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The Ranger is a hybrid mix between a Warrior and a Druid, sharing the skills of both. He's most at home in the great outdoors.
- EverQuest manual


C ranger.gif

Part Warrior, part Druid, the Ranger is a hybrid class combining the combat skills and the magical abilities.

Rangers are a lightly armored offensive class which focuses more on delivering damage than tanking. In terms of combat skills they can use all types of weapons and get dual wield, double attack, and kick. They also get a number of defensive skills including dodge, parry, riposte and disarm. However, because they are a hybrid class Rangers learn most of these combat skills a few levels later than pure melee classes.

Rangers have higher offensive skill caps than any other hybrid class. However, they are lower in a number of defensive skill areas. They have a lower skill cap on taunt, riposte, disarm, dodge and parry compared to Warriors, and slightly below the Paladin and Shadow Knight class on some of these. As light tanks, with some of the best aggro inducing abilities in the game, they can but should not be left to tank for significant periods. They have no skill to reduce the monsters hate for them until the Kunark expansion in the form of the spell Jolt.

Rangers get the highest tracking skill in the game, which helps to find people or enemies within the area. This is particularly useful in the large outdoor zones of Kunark.

Rangers are one of only two classes that can do critical blows with archery starting at level 12. However, this skill is only useful in limited circumstances before the Velious expansion by way of the Trueshot Discipline. In the Luclin expansion archery becomes significantly more viable for the class due to Alternative Advancement abilities.

In terms of magic Rangers get a range of nice utility spells. They receive both Spirit of Wolf and later take the form of a wolf benefiting from both run speed and a significant ATK bonus. They also get spells to reduce monster frenzy ranges, and this enables them to single pull out of a group. They have both healing spells and damage shields (the latter of which inflicts unresistable damage). This is coupled with a solid series of HP and AC increasing buffs, as well as some minor stat buffs. Damage wise they receive both direct damage and damage over time spells. They can also snare and root mobs. Despite their magical power they do not have the ability to bind or gate. You can view the full ranger spell list here.

A challenge playing the ranger class can often be aggro management and staying alive. Rangers can draw monster aggro easily through their damage output in combination with their fire damage over time spells, which generate a lot of aggro. This makes them shine having high "snap aggro" when the situation calls for it. But when it does not their lower armor class, hit points and defense capabilities compared to tank classes can get them into trouble.

If you are looking for a class with decent damage output, the best tracking in the game, and a little bit of magic to spice things up this class could be the one for you. You will be able to deal damage, spot heal, and act as a light tank in group content. Just be warned that your road to 60 could be challenging, as rangers often have lower priority on group invites for the damage role, and struggle to tank effectively in post level fifty content. This class is not for the faint of heart, but still versatile and fun nonetheless bringing value by adapting and utilizing all it's abilities.

Class Titles

Level 1-50 Level 51-54 Level 55-59 Level 60
Ranger Pathfinder Outrider Warder

Creation Guide

Picking the Right Race

The first thing you have to pick then is your race. Which race you pick will determine the foundation of you character for the rest of your life in Norrath so it is kind of important you pick one you like.

Wood Elves are quite a good race for rangers. They have naturally high agility, and can wear both small and medium armour. Wood Elves also have natural infravision, and start in the tree city of Kelethin.

Half-Elves are limited to medium sized armour. They are very well balanced, and have slightly better starting stats than the wood elf, though they lack some of the natural abilities. They have the highest natural dexterity of any ranger race, and also have infravision. However, the druid part of a ranger is let down with a low natural wisdom. Half Elves start in Surefall Glade near Qeynos.

Human rangers have very balanced stats, across the board. They have the highest natural strength of any ranger race, and all other stats are certainly in an acceptable range. However their natural agility is quite low compared to the other classes. Humans have no night vision, which is perhaps the largest reason that many people decide against playing a Human Ranger. Rangers do however receive an infravision spell at level 30, and an ultravision spell at level 56. Human rangers start in Qeynos.

All of the ranger races level at the same rate, and faction wise are all well received in any town with a neutral or good alignment.

