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Plane of Sky Raid Rotation

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Revision as of 13:36, 25 November 2017 by Cerate (Talk | contribs)

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Current Rotation (Project 1999)

  • Sunday AM: Paradigm Shift (Updated June 10 2016)
  • Sunday PM: Clue -- Weekly (Updated August 2017)
  • Monday AM: Europa -- 1-2x a month (Updated May 2016)
  • Monday PM: Paradox -- weekly (Updated September 12, 2017)
  • Tuesday AM: OPEN
  • Tuesday PM: Azure Guard -- weekly (Updated August 2016)
  • Wednesday AM: Omni -- weekly (Updated April 2016)
  • Wednesday PM: Anonymous -- weekly (Updated May 2016)
  • Thursday AM: Novae
  • Thursday PM: The Second Sons-- (September 2017)
  • Friday AM: Infernus (Updated July 2016)
  • Friday PM: Kittens Who Say Meow -- weekly (August 2017)
  • Saturday AM: Blood Guard (October 2017)
  • Saturday PM: Hydra Alliance (BlackHeart Pirates, Homeland Security, SOTS) -- Weekly (Updated November 2016)

Reminder to those who share days with another guild: Some of the upper island mobs are on a 12 hour spawn cycle. So, if you are planning on doing the upper islands be respectful of the next guild on the schedule and try to do them early or coordinate with the other guilds to alternate upper and lower island weeks. Thank you!

Why is having a weekly rotation important for Sky?

In the Plane of Sky, access to each island after the first requires a key which drops off mobs on the previous island; island 4 keys drop on 3, island 3 keys drop on 2, etc. The only way to zone out of Plane of Sky is jump off the edge -- gate and portal spells (with the exception of Alter Plane: Sky) are disabled -- and when you jump off the edge (or get gravity fluxed off) all of your keys will disappear. Keys are not No Rent, only restricted to existing in Plane of Sky, so you can camp a character in Sky indefinitely and the keys will be safe.

The mobs on each island are on 8 hour respawns, except for the bees which are 12 hours because why not, which makes only two raids per day reasonably possible. In addition to the long respawns, Call of the Hero, Succor/Evacuate, and Levitate are disabled in Sky, and there is a limit to the number of keys that will drop on each island. The first island has a hard limit of around 25, based on the small number of Thunder Spirits and the Thunder Spirit Princess who drops a few keys as well. If your raid needs more keys to the 2nd island, they can be purchased Key Master for around 250p. Islands after the first usually top out at around 28-30 keys depending on drop rate.

To avoid needing to re-key each week, many people will corpse their keys (put all of their keys in one bag, die with that bag, get a rez, and leave the key bag on their corpse). Since corpses only last for one week, guilds need to raid at the same time each week to avoid losing their key corpses. There are a few methods for retrieving corpsed keys: At the end of the raid, you can have a keyed wizard join each group and teleport them back to the first island with Alter Plane: Sky and corpse their keys back on the first island. Or everyone can corpse their keys on whatever island they reached and have a Necromancer summon the bodies to the first island the following week. The wizard port method is the cheaper of the two, as a 260p Cloudy Stone of Veeshan is cheaper than the coffin cost of 90-100p per person.

Notes on updating this page

There are threads in the p99 Guild Discussion wiki page detailing the Sky rotation (http://www.project1999.com/forums/showthread.php?t=185862, http://www.project1999.com/forums/showthread.php?p=2281573). If your guild is claiming a free slot, please make a post in that thread in addition to updating this page. If you would like to negotiate sharing a slot with another guild, please chat with representatives from the relevant guilds in some other medium, and make a post in the forums (and updating this wiki page) when you have come to an agreement.

Each slot includes a date so that it becomes clear when this page becomes out of date and someone needs to re-confirm with guild leaders and update it.