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Glumf's Spectacular Faction Guide
Hello and welcome to Glumf's Spectacular Faction Guide for us Ogres (and other inferior evil races).
I've spent many hours grinding (mostly useless) factions, and have decided to post a list of the factions I've worked in the hopes that it benefits someone else out there. Note that I will continue to update this as I go along my journey, but figured I'd start out with a few of the tougher-to-get factions. My goal is to be loved throughout Norrath. This guide is not going to follow any particular order, and in fact I honestly think it makes sense to lay out the factions a bit more linearly (based on what other factions are impacted), instead of strictly separating them by continent or region. As such, this guide is going to jump around a little bit. If you're here looking for one specific faction, I recommend using CTRL+F to find what you're looking for, as it may not be where you think!
I should note, however, that my faction grind was performed on a level 60 Ogre Shaman (Rallos Zek diety). As such, your mileage may vary if you are a lower level and unable to kill some of the mobs I discuss in my guide. Additionally, being a shaman grants me access to Bear Form and invis, which are both great tools for factioning, as some turnins may require a faction boost, or the invis trick to perform. This doesn't mean to say that if you are not a shaman that you can't follow the same path. Bear Form, for example, can usually be replicated by Shared Wolf Form, Tree Illusion (Illusionists Stone), or Earth Elemental illusion (Ball of Golem Clay). Let's cut to the chase.
Halfthings
Let's begin where all good faction guides begin with the halflings of Rivervale, for no particular reason.
Merchants of Rivervale, Deep Pockets, and Mayor Gubbin
By now if you've taken up the Factionquest task, you're most likely already friendly with the Guardians of the Vale due to all of your Orc killing. If not, go check out the section on Human Paladins (or just go kill Orcs). This part of the guide discusses gaining faction with the Merchants, Rogues, and Mayor of the City. To start, go load up on Bandages. As many as you can hold. Next, head over to Misty Thicket and find Joogl Honeybugger's hut. Give him loads of bandages. Each turn in will result in:
DeepPockets (1)
Mayor Gubbin (1)
Coalition of Tradefolk Underground (-1)
Storm Reapers
The druids of Rivervale. Head into the inn in the center of the town and find Blinza Topopal. She appears to have lost her stew delivery sidekick, Jillin, and needs you to deliver stew instead. Tell her you'll take the stew, and then head over to the bank building. In the first room behind the bank you'll find Deputy Lowmot. Give him the stew. Rinse and repeat. For you extra daring individuals, you can try agroing Blinza and dragging her to the hallway right in front of Deputy Lowmot. If root her there and cycle camp, or simply memblur her there, you can make a macro to target Blinza, hail her, and say you'll take the stew. Doing this allows you to spam your macro and give the stew to Lowmot in quick succession. Each turn in will result in:
Guardians of the Vale (1)
Mayor Gubbin (1)
Storm Reapers (1)
Merchants of Rivervale (1)
Dreadguard Outer (-1)
If you need to fix Dreadguard Outer, it's easily fixed with the bottle of red wine quest as described in the Dark Elfses section below.
Priests of Mischief
This is the Clerics of Rivervale. Oh boy does raising this faction suck. You are going to need to pull out every trick in the book to make this happen, but it's doable. Your main man here is Beek Guinders in the cleric guild. This quest requires that you obtain ruined wolf pelts, black wolf skins, and berries - all of which are a pain to get. My recommendation is to go search the merchants outside of Rivervale for the wolf pelts an skins, and hunt down a druid with a pile of foraged berries. I also randomly found quite a bit of success in the shops in Neriak for the Black Wolf Skins. If you're already KoS (and I'm assuming you are if you're here), you're going to need to do some combination of: Use an OVP, use bear form or wolf form, or pull him to an area that you can line-of-sight him, have someone hail lock him, and do your turn ins with the invis trick. This took me a very long time to complete, but it's doable - don't let anyone tell you otherwise! Here's the gains per turn in:
Priests of Mischief (3)
Mayor Gubbin (1)
Guardians of the Vale (1)
Good luck with this one.
EruDONE
Halflings always make me think of Erudites, so we're setting sail over to Odus (shoutout DMO). Let's start easy.
Craftkeepers, Crimson Hands, Gatecallers, and Deepwater Knights
These factions relate to the Caster guild in Erudin, and the Paladins (Deepwater Knights). These are fairly easy factions to raise. Credit here goes to Benanov, who has kindly contributed to this page and pointed out a better method for raising this faction. The method I used is outlined as an alternative, but this seems like the better route for raising this faction:
Go to the Docks in Toxxulia (#7 on map) and bonk Elial Brook on the head every time he spawns. Keep his Bones, they stack. Each time you punish Elial for existing, it will result in the following:
Heretics (-10)
Craftkeepers (10)
Crimson Hands (10)
Deepwater Knights (10)
Gate Callers (10)
When you hit dubious with the Gate Callers, go turn in his bones for more positive faction hits. Read about that here: Heretic Battle
Alternatively (and the method I used), you can go down into Paineel and find the stonehenge looking thing in the first outdoor area you arrive at. There are 4 or 5 low level necros standing there, all of which we're looking to kill. There is another one that will wander through that area that can be killed for the same faction. As a Shaman, I parked my pet down there and made a macro to /pet attack for each name of the respective necros. Meanwhile, I sat up in the newbie yard and killed Noclin Saah as he respawned. There is an additional necro that was somewhat easy nearby Noclin (in the tower gate thing), but he has a bit of a longer respawn time.
On to the next one, on to the next one.
Heretics and High Guard of Erudin
Easy peasy. Go rampage through the Warrens. Notably, there is only one faction in Paineel, the Heretics, so you're covering this whole city this way. The High Guard of Erudin is simply the guard faction within Erudin. Each Kobold kill will result in:
Clan Kolbok (-30)
Heretics (2)
High Guard of Erudin (2)
Peace Keepers and High Council of Erudin
Wait! Before you leave the Warrens, read on! The High Council of Erudin (as far as I can tell) only relates to Erudin Emissaries that are roaming around in Toxxulia. The Peace Keepers are the Clerics of Erudin, and the sole reason that the Halflings remind me of Erudites. Both of their Cleric factions are terrible to raise. We're going to do the Catman Alliance quest, which involves going from the Warrens to Erudin a gazillion times. The reason we choose this quest is because it doesn't require Amiable like every other stinkin' quest does for these guys. The task is simple, but the turn in is difficult. You'll need to pull out some of the tricks we used for the Priests of Mischief to turn in if you're KoS (scroll up if unfamiliar). The turn in does not give much faction, so you'll need to do plenty of turn ins. I bound myself at the quest giver in the Warrens and made a corpse in Erudin and got rezzed by a guildmate (thanks Larceni) to quickly travel between the two locations. I scoff at the silly Iksar guide that claims raising this faction is impossible. Ha! Here's the scoop:
Peace Keepers (2)
High Council of Erudin (1)
Heretics (-1)
Obviously you can kill in the Warrens to repair the Heretics as necessary. Also, there is a better way of raising the High Council of Erudin that I will cover again in the Merchants of Erudin section below.
But wait... There is another (arguably worse) method for raising this faction, but it does result in another faction gained. Can you guess who? That's right - the Catmen! Woohoo!
Kejek Village - BONUS LEVEL UNLOCKED
I bet you thought I'd skip right over these poor Catmen. Turns out they're in the courtship phase of a relationship with the Peace Keepers. How handy. This faction is a real TREAT to raise (pun intended, you'll understand soon). To do this, we're going to schedule PTO for the next week and bring a foraging character to the Ocean of Tears (aptly named). You're going to want to forage every 100 seconds and pray that you get a Marr Cherries. When you have enough Marr Cherries, keep foraging for more. You're going to need loads. Next, you're going to want to hunt down some brownie parts in order to make Winter Chocolate. Combine Winter Chocolate with 3 Marr Cherries in the oven (there is an oven conveniently located in Kejek Village). Luckily, every combine of 1 winter chocolate and 3 Marr Cherries produces 6 Chocolate Marr Cherries (pun make sense yet?)! Give them ONE BY ONE to Miranda in Kejek Village:
Kejek Village (1)
Peace Keepers (1)
Faydark's Champions, King Tearis Thex, Clerics of Tunare, and Soldiers of Tunare
Yes, you read that right. You thought we were still working on Odus. Well, joke's on you, that's factionquest for you. Quickly now, head over to Freeport. East Freeport to be exact. I hope you have bag space, because we need a ton of it. In East Freeport you can buy (from several different merchants, you take your pick) small lanterns. Buy as many as you can hold. Now run back to West Freeport and hit up the Hogcallers Inn. Upstairs you're going to find Jyle Windshot. Give Jyle a small lantern, and if you're lucky, he's going to give you a Wooden Shards. Thankfully these are stackable. Rinse and repeat until you have a couple hundred Wooden Shards. Each lantern is going to give you:
Faydark's Champions (1)
King Tearis Thex (1)
Clerics of Tunare (1)
Soldiers of Tunare (1)
Crushbone Orcs (- who cares)
I should mention that Faydark's Champions are the Woodelf Rangers, Clerics of Tunare are High Elf Clerics, Soldiers of Tunare are Woodelf Druids. Orcs are Orcs. As far as I know, King Tearis Thex is a useless faction. Will update if I discover otherwise.