Race Str Sta Agi Dex Wis Int Cha Bonus
Half Elf 75 80 100 85 65 75 75 20
Human 80 85 85 75 80 75 75 20
Wood Elf 70 75 105 80 85 75 75 20

Spending Your Bonus Points

Rangers have a number of stats that they benefit from. Because they can receive benefits from a lot of stats, the recommended bonus points can vary a lot from person to person. End game buffs from Shaman allow a Ranger to receive roughly +120 STR/DEX without Avatar (+100 STR/DEX/AGI) and +50 STA if you want to plan your starting stats based on this.

  • Strength - Effects maximum and average melee damage, both from auto attacks and from special attacks like kick.
  • Stamina - Effects your maximum Hit Points. Gives a small hp boost(roughly 1-2% of base hp for 25 point investment).
  • Dexterity - Effects the speed at which you learn weapon skills and the rate at which your magic weapon effects go off (a little).
  • Agility - Effects how often you are struck by enemies, and lowers the average damage you take from enemy hits. The impact is generally agreed to be small. It is something though.
  • Wisdom - Effects how quickly you raise general and craft skills if higher than Intelligence. Effects maximum mana and the speed at which you raise spell skills.
  • Intelligence - Effects how quickly you raise general and craft skills if higher than Wisdom.
  • Charisma - Effects the prices you pay for vendor goods, and the prices they pay for your goods, a little. Your reputation with a particular vendor factors into this somewhat and there is a cap.
Allocation Recommendations
DPS: 20 Strength
Raid Min/Max: 20 Stamina

Experience Statistics

No race that can play as a Ranger has an innate experience modifier. The 40% penalty for hybrid classes was removed from the green server on 8/6/2021 with the implementation of the January 2001 Velious Patch.

As of 9/21/15, hybrid class experience penalties are no longer in effect on blue or red servers.


Religion does not have a large impact upon the Ranger class. The two choices are Karana or Tunare (except for Wood Elves who must choose Tunare). Picking one will not alienate you from another, although only followers of Tunare can equip the Helm of the Tracker. Choose whichever appeals to you more.


Alternative Spell List

Classic Kunark Velious

Level 9

Spell Name Spell Description Era Class Location Mana
Endure Fire Fire Resist Buff Cla Abj. Vendor. 20
Flame Lick Fire Based DoT Spell with AC Debuff Cla Evo. Vendor. 10
Glimpse Zoom Vision Cla Div. Vendor. 5
Lull Animal Aggression Range Debuff vs Animals Cla Alt. Vendor. 10
Minor Healing Healing Spell Cla Alt. Vendor. 10
Skin Like Wood AC and Max HP Buff Cla Abj. Vendor. 10
Snare Movement Speed Debuff Cla Alt. Vendor. 15

Level 15

Spell Name Spell Description Era Class Location Mana
Burst of Fire Single Target Fire Damage (Max: 15) Cla Evo. Vendor. 15
Camouflage Invisibility Buff (works outdoor only) Cla Div. Vendor. 15
Cure Poison Cures Poison Cla Alt. Vendor. 20
Dance of the Fireflies Summon Temporary Item "Firefly Globe" Cla Con. Vendor. 10
Feet like Cat Agility Buff Cla Alt. Vendor. 40
Grasping Roots Root with Magic Based DD Spell Cla Alt. Vendor. 35
Invoke Lightning AOE Magic Damage (Max: 25) Cla Evo. Vendor. 32
Thistlecoat AC and Damage Shield Buff (self only) Cla Abj. Vendor. 25

Level 22

Spell NameSpell DescriptionEraClassLocationMana
Bind Sight Bind Vision with Target Cla Div. Vendor. 15
Endure Cold Cold Resist Buff Vel Abj. Vendor. 20
Enduring Breath Underwater Breathing Buff Cla Alt. Vendor. 35
Firefist ATK Buff (self only) Vel Evo. Vendor. 30
Harmony AoE Aggression Debuff Cla Alt. Vendor. 25
Ignite Single Target Fire Damage (Max: 37) Cla Evo. Vendor. 30
Light Healing Healing Spell (Max: 33) Cla Alt. Vendor. 25
Panic Animal Fear Debuff vs Animals Vel Alt. Vendor. 10
Skin Like Rock AC and Max HP Buff with Healing Spell Cla Abj. Vendor. 60
Ward Summoned Single Target Magic Damage vs Summoned (Max: 41) Cla Evo. Vendor. 30

