLocationMana
Endure FireIncrease Fire Resistance Abj.Vendor.20
Flame LickDamage over Time with Armor Class Debuff Evo.Vendor.10
GlimpseZoom Vision Div.Vendor.5
Lull AnimalDecreases an animal's aggro range Alt.Vendor.10
Minor HealingHeals damage done to the target Alt.Vendor.10
Skin Like WoodIncrease targets hitpoints and AC Abj.Vendor.10
SnareSlows the movement rate of target Alt.Vendor.15


Level 15

Spell NameSpell DescriptionEraClassLocationMana
Burst of FireFire Based Direct Damage Spell Evo.Vendor.15
CamoflageTurns target player invisible Div.Vendor.15
Cure PoisonCures poison Alt.Vendor.20
Dance of the FirefliesSummons a globe of light Con.Vendor.10
Feet like CatIncrease Agility Alt.Vendor.40
Grasping RootsDirect Damage with Root Alt.Vendor.35
Invoke LightningArea Effect Direct Damage Evo.Vendor.32
ThistlecoatSelf only Damage shield and AC Abj.Vendor.25


Level 22

Spell NameSpell DescriptionEraClassLocationMana
Bind SightBind Vision With Target Div.Vendor.15
Endure ColdIncrease Resistance to Cold Abj.Vendor.20
Enduring BreathAllows breathing underwater Alt.Vendor.35
FirefistSelf Only ATK Buff Evo.Vendor.30
HarmonyArea effect Calm spell Alt.Vendor.25
IgniteFire based Direct Damage Evo.Vendor.30
Light HealingHeals damage done to the target Alt.Vendor.25
Panic AnimalForces an animal to run away in terror Alt.Vendor.10
Skin Like RockIncreases targets hitpoints and AC Abj.Vendor.60
Ward SummonedDirect Damage vs Summoned Evo.Vendor.30


Level 30

Spell NameSpell DescriptionEraClassLocationMana
BarbcoatSelf Only AC and Damage shield Abj.Vendor.50
Cancel MagicAttempts to remove a buff or effect Abj.Vendor.30
Eyes of the CatSelf Only Infravision Div.Vendor.35
InvigorIncrease Stamina of the target Alt.Vendor.20
Shield of ThistlesGives the target a damage shield Abj.Vendor.40
Spirit of WolfIncrease movement rate of the target Alt.Vendor.40
Stinging SwarmMagic Based Damage Over Time Con.Vendor.65
Strength of EarthIncrease strength of the target Alt.Vendor.40


Level 39

Spell NameSpell DescriptionEraClassLocationMana
BramblecoatSelf Only AC and Damage shield Abj.Vendor.75
Call of SkySelf: Enchant Weapon with Stun and Damage procVel.Alt.Vendor.50
Calm AnimalDecreases an animal's aggro range. Alt.Vendor.45
Careless LightningMagic Based Direct Damage Evo.Vendor.70
Dismiss SummonedDirect Damage Against Summoned. Evo.Vendor.90
HealingHeals damage done to the target Alt.Vendor.60
LevitateLevitates target above the ground Alt.Vendor.30
See InvisibleAllows the target to see invisible Div.Vendor.25
Skin Like SteelIncrease targets hitpoints and AC Abj.Vendor.100


Level 49

Spell NameSpell DescriptionEraClassLocationMana
Call of FlameSingle Target Fire Based Driect Damage Evo.Quest.125
Ensnaring RootsDirect Damage with Root Alt.Vendor.60
ImmolateDamage over Time with Debuff Evo.Vendor.120
Resist FireIncreases resistance to Fire Abj.Vendor.50
Shield of BramblesGives the target a damage shield Abj.Vendor.80
SpikecoatSelf Only AC and Damage shield Abj.Vendor.110
Superior CamoflageRemoves the target from visible sight Div.Vendor.40
Wolf FormTurns the caster into a wolf Alt.Vendor.60


Level 50

Spell NameSpell DescriptionEraClassLocationMana
Call of EarthSingle Target Long Duration Damage Shield & AC BuffVel.Alt.NPC Drop.50


Level 51

Spell NameSpell DescriptionEraClassLocationMana
EnsnareReduces movement rate of the targetKun.Alt.Vendor.35
JoltSingle Target Aggro ReducerKun.Alt.Firiona Vie.60
Strength of NatureSingle Target ATK and HP BuffKun.Abj.Kelethin.125


Level 52

Spell NameSpell DescriptionEraClassLocationMana
Extinguish FatigueFull stamina restorationKun.Alt.Vendor.35
FirestrikeFire based Direct DamageKun.Evo.NPC Drop.155


Level 53

Spell NameSpell DescriptionEraClassLocationMana
Storm StrengthIncreases strength of the targetKun.Alt.Vendor.85


Level 54

Spell NameSpell DescriptionEraClassLocationMana
Drones of DoomMagic Based Damage Over TimeKun.Con.Vendor.141
Skin Like DiamondIncreases targets hitpoints and ACKun.Abj.Vendor.200


Level 55

Spell NameSpell DescriptionEraClassLocationMana
Call of FireSelf: Enchant Weapon with Fire ProcVel.Alt.NPC Drop.50
ChloroplastGives target a Regeneration effectKun.Alt.Vendor.200
Cinder JoltSingle Target Aggro ReducerVel.Alt.E. Com.60
Resist ColdIncrease Resistance to ColdKun.Abj.Vendor.50


