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Difference between revisions of "Character Races"
From Project 1999 Wiki
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− | There are | + | There are 16 playable races in Everquest, 12 of which are available on the Project 1999 server. |
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− | Ogres | + | [[Ogre|Ogres]] |
Armor Size: Large | Armor Size: Large | ||
Faction: Evil | Faction: Evil | ||
− | Race Abilities: slam; can not be stunned from the Front (currenty bugged); eats faster than other races | + | Race Abilities: slam; can not be stunned from the Front (currenty bugged); eats faster than |
+ | other races | ||
Experience info: -15% Exp Penalty | Experience info: -15% Exp Penalty | ||
Starting city: Oggok | Starting city: Oggok |
Revision as of 19:01, 1 May 2010
There are 16 playable races in Everquest, 12 of which are available on the Project 1999 server.
Barbarians
Armor Size - Large and medium Faction: Good Race Abilities: slam, +10 Cold resist Experience Info: -5% Experience Penalty Starting city: Halas Available classes: Rogue, Shaman, Warrior
Armor Size - Medium and small Faction: Evil Race Abilities: Hide and Night Vision Starting city: Neriak Available classes: Cleric, Enchanter, Magician, Necromancer, Rogue, Shadowknight, Warrior, Wizard
Armor Size - Small Faction: Good Race Abilities: Starting city: Kaladim Available classes: Cleric, Paladin, Rogue, Warrior
Armor Size - Medium Faction: Neutral Race Abilities: Starting cities: Erudin Available classes: Cleric, Enchanter, Magician, Wizard
Gnomes
Armor Size - Small Faction: Neutral Race Abilities: Tinkering Starting city: Ak'Anon Available classes: Cleric, Enchanter, Magician, Necromancer, Rogue, Warrior, Wizard
Half-Elves
Armor Size: Medium Faction: Neutral Race Abilities: Infravision Starting city: Qeynos, Freeport, Surefall Glade, or Kelethin (depending on class and deity) Available classes: Bard, Druid, Ranger, Rogue, Warrior
Halflings
Armor Size: Small Faction: Good Race Abilities: Hide; Sneak Experience info: +5% Experience Bonus Starting city: Rivervale Available classes: Druid, cleric, rogue, warrior
High Elves
Armor Size: Medium Faction: Good Race Abilities: Starting city: Felwithe Available classes: Cleric, enchanter, magician, paladin, wizard
Humans
Armor Size: Medium Faction: Neutral Race Abilities: Starting city: Qeynos, Freeport Available classes: Bard, cleric, druid, enchanter, magician, monk, necromancer, paladin, ranger, rogue, shadow knight, warrior, wizard
Armor Size: Large Faction: Evil Race Abilities: slam; can not be stunned from the Front (currenty bugged); eats faster than other races Experience info: -15% Exp Penalty Starting city: Oggok Available classes: Shadow Knight, Shaman, Warrior
Trolls
Armor Size: Large Faction: Evil Race Abilities: slam; higher H.P. regeneration (scales with level); Infravision Experience info: -20% Exp penalty Starting city: Grobb Available classes: Shadow knight, shaman, warrior
Wood Elves
Size: Small Alignment: Good Innate Abilities: Infravision; Hide; Forage Starting city: Kelethin Available classes: Bard, druid, ranger, rogue, warrior