Level 30

Spell NameSpell DescriptionEraClassLocationMana
Barbcoat AC and Damage Shield Buff (self only) Cla Abj. Vendor. 50
Cancel Magic Buff Removal Spell Cla Abj. Vendor. 30
Eyes of the Cat Infravision Buff (self only) Cla Div. Vendor. 35
Invigor Short Duration Endurance Regen Buff Cla Alt. Vendor. 20
Shield of Thistles Damage Shield Buff Cla Abj. Vendor. 40
Spirit of Wolf Movement Speed Buff Vel Alt. Vendor. 40
Stinging Swarm Magic Based DoT Spell Cla Con. Vendor. 65
Strength of Earth Strength Buff Cla Alt. Vendor. 40

Level 39

Spell NameSpell DescriptionEraClassLocationMana
Bramblecoat AC and Damage Shield Buff (self only) Vel Abj. Vendor. 75
Call of Sky Enchant Weapon with Stun and Damage proc (self only) Vel Alt. Vendor. 50
Calm Animal Aggression Range Debuff vs Animals Cla Alt. Vendor. 45
Careless Lightning Magic Based DD Spell Cla Evo. Vendor. 70
Dismiss Summoned Magic Based DD Spell vs Summoned Cla Evo. Vendor. 90
Healing Healing Spell Cla Alt. Vendor. 60
Levitate Levitate Buff Cla Alt. Vendor. 30
See Invisible See invisible players/creatures Vel Alt. Vendor. 25
Skin Like Steel AC and Max HP Buff with Healing Spell Cla Abj. Vendor. 100
Spirit of Wolf Movement Speed Buff Cla Alt. Vendor. 40

Level 49

Spell NameSpell DescriptionEraClassLocationMana
Call of Flame Fire Based DD Spell Cla Evo. Quest. 125
Ensnaring Roots Root with Magic Based DD Spell Cla Alt. Vendor. 60
Immolate Fire Based DoT Spell with AC Debuff Cla Evo. Vendor. 120
Resist Fire Fire Resist Buff Cla Abj. Vendor. 50
Shield of Brambles Damage Shield Buff Cla Abj. Vendor. 80
Spikecoat Self Only AC and Damage shield Cla Abj. Butcher. 110
Superior Camouflage Invisibility Buff (works both outdoor and indoor) Cla Div. Vendor. 40
Wolf Form Turn into a wolf with Movement Speed and ATK Buff (self only) Cla Alt. Vendor. 60

Level 50

Spell NameSpell DescriptionEraClassLocationMana
Call of Earth Long Duration AC and Damage Shield Buff Vel Alt. NPC Drop. 50

Level 51

Spell NameSpell DescriptionEraClassLocationMana
Ensnare Movement Speed Debuff Kun Alt. Vendor. 35
Jolt Magic Based Hate Reducer Kun Alt. Firiona Vie. 60
Strength of Nature ATK and Max HP Buff Vel Abj. Kelethin. 125

Level 52

Spell NameSpell DescriptionEraClassLocationMana
Extinguish Fatigue Restore Endurance Kun Alt. Vendor. 35
Firestrike Fire Based DD Spell Kun Evo. Vendor. 155

Level 53

Spell NameSpell DescriptionEraClassLocationMana
Storm Strength STR Buff Kun Alt. Vendor. 85

Level 54

Spell NameSpell DescriptionEraClassLocationMana
Drones of Doom Magic Based DoT Spell Kun Con. Vendor. 141
Skin Like Diamond AC and Max HP Buff with Healing Spell Kun Abj. Vendor. 200

