This is a wiki for a reason. Anyone can contribute. If you see something that is inaccurate or can be improved, don't ask that it be fixed--just improve it.
[ Disclaimer, Create new user --- Wiki markup help, Install P99 ]

Advanced Techniques Guide

From Project 1999 Wiki
Revision as of 06:08, 9 May 2017 by Loramin (Talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

There are many practices which experienced EverQuest players discuss that less experienced players may not be familiar with. The goal of this guide is to explain these techniques.

Contents

Item Recharging

See the Guide to Recharging Items.

"Corpse-ing Items"

Sometimes it's helpful to be able to store items somewhere other than the bank or on your character. For instance, you could store some Fish Scales when adventuring underwater in case you die and need to cast Enduring Breath, or you could store a valuable Lore item so you could loot a second one, or you could store a no rent item (such as a key in the Plane of Sky) to prevent it from disappearing when you camp.

The solution is to die and leave the item behind when you loot your corpse. Your corpse will remain for up to a week (depending on level), and if you want to store an item longer you can repeat the process. To die without losing experience you will need to duel a fellow player.

Sneak Banking

This technique is pretty simple, but it can be very handy, especially for evil characters, by allowing them to use banks in places where they are KOS from outside the bank. Because characters who are sneaking count as indifferent to NPCs, even a normally KOS banker will bank with him while sneaking. And because you can often click on bankers through from the outside by playing with camera angles, together you can bank in places you otherwise couldn't.

Multi-Questing

Multi-questing is when two players both contribute at least one item towards completing a quest. In EverQuest quests are communal, so if (for instance) an NPC requires three gnoll fangs and player A turns in two, those two don't disappear. Instead they stay on the NPC until player B turns in a gnoll fang and gets the reward.

Players use this to share items which are no drop and could not normally be shared. A popular example of this is the
Ring of the Ancients
Ring of the Ancients
Item 563.png

MAGIC ITEM LORE ITEM NO DROP
Slot: WRIST
AC: 6
INT: +5
WT: 2.0 Size: SMALL
Class: ALL
Race: ALL

, which is commonly acquired by one player who then "sells it" to another player by turning it in to the quest NPC first, allowing the "buyer" to turn in the remaining piece and gain a
Journeyman's Boots
Journeyman's Boots
Item 764.png

MAGIC ITEM NODROP
Slot: FEET
AC: 1
Effect: JourneymanBoots (Any Slot, Casting Time: Instant)
WT: 2.5 Size: SMALL
Class: ALL
Race: ALL

.

Questions About Other Techniques?

If you are curious about a technique that isn't mentioned here simply edit this wiki page to add it, and someone should add an answer before too long.