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Kurn's Tower

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Map of Kurn's Tower - Upper Levels
Map of Kurn's Tower - Lower Levels

The history of Kurn's Tower is a convoluted one. The tower is named after Kurn Machta, a warlord of the Sebilisian empire during Rile's reign. Rile's son, Atrebe, performed many experiments on various creatures within Kurn's Tower, eventually resulting in the creation of the Sarnak race. Now, however, the remains of the temple are haunted by the creatures destroyed in those experiments, and the burynai are using their necromantic powers to slowly reclaim the Tower.

Level of Monsters: 8-30
Types of Monsters: Scalebone Skeletons, Lesser Scalebone Skeletons, Greater Skeletons, Lesser Charbone Skeletons, Ice Bone Skeletons, Greater Scarbone Skeletons, Burynai Burrowers, Burynai Sappers, Burynai Excavators
Notable NPC's: Bargynn, Burynai Forager, fingered skeleton, an odd mole, a skeletal cook, thick boned skeleton, undead crusader, an undead jester
Unique Items: Broken Femur,
Bargynn's Digger
Bargynn's Digger
Item 1203.png

MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY
Skill: 1H Slashing Atk Delay: 30
DMG: 8
STR: +2 CHA: -5
WT: 2.0 Size: MEDIUM
Class: WAR PAL RNG SHD DRU BRD ROG
Race: ALL

,
Bargynn's Torch
Bargynn's Torch
Item 559.png

MAGIC ITEM LORE ITEM
Slot: PRIMARY SECONDARY
WIS: +2 INT: +2
SV FIRE: +2
WT: 5.0 Size: TINY
Class: ALL
Race: ALL

,
Burynai Digmaster's Claw
Burynai Digmaster's Claw
Item 975.png

MAGIC ITEM LORE ITEM
Slot: PRIMARY
Skill: 1H Slashing Atk Delay: 25
DMG: 5
STR: +2
WT: 2.5 Size: MEDIUM
Class: WAR RNG SHD BRD ROG
Race: ALL

,
Burynai Hide Boots
Burynai Hide Boots
Item 633.png

Slot: FEET
AC: 5
STR: +2 WIS: +2
WT: 3.0 Size: SMALL
Class: ALL except NEC WIZ MAG ENC
Race: ALL except DWF HFL GNM

,
Burynai Hide Mask
Burynai Hide Mask
Item 771.png

Slot: FACE
AC: 3
DEX: +2 STA: +2
WT: 0.4 Size: SMALL
Class: ALL except NEC WIZ MAG ENC
Race: ALL except DWF HFL GNM

,
Burynai Hide Pants
Burynai Hide Pants
Item 635.png

Slot: LEGS
AC: 6
DEX: +2 CHA: +2
WT: 2.0 Size: SMALL
Class: ALL except NEC WIZ MAG ENC
Race: ALL except DWF HFL GNM

,
Burynai Hide Sleeves
Burynai Hide Sleeves
Item 634.png

Slot: ARMS
AC: 5
DEX: +2 STA: +2
WT: 1.5 Size: SMALL
Class: ALL except NEC WIZ MAG ENC
Race: ALL except DWF HFL GNM

,
Burynai Hide Cloak
Burynai Hide Cloak
Item 660.png

Slot: BACK
AC: 5
STR: +2 AGI: +2
WT: 2.0 Size: MEDIUM
Class: ALL except NEC WIZ MAG ENC
Race: ALL except DWF HFL GNM

, Dusty Sealed Canopic Jar, Glowing Skull,
Iksar Berserker Club
Iksar Berserker Club
Item 737.png

MAGIC ITEM LORE ITEM
Slot: PRIMARY SECONDARY
Skill: 1H Blunt Atk Delay: 18
DMG: 7
STR: +4 WIS: +4 INT: -2
Effect: Fleeting Fury (Combat, Casting Time: Instant) at Level 10
WT: 8.0 Size: MEDIUM
Class: ALL except NEC WIZ MAG ENC
Race: ALL

, Reinforced Rhino Armor, Iksar Skull with an 'X', Glowing Mask (?),
Solist's Icy Wand
Solist's Icy Wand
Item 810.png