Level 55

Spell NameSpell DescriptionEraClassLocationMana
Call of Fire Enchant Weapon with Damage proc (self only) Vel Alt. NPC Drop. 50
Chloroplast HP Regen Buff Kun Alt. Vendor. 200
Cinder Jolt Fire Based Hate Reducer Vel Alt. E. Com. 60
Resist Cold Cold Resist Buff Vel Abj. Vendor. 50

Level 56

Spell NameSpell DescriptionEraClassLocationMana
Chill Sight Ultravision Buff (self only) Kun Div. Vendor. 75
Greater Wolf Form Turn into a wolf With Movement Speed and ATK Buff (self only) Kun Alt. Vendor. 90

Level 57

Spell NameSpell DescriptionEraClassLocationMana
Greater Healing Healing Spell Kun Alt. Vendor. 150

Level 58

Spell NameSpell DescriptionEraClassLocationMana
Nullify Magic Buff Removal Spell Kun Abj. Vendor. 50
Shield of Spikes Damage Shield Buff Kun Abj. Vendor. 100

Level 59

Spell NameSpell DescriptionEraClassLocationMana
Calefaction Fire Based DD Spell Kun Evo. Firiona Vie. 250
Skin Like Nature AC and Max HP and HP Regen Buff with Healing Spell Vel Evo. Lavastorm. 300

Level 60

Spell NameSpell DescriptionEraClassLocationMana
Call of the Predator Group ATK Buff Vel Alt. NPC Drop. 200
Enveloping Roots Root with Magic Based DD Spell Kun Alt. Vendor. 80
Thorncoat AC and Damage Shield Buff (self only) Kun Abj. Vendor. 175


Combat Skills

Level Trained Skill Cap Until 50 Cap Above 50 Aug 26, 1999 Feb 21, 2001 Oct 8, 2001
1 No 1 Hand Blunt 200 240 250
1 No 1 Hand Slashing 200 240 250
1 No 2 Hand Blunt 200 240 250
1 No 2 Hand Slashing 200 240 250
1 No Archery 210 240
1 No Bind Wound 100 200
1 No Defense 200 200 220
1 No Hand to Hand 100 100
1 No Offense 210? 210? 252
1 No Piercing 200 240
1 Yes Taunt 150 150
1 No Throwing 113 113
5 Yes Kick 149 205
8 Yes Dodge 137 170 170 [1]
17 Yes Dual Wield 210 240
18 Yes Parry 185 220 220 [2]
20 Yes Double Attack 200 245
35 Yes Disarm 55 55
35 Yes Riposte 150 185

Hole (July 19, 2000) - Rangers above level 50 will now do double damage with Archery against non-moving, non-rooted targets.

Casting Skills

Level Trained Skill Cap Until 50 Cap Above 50
9 Yes Abjuration 235 235
9 Yes Alteration 235 235
9 Yes Channelling 200 215
9 Yes Conjuration 235 235
9 Yes Divination 235 235
9 Yes Evocation 235 235
11 Yes Meditate 185 226

Miscellaneous Skills

Level Trained Skill Cap Until 50 Cap Above 50
1 No Alcohol Tolerance 255 255
1 No Beg 200 200
1 No Fishing 200 200
1 Yes Sense Heading 200 200
1 No Swimming 200 200
1 No Track 200 200
3 Yes Forage 200 200
10 Yes Sneak 75 75
25 Yes Hide 75 75


Ranger disciplines were introduced with the Velious expansion; they offer short term advantages with a long re-use: These are most useful in dragon/boss encounters.


Ranger-Specific Quests

Class Race Quest List

Hybrid Casting

Hybrids that cast spells in combat were taking double penalties at higher levels. The casting times of their spells went up, and the amount of melee damage they did per second went up. This results is having to take longer to cast spells, and losing more damage/second for each second taken in casting. To help offset this, Rangers, Paladins and Shadowknights casting non-beneficial spells that have casting times greater than or equal to 3 seconds, now get a 3 % reduction in casting time for each level over 50. 3% at 51, 6% at 52, etc., to 30% at 60. Again, this applies only to non-beneficial spells. This will speed up the casting of your nukes, dots and dispels. It will not speed up pet summoning, buffs and heals (lifetaps are considered nukes). This is live on Blue but will not be on Green until February 21, 2001's patch.

