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Magician

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Revision as of 18:27, 29 April 2010 by Rumzuck (Talk | contribs)

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Contents

Description

Magicians are masters of the elements. Able to summon and control elementals of various types to do their bidding. Mages also accel in arcanic arts and have devastating magic power much like wizards, but of a lesser degree. Mages are limited to cloth armor and often weild staves or steins in battle.


Strengths

Magicians accel in offensive casting and support by way of their powerful elemental minions. Mages are extremely effective at soloing for those who enjoy such, but also add a 5th element to any group in the form of incredibly powerful spells, supportive and aggressive pets, and refreshing and useful summoned items and accessories.


Roles

As a solo mage you're primary job will be to utilize a pet to tank the enemy while you seek to obliterate it using your offensive spells.

As a grouping mage you have several rolls. Primarily you're there to dish out damage. Depending on the environment you're in, you'll choose an appropriate pet and have it adding to the groups overall DPS. Simultaneously you'll be casting offensive spells or debuffing the enemy to further increase the DPS.

Additionally, should the group require food, water, or pet accessories, you may be asked to summon these.

Either way, the primary function of a mage is to increase the groups overall DPS.


Races

  • Dark Elf
  • Erudite
  • Gnome
  • High Elf
  • Human

Spells