MAGIC ITEM LORE ITEM
Slot: PRIMARY SECONDARY
Effect: Shock of Ice (Must Equip, Casting Time: 5.0) at Level 12
WT: 1.0 Size: SMALL
Class: WIZ
Race: ALL

, Withered Fingers
Adjacent Zones: Field of Bone

Map Location Key

Upper Levels

1 "The Barracks"

2 Secret Safe Room

3 "The Dining Room" with undead crusader who drops Skull with an X (Common for non-Lore version, Rare for Lore version) and an odd mole

4 Entry Hall

Lower Levels

1 an undead jester who drops
Iksar Berserker Club
Iksar Berserker Club
Item 737.png

MAGIC ITEM LORE ITEM
Slot: PRIMARY SECONDARY
Skill: 1H Blunt Atk Delay: 18
DMG: 7
STR: +4 WIS: +4 INT: -2
Effect: Fleeting Fury (Combat, Casting Time: Instant) at Level 10
WT: 8.0 Size: MEDIUM
Class: ALL except NEC WIZ MAG ENC
Race: ALL

(Rare)

2 Wandering Burynai Forager who drops Dusty Sealed Canopic (Common)

3 a skeletal cook who drops
Shield of Kurn
Shield of Kurn
Item 805.png

MAGIC ITEM LORE ITEM
Slot: SECONDARY
AC: 10
SV MAGIC: +10
WT: 8.0 Size: MEDIUM
Class: WAR CLR PAL RNG SHD DRU BRD ROG SHM
Race: ALL

(Uncommon), and Wandering fingered skeleton who drops various size Skeleton Fingers

4 Bargynn who drops
Bargynn's Torch
Bargynn's Torch
Item 559.png

MAGIC ITEM LORE ITEM
Slot: PRIMARY SECONDARY
WIS: +2 INT: +2
SV FIRE: +2
WT: 5.0 Size: TINY
Class: ALL
Race: ALL

(Common) and
Bargynn's Digger
Bargynn's Digger
Item 1203.png

MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY
Skill: 1H Slashing Atk Delay: 30
DMG: 8
STR: +2 CHA: -5
WT: 2.0 Size: MEDIUM
Class: WAR PAL RNG SHD DRU BRD ROG
Race: ALL

(Common)

Note that thick boned skeleton can spawn in place of any of the above four creatures

A&B are pits that lead from Basement to Tunnels

Dangers

This zone is filled from top to bottom with undead. These undead are also highly aggressive, regardless of your level, so travelling freely between areas is not really possible. Expect to be jumped by every skeleton you pass, and the skeletons are occasionally on patrol. Obviously, you need to be prepared to deal with this problem.

On the lower levels, the undead are mixed in with burynai that are often of the necromancer or shadowknight classes. These burynai cast all of the available necromancer spells and can Harm Touch you, but are not as aggressive as the undead. There are many areas, however, where there are many of them closely packed together.

The other danger is in moving between the lower levels. To move from the basement to the catacombs requires a drop through one of two very deep holes. Once in the catacombs, the only way out is through an exit that leads you to the Field of Bone outside. Having levitation or lots of hit points around is useful for these drops.

Benefits

Kurn's Tower is an excellent step up for the Iksar from Cabilis who are hunting in the Field of Bone. As far as hunting goes, the zone is a relatively safe area to hunt. Most of the monsters spawn in predictable spots away from other monsters (or large groups of them). They can be pulled easily and, since they are mostly undead, you don't need to worry about runners. This makes hunting either solo or in a small group fairly easy to do. Trains are very rare here, and if they exist consist of maybe one or two skeletons that the poor person simply couldn't finish off.

Also, there is some nice loot here. First of all, any necromancer from anywhere nearby should hunt here, since you can gather hordes of bones for the future, as well as be able to use your undead-oriented spells. The creatures in the lower levels occasionally drop bronze weapons and spell research components, and provide some good money for the level of the creatures that are here. Also, monks spend a great deal of time here acquiring quest components.

Also, the zone is largely empty. There is usually a small cluster of people situated in the front entryway, but the other levels are typically completely empty. Pick a room, any room, and pull all the other rooms on the floor if you want to.

Traveling To and From Kurn's Tower

Kurn's Tower is the most impressive structure in the Field of Bone, jutting from the ground at the north end of the ancient reservoir.