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Kurrat's Magician Leveling Guide 50-60

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Contents

Welcome Magicians!



This is a guide for leveling Magicians in the expansion levels; level 50-60. We will cover locations, pros and cons, loot, and other tips and tricks. Many people only level their mage to level 55 to be a Call of the Hero (COTH) bot, but for those who enjoy the class and don't have time to find groups for leveling post 55 I hope this guide will help you on your journey. I will make several assumptions about your character and your knowledge of the game for this guide to work.


  • You are at least level 49
  • You have some basic +mana or intelligence gear
  • You have a Torch of Alna
  • You have a Shovel of Ponz
  • You are current on Fire and Earth Pet spells
  • You are current on Burnout and Damage Shield spells
  • You understand basic magician leveling mechanics
  • You will be acquiring your new spells as you level through the 50's


Bloodgill Goblins


Level Range:49-52

Pros and Cons

  • Underwater, which is fun and/or annoying
  • Often camped
  • Come in two pulls


Loot

  • Sometimes get a junky Harpoon
  • Words and Runes
  • Nothing here really, this is an experience camp


This is a fun easy camp, the a bloodgill goblin are all under water around the temple of Veksar. Bring an Enduring Breath item if you have one, otherwise don't forget to buy your Summon Waterstone spell. This is often a contested camp, and it greens out completely at 52. <add map> and <screenshots>

City Guards


Level Range: 49-57

Pros and Cons

  • Fine steel weapons
  • Close to merchants
  • Usually zonelines nearby
  • Often NPC guildmasters or high level KOS npcs
  • Often overcamped depending on location and class
  • Ruins factions
  • Experience slows way down at 55


Loot

  • Cash flow is good with guards, can range from 150-500 plat an hour depending on location
  • Use your summoned Bags Gift of Xev is huge for guards
  • Some decent coin loot
  • Words and Runes etc


City Guards are always a good option. No matter your racial choice, there is a place for you to hunt guards.

  • I used to recommend Kelethin as the best place for guards (if you don't care about faction) but with pathing issues and merchants assisting I would leave this one alone for the time being. You can use Cancel Magic to pull mobs down from below the platforms, just type /target Guard_<name> and cast it.
  • Oggok is a popular location, sometimes hard to get singles, and there is a neutral merchant anyone can sell too. I haven't done this zone much on p99 so if anyone wants to elaborate here, please do.
  • Steamfont has several single pulls you can do AFK style. They are generally found on the path and one is at the windmills.
  • Kaladim has tons of guards inside you can kill, as well as many outside in Butcherblock. You can sell at the druid ring.
  • Freeport is a great zone,but it's a bit lower level and will green out quickly for you. Great place to run tight cycles, near the docks in East Freeport are excellent.
  • Grobb is another popular location, and I believe you can sell outside at the hand merchant.
  • Neriak the guards here are clerics, bring a friend to duo here.
  • Halas I've never done, but I know there are some guards in Everfrost on 6min40sec timers are an excellent laid back camp
  • Rivervale is another place I've never done, but it's definitely popular, I believe it's a bit lower level than other cities. If someone wants to add more information please do.
  • Felwithe these guys are paladins, this place is for necromancers, not mages!


Bats n' Bugs in Solb


Gaunocamp.jpg

Level Range: 49-53

Pros and Cons

  • Easy to get to
  • Nearby neutral merchants
  • Trains happen here, luckily you should be fighting at the zone line to SolA
  • Somewhat dangerous when Noxious spider spawns
  • Exp ZEM mod isn't great, camp really slows down at 52


Loot


Camp Details There are two ways to break into the Bats n' Bugs (BnB) area in SolB. You can clear in from the Nagafen's Lair Lavastorm entrance, or you can clear in through the Solusek's Eye back entrance to Guano harvester. I recommend learning the way through Guano. This is the camp you will want anyways.

