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Magician

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Revision as of 15:04, 23 May 2010 by Muninn (Talk | contribs)

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Description

Magician.gif

Magicians are master summoners, able to call elemental pets to do their bidding and to conjure useful items from thin air. Magicians are primarily a magic-using class, with the ability to wear cloth armor and wield blunt weapons and daggers.

Elemental pets are at the heart of a magician's offensive strategy, and typically accompany a magician in all his adventures. This pet provides protection for its master, along with powerful attacks and special abilities. Magicians have a large selection of fire and magic-based damage spells, allowing them to mount a damaging magical assault in support of their elemental pet.

Magicians have a wide range of summoning spells, allowing them to conjure such diverse items as food, weapons, armor, and magical jewelry. In battle, the magician can encase his entire group in a shield of fire, damaging any opponent that strikes them. Magicians also have spells that lower a monster's resistance to magic, allowing spells to damage them more easily.

Magicians are a very focused class, sacrificing some diversity for power in their area of expertise. Magicians are able to adventure solo, but also provide value in a group situation. The magician is a good choice for players who enjoy managing a powerful pet and using a tightly focused spell selection.

Magician-stats.png


Spells

Spell Name Level Skill Mana Location Notes
Burst of Flame 1 Evocation 7 Guilds Direct Damage 3-5 HP
Minor Shielding 1 Abjuration 10 Guilds Personal Shield +6-10 HP, +3-5 AC
Summon Food 1 Conjuration 10 Guilds Summons 1 loaf of black bread
Summon Drink 1 Conjuration 10 Guilds Summons 1 globe of water
Summon Dagger 1 Conjuration 10 Guilds Damage 3, Delay 21, Weight 2.5, Range 40
True North 1 Divination 5 Guilds Turns you to face North
Flare 1 Evocation 3 Guilds Ball of light shoots out in direction you're facing
Reclaim Energy 1 Conjuration 5 Guilds Unsummons targetted pet