Merchants of Erudin and High Council of Erudin (again)
Ok. Back to Odus, let's finish off Erudin. Take those Wooden Shards you got from the section above and give them to Emil Parsini in Toxxulia forest (right outside the gate to Erudin in a hut). He needs them one at a time. Each turn in is going to result in:
Merchants of Erudin (5)
High Council of Erudin (3)
High Guard of Erudin (3)
Ok on to...
Merchants of Ak'Anon
You may say to yourself "But Glumf, we're dealing with Erudin. Why would we care about the Merchants of Ak'Anon right now?" Excellent question. Now that we've fixed our Erudin Merchant faction and we're in the area, let's make a quick detour and fix this so that we don't have to deal with it later on. Erudin (and surrounding area) can be a fairly tedious faction grind, so let's end it on a high note. This faction is suprisingly easy to fix up! All you need is a little bit of platinum. Head over to the tavern right as you enter Erudin and buy 15 or so stacks of Vasty Deep Ale - sounds facy. Take this hoard of ale and enter the palace. Behind the Erudin City office, and down in the prison area, you'll find a little fella named Shondo. Give him all your ale. Unfortunately, he needs them 1 by 1, but the faction he gives you is quite lucrative:
Gem Choppers (10)
Merchants of AkAnon (10)
King AkAnon (10)
Dark Reflection (-30)
The only faction out of all of these we care about here is the Merchants of Ak'Anon, since we're going to ruin the rest later on. I took this to Ally since this was so easy to raise. Woo!
EruDONE! Well, sort of. Don't leave yet.
Druids, Rangers, and More Druids... and More Rangers
Since you're stillll in the area...
Protectors of Pine
Let's knock out the Protectors of Pine. Who are they you ask? Well, the Rangers of Surefall Glade, of course! This is actually a pretty easy one to raise. There are several Poachers (all on the same spawn cycle) that have a spawn point right outside Emil's hut in Toxxulia forest. They're very low level, and always drop a poacher head. Go ahead and get yourself a pile of those heads before heading back to the mainland. This is certainly a faction I recommend raising, as it makes porting to Surefall Glade less stressful. Gillarian Naelev in Surefall Glade will take the heads from you. Each head results in the following faction:
Protectors of Pine (15)
Jaggedpine Treefolk (3)
Sabertooths of Blackburrow (-2)
Guards of Qeynos (3)
Jaggedpine Treefolk, Guards of Qeynos, and the Silent Fist Clan
The Jaggedpine Treefolk are the Druids of Surefall, and tend to show up at many druid portals around Norrath. The Silent Fist Clan is the Monk guild of Qeynos. I'll let you sort out what the Guards of Qeynos faction is. This is another easy peasy faction, as it's simply a matter of performing Gnoll Genocide in Blackburrow. Each Gnoll results in the following, despite what is shown in other places on this wiki. Don't forget to save your Gnoll Fangs!
Sabertooths of Blackburrow (-15)
Guards of Qeynos (1)
Jaggedpine Treefolk (1)
Merchants of Qeynos (1)
Silent Fist Clan (1)
Residents of Kithicor and Highpass Guards
I bet you didn't know that one of the druids/rangers at the West Commonlands druid ring was on this faction, did ya? Well, let's get it sorted out so that we can port around without any agro issues. Get over to Highpass Hold. Specifically, we want the Orcs. My recommendation is attempting to lock down the Shiny Brass Idol camp (drops off Vopuk Shralok) in order to secure a bit of cash while you do this. Additionally, I recommend holding on to every Orc Scalp that drops, as these can also be turned in for faction. Each Orc slain results in:
Shralock Orcs (-30)
Highpass Guards (2)
Kithicor Residents (2)
Glumf's Personal Note: Fun fact! The faction name "Shralock" and the actual surname of the Orcs "Shralok" do not match up. Come on devs!
If you've followed the steps for cleaning up the Faydark's Champions and Soldiers of Tunare listed above in the "EruDONE" or "Finishing up with Faydwer" you should be done with all druids and rangers! Congrats!
Untangling the Mess of Gnomes
We're going to switch gears (harharhar) and go deal with everyone's favourite tinkerers - the gnomes.
Glumf's Personal Note: Surprisingly, Ak'Anon took me the longest to finish. If you embark on this, be prepared to grind! Deep Muses, Dark Reflection, and Eldritch Collective all take a very long time to raise, and need to be done in a particular order.
Deep Muses
This pesky faction can be raised by killing Clockwork SmithXIII in the Bertoxxulous tunnels of Ak'Anon. He is a merchant, and therefore will not drop loot, but is a much easier alternative to some of the other mobs in the area (i.e. Guildmasters) that would raise the same faction. Note that there are other merchants in the tunnels that you may find to kill if you're looking to speedrun raising this faction, but I've found this guy is an easy AFK kill. He is also out of range of the Cleric Guildmasters that tend to heal some of the other merchants. My best guess for the specific faction numbers on this guy are:
DarkReflection (-30)
DeepMuses (1)
EldritchCollective (1)
Gem Choppers (1)
You have another option for this faction in Unrest. Slaughter a little closet gnome by the name of Khrix Fritchoff. He's on a 22 minute spawn timer, so it takes quite a while, but it's still steady. His hits are:
Dark Reflection (-30)
Deep Muses (5)
Eldritch Collective (5)
Gem Choppers (5)
Dark Reflection
These are the evil aligned (i.e. Bertox) gnomes within Ak'Anon. You can expect repairing this faction to take a decently long time, as the mobs you are going to be killing only provide 1 faction boost per kill. Surprisingly, Ak'Anon is a fairly safe zone, even for the KoS amongst us, assuming you stay out of guildhalls, of course. You will want to scour Ak'Anon for any Clockworks, Guides, Scrubbers, and Mechanics. Murder them all. Each kill will have the following faction gains/hits:
Eldritch Collective (-30)
Gem Choppers (-30)
King Ak'Anon (-30)
Dark Reflection (1)
Meldrath (10?) - this is one faction I don't really care about, so will likely not make much of an effort to raise it, but doing so would only require the murder of additional Clockworks
Eldritch Collective
This is the "good aligned" caster guild within Ak'Anon. For some reason these guys are tangled up with the Dark Elves (loremasters feel free to chime in as to why), but raising Eldritch Collective will usually cause a hit to The Dead faction (Dark Elf Necros/SKs). There are quite a few options for this, many of which include killing SKs throughout Neriak. I, however, decided to kill Kizdean Gix, as he's typically an easy kill that I can get every time I'm running through WC (those kills add up!). His (and other Neriak SKs) will be as follows:
Queen Cristanos Thex (-30) - As far as I can tell, there are no mobs on P99 specifically on this faction.
The Dead (-30)
Eldritch Collective (1)
Keepers of the Art (1)
King Naythox Thex (1) - As far as I can tell, there are no mobs on P99 specifically on this faction.
Primordial Malice (5) - This is not a useful faction, as there are no mobs in P99 that are impacted by it, so I'm happy to tank it.
In proceeding through grinding this faction, I believe the following is a better alternative to killing Kizdean. As soon as you enter Neriak there are 3 sisters sharing the name X'Ta at the top of the gate and a Shadowknight in the back room of the gate by the name of Lisv D`Unnar, all which provide:
The Dead (-15)
Queen Cristanos Thex (-2)
with King Naythox Thex (1)
Keepers of the Art (1)
Eldritch Collective (1)
Primordial Malice (30)
If you're adventurous, you can also add Capee, Svunsa, and Uglan in to the rotation, but those guys are level 50 and have significantly more HP.