SolB Route
LDCroute.jpg


SolA Route

Guanoroute.jpg

On the SolA route you drop down into the corridor at the lava river and follow it around. Once you zone into Guano, the first pull will likely be two bats. I recommend nuking one down quickly, then zoning or chain summoning a second pet. After that it's all simple single pulls. The only real danger here at this camp is that the Noxious spider paths all the way up to camp. You need to be ready to handle a Lava duct crawler or Nox. You should be able handle all the bats plus the beetles and sometimes Nox. Grab yourself a bag while you're here. Experience tops out at 52, but you could stretch it to 53.

Guanocamp.jpg


Key

Seafuries


Level Range: 49-57

Pros and Cons

  • Great loot
  • Often Overcrowded
  • Great experience
  • Quag
  • Corrupted Cyclops
  • Takes time to travel
  • Surrounded by water


Loot


This is some of the best experience 50-55 you're going to get solo. The Cyclops on Seafury island respawn in just a couple of minutes. <spawn timer> If it's not heavily camped I recommend finding a nice spot on the beach to camp at and pull the mobs in. If there are a lot of people, the best thing to do is find a single spawn point and camp it.

Seafuryspawn.jpg

This map has most of the spawn points (roughly) I'll leave the rest up to you to find, most points have at least one pather that walks through. The only truly safe spot and in my opinion the best, is the tree spawn north of the pirates along the water. I spent maaaany hours here and other than the occasional runner I had zero issues with pathers.

Cyndreela


Cyndreelapet.jpg


Level Range 49-55

Pros and Cons

  • Not often camped
  • Surrounded by annoying low level mobs
  • Raids often show up


Loot

  • Gems
  • Words
  • Bronze


Cyndreela is a necromancer who summmons a pet and has approximently two thousand hit points. She will buff herself, so the first thing to do when breaking in is to dispel her twice. Just nuke her down and let your pet clean up her pet. Each spawn after will be way easier. This is a decent AFK camp.

Nallar Q`Tentu


Level Range: 49-57

Pros and Cons

  • Easy to get too
  • Mind numbingly boring
  • Good city ZEM
  • Easy single pull
  • No faction


Loot

  • Absolutely nothing
  • Zilch
  • Nada


This is a quest giver in the Neriak Third Gate library. He isn't on any faction and respawns in 400 seconds (6m 40s). He's a necromancer that buffs and casts but doesn't summon a pet. This is super straight forward AFK style camp. He will green out once you hit 58. This is slower then Dyrna, but a good back up plan if she is camped. If you root him at his spawn, you can LOS his spells.

Dyrna


Level Range:49-57

Pros and Cons

  • Easy exp
  • Hard to get camp sometimes
  • Slows down 55-57

Loot

Dyrna Nlith in High Keep is a low 40's necromancer. She doesn't summon a pet and has around 2000 hp. There's a green named Flayer Hopkins that will aggro with her, but he's nothing to worry about. This camp is super easy, just summon a pet, buff it, nuke her down. Rinse and repeat every 6 minutes and 40 seconds. If you're evil there is a wizard guy in the jail behind that will aggro you as well, watch out for him. The biggest struggle at this camp is remembering to tab back over to kill her.

Frost Giant Elites


GDGelite.jpg



Level Range: 56-60

Pros and Cons

  • Outdoors: easy to kite
  • Good faction/heads/toes
  • Near Thurgadin
  • Laid back easy camp

Loot

  • Thurg quest items
  • Various velium
  • Random vendor weapons


There is a plateau behind the giant fort that random giants will path through, the scouts are easy faction kills ( kill them to spawn more elites ) the berzerkers are light blue and will yield a small amount of experience. The elites are tough, have at least 6000 hit points, but a fully buffed 57 earth pet will take them down most of the time with no trouble. Just be ready to nuke or tank for a bit in case you get a low pet summon. I also did this spot at 56 with Dyzil's decoy, you'll need two per elite - this doesn't work as well now with pet aggro dumping onto the caster.

