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Saum's Guide to Quad Kiting Velious
Some druids prefer root rot, some prefer charm kiting, some prefer to group. As for me I have always preferred to quad kite. I’m writing this guide to give my fellow druids additional options to quad on their way to 60. In no way am I saying this is faster or easier than old world, or kunark quading areas. I just hope to give you options should your favorite camp be taken or if you need a change of pace. Since there was no guide for Druid quading in Velious I decided to make one.
Contents |
Level Range: 34-37
Zone: Great Divide
Locations
- 1st Cave Loc -1515,1660,
- 2nd Cave Loc -2200,2260,
- Far 2 Loc -2560,2240.
Percent of times it will be camped: 25%
Benefits: Occasional Velium and Tizmak armor drops. Close to dragon portal so its easy to pick up ports.
Drawbacks: Tizmak Augers and Spirit callers can break up the flow of your kites.
Description:
If you’re a young druid looking to get rolling on your quading this is one of my favorite camps! But before we get started on that a quick word of advice. Since you had to run all the way over here from Ice Clad be sure to pick up your great Divide tooth and BIND AT THE BANK IN THURGADIN.
Once you have that out of the way you are set to begin. As you exit Thurgadin you can ride the wall on your right to get to the Tizmak caves. First note that there are 3 primary caves as well as an outpost on the far west that we will be dealing with. They each have a large flat area out front to pull your quads to. If you can also pull down to the flatlands outside of Thurgadin if you are so inclined.
I preferred the eastern cave closest to Thurgadin “Cave1” I would pull the 1 wandering in front as well as the 2 at entrance. For my 4th I would run towards cave 2 and pick up the wanderer on the shelf a smidge below cave 1. You can just as easily pull 4 from inside the cave if it suits your style. If you do choose this method I recommend invising and passing 4 mobs. Snare the 4th and run to entrance. Worry about snaring the others once you are in the flat open area.
Cave 2 & 3 are just a little west of Cave 1 and if you need to pick up a couple mobs, you can find 2 mobs past cave 3 again headed west. They are handy if you happen to have an Auger or Spiritcaller pop in one of your normal pull spots.
The victims:
These two nasties which will spawn from time to time are both shaman mobs:
Unfortunately if you spawn either of these 2 in your respawns you really only have 2 choices
- move to the other cave “preferred method”
- pull it down with harmony and root rot it. If you chose this method remember to stay at max range since they are casters and have your magic, poison and disease resists up. They aren’t hard. Heck you can probably burn them down. But BE AWARE they can blind you so it’s important to know your surroundings. It’s one of the reasons I always pulled them all the way down to the Thurgadin basin area.
Some of the biggest benefits are you can make a little plat from the Tizmak drops:
- Tizmak SleevesTizmak Sleeves
Slot: ARMS
AC: 8
WT: 4.0 Size: MEDIUM
Class: ALL except NEC WIZ MAG ENC
Race: ALL except DWF HFL GNM
- Velium Great StaffVelium Great Staff
MAGIC ITEM
Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 36
DMG: 9
Effect: Velium Shards (Combat, Casting Time: Instant) at Level 25
WT: 9.5 Size: LARGE
Class: ALL except BRD ROG
Race: ALL
Since you bound at Thurgadin bank you can empty your bags and bank in 1 spot ! “You did bind in Thurgadin didn’t you?
But more importantly you can pick up a ton of ports from both great divide and Thurgadin. You will make more bank from porting than from killing the Tizmak’s
Level Range: 38-43
Zone: Great Divide
Locations
- 1st Cave Loc -6050,2860,
- 2nd Cave Loc -6770,2675.
Percent of times it will be camped: 10%
Benefits: No competition for camp.
Drawbacks: Almost no loot of any kind, occasional wurm.
Description:
The Kodiaks were really good experience. I was getting more than 1 full blue per quad all the way to 42. Even at 43 you get 3/4 of a blue. The exception of course would be level 40. I only averaged a little more than half a blue per quad.
The victims:
There are 2 Kodiak caves to quad. I preferred the farthest cave heading south “cave 2”. The method I used was to pass 3 mobs and find this nice little corner between kodiaks 3 and 4. I would target kodiak 4 with snare and as it was casting switch to Kodiak #3 and start spamming snare. If I timed it right I could snare both before Kodiak 4 hit me. Then just run out of the cave and snare the other 2 kodiaks in the flat area in front of the caves. YOU WILL GET HIT just don’t panic. They do occasionally drop claws, but honestly this is a cash free camp. The good news is it’s RARELY camped so you pretty much have free rein here. Though if you decided to AFK be sure to use hide and check the Kodiaks to make sure they are indifferent. Also 2 things to look out for.