Gem Choppers and King Ak'Anon
Gem Choppers are the Ak'Anon guards, and King Ak'Anon is pretty self explanatory. Both of these can be raised by slaughtering within the Minotaur Caves in Steamfont. Note, however, that you will reduce your Maldrath faction by killing these guys. For your run of the mill Minotaur Slaver (and others):
Meldrath (-30)
Gem Choppers (10)
King Ak'Anon (10)
With enough repetitions of the above, Ak'Anon should be sorted out, but you'll have taken significant hits to The Dead, so let's move on to the Dark Elves.
Getting in good with the Dark Elfses
The Dead
As mentioned previously, these are the SKs and Necros of Neriak. This is surprisingly a fairly easy faction to recover. Dragoon Szorn is your main man for this. His respawn timer is approximately an hour, but he has some pretty big faction gains for killing him:
Indigo Brotherhood (-75)
King Naythox Thex (-30) - As far as I can tell, there are no mobs on P99 specifically on this faction.
King Tearis Thex (100) - As far as I can tell, there are no mobs on P99 specifically on this faction.
Queen Cristanos Thex (100) - As far as I can tell, there are no mobs on P99 specifically on this faction.
The Dead (100)
Indigo Brotherhood
This is the warrior guild of Neriak. This is fairly easily raised as well by slaughtering the halflings in Nektulos. I used my Iksar Monk alt (I don't care about his faction) to kill the halflings and loot their Leatherfoot Skullcaps (these are tradable). Turning in 4 of these caps to Narex T'Vem in the warrior guild will result in a hefty faction gain with the Indigo Brotherhood. Note that if you are KoS to these guys, you may need to stand around the wall from Narex, open trade, then cast invis on yourself before pressing trade.
IndigoBrotherhood (50)
EmeraldWarriors (-7)
SteelWarriors (-2)
PrimordialMalice (-100) - This is not a useful faction, as there are no mobs in P99 that are impacted by it, so I'm happy to tank it.
The Spurned
This is the Caster guild of Neriak. As far as I can tell, the only way to raise this is to turn in the Halfing Druid Master's Head to Draxiz N'Ryt in Neriak (can be done at dubiously). Don't forget using an OVP can boost your faction by 100, which may get you to dubious if you are not already there.
The Spurned (10)
The Dead (-1)
Hall of the Ebon Mask
These are the Dark Elf Rogues. Unfortunately there are not a lot of great options for this. The best route is probably to load up on snake scales and snake fangs. Go talk to Hekzin G'Zule in the rogue guild in Neriak. Tell him you're interesting in joining this house of rogues and he's going to give you an empty bag to mix together snake parts. Specifically, 3 snake scales and 3 snake fangs. The turn in results in:
Hall of the Ebon Mask (10)
Carson McCabe (-2)
Guardians of the Vale (-1)
Guards of Qeynos (-1)
Wolves of the North (-2)
Priests of Innoruuk
The cleric guild of Neriak. Do the Innoruuk's Recommendation quest to raise these guys quickly - simply involves delivering a letter from East Freeport to Neriak. The letter comes from Saxarivza Zaxun who is in the tunnels of East Freeport. You can obtain the letter while KoS if you move over her on the Z-axis and say the quest phrase. Resulting faction from the turn-in in Neriak:
Priests of Innoruuk (200)
King Naythox Thex (30)
Priests of Marr (-70)
Clerics of Tunare (-50)
Priests of Life (-30)
Primordial Malice (-800)
Dark Bargainers, Dreadguard Inner, and Dreadguard Outer
Dark Bargainers relates to merchants around Neriak, and the two Dreadguards are various guards in Neriak. Very easy faction to raise. Load up on red wine and do the Bottle of Red Wine quest in Neriak C. Hand him 4 unstacked bottles of red wine for 4 faction gains. Repeat until maxed. There's a bar nearby to buy red wine.
Dreadguard Outer (1)
Dreadguard Inner (1)
Dark Bargainers (10)
Neriak Trolls and Neriak Ogre
I'm adding this section for the sake of completion. Unfortunately, however, there does not appear to be a way to increase you Neriak Troll faction. If you do find a way to raise this, though, please include it here! As for the Neriak Ogres (Jacker, Mrak, and The Gobbler), the quest you'll want to do is the preserved meat delivery. Head over to Oggok, and tell Chef Dooga that you will pickup froglok legs. You can then bring this back to the Gobbler (may need to use the invis trick) for the following faction gain:
NeriakOgre (5)
Hopefully one day we'll find a way to raise the Neriak Trolls!
The Human Cycle (but not all hoomans)
The are obviously a lot of pesky humans kicking around Norrath, and they're very needy with their factions. Let's work on repairing some of the factions we've wrecked so far - the Steel Warriors, and the Priests of life. Spoiler, this is going to have impacts on other pesky human factions, and we'll sort them out as well. But first things first, let's fix up the Freeport Paladins.
Knights of Truth, Commons Residents, Ashen Order, and Guardians of the Vale
Plain and simple - go slaughter orcs in EC. You need to kill loads of these little buggers. I bashed every orc pawn I saw while running through EC/WC, but when I got determined to grind, I parked my pet at one orc camp, and I stayed at the other. I made a macro to have my pet attack every type of orc (5 separate macro lines of /pet attack orc_c, /pet attack orc_o, /pet attack orc_a, /pet attack orc_p, /pet attack orc_l). Be sure to hang on to any Deathfist Slashed Belts you may come across, as we'll need them later. The important faction here is the Knights of Truth, as this is going to be part of the great balancing act of Steel Warriors, Freeport Militia, and Dismal Rage. The following are the factions for each orc kill, despite what is shown on other parts of this wiki:
Deathfist Orcs (-30)
Ashen Order (1)
Commons Residents (1)
Guardians of the Vale (1)
Knights of Truth (1)
Steel Warriors and Priests of Marr
The Steel Warriors are the Warriors of Qeynos and Freeport and the Priests of Marr are the Freeport Clerics. There are no good mobs to kill without wrecking everything else, so we're going to fix it with bottles of milk, naturally. Before starting this, make sure to have sufficient faction with the Knights of Truth. Load up on milk and head to West Commonlands. Load up Mojax Hikspin with as much milk as you have - the guy loves the stuff. He'll give you the following faction per turn in:
Knights of Truth (1)
Dismal Rage (-1)
The Freeport Militia (-1)
Priests of Marr (1)
Steel Warriors (1)
BE CAUTIOUS - do not tank your Dismal Rage faction too far, as it could be difficult to do the next step. This is a balancing act that results in net gains for each of Steel Warriors, Dismal Rage, and Freeport Militia, but you must be able to complete the quests in order to do them. DO NOT TANK DISMAL RAGE.
Dismal Rage and Opal Dark Briar
Ok cool - we just lowered our faction with these dudes thanks to giving some random paladin some milk, so obviously we need to show some loving to the necros of Freeport by giving them bone chips. Load up on bone chips and head to the East Freeport Tunnels. Xelha Nevagonnagiveyouup is located in the necromancer guild. Give her 4 bone chips (unstacked). Again, try not to wreck your Knights of Truth Faction here, but if you do, go kill some Orcs. Additionally, this raises Opal Dark Briar, who is a random dark elf necro hanging out in the tunnels.
Dismal Rage (5)
Knights of Truth (-1)
Opal Dark Briar (1)
The Freeport Militia
Remember when we milked Mojax? Well that helped to ruin our Freeport Militia faction, the East Freeport and West Freeport guards. Remember when I told you to hang on to those Deathfist Slashed Belts? Ok great - now take those belts and go turn them in to Captain Hazran in West Freeport. If you're KOS, you can try some of the faction tricks (i.e. wolf form or invis). I personally was KoS even in Wolf Form, so I needed to go stand under Captain Hazran, open up the trade screen with 4 belts, and then invis myself and press trade. The following faction gains/hits result from the turn in:
The Freeport Militia (5)
Coalition of Tradefolk Underground (1)
Knights of Truth (-1)
Priests of Marr (-1)
Note that our cycle of Milking Mojax, Bonechipping Xelha Neva, and Belting Mr. Hazran have each given us a positive ratio of the factions we're looking for. Cycle these three quests as needed to repair these factions.
