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Key Compendium

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Contents

Verdandi's Key Compendium

by Verdandi Snowblood

This is a list of keys available in Norrath. They are grouped by expansion, alphabetically by zone name. Underneath all of the expansions is information about common keys that don't have known uses, items or flags that are like keys but work a little differently, and locked doors that have no known keys.

I define keys as actual items that you can put in your inventory and that you click on something to get somewhere that was inaccessible without the item. I do not include flags that do not involve an actual item that serves as the key. Keys that do not look like keys (idols, rings, bracelets, etc.) are still keys.

Table Legend

  • Zone: the zone the key takes you to, which may be just a different part of the zone you were in
  • Key Name: Exact in-game name of the key
  • Where it Goes: where the key takes you, and where from if from a different zone
  • Soulbound: whether the key appears in your inventory upon dying. In luclin this was changed to the keyring (allowing you to delete the physical key once added to the keyring) because the number of soulbound keys became too large. That won't be a problem on p1999.
  • Trade-able: can it be traded from one player to another
  • No Rent: will the item disappear if you log out with it on your character
  • Who Passes: does it teleport just you, teleport just your group, teleport your raid, or open an actual door so anyone can pass through
  • Other Notes: including identifying information if there are other items with the same name

Old World

Zone Key Name Where it Goes Soulbound Trade-able No Rent Who Passes Other Notes
Befallen Splintered Wooden Key unlocks first floor locked door no yes no anyone
Befallen Charred Bone Key unlocks west second floor locked door no yes no anyone
Befallen Smoked Glass Key unlocks east second floor locked door no no yes anyone
The Hole Hole Key unlocks rock blocking zone from Paineel no no no anyone purchased from Rallia Hapera in Paineel; small (or shrunken) races can squeeze past the rock to avoid needing key
The Hole A Sacred Key opens all locked doors in zone no yes no anyone usable by anyone in spite of Cazic-Thule deity restriction listed on the key
High Keep H.K. 401 unlocks door on second floor? no no no  ? may also (only?) be turned in for a quest
Najena Guard's Keyring opens cell doors no yes no anyone
Najena Dull Bone Key unlocks door to Rathyl's room no yes no anyone smaller folk may be able to slip through the gates
Najena Shiny Metal Key to room outside Rathyl's no yes no anyone smaller folk may be able to slip through the gates
Najena Bloodstained Key unlocks door to Drelzna's room no no yes anyone
Najena Golden Crescent unlocks door to Najena's room no yes yes anyone
Paineel Bone Crafted Key opens elevator to access city area no no no anyone if home city you start with it, also given free by newbie guards if faction at least amiable
Plane of Sky Veeshan's Key teleports to Quest Hall (0) no no no self identifies as "Key of Misfortune"
Plane of Sky Key of Swords teleports to Noble Dojorn Island (1.5) no no no self note: all sky keys vanish if you exit the zone with them in your inventory
Plane of Sky Key of the Misplaced teleports to Azarack Island (2) no no no self
Plane of Sky Key of Misfortune teleports to Gorgalosk Island (3) no no no self
Plane of Sky Key of Beasts teleports to Pegasus Island (4) no no no self
Plane of Sky Avian Key teleports to Spiroc Island (5) no no no self
Plane of Sky Key of the Swarm teleports to Wasp Island (6) no no no self
Plane of Sky Key of Scale teleports to Drake Island (7) no no no self
Plane of Sky Veeshan's Key teleports to Eye of Veeshan Island (8) no no no self identifies as "Veeshan's Key"

Kunark

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Velious

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