Ranger-Relevant Quests

  • The Lost Map (gives
    Eyepatch of Plunder
    Eyepatch of Plunder
    Item 595.png

    Slot: FACE
    AC: 10
    STR: +10 DEX: +10 HP: +50
    Effect: Captain Nalots Quickening (Must Equip, Casting Time: 3.5)
    WT: 0.5 Size: SMALL
    Class: ALL
    Race: ALL

  • The Grammar Manual (gives
    Ice Forged Shackles
    Ice Forged Shackles
    Item 1235.png

    Slot: WRIST
    AC: 10
    STR: +5 DEX: +5 AGI: +5 HP: +30
    Effect: Velium Shards (Must Equip, Casting Time: 3.0) at Level 35
    WT: 0.5 Size: SMALL
    Race: ALL except BAR TRL OGR IKS



Class specific gear suggestions are cross listed on the Gear Reference page.

Check Ranger Equipment for the full list of gear usable by rangers. See also Equipping a Ranger


Players:Pre Planar Gear


Players:Planar Gear


Players:Kunark Gear

Velious Pre-Raid/Group

Players:Velious Pre-Raid Gear

Velious Raiding

Players:Velious Raiding Gear


Q: Does a ranger ever get to critical hit? I am able to critcal with the bow occasionally, but never with my 1hs/2hs.

A: Rangers can only get critical hits with a bow. A higher DEX will increase the chance of getting a critical hit but does not increase the base damage dealt with a ranged attack. That STR and not DEX increases base damage is believed to be a bug.

Q: What level do you suggest doing the ivy etched armor quest? And how difficult is it?

A: There are different Ivy Etched armor quests, each with different level NPC's you have to fight in order to obtain the items needed. The easiest and lowest level Ivy quest being the bracers, (which you can be complete easily in your 20's in a group), and hardest being the tunic/leggings, (which can be done solo in your 40's).

Q: I cant scribe low level Velious spells! Halp!

A: A lot of spells were added later on in Velious during live such as Panic Animal and Firefist, and as such might be unlocked later in Velious in p99

Q: Do Rangers get the ability to summon animals?

A: Unless you have an item that has the effect of summoning an animal, nope.

Q: What does increasing your level in tracking do?

A: It increases the range of your tracking.

Q: I forgot what is needed for the trueshot longbow quest, I thought it was a spiderling eye, something from a robot spider, and I had to talk to 2 other people for something. Could you please tell me who/what to get what items from?

  1. Spiderling silk from Spiderlings.
  2. A Micro Servo, which can be obtained from rogue Clockworks in Steamfont.
  3. Dwarven wire from Tratnor Everhot, who gives you a quest to get some Tumpy Tonics.
  4. Treant wood. Jyle Windshot in west freeport in the bar gives it out in exchange for small lanterns, which can be bought in east freeport.

Combine the items in the container Maesyn gave you and return it to him. In return, he will give a Treantwood Bowstave. Ask him how to assemble the bow. You'll need a high Fletching skill to make the Trueshot.

Q: Do rangers ever learn to track their corpse or the corpse of other player characters?

A: You can track other character corpses only if they are in your group, and they have died while your in the same zone. Their corpse will stay on your tracking until they zone back in.

Q: What cities are the ranger guilds located? Are the guilds the only place a ranger can go to practice and buy spells?

A: Surefall Glade, Kelethin and FV are the only cities a ranger can practice with their guilds. A single trainer named Morin Shadowbane is also available in Kithicor Woods. A large portion of ranger spells are also druid spells, which are available throughout Norrath at druid guilds and rings.

Q: How does a ranger make arrows and at what level are they effective?

A: You first need a fletching kit, a point, shaft, nock, and fletch. Fletching uses... the fletching skill. Put one of each component into the fletching kit and hit combine and hope that it works. It's good to practice your archery skill so you can pull effectively with it.

Q: Would a Ranger get less experience if they are in Wolf Form?

A: Nope, experience stays the same.

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