Frostelitecamp.jpg

The red lines are the paths that most of the elites will walk on, this isn't exact, and they like to wander around the canyons below the plateau to the south and west. The red X's are the safer spots to sit and fight. The screenshots show the viewpoints from the two red X's, make sure you clear those two entrance mobs at the fort in case of a runner. Most of the mobs will wander on a north/south line.


GDGfort.jpg

Suits


EQ000802.jpg



Level Range: 57-60

Pros and Cons

  • Easy experience
  • Often camped
  • Some nasty pathers
  • No singles, have to break two pulls


Loot


a suit of sentient armor in Wakening Lands are a popular spot for quad kiting wizards and druids, and sometimes bards using charm. There are two camps, one has four suits in one house, this is known as 4s. The other has six suits, four inside a house, and two outside in a ruin, this is known as 6s. They most always come in pulls of two, the four might all aggro at lower levels. I don't come here until 57+ anyways, if someone wants to confirm that would be great.

So you start with a two pull, and these mobs have over 6000 HP. Start with your strongest pet, fully buffed and guard him back towards the wall. Run down to your suit house and pull using Scars of Sigil, and drag the two up towards your pet. It helps to swap targets right after you attack, you want the pet to attack the one you didn't nuke. Send the pet and kite the second around in tight circles, keep an eye on your pet's health versus the suit. You may need to nuke some if you summoned a low level pet. A method to mitigate this issue is to test your pet on low level mobs before you start this part.

Once that first suit goes down your pet will be below 50% health. Run a distance away and watch the health spam. When your pet gets to 15% or so start summoning a Greater Vocaration Earth, cast a Cadeau and sent it in. It's important for the second pet to be Earth so it can root and snap that aggro immediately. Burn it out and reap the rewards. Repeat this method for second set of two suits and congratulations you have broken 4s or 6s!

This experience is about as good as it gets 57-60, it's mostly relaxing. Although if you are KOS to the Thanes and Dixies and Giants there are mobs that will go after you sometimes that path nearby. Keep your eyes open and watch the paths to find the safe places to sit. A corrupted Faun paths through 6s and that guy will wreck your day so fast you don't even know what hit you. Most people time the mobs and sit way up on the hill zone line to avoid issues like this. The red lines on the map are good places to sit and kite.

Suitsinfo.jpg




Suitsfire.jpg

Brownies

Browniesscreen.jpg



Level Range: 57-60

Pros and Cons

  • No loot
  • Safe zone
  • Modest experience
  • Hard to break the two pull
  • Not often camped
  • 1.7% exp per hour or so, kind of slow


Loot

  • Brownie Parts
  • Random words


Brownies are a great afk style, laid back camp. You will need to break a two pull, so get your MR gear on and read on. Either use a Crystalline Silk Net or summon a max level Earth pet. There is a pixie camp nearby you can test the pet on first. The red 'circles' in the picture are where they spawn.

A. Net
Buff the pet and pull one of the brownies with root net, pull the other brownie far enough way to avoid cast range. Annul magic it twice, then spam Scars of Sigil until it dies. Your pet will be at 30-50% health, you can resummon or use the last bit of health on the second brownie, who will be coming right about when you finish the first. Sometimes things will go south on this fight, don't be afraid to gate after killing the first one and come back. The spawn time is fourteen minutes, so this tactic works really well.

B. Two at once
Pull a brownie with Annul magic, pull them both back a ways so you don't aggro stuff inside with the pet. Use a clicky to refresh your gems, annul the brownie again and start spamming Scars of Sigil. Make sure you keep your pet focused on the kill target. The first brownie should die when the pet is around 15-30% health. Be ready to summon a new (earth) pet and get it on the second brownie, don't forget to annul magic it twice.

Lava Duct Crawlers

Check out this guide for this interesting spot, this is a more advanced camp. Kurrat's Lava Duct Crawler Guide for Magicians

Undertow's Temple


UTtemple.png


Level Range: 57-60

Pros and Cons

Loot


Undertow.png

Plane of Mischief


Level Range: 55-60

Pros and Cons

Loot