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User talk:Ravhin

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Revision as of 04:53, 2 November 2011 by Kalanar (Talk | contribs)

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Contents

Kalanar's Guide to Cleric Heals

Thank you, Ravhin, for formatting Kalanar's Guide to Cleric Heals that I wrote for the Cleric boards 10 years ago into a beautiful wiki article! I didn't know anyone even still had that. I'm not sure I even have it any longer.

Quag

Hello! Thank you for cleaning up on my Quag page. I've never used wiki before and decided to blow an afternoon poking around on it. Hopefully I'll get better at it and be able to make meaningful contributions some day :P -- Maestro

I poked around on the Gear Reference page and changed the Bard section to use HTML lines instead of a wiki-bulleted list so I could change the gear piece links to mouseover links. Does this cause too much clutter or should I go ahead and change all of them? -- Maestro

Spell Lines

Hi there. I'm new to the wiki system, and although I'm a heavy wikipedia user I never wrote anything on this thing. Should I answer your question about Spell Lines here or directly on my user_talk page, where you asked me?

No idea what the protocol is. Here is fine. I was just wondering if there was a webpage somewhere with that information? --Ravhin 16:12, 3 February 2011 (UTC)


Thanks for the help

I really appreciate your help cleaning up after me. --Donkdonk 08:18, 16 February 2011 (UTC)

Re: Sortable Tables

The reason I am looking at Sortable Tables is because I think the Skill Jewelcrafting looks awful. You can see what I am working on here. --Donkdonk 18:25, 18 February 2011 (UTC)

Rav's Utils

If you need help fixing any code and move the utilites out of "beta" please let me know. I am pretty good with PHP. --Donkdonk 18:46, 18 February 2011 (UTC)

Thanks for feedback

  • I'm still learning more advanced aspects of Wiki editing but I'll make sure you won't (generally) have to clean up after me, keeping things linked. etc., etc.
  • The quests and the formating I was intending to get to today and tomorrow, just wanted to get basic info out there while I'm researching stuff before fretting with format.
  • Yeah I like the see also, and the idea of standardized categories like "Quests" for zone entries, all nice and consistent across all pages. I originally added it just to be able to link to some orphan pages. With the intent of coming back later and fine tuning the entries I used under "See Also"
  • The infobox, lol yeah I gotta do some googling on that. I initially tried looking for a list of available boxs here but didn't come across anything. A bit later I found some so I will look into that much more but what I really want is something similar to Wikipedias infobox like on towns for instance see: http://en.wikipedia.org/wiki/Tillamook,_Oregon the picture(s) followed by meaningful stats? We should have something similar standardized for all the various types of entries Zones, Mobs, Items etc. Obviously we could keep it MUCH simpler and straight forward than that wiki example I linked but the gist is the same.
  • The waiting on Velious makes sense and it doesn't, I would suggest a disclaimer on items that way the work can get done while people are willing to put in the work but also someday velious will be finished and who knows maybe P99 or another EQclassic will wipe and restart progression. You'd still have Velious/Kunark content on the wiki ya know, so it seems to me in the long haul just putting a note or prefix on the item so the user can tell its from content not released would be more efficient.
  • But that's just my two cents =P I'll stick to my userpage so I don't rock the boat.

--Milsorgen

Factions

What can I do to make a section for Factions?

We can then include faction hits on mobs, link to quests that give/deduct faction, etc...

-- Rejuvenation

Faction Guide

Hey! Thanks :) It's been a while since I played EQ and I remember actually liking to walk the faction line. If you want to start the overall guide, I can keep looking for more quests with only positive faction hits. Seems like most of the info already exists - largely here. Most of it will be a reformatting. We could start with the description from http://wiki.project1999.org/index.php/Game_Mechanics#Faction_System_and_Levels (and use my chart format as I greatly heart the color-coding of Ally to Scowls!). Use the content table template (like the one on the Deity pages?) to list all the factions below that, and we can link to the factions from the quests, to the quests from the factions. Split the quests by continent if we get enough of them. --Xxtayce 20:42, 7 July 2011 (UTC)

Item links?

Been adding Velious stuff in advance and I think I got everything except how to do the pop-up item link. This quest has one of the item images uploaded here but I can't figure out how to get it to link. Help? --Xxtayce


Skins

I'm sure I'm driving you nuts by now. Sorry for that. Can I make my own wiki skin? Or is that stored in admin untouchable area somewhere? I'd love to have a nice medium blue-grey one based off the default, and wouldn't mind making it at all. --Xxtayce

Can you email me a zipped copy of the defaultskin p99 wiki uses? (should be a php file and some css files in a folder) That way all I'll be changing is colors and we won't have to worry about compatibility with a possibly older version. --Xxtayce

Merchant Pages

Yes, I was going to message you about the merchant part of the scraper. I was using the NPC field to generate merchant pages, however, I would have to change the template line from "Namedmobpage" to the merchant template that I created: "MerchantPage." The only real difference in the templates is the change from "known_loot" field to "items_sold." When using the scraper for NPCs, it gives items dropped from the merchant that have nothing to do with the merchant's sell table. I don't know if Zam, or whatever your source is, has item sold information, but this would be nice, as I have had to add all items manually. It appears that [1] does have the same items listed as I added manually for Kafia Ratsbone.

