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Pet

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Revision as of 02:11, 29 October 2010 by Ravhin (Talk | contribs)

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The source of this information may not be strictly applicable to p1999, so those knowledgeable about each class can chime in.

Contents

General Pet Info

There are many questions as to how pets work on p1999. I am not sure of the answers. If you know, please fill in this information with a reference to a thread, parsed log, or other reason why you think you're right.

  • Can pets equip armor? What slots do they have?
  • Can pets equip no drop items?
  • Do pets follow class (or other) restrictions on items?
  • How do weapons affect pet hit damage and/or delay?
  • Do pets gain stats (i.e. +sta, +HP) from items?
  • What about giving 2H weapons or shields to dual wielding pets?

Enchanter Pets

Spell Level Pet Level Pet ~HP Max Hit Misc
Pendril's Animation 1 1 8
Juli's Animation 4 ~5 12
Mircyl's Animation 8 14
Kilan's Animation 12 16
Shalee's Animation 16 12-16 20
Sisna's Animation 20 22
Sagar's Animation 24 26
Uleen's Animation 29 21-25 28
Boltran's Animation 34 32
Aanya's Animation 39 27-31 36
Yegoreff's Animation 44 30-34 44
Kintaz's Animation 49 34-38 52
Zumaik's Animation 55 35-39 54


  1. Cast requires from 1-3 Tiny Dagger's.
  2. Class is ROGUE or WARRIOR (?).
  3. Gains dual wield, kick, double attack, and similar abilities at higher levels.

Magician Pets

...

Necromancer Pets

Spell Level Pet Level Pet Class Pet ~HP Max Hit Appearence Misc
Cavorting Bones 1 1 Warrior 30 10 Skeleton -
Leering Corpse 4 ~5 Warrior 90 12 Skeleton -
Bone Walk 8 ~9 Warrior 200 14 Skeleton -
Convoke Shadow 12 9-11 Warrior 200 16 Skeleton -
Restless Bones 16 11-16 Warrior 300 20 Skeleton -
Animate Dead 20 16-19 Warrior 375 22 Skeleton -
Haunting Corpse 24 19-22 Warrior 700 26 Skeleton -
Summon Dead 29 22-25 Warrior 775 28 Skeleton -
Invoke Shadow 34 25-29 Warrior 850 32 Skeleton -
Malignant Dead 39 29-33 Warrior 1000 39 Skeleton -
Cackling Bones 44 33-37 Warrior 1300 47 Skeleton -
Invoke Death 49 37-41 Warrior 2300 55 Skeleton -
Minion of Shadow 53 41-43 (?) Rogue 1400 57 Skeleton 165 BS
Servant of Bones 53 (?) 41-43 (?) Monk 1700 57 Skeleton  ? FK
Emissary of Thule 59 43-47 (?) Warrior 2700 69 Spectre -


  1. All ROGUE pets innately Backstab.
  2. All MONK pets innately Flying Kick.
  3. All WARRIOR pets from Invoke Shadow up innately Bash, Kick, Double Attack and Duel Wield.
  4. ALL pets from Cackling Bones up innately Lifetap.
  5. Emmisary of Thule is innately immune to Fear. Maybe.

Shaman Pets

Spell Level Pet Level Pet ~HP Max Hit Misc
Companion Spirit 34  ?-26 850 30 -
Vigilant Spirit 39  ?-28 900 35 -
Guardian Spirit 44  ?-32 1200 43 -
Frenzied Spirit 49  ?-36 1800 51 -
Spirit of the Howler 55  ?-39 2050 53 -


  1. Buff: Spirit of the Puma (lvl 50) - Proc 154 for 60 sec (?)
  2. Buff: Spirit of the Jaguar (lvl 57) - Proc 219 for 60 sec (?)


Shadow Knight Pets

Spell Level Pet Level Pet Class Pet ~HP Max Hit Misc
Leering Corpse 9  ? Warrior 90 12 -
Bone Walk 15  ?-9 Warrior 200 14 -
Convoke Shadow 22  ?-11 Warrior 200 16 -
Restless Bones 30  ?-16 Warrior 300 20 -
Animate Dead 39  ?-19 Warrior 375 22 -
Haunting Corpse 44 (?)  ?-22 Warrior 700 26 -
Summon Dead 49  ?-25 Warrior 775 28 -
Invoke Shadow  ?  ?-29 Warrior 850 32 -
Malignant Dead  ?  ?-33 Warrior 1000 39 -
Cackling Bones  ?  ?-37 Warrior 1300 47 -


Pet Commands

Command: /pet follow me, or /pet guard me

UI Button: Follow

Effect: puts the pet in Follow mode. This is the initial mode of a newly summoned pet. This command will overwrite /pet sit and /pet guard here and force the pet to follow its master.

Command: /pet guard here

UI Button: Guard

Effect: puts the pet in Guard mode.

Detail: pet will become "parked" at its current locaton, contrary to the command wording it will not automatically attack any MOB, unless said MOB attacks its master.

