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Difference between revisions of "Per-Level Hunting Guide"
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| 1-3 || [[Everfrost]] || Pass outside Halas || Assorted critters || Watch out for Vengeful skeletons | | 1-3 || [[Everfrost]] || Pass outside Halas || Assorted critters || Watch out for Vengeful skeletons | ||
|- | |- | ||
| − | | 1-3 || [[Steamfont]] || Hills near | + | | 1-3 || [[Steamfont]] || Hills near [[Ak'Anon]] || Assorted critters, Renegade Clockworks || |
|- | |- | ||
| 4-6 || [[Greater Faydark]] || "Orc hill" (north end of zone before Crushbone) || Orcs || Because orcs are clumped, soloing is more difficult (but still doable) here; orcs drop [[Crushbone Belts]] | | 4-6 || [[Greater Faydark]] || "Orc hill" (north end of zone before Crushbone) || Orcs || Because orcs are clumped, soloing is more difficult (but still doable) here; orcs drop [[Crushbone Belts]] | ||
Revision as of 20:50, 27 September 2013
While there are *many* hunting guides for Everquest in general, and quite a few for Project 1999 in particular, all of them take a broad approach. For instance, many don't distinguish between grouping or soloing spots, or whether certain classes are particularly suited to a spot. Many also just reference a zone, without explaining the particular hunting area. And almost every one I've seen breaks down hunting grounds in groups of five levels, even though most hunting spots aren't good for exactly five levels.
In contrast, this guide will attempt to show the best hunting grounds for each individual level, with notes about soloability vs. groupability and specific class/faction concerncs. Initially it will mainly contain content from other guides, but hopefully over time it will grow to include more (and more specific) content. Remember, this is a wiki: if you have something to contribute, click edit and contribute it!
| Level Range | Zone | Area | Monsters | Notes (Class/Faction/Soloability/ZEM/Special Drops etc.) |
|---|---|---|---|---|
| 1-3 | Greater Faydark | Ruins near lifts | Assorted critters | |
| 1-3 | Everfrost | Pass outside Halas | Assorted critters | Watch out for Vengeful skeletons |
| 1-3 | Steamfont | Hills near Ak'Anon | Assorted critters, Renegade Clockworks | |
| 4-6 | Greater Faydark | "Orc hill" (north end of zone before Crushbone) | Orcs | Because orcs are clumped, soloing is more difficult (but still doable) here; orcs drop Crushbone Belts |
| 5-10 | Steamfont | Area near minotaur cave | Elementals, Drakes, Skels, Harpies | |
| 6-8 | Blackburrow | Top level of zone | Gnolls | Gnolls drop Gnoll Fangs; beware of trains |
| 8-10 | Blackburrow | Inside Blackburrow, not too deep | Gnolls | Gnolls drop Gnoll Fangs; beware of trains |
| 10-15 | West Karana | Areas 3, 6, and 16 | Bandits | Bandits drop Bandit Sashes |
| 15-18 | Lake Rathe | Aviak island/Arena zoneline | Aviaks | Aviaks are faction-less |
| 29-32 | South Karana | Centaur huts | Centaur Archers | Centaurs have no faction, so you can kill them then use their vendor |
| 31-33 | Splitpaw | Entry Area | First five gnolls | You'll need to be able to split as these gnolls are paired up |
| 32-35 | South Karana | Centaur huts | Centaur Coursers and Centaur Chargers | Centaurs have no faction, so you can kill them then use their vendor |
| 32-36 | South Karana | "Spires" outside Splitpaw zoneline | Gnolls | |
| 34-36 | Splitpaw | Entryway up to double doors | Gnolls |
More coming soon (feel free to add or modify rows yourself)