Another thing that would be really desirable for items, especially for tradeskills, is a list of merchants (maybe sorted by zone, done by the template?) that sell the item. For now I am thinking a quick addition of "pages linking to this," showing merchant pages would suffice.

This is my first time editing the wiki and am not sure what people are looking for in a merchant page or where to have a good discussion about it, so I don't want to change it dramatically.

--Waenc

PS. I think a good change would be to change any {{"templatename" beginnings to {{subst:"templatename" so that when users try to edit the page later, the "[edit]" link next to each subheading doesn't link back to the template, but rather the thing they actually want to edit. See Myre (using subst) as opposed to Kafia Ratsbone.

PPS. In general, I am preferring "subst:" in general when pasting a filled template from the scraper. For the item templates, there are "#if"s that could become "subst:#if". Also, the "#if" that refers to Related Quests heading isn't working correctly, as quests that don't exist in the wiki are being added. Maybe this is intended? I don't know enough about wiki editing, but it appears that the #if statements are to ask if the page exists in the wiki before posting what follows? For example, I am still trying to figure out how to add an "[edit]" link to item subsections.

PPPS. I have been experimenting on Short Beer. It appears that applying the subst:#if makes the subsections editable and removes a lot of cumbersome code from the editing page. Also added a Sold By section, with entries added manually. Don't know why the Contents box came back.

Template Substitution

The main issue with keeping the template in the code of each page is that the subheaddings are part of the template, so when any user goes to an "[edit]" link next to the subheadding, it points to the template, which they cannot edit. Yes, they can edit the page as a whole, rather than the section, but it's just less intuitive.

From what I have been reading about templates, they are for generating a repeated set of text, tables, etc. In our case, the template does set the page up with a format common to all other mobs/items the first time it is used. After that, with the template or with the template removed, users can edit the page all the same. Using "subst" just makes the editing easier for a beginning user that wants to only edit, say, the description because they can actually use the "[edit]" link. When someone goes to edit the whole page, it basically looks the same with the template still on or not.

--Waenc 22:47, 30 July 2011 (UTC)

Classic authenticity

For any merchants added, I took a character to the merchant and checked the items sold. I only listed any items with unlimited stock, not items that players sold to the merchant.

For the items, I did not really mess with the quests. I just left whatever was generated by the scraper. I erred on the side of the quests possibly being classic but missing from the wiki. I admit that it would be good to check and, possibly, gray out Velious quests, removing any non-classic quests. I think that there is an #if: included in the item template code that was intended not to include quests that were not already on the wiki, and this is something that I was trying to point out.

The main motivation for adding items and merchants is to be able to quickly find merchant locations for items needed in tradeskills or basic things like food, water, and bags. This is going to be most useful in zones such as Freeport, where databases such as Allakhazam have overridden old merchant locations with non-classic information. This, of course, won't really happen until the merchants selling the item are listed on the item and sorted by zone.

I really just wanted to see what putting that kind of information together would look like, and now I think we are getting an idea. I don't really want to add tons of merchants and items if they are going to need changes later. I think my main goal now is to figure out a merchant list for inclusion on item pages, old or new. Hopefully it would behave something like this:

  • I visit the page of the item I need
  • That item lists merchants that sell the item, ordered by zone. (I don't want to dig through all merchants, in all zones, selling an item when I am in Odus)
  • If a new merchant is added that sells the item, the item page will be updated.
    • As I am not that familiar with the wiki coding, this may not be automated. It may be a simple procedure suggested to the user adding the merchant.
    • This probably would not require changes to many existing items, since most are drops not used in tradeskills, etc.

Thanks for the updates to the scraper!

--Waenc 23:00, 30 July 2011 (UTC)

Merchant Scraper

Thanks for the changes! The items sold portion of the merchant scraper is really useful.

Maybe you I should note, maybe here and maybe elsewhere, that non-classic items are present as well. As an example, Alanury Stormhammer is a merchant that I added and created an item list for by checking in-game. All items that are already present are things that exist on the merchant in live p1999, where other items are not yet sold. I am not going to remove them from this merchant yet since it's an example, but I will try to figure it out for others.

Also, though it's very minor, is the spawn percentage chance relevant for merchants? And what do we know about these prices given in terms of CHA and /con?