Glumf's Personal Note: I find it interesting that killing a Gnome Cleric can ultimately result in you needing to go back to this cycle. That is, killing a gnome cleric results in lowering Deep Muses. To fix that you need to lower Dark Reflection. To fix that you need to lower Eldritch Collective. To fix that you need to lower The Dead. To fix that to need to lower Indigo Brotherhood. To fix that you need to lower Steel Warriors. To fix that you need to lower Dismal Rage. To fix that you need to give Xelha bone chips. It feels like all roads lead to the need for bone chips. Just a little tidbit I thought I'd throw in here to give you a sense of how much of a spiderweb the factions in this game are. Kinda neat.
Note from Yuwan - There is another way to raise Freeport Militia - which works if KOS and does not lower any other factions. Kill gnolls or orcs in Highpass Hold (see "Residents of Kithicor and Highpass Guards" above), collecting their scalps. Turn these in (see "Carson McCabe and the Bad Boys" below) to raise Freeport Militia. Useful if you can't turn in belts and don't want to trash other factions to get to that point.
Arcane Scientists
Although not really related to the cycle of Knights of Truth / Freeport Militia / Dismal rage listed above, I figured I'd sneak this faction in to this section, as there's not really a good place for it. The Arcane Scientists is the caster guild within Freeport, and is fairly easy to fix up. Fill up your bags with Rat Ears sold by Kartha Firespinner in East Commonlands. Next, head on over to Qeynos Hills and seek out Rephas who is standing by the lake. Turn in (you may need to use the invis trick) to him 1 rat ear for the following faction:
Arcane Scientists (5)
Knights of Truth (1)
Freeport Militia (-1)
Opal Darkbriar (-1)
In return, Rephas will give you Grilled Rat Ears. You can turn these Grilled Rat Ears right back in to him for fish scales and the same faction hit:
Arcane Scientists (5)
Knights of Truth (1)
Freeport Militia (-1)
Opal Darkbriar (-1)
That wraps up a good chunk of humans! Delicious!
Leezards and Chips
I'm going to explain how to fix lizards. Not because it has any relevance to the previous factions we've discussed, but because it's kind of a one-off faction as a whole that also relies on bone chips. Unless you are an Iksar, you're probably KoS in Cabilis. Don't worry, we can fix that right up. Notably, Iksars have a ridiculously bad faction modifier to any non-lizards (AND WOLVES!). From my testing as a Rallos Zek Ogre, it seems like I had a -500 faction modifier for being Rallos Zek, and a -500 modifier from being an ogre. I think most people will be in the same boat for the racial modifier, but I'm somewhat sure that if you follow Cazic Thule you will not be hit with the -500 modifier, making this (a bit of) an easier faction to obtain. Lizards can be broken into two types: Necros and Everything Else.
Brood of Kotiz
These are the Necro Lizards (sick band name). You've got two options for this, but they are both essentially the same. Option 1) Go to Swamp of No Hope and enter the tunnel to Trakanon's Teeth. In there you will find a camp of 9 Iksar Exiles. Kill them. Option 2) This my preferred method - go to Warsliks Woods and enter the tunnel to Lake of Ill Omen. There are roughly 15 forsaken Iksars in here that need killing. I prefer this method because while you're waiting for the tunnels to respawn there are other forsaken lizards around that can be killed. My cycle was to clear the tunnels, run up to the lake and kill the 6 that spawn there, follow the river to the ruins and kill the 6 that spawn there, then run up to the path that kill the 3 that spawn in the ruins at the T intersection. Rinse and repeat killing any others you may see on your way. Either method will work. The follow faction gains are received from killing a single forsaken lizard:
The Forsaken (-30 or -10) - I didn't care about fixing this faction, as it's just roamer enemy NPCs that are on this.
Brood of Kotiz (1)
Legion of Cabilis (1)
Do not be fooled by the Wiki. In fact, this is the reason you're here at Glumf's Spectacular Faction Guide - for the cold, hard answers. The wiki will tell you that some Forsaken Lizards (Pariah and above) give 10 faction to Brood of Kotiz per kill. Don't believe it. They give 1. You need to kill a whole lot of these guys to get to dubious to Necro Lizards.
Scaled Mystics, Crusaders of Greenmist, Cabilis Residents, Swift Tails and Legion of Cabilis
These are every other type of lizard. However, in order to do this, you will need to have raised your Legion of Cabilis faction to at least dubiously. This is where the bone chips come in. Go get yourself 10,000 or so bone chips and turn them all in (4 at a time only, unstacked) to Trooper Mozo in the Field of Bone. Prepare for carpal tunnel. Each turn in results in:
Legion of Cabilis (1)
Cabilis Residents (1)
Scaled Mystics (1)
Crusaders Of Greenmist (1)
Swift Tails (1)
Lizards aren't really too bad, they're just misunderstood.
Carson McCabe and the Bad Boys
Highpass Guards, Carson McCabe, Merchants of Highpass, and Corrupt Qeynos Guards
You've got several options for this, but the Orc scalps mentioned above is probably the easiest. Give all the Orc Scalps you collected while improving your Kithicor Residents faction to Captain Ashlan who is wandering around in Highpass Hold. This quest is nice in the sense that it raises Corrupt Qeynos Guards and Freeport Milita without any negative consequences. Every turn in will result in:
Highpass Guards (2)
Carson McCabe (1)
Merchants of Highpass (1)
Corrupt Qeynos Guards (1)
The Freeport Militia (1)
Alternatively, you can turn in Left Goblin Ears in Highkeep for the same faction gains. Be careful farming these ears, though, if you plan on getting factioned with Runneye - killing the goblins will set you back!
Bloodsabers and Kane Bayle
These sewer rats are the Qeynos Necromancer and Shadowknight guilds residing in the Qeynos Aqueducts. Your go-to man of the hour for these factions is going to be the one and only Guard Shilster in North Karana. Before you go visit him, though, be sure to load up on gold. He's going to give you a Blackburrow Stout and some faction in return for 5 gold. Feel free to use the Blackburrow stout to level up that alcohol tolerance while you're doing this quest! Each turn in:
Guards of Qeynos (-10?)
Kane Bayle (1)
Circle Of Unseen Hands (1)
Corrupt Qeynos Guards (1)
Bloodsabers (1)
Don't forget that the Guards of Qeynos faction is easily fixed by even more Gnoll Genocide. Enjoy, and don't forget to save your Gnoll Fangs!
I figured I'd toss in one more method for raising some Bloodsaber faction, if you don't mind repairing your Priest of Life faction later. There is a chap that wanders Lavastorm by the name of Sir Lindeal. He's got a pretty good Bloodsaber gain on him if you do come across him. I wouldn't say this is the most reliable way to raise this faction, but good to have it in your toolkit. Here's the gains/hits for Sir Lindeal:
Bloodsabers (50)
Knights of Thunder (-50)
Priests of Life (-37)
Guards of Qeynos (-37)
Circle of Unseen Hands
Certainly a more interesting name for a faction of rogues as compared to the Freeport Rogue faction "Coalition of Tradfolk Underground" aka "Coalition of Tradefolk Illegal". These guys can be somewhat easily taken care of through some runner quests. Head down into the Qeynos Rogue guild and find a guy named Knargon. Ask Knargon about the shipment, and he's going to give you a bent playing card that you need to take to a shady fellow named Jracol out in the North Qeynos yard. Keep in mind that Jracol can only be found at night time. You should also note that the Bent Playing Card is not lore, so you have the ability to load up your inventory with these things. Upon turning in the playing card you're going to get the following faction gains/hits:
Carson McCabe (5)
Coalition of Tradefolk Underground (3)
Ring of Scale (-1)
Highpass Guards (5)
Merchants of Highpass (5)
Ring of Scale can be fixed by killing in Mistmoore, but probably isn't necessary, given that it's the faction of named Dragons in Veeshan's Peak - not overly useful. Fixing this faction is included in the bonus factions section if you are interested in doing so.
When you turn in the Bent Playing Card, Jracol's going to give you a note (also not lore) to bring back to Knargon. Returning the note results in:
Circle Of Unseen Hands (5)
Merchants of Qeynos (-1)
Corrupt Qeynos Guards (1)
Guards of Qeynos (-1)
Kane Bayle (1)
I should note that you can also raise your Circle of Unseen Hands faction by killing bandits and raiders in the Karanas. More on that later.
Now that we've seen the underbelly of Qeynos, let's shift our sights to the good guys of EverQuest's forgotten city.