Level 56

Spell NameSpell DescriptionEraClassLocationMana
Chill SightSelf Only UltravisionKun.Div.Vendor.75
Greater Wolf FormTurns the caster into a wolfKun.Alt.Vendor.90


Level 57

Spell NameSpell DescriptionEraClassLocationMana
Greater HealingHeals damage to the targetKun.Alt.Vendor.150


Level 58

Spell NameSpell DescriptionEraClassLocationMana
Nullify MagicSingle Target Magic Effect DebufferKun.Abj.Vendor.50
Shield of SpikesGives the target a damage shieldKun.Abj.Vendor.100


Level 59

Spell NameSpell DescriptionEraClassLocationMana
CalefactionFire Based Direct DamageKun.Evo.Firiona Vie.250
Skin Like NatureIncreases targets hitpoints, AC and RegenKun.Evo.Lavastorm.300


Level 60

Spell NameSpell DescriptionEraClassLocationMana
Call of the PredatorGroup ATK Buff (Max: 40 ATK)Vel.Alt.NPC Drop.200
Enveloping RootsDirect Damage with RootKun.Alt.Vendor.80
ThorncoatSelf only Damage shield and ACKun.Abj.Vendor.175



Skills

Combat Skills

Level Trained Skill Cap Until 50 Cap Above 50
1 No 1 Hand Blunt 200 250
1 No 1 Hand Slashing 200 250
1 No 2 Hand Blunt 200 250
1 No 2 Hand Slashing 200 250
1 No Archery 240 240
1 No Bind Wound 150 200
1 No Defense 200 200
1 No Hand to Hand 100 100
1 No Offense 210 252
1 No Piercing 200 240
1 Yes Taunt 150 150
1 No Throwing 113 113
5 Yes Kick 149 205
8 Yes Dodge 137 170
17 Yes Dual Wield 210 245
18 Yes Parry 185 220
20 Yes Double Attack 200 245
35 Yes Disarm 55 55
35 Yes Riposte 150 150


Casting Skills

Level Trained Skill Cap Until 50 Cap Above 50
9 Yes Abjuration 235 235
9 Yes Alteration 235 235
9 No Channelling 200 215
9 Yes Conjuration 235 235
9 Yes Divination 235 235
9 Yes Evocation 235 235
12 Yes Meditate 185 226


Miscellaneous Skills

Level Trained Skill Cap Until 50 Cap Above 50
1 No Alcohol Tolerance 200 200
1 No Beg 200 200
1 No Fishing 200 200
1 No Sense Heading 200 200
1 Yes Swimming 75 75
1 No Track 200 200
3 Yes Forage 200 200
10 Yes Sneak 75 75
25 Yes Hide 75 75


FAQ

Q: Does a ranger ever get to critical hit? I am able to critcal with the bow occasionally, but never with my 1hs/2hs.

A: Ranger's can only get critical hits with a bow. A higher DEX will increase the chance of getting a critical hit, and a higher STR will increase the amount of damage that it does.


Q: What level do you suggest doing the ivy etched armor quest? And how difficult is it?

A: There are different Ivy Etched armor quests, each with different level NPC's you have to fight in order to obtain the items needed. The easiest and lowest level Ivy quest being the bracers, (which you can be complete easily in your 20's in a group), and hardest being the tunic/leggings, (which can be done solo in your 40's).


Q: Do Rangers get the ability to summon animals?

A: Unless you have an item that has the effect of summoning an animal, nope.


Q: What does increasing your level in tracking do?

A: It increases the range of your tracking.


Q: I forgot what is need for the trueshot longbow quest, I thought it was a spiderling eye, something from a robot spider, and I had to talk to 2 other people for something. Could you please tell me who/what to get what items from?

A:
  1. Spiderling silk from Spiderlings.
  2. A Micro Servo, which can be obtained from rogue Clockworks in Steamfont.
  3. Dwarven wire from Tratnor Everhot, who gives you a quest to get some Tumpy Tonics.
  4. Treant wood. Jyle Windshot in west freeport in the bar gives it out in exchange for small lanterns, which can be bought in east freeport.

Combine the items in the container Maesyn gave you and return it to him. In return, he will give a Treantwood Bowstave. Ask him how to assemble the bow. You'll need a high Fletching skill to make the Trueshot.


Q: Do rangers ever learn to track their corpse or the corpse of other player characters?

A: You can track other character corpses only if they are in your group, and they have died while your in the same zone. Their corpse will stay on your tracking until they zone back in.


Q: What cities are the ranger guilds located? Are the guilds the only place a ranger can go to practice and buy spells?

A: Surefall Glade, Kelethin and FV are the only cities a ranger can practice with their guilds. A large portion of ranger spells are also druid spells, which are available throughout Norrath at druid guilds and rings.


Q: How does a ranger make arrows and at what level are they effective?

A: You first need a fletching kit, a point, shaft, nock, and fletch. Fletching uses... the fletching skill. Put one of each component into the fletching kit and hit combine and hope that it works. It's good to practice your archery skill so you can pull effectively with it.


Q: Would a Ranger get less experience if they are in Wolf Form?

A: Nope, experience stays the same.