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Drusella Sathir

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Drusella Sathir
Drusella Sathir
Race: Demi Lich
Class: Necromancer
Level: 55
Spawn
Zone: Howling Stones
Location: (279, -534)
Respawn Time: 24 hours
Stats
AC: 376
HP: 15750 (6)
Damage per hit: 160 - 228
Attacks per round: 2 (83%)
Special: Immune to Flee, See Invis, Lifetap proc, Gate

Description

Emperor Sathir's beloved, in the east wing of Charasis. Has become significantly more contested since the addition of chardok revamp era quest items to her loot table.

Self-buffs with Shield of the Magi (+24MR), Banshee Aura (12dmg DS), and summons Minion of Shadows (40-44 Rogue pet, backstabs for 171).

Procs a ~280hp lifetap, casts Ignite Blood, Envenomed Bolt, Plague, Drain Soul, Annul Magic, and will Gate if pulled too far from spawn point.

Camp Rules

This is not a raid mob nor is it a high-value target. Killing the hallway pather is how a person(s) claims the camp. Camp holders are required to maintain a presence at the camp, meaning they must keep the camp clear if someone else who is physically there, is at their keyboard, and ready to take over, also wants the camp. If the person(s) claiming the camp are unable to clear the golems and the pather, they must forfeit the camp to the other party. [1]

The camp is considered to be the the four golems inside the room, hallway pather, and Drusella Sathir. The 5th mob in the left cubby of her room is not required to clear the camp. The camp holder has a reasonable amount of time to engage, this is to allow them time to buff and med up if needed.

Upon a quake: If the pather is already claimed by a party, the camp is still theirs. If no one was clearing the pather, on quake, the pather becomes FTE and claims the camp. If a third person/party is contesting, the second person/party before them has priority if the first group fails to hold the camp.

GM clarification on contesting: Taking over a camp is meant for when a camp is completely abandoned or the group there has no shot at clearing it. Contesting a camp should not be a murky affair. It doesn't mean set a timer and take a camp. If you pop in and see only one person there and ask for a clear, and then they make no attempt to move or do anything, feel free to take camp after 5 minutes, but there is a huge difference in that and someone actively attempting to clear. If groups are arguing about it chances are the camp belongs to whoever owned it. Contesting a camp is for when a camp is abandoned or someone is just wasting time and clearly can't kill it.

Known Loot

  • Rod of Oblations
    Rod of Oblations
    Item 822.png

    MAGIC ITEM LORE ITEM
    Slot: PRIMARY
    Skill: 1H Blunt Atk Delay: 27
    DMG: 6
    MANA: +60
    SV FIRE: +10 SV COLD: +10
    WT: 0.1 Size: TINY
    Class: CLR DRU SHM NEC WIZ MAG ENC
    Race: ALL

    (Common)
  • Runed Morning Star
    Runed Morning Star
    Item 578.png

    MAGIC ITEM
    Slot: PRIMARY SECONDARY
    Skill: 1H Blunt Atk Delay: 26
    DMG: 12
    STR: +7 STA: +3 CHA: +4 WIS: +6 AGI: +8
    SV MAGIC: +6
    WT: 3.0 Size: MEDIUM
    Class: ALL except NEC WIZ MAG ENC
    Race: ALL

    (Rare)
  • Necklace of Superiority
    Necklace of Superiority
    Item 1053.png

    MAGIC ITEM LORE ITEM
    Slot: NECK
    AC: 5
    STR: +5 DEX: +5 STA: +5 CHA: +5 WIS: +5 INT: +5 AGI: +5 HP: +10 MANA: +10
    SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5
    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL

    (Ultra-Rare)
  • Spirit Wracked Urn
    Spirit Wracked Urn
    Item 688.png

    MAGIC ITEM LORE ITEM NO DROP
    WT: 5.0 Size: MEDIUM
    Class: NONE
    Race: NONE

    (Rare) Chardok Revamp Era
  • Mirror of Self-loathing
    Mirror of Self-loathing
    Item 1147.png

    LORE ITEM NO DROP
    WT: 2.0 Size: SMALL
    Class: ALL
    Race: ALL

    (Always) Chardok Revamp Era

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