Antonious Bayle and Friends
Now to spend more time in Qeynos. How exciting.
Antonious Bayle
This isn't the most useful faction, but it does have mobs specific to it. Namely the investigators in South Qeynos and the Aqueducts. Also, the mob for the Qeynos Badge quests in North Qeynos is on this faction. Therefore, it must be fixed. I'm going to warn you beforehand that raising this faction will result in other factions lowering (duh), but at least you have options.
Option numero uno: Head down to South Qeynos and load up on brandy. Give brandy to Captain Rohand on the docks. Be warned though, that there is a fairly substantial Circle of Unseen Hands hit to doing this. I'm not positive what the faction hits are for this, as there are conflicting reports. Be careful to not tank your Circle of Unseen Hands faction to the point where it's a pain to getting it back up. Each turn in of Brandy to Rohand:
Merchants of Qeynos (15)
Circle Of Unseen Hands (-15?)
Antonius Bayle (3)
Coalition of Tradefolk (2)
Guards of Qeynos (5)
Option two: See Priests of Life and Knights of Thunder below.
Priests of Life and Knights of Thunder
This is going to serve as both a second option for raising your Antonious Bayle faction as well as a method for raising Priests of Life and Knights of Thunder. Go ahead and make yourself a level 1 Monk alt and head to the pond in North Qeynos. Be sure to park your factioning character there as well. With this newly created Monk, do your best to bonk some Koalindl fish in the pond. Once you've killed them, swap back to your factioning character to loot. Turn them in to Enic Ruklin for a nice hefty hit:
Antonius Bayle (15)
Guards of Qeynos (50)
Knights of Thunder (30)
Priests of Life (100)
Bloodsabers (-25)
If you are deciding whether to take this option or the previously mentioned option for raising Antonious Bayle, I suggest deciding whether you have excess Bloodsaber or Circle of Unseen Hands faction to spare and choosing based on that. This method requires faction repair with the Bloodsabers - see the Bloodsabers section above.
Order of Three
No proper city would be complete without the obligatory Caster's Guild. Here we go! Unsar Koldhagon is the guy we're looking for in South Qeynos. But first we need to go stock up. Like any Enchanter worth his salt, he needs loads of Snake Scales, Rat Whiskers, and Bat Wings. You will need a 1:1:2 ratio of Snake Scales, Rat Whiskers, and Batwings, respectively. Snake Scales are sold in EC Pardor the Blessed (hope you got your Commons Residents faction up! If not, go check out that section). Rat Whiskers are sold in Kithicor Forest (hope you got your Kithicor Residents faction up! If not, go check out that section) by Jeena Firechaser. Bat Wings are sold by Katha Firespinner in EC (hope you got your Commons Residents faction up! If not, go check out that section). You need to hand Unsar 1 Snake Scales, 1 Rat Whiskers, and 2 Batwings. He'll do this for you:
Order of Three (5)
Bloodsabers (-1)
Guards of Qeynos (1)
Opal Dark Briar (-1)
Be sure to repair factions as needed!
Qeynos Citizens
We need to make good with the Citizens here still, and South Qeynos is just the place we want to be. Head to your bank and take out your endless supply of pieces of rat fur (you have those, right?) and some gold. Find Menkes Tabolet. Give him 2 pieces of rat fur and 3 gold in exchange for a Rat Fur Cap. Use the invis trick if needed. Unfortunately, I don't have the faction numbers for this one.
QeynosCitizens (2)
There are a couple of alternatives to doing the rat fur quest above. First, you can do the quest to turn in Tesch Val gnoll scrolls to the guy in South Qeynos. I didn't ever do this, but it works as well. Second, and probably the far easier option, is that you can simply kill Edvard Tommels. Yup, that's right - killing a mob on the Qeynos Citizens faction actually GIVES you Qeynos Citizens faction - thanks devs!
QeynosCitizens (10)
Karana Residents
Although not directly in Qeynos, these guys are fairly easy to raise faction with (along with Circle of Unseen Hands if you still need that) by just blasting Bandits and Raiders in the Karanas. I recommend West Karana as there seems to be the most there. Each bandit:
Karana Bandits (-3)
Circle of Unseen Hands (1)
Guards of Qeynos (1)
Highpass Guards (1)
Karana Residents (1)
Be sure not to leave West Karana too quickly, if you've decided you also want to make friends with those nasty Barbarians.
Barbrrrians
Halas. Objectively the worst starting city. I don't know what the devs were thinking when they made Everfrost the newbie zone for these poor folks. Barbarians are blind as bats, Everfrost is dark as sin, and the whole zone is a maze. Anyhow, let's make some friends. Barbarians can be sorted into two groups: Rogues and non-Rogues.
Rogues of the White Rose
Certainly a more interesting name for a faction of rogues as compared to the Freeport Rogue faction "Coalition of Tradfolk Underground" aka "Coalition of Tradefolk Illegal". So how do we raise their faction? The answer: slowly. Park up at Frostbite the wolf in West Karana for a couple of weeks and kill him as he spawns. He's on a 6:40 spawn timer, and you only need to kill him a few hundred times. Be sure to take in the Karana views while you deteriorate into madness! Per kill:
Merchants of Halas (-30)
Shamen of Justice (-30)
Steel Warriors (-30)
Wolves of the North (-100)
Rogues of the White Rose (1)
If killing Snowflake wasn't your cup of tea, maybe the mass slaughter of Gnolls or Mammoth Calves is more up your alley. If you decide to go the Gnoll farming route (which will help other Qeynos and Druid related factions), you'll need to pick up 64 patches of gnoll fur for each turn in. Combining 4 patches of gnoll fur in a sewing kit will result in a Gnoll Fur Patch (great naming scheme). Combining 4 Gnoll Fur Patches in a sewing kit will result in a Gnoll Fur Patch Quarter. Combining 4 Gnoll Fur Patch Quarters will result in a Patched Gnoll Fur Bundle - this is what you want to turn in to Ysanna McGibbon in the rogues' guild. Note that you will need to have indifferent faction to do this, so be sure to check and use faction tricks as needed.
Rogues of the White Rose (5)
If you want to go the mammoth calf route, you can turn in 4 mammoth calf hides (dropped by Woolly Mammoth Calves and Mammoth Calves in the Everfrost Tundra) to Cappi McTarnigal in the rogues' guild. Again, indifferent faction is required.
Rogues of the White Rose (5)
Well that was fun. Let's go fix the damage we've done.
Shamen of Justice, Steel Warriors, Merchants of Halas and Wolves of the North
Remember when you were fixing your Druid faction and I reminded you to save your Gnoll Fangs? Or when you were fixing your Bloodsabers faction and I reminded you to save your Gnoll Fangs? I hope so! Now's the time to use them. Head over to the Warrior guild in Halas. Lysbith McNaff has a thing for Gnoll Fangs. Give her 3 Gnoll Fangs (unstacked). Oh, but you're KoS! You think you can't turn them in! Think again! Here's what to do: Invis up. Go stand right under her and crouch or use a shrink potion to get out of her line of sight. Open up trade with her and put 3 Gnoll Fangs in. Invis up again, press trade. There is another Warrior Guildmaster that stands opposite to her, but he is far enough away (assuming you are of sufficient level) that he won't agro you. How neat! Here's the turn in result:
Wolves of the North (15)
Shamen of Justice (3)
Merchants of Halas (3)
Steel Warriors (1)
Halas was pretty easy, right? Ok cool (get it?), let's get out of here.
Super Intuitively Named Factions
Ok let's finish off the humans. Namely, the Freeport Merchants and the Freeport Rogues. These are going to be covered in the same quest. Let's go.
Coalition of Tradefolk and Coalition of Tradefolk Underground
If I haven't made it clear yet, I hate the naming convention for both of these. The Underground guys are the Rogues, and the regular Coalition of Tradefolk are the Freeport merchants and bankers. In the tunnels of East Freeport, there is someone by the name of Nestrel TGaza (great name). She needs you to take a note to a guy named Rebby in West Freeport, then bring back Rebby's Rat Whiskers. Simple enough. Here's what quest results in:
Coalition of Tradefolk Underground (10)
Coalition of Tradefolk (10)
Carson McCabe (1)
Corrupt Qeynos Guards (1)
The Freeport Militia (1)
I've seen people running this quest plenty of times to faction up. However, there's a little known additional (if not better) quest that you can do right along side this. You guessed it, it's another note! It's going to Janam this time, who stands right beside Rebby. While you're grabbing your note to Rebby from Nestrel, go swing by Harkin Duskfoot who is just down the hall and grab the note to Janam. Bring it to Janam. Unoriginally, Janam needs you to bring back a note to Harkin. Here's the faction gains for doing so:
Coalition of Tradefolk Underground (20)
Coalition of Tradefolk (20)
Carson McCabe (2)
Corrupt Qeynos Guards (1)
The Freeport Militia (3)
Easy!
