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Difference between revisions of "Starting Faction Standings"
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===[[Halas]]=== | ===[[Halas]]=== | ||
| − | Halas, the icy home of the Barbarians, is a rugged and isolated city located in the northwestern region of Everfrost. The residents of Halas are fiercely loyal to their own kind and hold deep cultural and religious ties to The Tribunal | + | Halas, the icy home of the Barbarians, is a rugged and isolated city located in the northwestern region of Everfrost. The residents of Halas are fiercely loyal to their own kind and hold deep cultural and religious ties to The Tribunal. |
===[[Neriak]]=== | ===[[Neriak]]=== | ||
| + | Neriak, the capital of the Teir'Dal (Dark Elves), is a sprawling underground city divided into three distinct zones: Neriak Foreign Quarter, Neriak Commons, and Neriak Third Gate. Each zone represents a deeper and more secure part of the city, with increasing restrictions on who can enter. The city is home to various factions that govern its social and political life. | ||
===[[Oggok]]=== | ===[[Oggok]]=== | ||
| + | Oggok, the stronghold of the Ogre race, is located in the southwestern swamps of Antonica. As a city controlled by the brutish Ogres, it harbors a handful of factions that reflect their militaristic and primal culture. The main factions in Oggok are largely concerned with maintaining order and strength within the Ogre community, while also keeping outsiders—particularly "good-aligned" races—at bay. | ||
===[[Qeynos]]=== | ===[[Qeynos]]=== | ||
| + | Qeynos, one of the major human cities in Everquest Project 1999, is home to a variety of factions that govern the daily life, politics, and security within its walls and surrounding territories. Characters entering Qeynos will encounter a number of prominent factions that determine their ability to safely move through the city and interact with its inhabitants. | ||
===[[Rivervale]]=== | ===[[Rivervale]]=== | ||
| + | Rivervale, the quaint home of the Halflings, is a small but vibrant community nestled in the Misty Thicket. Despite its size, the town boasts a variety of factions that govern the social, political, and religious life of its inhabitants. | ||
==Faydark== | ==Faydark== | ||
Revision as of 18:16, 7 September 2024
|
Antonica
Freeport
Freeport, one of the most significant cities in Norrath, is divided into three districts—West Freeport, North Freeport, and East Freeport—and is home to several key factions, each with their own influence over different areas of the city. Navigating Freeport’s various factions is essential for characters, as these groups determine how NPCs will interact with you, from welcoming gestures to outright hostility.
| Coalition of Tradefolk Ill Underground Rogues | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| Ogre | Warrior | Rallos Zek | Dubious | ||||||||||||||
| Dismal Rage Evil Casters | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| Ogre | Warrior | Rallos Zek | Apprehensively | ||||||||||||||
| Knights of Truth Hall of Truth Clerics/Paladins North Freeport Guards | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| Wood Elf | Ranger | Tunare | Amiable | ||||||||||||||
| Priests of Marr Temple of Marr Clerics/Paladins | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| Wood Elf | Ranger | Tunare | Indifferent | ||||||||||||||
| The Freeport Militia East/West Freeport Guards | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| Ogre | Warrior | Rallos Zek | Threatening | ||||||||||||||
| Wood Elf | Ranger | Tunare | Dubious | ||||||||||||||
Grobb
Grobb is the home city of the Trolls, located in the southern swamps of Antonica. As a stronghold of the Troll race, Grobb's factions reflect its brutish and warlike nature. Characters aligned with Grobb can expect favorable treatment from its inhabitants, but outsiders—especially those of certain races and classes—will likely face hostility.
| Da Bashers Troll Warriors/Guards | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| Ogre | Warrior | Rallos Zek | Apprehensively | ||||||||||||||
| Dark Ones Troll Shamans | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| Ogre | Warrior | Rallos Zek | Threatening | ||||||||||||||
| Grobb Merchants Troll Merchants | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| Ogre | Warrior | Rallos Zek | Indifferent | ||||||||||||||
| Shadowknights of Night Keep Troll Shadow Knights | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| Ogre | Warrior | Rallos Zek | Dubious | ||||||||||||||
Halas
Halas, the icy home of the Barbarians, is a rugged and isolated city located in the northwestern region of Everfrost. The residents of Halas are fiercely loyal to their own kind and hold deep cultural and religious ties to The Tribunal.