- Icetooth is a named Kodiak. Yes he can drop some loot but it is basically junk and he has way more HP than the other Kodiaks. If he pops in your quad area, just move to the other cave.
- It's rare but a Wurm can path up in front of the cave. He is not social with the Kodiaks so just give him a wide berth. There is plenty of room to do your work in peace.
Level Range: 43-48
Zone: Easten Wastes
Locations
- Ulthorks: 568,1480,,
- Walruses: -8000, 3185.
Percent of times it will be camped: Ulthorks 80%, Walruses 20%.
Benefits: Easy camp.
Drawbacks: light loot and ress’s are hard to come by in EW.
Description:
If you are just cutting your teeth when it comes to quad kiting the Ulthorks and Walruses are a great set of mobs to learn on. You will find that Eastern Wastes has plenty of room to quad along the walls and ocean front.
For the Ulthorks in the northern part of the zone you will find gathering and quading very easy. It also seems to be camped a bit more than the Walruses. Its pretty straight forward. Just snare four mobs and drag them to the ocean front. Circle them and begin your kite.
Side note: be warned the Ulthork Man-O-War’s are tougher than the normal warriors. Save these until your mana pool / level allows for efficient killing.
The Walruses on the South side of Eastern Wastes are usually uncamped. They are also my preferred camp of these two because of that. Once you enter Eastern wastes from Great divide. Head south “BE invis to avoid the Kromrif Death Squads” once you have made your way to Ice fangs hut you are ready to set up camp.
As you get started just run out and snare the normal 4 mobs. I chose to run my kite between Icefangs hut and the beach but you can run it however you like. There is plenty of room.
The walruses like to hang out on it in mass on Walrus hill and it is viewable from Icefangs hut.
Some advanced tricks for you:
Once you have enough mana or they start to green out. It is much more efficient to quint kite vice your standard quad kite. Remember that once you have damaged 4 mobs in a kite any additional mobs will NOT be hit until one of the original four dies. With this in mind what I liked to do is go our and snare a single Walrus. Run back towards Icefangs hut and use ES Vambs on it as it approaches. Go out and repeat that 5-6 times depending on how many were light blue vrs dark blue. Then gather then entire mass up and begin my kite. Once one of the original four mobs being damaged dies it will automatically start damaging one of the mobs that previously was not being damaged by our AOE. You folks that are lucky enough to own a Lumi Staff can really take advantage of that. This method comes in handy for just about any area where the mobs are starting to green out to you.
Level Range: 44-45
Zone: The Wakening Land
Locations
- All over
Percent of times it will be camped: 50%
Benefits: Cash from Black Panther Skin, Haze Panther Skin and Yew Leaf.
Drawbacks: Not a beginners Kite, RNG can go against you on pelts.
Description:
If you are looking to try your hand at a kite that is not straight forward, You might give this one a try. The sweet spot for XP is 44-45 but honestly I still run this kite when I get a little bored just because it can be fun and profitable!
To begin with you need to know the secret to making this Kite profitable. Simply put its Spawning and killing Haze Panthers. The normal Black Panthers are their place holders. The other key thing to know is you NEED to have see invis up at all times. The Haze panthers run around invis’ed and you may not see them on track without it.
To begin our kite I like to start just outside the dragon ring. Now due to the Holgresh & Merc’s that roam the field, I ALWAYS start my kite with invis up. The goal is to simply find 1 Panther and snare it. It will be doing all our work for us.
Once you have found your single panther do a quick look around to make sure there is not any KoS mobs around you and then snare him at max range. As soon as it is snared re-invis your self. This is key as it will allow you to go plodding through the field without picking up additional mobs you do not want.
As you are running invis through the field use your track to find additional panthers. You do not have to cast on them as they are social with your snared Panther. Once a panther agro’s you have a choice.
- Switch and let the new unsnared Panther be your agro assist mob,
- drag it to the zone wall to snare it & then reinvis.
I normally liked to bring each panther to a zone wall for snare as I found them, but once you get the hang of it you can just let the unsnared panther do your drag work for you. Once you have a group of 4 panthers, It’s time to find the nearest wall and begin your quad on the other Panthers.
