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Starting Faction Standings

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The "Starting Faction Standing" guide provides a comprehensive overview of the initial faction standings for characters in Everquest. This guide details how a character’s race, class, and chosen deity influence their relationships with the major factions across Norrath. Whether you're navigating the complex political landscape of city-states or simply trying to avoid hostile guards, understanding your starting faction standing is essential for every new adventurer. This resource allows players to plan their journey more effectively by offering insights into which factions will view them favorably—or with hostility—from the moment they enter the game.


Contributions are welcome! Please ensure that all entries reflect initial standings only. If illusions or other effects are used to alter race, please update the race accordingly to reflect the change.

Antonica

Freeport

Freeport, one of the most significant cities in Norrath, is divided into three districts—West Freeport, North Freeport, and East Freeport—and is home to several key factions, each with their own influence over different areas of the city. Navigating Freeport’s various factions is essential for characters, as these groups determine how NPCs will interact with you, from welcoming gestures to outright hostility.

Coalition of Tradefolk Ill
Underground Rogues
Race Class Deity Standing
Ogre Warrior Rallos Zek Dubious


Dismal Rage
Evil Casters
Race Class Deity Standing
Ogre Warrior Rallos Zek Apprehensively


Knights of Truth
Hall of Truth Clerics/Paladins
North Freeport Guards
Race Class Deity Standing
Wood Elf Ranger Tunare Amiable


Priests of Marr
Temple of Marr Clerics/Paladins
Race Class Deity Standing
Wood Elf Ranger Tunare Indifferent


The Freeport Militia
East/West Freeport Guards
Race Class Deity Standing
Ogre Warrior Rallos Zek Threatening
Wood Elf Ranger Tunare Dubious

Grobb

Grobb is the home city of the Trolls, located in the southern swamps of Antonica. As a stronghold of the Troll race, Grobb's factions reflect its brutish and warlike nature. Characters aligned with Grobb can expect favorable treatment from its inhabitants, but outsiders—especially those of certain races and classes—will likely face hostility.

Da Bashers
Troll Warriors/Guards
Race Class Deity Standing
Ogre Warrior Rallos Zek Apprehensively


Dark Ones
Troll Shamans
Race Class Deity Standing
Ogre Warrior Rallos Zek Threatening


Grobb Merchants
Troll Merchants
Race Class Deity Standing
Ogre Warrior Rallos Zek Indifferent


Shadowknights of Night Keep
Troll Shadow Knights
Race Class Deity Standing
Ogre Warrior Rallos Zek Dubious

Halas

Halas, the icy home of the Barbarians, is a rugged and isolated city located in the northwestern region of Everfrost. The residents of Halas are fiercely loyal to their own kind and hold deep cultural and religious ties to The Tribunal. As a result, faction standings in Halas are primarily influenced by race, class, and deity alignment, with Barbarian players naturally finding themselves most welcome.

Neriak

Oggok

Qeynos

Rivervale

Faydark

Ak'Anon

Dark Reflection
Gnome Evil Casters
Race Class Deity Standing
Wood Elf Ranger Tunare Ready to Attack


Deep Muses
Gnome Clerics & Rogues
Race Class Deity Standing
Wood Elf Ranger Tunare Apprehensive


Eldritch Collective
Gnome Good Casters
Race Class Deity Standing
Wood Elf Ranger Tunare Apprehensive


Gem Choppers
Gnome Warriors & Guards
Race Class Deity Standing
Dark Elf Wizard Solusek Ro Dubious
Wood Elf Ranger Tunare Apprehensive


King Ak'Anon
Clockwork Guards
Race Class Deity Standing
Wood Elf Ranger Tunare Indifferent


Merchants of AkAnon
Gnome Merchants
Race Class Deity Standing
Wood Elf Ranger Tunare Indifferent


Felwithe & Kelethin

Emerald Warriors
Elf Warriors/Guards
Race Class Deity Standing
Dark Elf Wizard Solusek Ro Ready to Attack
Ogre Warrior Rallos Zek Threatening


Kaladim

Miners Guild 249
Dwarf Paladins
Race Class Deity Standing
Dark Elf Wizard Solusek Ro Threatening
Half Elf Bard Agnostic Indifferent
Human Rogue Bristlebane Indifferent
Wood Elf Ranger Tunare Indifferent


Miners Guild 628
Dwarf Rogues
Race Class Deity Standing
Half Elf Bard Agnostic Amiable
Human Rogue Bristlebane Amiable
Wood Elf Ranger Tunare Amiable


Storm Guard
Dwarf Warriors/Guards
Race Class Deity Standing
Dark Elf Wizard Solusek Ro Threatening
Gnome Necromancer Bertoxxulous Threatening
Half Elf Bard Agnostic Apprehensive
Human Rogue Bristlebane Apprehensive
Ogre Warrior Rallos Zek Ready to Attack
Wood Elf Ranger Tunare Apprehensive

Odus

Kunark

Velious