Fat Men and Little Boys
As the name suggests, here we're going to look at fixing up the Dwarves, Ogres, and Trolls. Dwarves and Ogres are somewhat intertwined, and Ogres and Trolls are somewhat intertwined. Let's kick things off with the Dwarves.
Storm Guard and Miners Guild 249
We're starting here with the Kaladim Guards and warriors (Storm Guard) and the Kaladim Paladin's guild (Miners Guild 249) for good reason. Specifically, because unlocking the Miners Guild 249 faction will allow us to turn in bone chips in North Kaladim. Storm Guard is somewhat easy to raise, because we're starting our efforts in Crushbone. Head to Crushbone and slaughter the place until your bags are filled with Crushbone Belts. You can opt to also pick up the Legionnaire Pads for the same turn in, but I tend to steer away from picking them up, simply because the game requires that you turn in 2 pads per turn in, and we have a premium on bag space. Each Crushbone Orc will result in:
Crushbone Orcs (-3)
Storm Guard (1)
Faydarks Champions (1)
Indigo Brotherhood (-1)
Emerald Warriors (1)
Note that too much slaughtering will require you to fix you Dark Elf warrior faction (Indigo Brotherhood), which isn't tough to fix, but you should be aware of it. Turn in the Crushbone belts to Canloe Nusback in the warrior guild in Kaladim for the following factions:
Storm Guard (10)
Kazon Stormhammer (1)
Miners Guild 249 (1)
Merchants of Kaladim (2)
Craknek Warriors (-2)
Rinse and repeat your orc genocide until you are non-kos with the Paladins.
Clerics of Underfoot and Kazon Stormhammer
Now that the Paladin's like us, load up on bone chips. These two factions are easy to ramp up due to their large faction gains, and have no negative hits. Head on over to Gunlok Jure (Paladin Guildmaster) in North Kaladim and hand him 4 bone chips. Given that the dwarf paladins are closely aligned with the King (Kazon Stormhammer) and the clerics (Clerics of Underfoot), each turn in will result in:
Clerics of Underfoot (10)
Kazon Stormhammer (10)
Miner's Guild 249 (7)
You'll want to turn in enough chips to have a bit of a buffer for Kazon Stormhammer, as some of the ogre quests we're going to do will negatively impact him. It's easy enough to just turn in bone chips until you're max faction with all three of these.
Merchants of Kaladim
This faction is pretty self explanatory as to what it is. Unfortunately, it's a bit of a grind to do. You will have raised it somewhat by turn in Crushbone belts, but I find those are too slow to be impactful here. I opted to do the Tumpy Tonic quest, as it was much easier to repeatedly do turn ins. It will, however, require some logistics. The quest "Tumpy Tonics" is what you're going to want to do. This requires you to turn in water flask and a kiola nut to Tumpy Irontoe in South Kaladim. The catch is that kiola nuts are only sold on the sister island of Ocean of Tears. I used a druid (with a lot of bagspace) to ferry loads and loads of these pesky nuts over to Tumpy. I bound at the mercant on sister isle, and ported to Butcherblock to make my rounds.
There is a helpful trick that you can employ to do this a bit quicker, however. Quest NPCs have an inventory (which seems to be unlimited). For me this was helpful since the druid I was using to ferry over kiola nuts was not the character I was factioning up on. The NPC's inventory allowed for me to fill my druid's inventory with kiola nuts and turned them in to Tumpy Irontoe, then rinse and repeat. For example, I would gate to sister isle and buy 50 kiola nuts, port to Butcherblock, egress to the Kaladim gate, then run and turn in all 50 kiola nuts to Tumpy. I repeated this step until I had turned in about 1500 kiola nuts.
Next, I took the character that I was factioning (Glumf!) and bought stacks of water. Given that Tumpy now has a ton of kiola nuts in his quest inventory, all I had to do was turn in the water (effectively MQing this quest to myself hundreds of times over). Each water I would give Tumpy resulted me receiving a Tumpy Tonic, and allowed for me to save bagspace on the druid.
Now that we've got loads of Tumpy Tonics, the next step is to actually get the faction! Take two Tumpy Tonics to Trantor Everhot North Kaladim for a Dwarven Wire (which you can just destroy) and the following faction gains:
Storm Guard (1)
Kazon Stormhammer (1)
Miners Guild 249 (1)
Merchants of Kaladim (1)
Craknek Warriors (-1)
It's that simple! Let's finish off the dwarves with the rogues.
Miners Guild 628
Not to be confused with the paladins of Miners Guild 249, Miners Guild 628 is the rogue guild in Kaladim. This is worth fixing if you plan on banking in Dwarfland, since they seem to be congregating right outside the bank. This faction can take a little while to fix, but at least it's mindless. Simply head out to Butcherblock and find the Dwarf Bandit camp between Kaladim and the Druid ring. The dwarves you're looking for are: Crytil Dunfire, Peg Leg, Qued, Keldyn Dunfire, and Margyl Darklin. They are a on a 6:40 respawn timer, and each of them result in:
Butcherblock Bandits (-5)
Storm Guard (1)
Miners Guild 628 (1)
Simply kill these guys until the rogues like you.
Kaladim Citizens
Unfortunately there is no way of fixing this, but the good news is that there are not actually any Kaladim Citizens within Kaladim, so we don't really care. Let's move on to Norrath's Master Race - Ogres.
Clurg, Oggok Guards, and Craknek Warriors
Glumf's Personal Note and OPINION: Before we get in to fixing up the ogre faction, I'd like to mention that I a play an ogre. As such, I may be missing some information on minimum required faction for quests, but will try my best to include what I know. Additionally, if you're a shaman and not currently playing an ogre, you're doing the game wrong! They have a racial frontal stun immunity, which is absolutely game breaking. I scoff at you scallywag shamans that choose racial regen (iksars/trolls) over frontal stun immunity. Completely disregarding the innate stamina bonus that ogres get, I'll take less casting interrupts over regen any day of the week, especially since torpor effectively trivializes racial regen!
Anyhow, on to factioning! First things first. Clurg is the socialite bartender that lives in Clurg's tavern. Oggok Guards are Oggok Guards (wow!). Creknek Warriors are the Oggok Warriors. Ok. Head to Guk and see if you can buy some stacks of froglok meat. You'll want a lot! Next, with your hoard of froglok meat, hit up an oven and combine 1 froglok meat with 1 jug of sauces and 1 vinegar to produce a Pickled Froglok. Take as many pickled frogloks as you can to Chef Dooga. Note that if you're already KOS in Oggok, you may need to do some combination of faction tricks (pull Chef Dooga away & hail lock, use an illusion, invis trick, etc.). Hand in 3 Pickled Frogloks and 10 gold to her for the following faction gains:
Clurg (5)
Kazon Stormhammer (-5)
Green Blood Knights (5)
Craknek Warriors (5)
Oggok Guards (5)
Merchants of Oggok
This one is straight forward as there's only one way of doing it, but will be a bit tedious. Head over to Runnyeye and bash Sporali until they drop a bag of bread loaves. Take this over to Innkeep Morpa in the Feerrott. I would use the invis trick to turn in if your faction is already low. Each turn in:
Merchants of Oggok (4)
Clurg (3)
Oggok Guards (3)
Shamen of War
These are the Shamans of Oggok. I am embarrassed to report that this is the only city faction that I do not have good information about. Being an Ogre Shaman already, I start at Amiable with these guys. There are quests you can do to raise your faction past Amiable once you are already there, but that's not particularly useful to include in this guide. I believe it is doable to go from KOS to unKOS with these guys through some combination of faction tricks and completing some part of the "Morpa's Secret Mission" quest, but this is not something I've looked in to at this time. I highly encourage anyone that takes up the factionquest sword to add to this guide if you have additional information about how to go from KOS to unKOS with the Shamen of War.
