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The Missing Velious Guide
This page is a stub. See the forum post Who wants to write a Velious guide? for discussion of its creation.
Some ideas:
- Getting around the quasi-linear zone progression
- Factions
- Quests
- ToV
- Skyshrine maze
- Little-known tips
- Sight-seeing, points of interest, exploration guide
- Common dangers
- How classes are affected by new spells, abilities, re-balancing
- The timeline for when things will be released
Once content starts getting created, remove this stub text.
Contents |

Welcome, traveller!
Explorers have discovered a new icy continent in Norrath, Velious! Accessible by boat and spells, more experienced travelers will find a world of exotic beasts, snow dwarves, giants, dragons, and more!
Getting to Velious by boat
A barge arrives regularly at the dock in North Ro, near Freeport. It will ferry you to a desert island in Iceclad Ocean where you must transfer to The Icebreaker, a boat sturdy enough to navigate the icy waters surrounding the frozen continent. You will arrive at a dock on a snowy island where you can bind and begin your adventure onward into the continent.
Getting to Thurgadin from Iceclad Ocean
Once you arrive, you may want to head to the snow dwarves' city of Thurgadin. From Iceclad Ocean island-hop southwest until you get to a bridge with a large dragon skull at its base. This will take you to Eastern Wastes. From Eastern Wastes, run to The Great Divide. Watch out for wolves, giants, orcs, tunda kodiaks, ulthorks, and other dangerous monsters.
When you use /loc, the first number is your "norternness" and the second number is your "westernness" so when the first number is increasing you are heading north and when the second number is increasing you are heading west. You can get to The Great Divide zone line by running west while ensuring the first number of your /loc is close to -2000.
From The Great Divide, follow the right wall until you see a stream and a waterfall. The entrance to Thurgadin is hidden behind the waterfall. Here all races that have not ruined their faction can bank, buy, sell, and do other city-related things!
Getting to Velious by port
There are four zones to which you can port on Velious: Iceclad Ocean, Great Divide, Wakening Land, and Cobalt Scar. All but Iceclad Ocean require a special tooth for porting, both for the porter and the portees. Anyone can port to Iceclad without a tooth of any kind. To retrieve these teeth, you must travel to the zones the old-fashioned way and pick up the ground spawns at the center of the dragon portals. The teeth are soulbound, so if you die, they will travel with you if they were on your person when you died.
These are increasingly difficult to get the further into the continent you go, with the most difficult being the Tooth of the Cobalt Scar. This tooth, because it is the most difficult, will allow you to port to GD, WL and CS. Tooth of the Wakening Lands will allow you to port to GD and WL. Tooth of the Great Divide will only allow you to port to GD.
To get the Tooth of the Cobalt Scar, you must first get a Shrine Key to pass through Skyshrine into Cobalt Scar.
Take care both in porting in and retrieving the teeth. Wuoshi likes to hang out in the dragon portal in The Wakening Land.
For porters -
(dated August 5, 2015, just after Velious release - will change later)
Druids may get Ring of Iceclad, Circle of Iceclad, Circle of Great Divide, Circle of Wakening Land, and Circle of Cobalt Scar from Phillip Aghllsews in Wakening Land. The other self-only spells do not exist at the moment.
Wizards must get their port spells from shardwurms in Great Divide, as the merchant who usually sells them is not currently in game.
Velious Zones
See the zone connection maps to understand how zones are connected. Zones are arranged in a mostly linear fashion and become increasingly dangerous as you venture deeper.
Outdoors
- Cobalt Scar
- Eastern Wastes
- The Great Divide
- Iceclad Ocean
- Siren's Grotto
- Wakening Land
- Western Wastes
Cities
Dungeons
- Crystal Caverns
- Dragon Necropolis
- Sleeper's Tomb
- Temple of Veeshan
- Tower of Frozen Shadow
- Velketor's Labyrinth
Things to do in Thurgadin
When coming from The Great Divide, once you get to the first main T-junction in Thurgadin, the bank will be just to your left. Spell-casting classes may want to follow the left hallway to the end to get to the Temple of Brell where they can buy a new Velious spell from Loremaster Dorinan.
If you'd like to catch up on any tradeskills, you can find a lot of materials easily accessible in Thurgadin. Many tradeskill vendors are located in the bank. Jewelery crafters can buy Velium bars here in Thurgadin to enchant and use for the next tier of jewelery.
Thurgadin is also a lower-level dungeon deeper down. Lower level players may find it worth their while to solo here. It isn't very common to find groups, however.
Getting to Wakening Land
You will first need to get to Wakening Land by foot before you can port to it. The zone separating Eastern Wastes and Wakening Land is the frost giant city Kael Drakkal. Since you will probably be KOS here due to faction, you should try to make this journey with SoW and invisibility. Many giants do not see invis but many higher level ones do. All giants whose nametags begin with Adjutant and Lieutenant can see invis. Some of the hallways with guards posted around them can be passed through if you carefully walk exactly between the guards, avoiding their aggro radii.
Once you're in Wakening Land, head to the dragon circle and pick up its ground spawn so you can port back here anytime. This tooth will also allow you to port to Great Divide.
Getting to Cobalt Scar
The quest to get the Key to Cobalt Scar involves interacting with NPCs in Skyshrine and Kael Drakkal that are indifferent to everyone but are surrounded by mobs which will probably want to kill you. You will also need to hand over 200pp to an NPC so make sure you are carrying that with you.
To start the quest, find Ziglark Whisperwing in Skyshrine near the Wakening Land zone line. It would be safest to get to him with invisibility. Drop your invis and quickly tell him "I am worthy". You will receive the Message to Wenglawks and attract the aggro from the gargoyle near Ziglark. Train the mobs out to Wakening Land. Players 40+ or 45+ should be able to escape alive. Don't forget you'll have a door to open on the way out so be sure to drop the Message to Wenglawks in your inventory so you can click it.
Next you must get to Wenglawks Kkeak in Kael not too far from the Wakening Land zone line. He is surrounded by giants which will aggro you once you drop invisibility and his entourage is more dangerous than Ziglark's. The safest way to do the hand-in is to have a friend train them away. Hand him the Message to Wenglawks and 200pp and you will receive the Message to Herald. Take this back to Ziglark in Skyshrine and receive your Key to Cobalt Scar.
Follow the maps of Skyshrine to get to Cobalt Scar. Make sure you have a reliable form of invisibility and ideally SoW or JBoots. Once you get to there, don't forget to grab the Tooth of the Cobalt Scar from the dragon circle so you can port back here in the future!
Note: Getting the key to Cobalt Scar will not be this easy in the future. When Velious first launched back on classic, it was not necessary to have a key to get to Cobalt Scar. On Project 1999, you still need to do the quest but you don't need to work on your faction with Skyshrine or Kael. Eventually Ziglark Whisperwing will be killable and will drop the Key to Cobalt Scar but for now he is invulnerable.
Tradeskills
Velious Tailoring. Includes information about the Coldain Prayer Shawl
The Jewelcrafting page is still in need of updating for Velium items.
TODO: Others