Neriak
Neriak, the capital of the Teir'Dal (Dark Elves), is a sprawling underground city divided into three distinct zones: Neriak Foreign Quarter, Neriak Commons, and Neriak Third Gate. Each zone represents a deeper and more secure part of the city, with increasing restrictions on who can enter. The city is home to various factions that govern its social and political life.
Oggok
Oggok, the stronghold of the Ogre race, is located in the southwestern swamps of Antonica. As a city controlled by the brutish Ogres, it harbors a handful of factions that reflect their militaristic and primal culture. The main factions in Oggok are largely concerned with maintaining order and strength within the Ogre community, while also keeping outsiders—particularly "good-aligned" races—at bay.
Qeynos
Qeynos, one of the major human cities in Everquest Project 1999, is home to a variety of factions that govern the daily life, politics, and security within its walls and surrounding territories. Characters entering Qeynos will encounter a number of prominent factions that determine their ability to safely move through the city and interact with its inhabitants.
Rivervale
Rivervale, the quaint home of the Halflings, is a small but vibrant community nestled in the Misty Thicket. Despite its size, the town boasts a variety of factions that govern the social, political, and religious life of its inhabitants.
Faydark
Ak'Anon
| Dark Reflection Gnome Evil Casters | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| Wood Elf | Ranger | Tunare | Ready to Attack | ||||||||||||||
| Deep Muses Gnome Clerics & Rogues | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| Wood Elf | Ranger | Tunare | Apprehensive | ||||||||||||||
| Eldritch Collective Gnome Good Casters | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| Wood Elf | Ranger | Tunare | Apprehensive | ||||||||||||||
| Gem Choppers Gnome Warriors & Guards | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| Dark Elf | Wizard | Solusek Ro | Dubious | ||||||||||||||
| Wood Elf | Ranger | Tunare | Apprehensive | ||||||||||||||
| King Ak'Anon Clockwork Guards | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| Wood Elf | Ranger | Tunare | Indifferent | ||||||||||||||
| Merchants of AkAnon Gnome Merchants | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| Wood Elf | Ranger | Tunare | Indifferent | ||||||||||||||
Felwithe & Kelethin
| Emerald Warriors Elf Warriors/Guards | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| Dark Elf | Wizard | Solusek Ro | Ready to Attack | ||||||||||||||
| Ogre | Warrior | Rallos Zek | Threatening | ||||||||||||||
Kaladim
| Miners Guild 249 Dwarf Paladins | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| Dark Elf | Wizard | Solusek Ro | Threatening | ||||||||||||||
| Half Elf | Bard | Agnostic | Indifferent | ||||||||||||||
| Human | Rogue | Bristlebane | Indifferent | ||||||||||||||
| Wood Elf | Ranger | Tunare | Indifferent | ||||||||||||||
| Miners Guild 628 Dwarf Rogues | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| Half Elf | Bard | Agnostic | Amiable | ||||||||||||||
| Human | Rogue | Bristlebane | Amiable | ||||||||||||||
| Wood Elf | Ranger | Tunare | Amiable | ||||||||||||||
| Storm Guard Dwarf Warriors/Guards | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| Dark Elf | Wizard | Solusek Ro | Threatening | ||||||||||||||
| Gnome | Necromancer | Bertoxxulous | Threatening | ||||||||||||||
| Half Elf | Bard | Agnostic | Apprehensive | ||||||||||||||
| Human | Rogue | Bristlebane | Apprehensive | ||||||||||||||
| Ogre | Warrior | Rallos Zek | Ready to Attack | ||||||||||||||
| Wood Elf | Ranger | Tunare | Apprehensive | ||||||||||||||