Special Note: A pet under /pet guard here will face the nearest NPC, including invisible mobs, traps, horses, and Eye of Zomms.

Command: /pet sit down

UI Button: Sit

Effect: puts the pet in Sit mode.

Detail: works exactly like the /pet guard here command with a few minor exceptions, low level pets will regen slightly faster. Once pets get thier innate regen boost in the low 30's this additional regen becomes inconsequential. Another difference between /pet sit down and /pet guard here is the pet does not "remember" its last sit point. When a mob is killed, the pet will stay with its corpse rather than returning to the point where /pet sit was issued.

Special Note: /pet sit will toggle the pet's sit state, whereas /pet sit down will force the pet to sit.

Command: /pet attack

UI Button: Attack

Effect: places the owners current target onto the pet's Hate List, and ends /pet hold.

Detail: pet will temporarily forget all prior commands and attempt to attack the target at the top of his hate list. /pet attack does not place the target at the top of the pets hate list, it just makes the pet attack the mob at the top of his hate list. The pet will not forget targets it already hates. It will not "forget" movement states, such as follow or guard, it will just temporarily ignore them as he attempts to attack his target. After the mob dies, the pet will return to his previous guard point, follow, or sit down, as previously commanded. The pet may be sidetracked however if another MOB begins to attack him before he has engagued the target OR if another MOB is doing signifigantly more damage to the pet thus generating enough aggro to make the pet switch targets.

Special Note: you may also use the alternative version of this command /pet kill PvP Note: unless Player versus Player is enabled, you cannot add a player or a player charmed NPC to a pet's Hate List.

Command: /pet kill name

Effect: takes whatever would be selected by the command /target name and puts it at the top of the pet's Hate List.

Detail: for example assume King Tormax was within range for you to /target King Tormax the command /pet kill King Tormax will order the pet to attack King Tormax regardless of what you currently have tareted. Originally a zone wide command, it was reduced to only work within the same range of the /target command.

Command: /pet back off

UI Button: Back

Effect: empties the pet's Hate List, causing it to stop attacking.

Detail: while this will clear the pets hate list, if a mob atacks the pet again after this command is given it will begin attacking the mob again. This is a particular problem in areas with mobs casting large AE's. Temple of Veeshan is the most common example.

Command: /pet hold

Effect: causes the pet to be Held, i.e. it ignores its Hate List and goes into Free mode, resuming its regular movement (either follow, guard, or sit).

Detail: this command does not clear the pets hate list, the pet will remain "held" until you give it an attack command at which time it will attempt to attack the target at the top of its hate list. It is recommended you add the following line after /pet hold in a macro: /pet back off to ensure your pets hate list is clear. A pets hate list is frozen while it is "held", which means it does not add anyone or MOB to its hate list even if attacked.

Special Note: the command is only available to level 59 or higher Beastlords who have obtained the beastlord class AA skill Pet Discipline at a cost of 6 AA points. Beastlords must also have spent 6 AA in General abilities and 12 AA in Archetype abilities to gain access to this AA.

Command: /pet taunt off

UI Button: Taunt

Effect: disables pet taunting, that is the pet will not taunt during fights.

Detail: this command very helpful on raids or other such group encounters where summoning MOBs are involved. However, in solo situations you should generally leave taunt enabled.

Special Note: if you omit the "off" portion of the command it will toggle the pets taunt mode (i.e. if it is on it will switch it off, and vice-versa)

Command: /pet taunt on

UI Button: Taunt

Effect: enables pet taunting.

Detail: generally recommended for solo situations only.

Special Note: if you omit the "on" portion of the command it will toggle the pets taunt mode (i.e. if it is on it will switch it off, and vice-versa)

Command: /pet who leader

Effect: the pet will /say My leader is Doofus Da'Magi.

Detail: duh.

Command: /pet get lost

UI Button: Go Away

Effect: Instantly kills your pet.

Detail: This will instantly kill your pet, and is one of the essential commands for a technique known as chain-petting.

Special Note: This command is zone-wide and will kill your pet anywhere in the zone, regardless of distance from its master.

Command: /pet health

UI Button: The Pet window itself

Effect: Displays your pet's current health percentage and buff list in the chat window.

Detail: This command instantly displays the current status of your pet, showing its HP percentage and current buffs/debuffs it currently has.

Special Note: This command displays the pet's health faster than the UI can update, and is very useful when timing is critical.

Command: /pet target

Effect: Targets your pet.

Detail: This command clears your current target and replaces it with your pet. This is very useful for macros. However, it's often faster to simply hit the F1 key twice to target your pet.

Special Note: This command will target special pets that borrow the name of their master (i.e. Xalmat's pet) instead of your summoned pet (Flurfy's warder, Jonartik, etc). Use with caution when using such pets.

Command: /pet as you were

Effect: Clears your pet's command list

Detail: This tells your pet to revert to a free state. If the pet is currently under /pet follow, or /pet guard me, it will revert to a /pet sit state. If it is chasing an NPC, and /pet as you were, followed by /pet back off is issued, the pet will continue off in its direction of travel. This command does not break /pet hold.