--Waenc 21:55, 4 August 2011 (UTC)

Regarding Items Sold on Merchants

Now that I think about it, I don't think having non-classic items come up on the merchant matters. If you are standing at the merchant, you can check and remove them for about the same difficulty as it would be to add items. If you aren't standing at the merchant, you can do research to tell whether the items are classic or not. I guess the problem lies with classic items that aren't present on p1999 merchants?

--Waenc 23:24, 6 August 2011 (UTC)

I am also finding that items that I confirmed on merchants in-game are not being generated by the scraper. For example, items without prices listed on Hanamaf Darkfoam are items that I added when I visited the merchant and were pasted over with scraper data. I am kind wondering if the scraper should automatically add items sold, as it's not very hard to look at the merchant's items and the unordered list of item names. Like I mentioned above, it's pretty much as much work as making sure all items are classic. Visiting the merchant in-game insures no extra items or items left out. Most of the work is actually adding the items to the wiki, which is something to be done either way.

I guess the main question is: is the convenience of adding a merchant without visiting it valuable enough to warrant a few mistakes? Is anyone going to catch it later and fix it? The other benefit to generating items sold from the scraper is a standardized set of prices. If different characters visit the merchants, they are going to get different prices. Are the prices valuable to people?

As it is now, it's just me adding the merchants, and I am thinking I would rather visit the merchants and get the lists right. I did do a few out-of-game this morning, which, I guess, is a good time-killer, but I don't know if what is being added is right or not.

By the way, the additions to the item pages (merchant lists, copyable images right on the scraper page, etc) are awesome.

--Waenc 13:54, 7 August 2011 (UTC)

Scraper issues

The scraper is not working for merchants in EC such Bubar and A Shady Swashbuckler. It worked for Kaladim merchants.

--Waenc 23:36, 6 August 2011 (UTC)

Also not working for any other merchants I have tried, such as Merra Clayfinger.

Prices and Current Work

I don't mind the prices being visible. I was just bringing that up because I was thinking it wouldn't matter that much if we lost them by not generating item lists.

Right now I am mostly going to try to add Freeport merchants because that is a frustrating zone to try to find the correct items in due to revamps, for example EQ Trader's corner gives modern locations rather than old ones. I will probably just add the merchants, check the items in their sell windows, check the locs, and make an item list as you have suggested. After that, I can go back and check that the correct merchant location is given on the item's "Sold By" lists.

The two merchants I have visited in North Freeport had correct locations generated by the scraper, but for some reason I recall some in West Freeport not having correct locations generated. I think I was busy or something, so that's why the pages weren't added.

I see you got the North Freeport redirects on the merchants. Thanks.

--Waenc 18:20, 7 August 2011 (UTC)

Wiki Registration Error (Captcha)

I recieved a PM regarding the CAPTCHA QUOTE:

Hey Zordana,

I went to register for the project 1999 wiki.

The captcha question for registration is:

What is the third expansion of Everquest, in one word?

The answer is Velious, but that is incorrect.


The original game is Everquest.

The first expansion is Kunark

The second expansion is Velious

The third expansion is Luclin

etc.


Not a huge deal, but I thought I'd point it out.

--Rumzuck

West Freeport Merchant Locations

I am finding, as expected, that items sold by some North Freeport merchants list the merchant more than once (ex Svinal Wyspin), one location being a non-classic West Freeport location. Fortunately, these listings seem to consistently appear above other sets of Freeport locations (ex: Svinal Wyspin on Small Cloth Cap), so there may be some hope of correcting this in the scraper.

I have not been adding items found on merchants unless it's just one to see if the merchant has an incorrect location listed, as not to proliferate the problem. I am making a list of items to be added in my user page.

I'm going to stop adding North Freeport merchants for now so that we don't have to go back and take the notes out.

--Waenc 00:26, 16 August 2011 (UTC)

Non-classic Scrapper Utility references?

I have been filling out the Brewing section of the wiki, and I created a page for every ingredient & item using your utility. Every item I input has been certified P99 classic by myself. However, in some cases the utility returns related merchants and quests which I am not 100% are classic. Does the utility do any filtering, or is it completely up to the posted to research and realize that some of those related quests and merchants might not be classic? Take something as simple as Snake Scales for example. Should I make it a habit to erase the broken quests, or leave them? --Toddfx

Categories hepl?

I forgot how to make Categories on wiki. I want one for Templates and Dieties/Gods. Thanks U! Maximum 21:11, 29 September 2011 (UTC)

Upgrade Wiki Markup

Rav! Do you have the authority to update to the latest MediaWiki? http://www.mediawiki.org/wiki/Download Maximum 17:05, 20 October 2011 (UTC)