Green Blood Knights
The Green Blood Knights are the Shadowknights of Oggok. I have saved this faction for last because while you can raise it with Pickled Frogloks mentioned above, I find this is much easier done with Lizard Meat. However, the Lizard Meat quest can only be done at Amiable or higher, so you may need to do Pickled Frogloks to get to that point. I should also point out that this is the faction that is intertwined with Grobb, and you will lose Green Blood faction as you raise Grobb faction. For this reason, you'll want to have a good way of fixing Green Blood faction, and Lizard Meat is it.
First off, acquiring the Lizard Meat. I have had a lot of success in digging through merchant inventories out at the innkeepers in the Feerrott. Simply buy out their inventories and re-open the merchant window with them until they show that they have Lizard Meat for sale that Feerrott newbies have sold to them. I've stumbled across hundreds of lizard meat doing this (as well as some other neat finds like bone chips and gems).
Once you have your Lizard Meat, head on over to Soonog in the Shadowknight guild and give him 4 lizard meats for:
Green Blood Knights (5)
Clurg (2)
Storm Guard (-1)
Shadowknights of Night Keep (-1)
On to the Trolls.
Dark Ones and Shadowknights of Night Keep
The Troll Shamans are the unlikely starting place for this city. They are evil creatures that are KOS to most races (including ogres). That's okay though, because we've got faction tricks up our sleeve! Go on and get yourself plenty of Deathfist Slashed Belts from the orcs in Sro or the Commonlands. Then, head over to the Shaman guild in Grobb. Bregna will be your turn in lady. If you are KOS, you'll want to stand around the corner from her and do the invis trick to turn in belts. Each turn in will result in:
Dark Ones (5)
Shadowknights of Night Keep (1)
Frogloks of Guk (-1)
The above quest is important because you can do it at indifferent faction (i.e. can be done with the invis trick). You will want to complete this until you are amiable with the Dark Ones. Our goal is to get to Amiable with the Shadowknights of Night Keep (Grobb Shadowknights). However, given that Deathfist Slashed Belts are not super abundant, we want a quicker way of raising Shadowknights of Night Keep. Once amiable with the Dark Ones, switch over to handing in snake scales and bone chips to Kaglari in the Shaman guild. Specifically, you can hand in two snake scales and two bone chips at a time for the following hit:
Dark Ones (5)
Shadowknights of Night Keep (1)
Frogloks of Guk (-1)
Da Bashers
This faction pertains to the warrior guild and guards of Grobb. One way of raising this faction is to kill Bugglegupp in Steamfont (placeholder is a small coyote on a 6:40 spawn cycle, spawning near the big dragon bones) for a small faction gain (Lynuga in Innothule Swamp has the same factions, btw):
Broken Skull Clan (-50) - this faction pertains to some outcast trolls that I don't care about
Shadowknights of Night Keep (5)
DaBashers (5)
But we did all that work in getting our Troll Shadowknight faction up, so let's make use of that for a quicker way of fixing up Da Bashers. Assuming you're amiable with the Shadowknights of Night Keep by this point, head over to the Shadowknight guild and turn in... you guessed it! Bone Chips! Wooohoo! Each turn in of 4 bone chips to Hukulk will result in:
Shadowknights of Night Keep (5)
Green Blood Knights (-1)
Broken Skull Clan (-1)
DaBashers (1)
Seeing as the faction gain from each turn in is so small, you will need to turn in a ton of bone chips to get to unKOS with DaBashers. All these turn ins will drop your Green Blood Knights faction, so be sure to keep that in mind! You don't want to drop below amiable with the Green Blood Knights, so as to be able to continue to do the lizard meat quest in Oggok. Factioning is a balancing act!
Grobb Merchants
Our Grobb journey is coming to a close with this one. All you're going to need is some wolf meat. Get plenty of wolf meat (often found on vendors) and turn in two at at time to Wista in the back of the warrior guild in Grobb for the following faction gain:
Grobb Merchants (1)
And that concludes the Dwarf, Ogre, and Troll factioning saga.
Finishing off with Faydwer
In the eyes of the devs, the Woodelves must be the true elves. Not that it matters in the eyes of an ogre, because all elves are the same. BUT, did you know, that on armor race tags, High Elves are listed as HIE, Half Elves as HEF, Dark Elves as DEF, and Woodelves are simply ELF. Congrats on your authenticity, woodelves.
Now that that extremely fun fact is out of the way, let's dig in to it. This section is going to have a lot of overlap between quests, so take your pick as to the route you want.
Faydark's Champions and Emerald Warriors
Oddly enough, it seems Faydark's Champions relates to the Woodelf Ranger guild, but also includes both the Woodelf and High Elf guards. The Emerald Warriors refers to the warrior guild of Kelethin. If you haven't already followed the steps above for fixing your Storm Guard faction, this is going to be taken care of in Crushbone. Orc genocide. Each orc gives:
Crushbone Orcs (-3)
Storm Guard (1)
Faydarks Champions (1)
Indigo Brotherhood (-1)
Emerald Warriors (1)
Again, I should note that if you tank your Indigo Brotherhood (Dark Elf Warriors) faction by doing this, go check out dark elf section in this guide above.
Clerics of Tunare and Soldiers of Tunare
As they say, there are many ways of getting Catskin. As such, this part is going to have overlap with the Faydark's Champion's and Emerald Warriors section above. It is also an alternative to the Small Lantern quest in the EruDONE section, so if you have completed that, you can probably skip this alltogether. Nevertheless, I've included this quest so as to be complete. Before I dig in, know that Soldiers of Tunare relates to the Woodelf Druid guild and Clerics of Tunare relates to the Felwithe Cleric Guild. There is a well known quest which involves turning in muffins to a chubby little dwarf in the Hogcaller Inn in Freeport. You can buy muffins in the bakery in West Freeport, then run over to Pandos and turn them in 4 at a time for 4 separate faction gains. Note that if your faction with Pandos is already low, you may need to invis trick to turn in. Each muffin will result in:
Faydarks Champions (1)
King Tearis Thex (1)
Clerics of Tunare (1)
Soldiers of Tunare (1)
Crushbone Orcs (-1)
Glumf's Personal Note: This is a good quest to do to repair some of the faction damage you may have taken in the Plane of Growth, if you have killed there. While you CAN NOT repair the faction of the mobs within Plane of Growth (see the Un-Raisable Factions section below), this is an easy fix for the other factions you'll disturb on a POG raid. If you're a druid or ranger that has completed your POG related quests, this is the quest for you! Be useful on raids without fear of wrecking your faction around Norrath!
In addition to the above, I'll toss in this quest which covers Anti-Mage and King Tearis Thex. While some sources kicking around will tell you that Anti-Mage relates to the Paladin guild of Felwithe, all of my experimenting shows me that the NPCs in the Paladin guild are simply on the cleric faction (including the Paladin GMs). In a similar vein, King Tearis Thex is a useless faction, as no mobs are actually on it. Anyhow, if you want to raise these useless factions, you're just going to need apprehensive with the Clerics of Tunare. As such, an illusion or the invis trick should suit you quite well if you're already KOS with these guys. And what are we going to turn in, you ask? Well you guessed it! Bone chips! Head to the cleric guild and turn in 4 bone chips to Yeolarn for:
Clerics of Tunare (2)
King Tearis Thex (2)
Anti-Mage (2)
This quest is kind of nice given that there are no negative hits, so go crazy! Next up: casters!
Keepers of the Art
As mentioned above, this relates to the caster guild within Felwithe. Again, another simple quest to perform with a low faction check (only indifferent required - hello invis trick!). Load up on batwings, sold by Kartha Firespinner in East Commonlands, and head over to Niola Impholder in South Felwithe. Giving her 4 batwings results in:
Keepers of the Art (2)
King Tearis Thex (1)
Faydarks Champions (1)
The Dead (-1)
If you wreck your The Dead faction, be sure to check out the guide above to fix it - fairly easily accomplished!
Merchants of Felwithe and Kelethin Merchants
These factions are fairly annoying to fix, unless you are somehow sitting on an abundance of shark meat. Basically you have two options to righting this - the first involves shark meat. If you feel the urge to go farm shark meat, you can take 4 of them and talk to Gallin Woodwin in the Warrior Guild of Kelethin. He will hand you a bag. Fill it with 4 shark meat, press combine, and return it to him for:
Emerald Warriors (40)
Indigo Brotherhood (-6)
Merchants of Felwithe (4)
Kelethin Merchants (4)
If somehow you don't have an abundance of Shark meat, here's your second option. Go scrounge through newbie zone merchants (Misty Thicket, Feerrott, Neriak, Qeynos Hills, etc.) and look for Spiderling Eyes, Bat Fur, Bone Chips, and Ruined Wolf Pelts. Turning in one of each of these to Regren in the Kelethin warriors' guild will result in:
Emerald Warriors (1)
Indigo Brotherhood (-1)
Merchants of Felwithe (1)
Kelethin Merchants (1)
By far the worst part of this quest is that the wolf pelts don't stack, so there is a LOT of logistics involved with getting all of these items here. I wish you luck! Let's move on to the last two oddballs.
