This is a wiki for a reason. Anyone can contribute. If you see something that is inaccurate or can be improved, don't ask that it be fixed--just improve it.
[ Disclaimer, Create new user --- Wiki markup help, Install P99 ]

Cabilis Starting Guide

From Project 1999 Wiki
Revision as of 17:34, 21 September 2019 by Benanov (Talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Contents

Welcome

Welcome adventurer to Cabilis, home of the Iksar. This guide will help you find useful quests, and provide suggestions for surviving the surrounding areas of Field of Bone, Lake of Ill Omen, Swamp of No Hope, and Warslik's Woods.

Map

tbd

Starting Location

Monks start...

Necromancers start...

Shamen start...

Shadowknights start in the Temple of Terror, the Shadowknight and Shaman guild hall.

Warriors start...

Guilds (Starting Quests)

The Shadowknight Guild is at the top of the Temple of Terror. It can be very difficult for new players unused to climbing the ladders to climb them. It is possible to climb to the top of the ladder, start a jump, then walk forward - however it may also be easier to climb the ladder at a slight angle.

If you need to visit a trainer to learn a new skill, speak to Lord Qyzar. You do not need to climb the ladder to reach him.

Important NPCs

Klok Mugruk near the Monk Guild.

Keeper Rott in West Cabilis has a quest that any Iksar with sufficient Brood of Kotiz faction should look into doing (Keeper Rott's Pages). The experience is fairly good; the reward is Necromancer-specific, but as the spell is otherwise research-only, enterprising Iksar can sell copies to smoothskins.

Bank

The Bank of Cabilis, called the Block, is located in East Cabilis at building #4 on the map. There is a ladder nearby to exit the water.

Bag Vendors

  1. 19 on the map. That area is quite full of vendors of all stripes.

Food and Drink Vendors

Many vendors in the surrounding area sell food and drink. If you need Water Flasks (for tradeskills), or bottles of Milk, the only vendor is Klok Sweetzie.

Bandages are found in the Monk guild.

Quests

All young Iksar can wear Curscale Armor, and so should see Klok Mugruk about it. Monks should know that Scaled Curskins are somewhat heavy. The experience for this quest is quite good.

Another good starting item is Shestar's Scaled Coif. You will need 5gp and 6 loose scales. There is no experience for finishing the helm, but the helm has the plate look and 4 AC and 0.8 weight.

Goblin Watcher Torches in Warslik's Woods is actually a fairly decent quest. Most young Iksar sell the torches to vendors, and you can scoop them up and trade them in for some experience and a bandage.

Trooper Mozo's bone chips quest is more for faction, but if you do have a glut of bone chips you can turn them in for some experience.

A warlord (name tbd) in Lake of Ill Omen will accept Sarnak Hatchling brains.

Where/What to Hunt

Field of Bone is the traditional 'newbie area' for young Iksar, and will have the most grouping opportunities. The pit area at the end of the road is good around level 5 or so, and scales up well. The "Bonebinder Warrens" is filled with spiderling hatchlings and just far enough out of the way to make it not camped often. There are lots of non-social spiderlings for the taking.

Lake of Ill Omen is where the Shadowknight, Shaman, and Necromancer progressive quests will take you. The ZEM is not as good, but the ease of obtaining the first few weapons (for Shadowknight and Shaman) and cap (for Necromancer) should mean you should stop here at some point. If you can't find a particular piece of Curscale Armor, the sabretooth kittens and cats have plenty of Ruined Cat Pelts for patchwork.

Warslik's Woods has the most dangerous newbie area based on the number of higher level mobs that can show up, but the area south of Cabilis is somewhat deserted and should be considered during crowded times.

Swamp of No Hope is comparatively terrible to fight in, and is probably more dangerous than Warsilik's based on adds and visibility, and is usually avoided.

All of these zones have vendors near Cabilis, so you will only need to return to the city for new spells, new abilities, or to bank.

After reaching the point where the Field of Bone pit is mostly full of green cons, young Iksar can move slowly North-West, and consider venturing into Kurn's Tower at about level 10, possibly earlier. Necromancers are to be reminded the most of the zone is full of undead - prime evocation training.

Dangers

Young Iksar moving from one hunting ground to another should go through Cabilis instead of the direct zone connections. The Field of Bone to Warslik's Woods area has quite a few goblins around level 20 that will make short work of you, and on the Warslik's side, it's a long hike back to Cabilis. The areas in Field of Bone to Swamp of No Hope, on both sides, are expansive (but deserted) and quite easy to get lost in. Warslik's to Lake of Ill Omen is a series of tunnels and will require a lot of fighting to get from one end to the other.

Iksar bandits (the Forsaken) backstab. Be careful running one to the Troopers.

Militia Skeletons in Field of Bone are quite nasty.

Quest Shopping List

Scaled Curskins for Curscale Armor Loose Scales for Shestar's Scaled Coif Sarnak Hatchling Brains Goblin Watcher Torches