Note: if you see a Haze Panthers on track you may want to stop adding mobs and just get it.
Be warned that there are some biggies that spawn around the ring. AVOID Wuoshi and Priest Delar like the plague !! Also remember to be foraging the entire time you are in zone. Yew leaves sell very well at 50p each. Between those, the Panther Skins “50p each” and the Haze Panther Skins “A whopping 1k Each” you may find if the RNG is with you, that you can make a lot of cash here. I know I did !
The victims:
Here are some notes from my Friend Tadhg
There are 4-6 panthers up at any given time in the eastern half of the zone. They have three different set paths. One path travels southwest from Kael almost to the portion with the dragon portal and then around the east side of the lake (near where the mercenaries are all running). Another paths around the area of the dragon portal. The third is up north, near the ruined buildings close to the sentient suits of armor.
There is a 25% chance a haze panther will spawn upon the death of a panther. So kill 4 panthers and 1 haze panther should spawn. The haze panthers share the same pathing as the panthers.
Haze panthers will invis themselves, so have see invis up if you really want to find them.
A skin will drop approximately every 10 kills. Math-wise, that means you need to kill 40 panthers to get 1 skin to drop. Around 2 black panther skins will drop every 4 panthers.
Level Range: 49-52
Zone: Eastern Wastes
Locations
- -1780,2900 - Giant fort.
Percent of times it will be camped: 20%
Benefits: Faction and some cash.
Drawbacks: Eastern wastes it can be hard to get a ress, have to work around the A Frost Giant Captain.
Description:
This camp is another one of my favorite camps. I leveled nearly exclusively from 49-52 using this camp. The layout is very straight forward. There are 8 mobs in the camp along with the Captain. When I was doing this camp I like to split the 8 mobs into 2 different kites “using the captain as a separator”. The large area north of the giant fort is very safe and rarely do you see any mobs there.
My first kite would begin by to waiting for the captain to leave the front of the fort "he paths towards the right building" I would pull the 2 front mobs and snare them. I would then run into the fort and snare the 2 mobs inside the left building. These 4 mobs I would bring towards the entrance of the fort and then run out of the fort to drag them northward.
The A Frost Giant Captain has a ton of hit points and can really throw a wrench in you kites. If you are smart though, you can learn to use him to your advantage. North of the Giant fort is a group of dwarfs. You can bring him to the center of that camp and snare him as he arrives. They will do the work of killing him for you. Alternately I give you this little gem. You can have the dwarfs do the work for you while you med and get the kill shot !!
If you bring the captain to the dwarf camp from the WEST side you can have 2 dwarfs beat on him at one. Once they have engaged him move further over towards the eastern hut and med. As soon as he has finished killing the cook and guard he will head towards you. At this point the other 2 guards will engage him. He normally is able to kill these as well. But will have extremely low health “usually 20% or less” I always rooted him to be sure he fought the second set of guards. Now all you have to do is stand up and finish him. You get credit for the kill and the dwarfs did all the work while you medded for your next kite! It takes a little practice but it can be done.
The pic above should give you a general idea of how to accomplish this.
- bring him to area 1 if you want a dwarf assisted kill, and slide over to area 3 once the first 2 engaged him,
- bring him to area 2 if you just want the dwarfs to kill him directly.
Side note, he can drop Giant Woven Vest, a decent melee tunic.
Between the tunic dropping from time to time and players looking for toes and heads for faction I made a decent amount of cash while I was here. Not to mention when I left I no longer had issues with Woushi or ToV faction!
Level Range: 50-54
Zone: Cobalt Scar
Locations
- upper part of the zone.
Percent of times it will be camped: 90%
Benefits: Cash, Cash, Cash oh and cash.
Drawbacks: Always camped and Drakes can get in the way.
Description:
Not much needs to be said about this camp. It is certainly one of the more popular camps “and for good reason” The primary thing to know is that Drakes and named are social. You will want to pull your quad down to the beach area. The Drakes have an AoE that can be a problem and are to be avoided. "Hence why you will want to quad at the beach area."
Side note for you. Once of the things I prefer to do during my down time here is fish. You can fish while medding up and the Cobalt Cod sell very well.
Credit
Saum
The Quad Kiting Kid
Original content: Guide to Quad Kiting velious