Song Weavers
This is a little known faction that pertains only to the Woodelf bards. Sylia Windlehands in the Kelethin bard guild is looking for Spiderling Silk. Although no merchants sell Spiderling silk, it's easy enough to come by. Head to Field of Bone and farm spiders or auction to buy it from the lowbies there. I ended up with far more than I needed. Each turn in of 4 Spiderlink Silks to Sylia results in:
Song Weavers (1)
Tunare's Scouts
At long last we get to the Woodelf Rogues of Kelethin. As this is such an inconsequential faction, with them being relegated to the outer edges of Kelethin, I feel little remorse in telling you that you are on your own for this one. Only the most cunning amongst you will figure out how to fix this faction. EQ wouldn't be EQ without a little mystery, so I challenge you to join the ranks of the evil aligned toons that are factioned with Tunare's Scouts. Best of luck, Factionquester!
Bonus Factions!
Ring of Scale
Fairly easy faction to get in the good books with. This relates to named dragons in Veeshan's Peak. You've got two fairly simple options:
Option 1) Go slaughter in Mistmoore. Each kill here will result in the following faction gains/hits:
Agents of Mistmoore (-30)
Mayong Mistmoore (-30)
King Tearis Thex (10)
League of Antonican Bards (10)
Ring of Scale (10)
Option 2) If you don't mind repairing Kazon and Storm Guard factions, you can go bonk the king in Kaladim for the following gains:
Kazon Stormhammer (-200)
Storm Guard (-30)
Clurg (10)
Mayong Mistmoore (10)
Ring of Scale (200)
League of Antonican Bards
This faction is quite aptly named, as it applies to bards. Specifically, from Antonica. It's probably easiest to boost this faction by killing in Mistmoore, as you'll get the following faction hits/gains from each kill there:
Agents of Mistmoore (-30)
Mayong Mistmoore (-30)
King Tearis Thex (10)
League of Antonican Bards (10)
Ring of Scale (10)
Alternatively, if you raid in Veeshan's Peak, every named dragon has the following faction adjustments:
Ring of Scale (-300)
League of Antonican Bards (100)
Mayong Mistmoore (100)
Venril Sathir (100)
TrueSpirit
This faction relates to epic quest line mobs. By far the easiest way to improve this faction is by doing the very first step of the Shaman Epic Quest over and over. In short, you will want to have a druid with you, as this will take some moving around. Go to Butcherblock, kill PegLeg - the dwarf bandit at the bandit camp - and a Lesser Spirit will spawn. Tell the spirit "I wish to know more". He will give you a Tiny Gem. Take this gem to Bondl Felligan in North Freeport (hangs out in the tunnels, paths up to the Inn). If you have somehow tanked this faction to begin with, you may need someone to charm the Lesser Spirit in order to get him to speak with you and give you the tiny gem, and you may need to do the invis trick to turn it in to Bondl. Per turn in (best guess on numbers - please fix this if you know the exact amount):
TrueSpirit (25)
Runnyeye Goblins
So you've decided you want the Goblins to like you, huh? Well you're in luck! Almost every non-goblin kill in the Gorge of King Xorbb will give you the following faction gains so that you can spend some quiet time down in the bar of Runnyeye!
King Xorbb (-30)
Clan Runnyeye (1)
Pickclaw Goblins (1)
Family Faction (AKA Wife Faction)
So you've decided you want the Goblins to like you, huh? Wait, sorry wrong faction. I can't help you raise this one.
Un-Raisable Factions
I figured I would add this section to give an overview of factions that cannot be raised. That is, there are no mobs to kill or quests you can complete in order to raise them. This list mostly consists of creatures that you wouldn't care to raise faction with anyhow, but there are a few in this list that I'm sad are unfixable. All of that said, I implore you to edit this list and the details of the respective faction page if you have found a way to increase these factions, but as it stands here are the factions I believe are impossible to raise:
Bertoxxulous (faction) - Really wish this was fixable. Poor ol' Groi Gutblade still doesn't like me.
Brownie - Seems sad that these guys hold such grudges with no way of appeasing them.
Kaladim Citizens - I wish this faction was fixable - would make me feel more loved whilst spending time in Butcherblock Mountains.
Karana (Faction) - Surprisingly, this is also one that I wish was fixable. Relates to a Barbarian fisherman in WC.
Neriak Trolls - A real shame that this faction has no methods of improving it. The only faction in Neriak that could cause you issue.
Pixie (Faction) - Same note as Brownie.
The HotWingz - Hands down takes the prize for the best named faction in P99.
Factioning Tips, Techniques, and Other Sources
Tips
A quick note about merchants - Something to keep in mind is that Merchant class mobs can not go below "Dubious" faction. That is, you can never be Kill on Sight to a merchant.
Pets - Pets can be great for destroying low level dungeons like the Warrens and Blackburrow. Typically I will summon my pet and cast Scale of Wolf on it (neat that Scale of Wolf does not get dispelled when your pet attacks) so that it can keep up with me. Thereafter I will run around tagging every mob in the zone I can possibly find while my pet kills mobs in my train. Makes for very efficient factioning!
AOE - Point Blank AOE spells can be very useful for blowing up giant trains. While some classes don't have access to PBAOE spells, you may be able to use items like a Blued Two-Handed Hammer or Earthshaker. This is a staple in my factioning toolbelt!
Techniques
Here's a brief outline of techniques I used for some turn ins:
Invis Trick - Quests that don't require higher than indifferent for the turn in can be done with the invis trick. That is, you will open the trade window with the quest giver, put all of your items in trade for the quest, then before pressing the give button, you want to invis yourself (or have someone invis you). After invis lands, give them the items.
Bind Sight - Sometimes you may need to pair the invis trick with bind sight if you are handing in to a KoS mob. In this case, you'll want to get around a wall so that you are out of line of sight of the quest giver. If you are unable to rejig your camera to see him, bind sight can come in handy to cast on the mob and open up the trade window with them. Note that the need for this can usually be skirted by just moving the mob then hailing locking or rooting/memblurring them to clear agro. Bind sight simply offers another way of targetting the quest giver to open up the trade window. Use as needed.
Illusions - Many illusions have a profound impact on faction. Different creatures will respond differently to different races, but certainly a good trick to be aware of. My go-to tools in this category are Bear Form (Shamans only), Wolf Form, Illusion: Tree (see Illusionists Stone), Rogue/Bard Masks, and Ball of Golem Clay (for earth elemental illusion). I recommend testing these illusions at a safe distance from the mobs to see how they will react to the illusion.
Ornate Velium Pendant - Has an Alliance spell clicky on it - will increase your faction with that faction by 100. I use this frequently for checking how close I am to the next faction level.
Charm - May be useful in bringing some mobs up to Indifferent for turn ins, though charmed mobs do not provide faction.
Sneak - May be useful in bringing mobs up to Indifferent for turn ins.
Merchant Mining - I use this quite often - it's the process of buying out merchant inventory items and refreshing the merchant screen to see what the next item is that they have for sale. It can get a little bit expensive, but I recommend using the default Velious UI that shows the quantity of an item a merchant has for sale. If you're still using the old school default UI, you can simply type /load d to bring up the default Velious UI (also shows the blue XP bar and specific mana amount for your character!). Try to buy out cheap, low quantity items, then re-engage with the merchant to see what they now have for sale. You can find some real treats doing this!
Other Sources
Here's a list of other useful tools for determining how to win Factionquest:
An Iksar's Guide To Love and Friendship Through Murder
I also used Allakhazam a good bit - some great info in there!
Hope this was helpful, and good luck to you in your grind.
Love, Glumf
Fully non-KOS (tolerated) in every starting city (as well as Surefall Glade, Highkeep, Chardok, Outpost, Firiona Vie, Kejek Village, Kerra Isle, and Chardok)! Project 1999 first!