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Magician
Description
Magicians are master summoners, able to call elemental pets to do their bidding and to conjure useful items from thin air. Magicians are primarily a magic-using class, with the ability to wear cloth armor and wield blunt weapons and daggers.
Elemental pets are at the heart of a magician's offensive strategy, and typically accompany a magician in all his adventures. This pet provides protection for its master, along with powerful attacks and special abilities. Magicians have a large selection of fire and magic-based damage spells, allowing them to mount a damaging magical assault in support of their elemental pet.
Magicians have a wide range of summoning spells, allowing them to conjure such diverse items as food, weapons, armor, and magical jewelry. In battle, the magician can encase his entire group in a shield of fire, damaging any opponent that strikes them. Magicians also have spells that lower a monster's resistance to magic, allowing spells to damage them more easily.
Magicians are a very focused class, sacrificing some diversity for power in their area of expertise. Magicians are able to adventure solo, but also provide value in a group situation. The magician is a good choice for players who enjoy managing a powerful pet and using a tightly focused spell selection.
Spells
Spell Name | Level | Skill | Mana | Location | Notes |
---|---|---|---|---|---|
Burst of Flame | 1 | Evocation | 7 | Guilds | Direct Damage 3-5 HP |
Minor Shielding | 1 | Abjuration | 10 | Guilds | Personal Shield +6-10 HP, +3-5 AC |
Summon Food | 1 | Conjuration | 10 | Guilds | Summons 1 loaf of black bread |
Summon Drink | 1 | Conjuration | 10 | Guilds | Summons 1 globe of water |
Summon Dagger | 1 | Conjuration | 10 | Guilds | Damage 3, Delay 21, Weight 2.5, Range 40 |
True North | 1 | Divination | 5 | Guilds | Turns you to face North |
Flare | 1 | Evocation | 3 | Guilds | Ball of light shoots out in direction you're facing |
Reclaim Energy | 1 | Conjuration | 5 | Guilds | Unsummons targetted pet |