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Cleric
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Description
Clerics dedicate their lives to the gods of Norrath, gaining magical powers in exchange for their faith and service. Clerics are primarily a magic-using class, with the ability to wear plate armor and wield blunt weapons.
Clerics gain powerful healing and enhancement spells, greatly increasing the health and defenses of their group, while keeping them healed in the most dangerous battles. While other priest classes have healing spells, no one can match up with the power and efficiency of clerical healing.
Clerics are potent enemies of the undead, able to channel their holy fervor into highly destructive banishment spells. Resurrection is also the domain of the cleric, allowing them to bring their fallen companions back from the dead without the normal penalties for death.
With a few exceptions, clerics are dependent on being part of a group. But they are highly desirable group members. An experienced cleric is a great benefit to any group and is an excellent choice for the social player.
Creation Guide
Statistics
Strength
Strength determines how much you can carry. It influences maximum and average damage and how quickly you learn many offensive skills. For Clerics their are two main factors to consider in relation to this stat. Firstly, Clerics wear plate armour which is quite heavy, and if wielding a weapon are heavier still. This can greatly reduce the amount of space left for carrying things. However, the second factor somewhat displaces this first one. Clerics get a number of spells which increase their strength. This somewhat lowers the need to not put bonus points into this statistic, but Strength will help in both your melee and general life in EQ, so some extra points here won't go astray.
Stamina
Stamina affects how many hit points you have, and how long you can hold your breath. Clerics don't really need to worry about hit-points so much since they have excellent buffs in this area. This statistic is not worth putting any bonus points into at creation.
Agility
Agility affects how quickly you can learn some defensive skills, how difficult it is to hit you as well as how much damage you take when you are hit. The true effect of Agility is often debated. Since clerics get hit a lot in combat, there is sound argument for putting points into this statistic. However, it doesn't seem to make a noticeable difference, and there are quite a few Agility increasing items in the game.
Dexterity
Dexterity affects how quickly you learn weapon skills, and how often weapons will do their special. This is important only in terms of the melee capacity of a Cleric. Whilst at lower levels one will melee a lot, it will diminish as you raise higher. It is not recommended to put bonus points into this statistic, but rather to focus on some extra dex items early in the game which you can later trade for other modifiers once you reduce the amount you melee.
Wisdom Wisdom affects the amount of mana the priest classes have, also rangers and paladins. It also affects how quickly you can learn many skills if your wisdom is higher than your Intelligence. It is the core statistic for Clerics and a good amount of your bonus points should be allocated here. Whilst some people may say it is easy to reach the soft cap of 200 wisdom through the many bonus items in the game, this is one stat which you can never have enough of. Once you reach 200 you can then free up slots for other stat enchancers such as for hit-points, direct mana, or AC.
Intelligence
Intelligence directly affects how quickly you can learn most skills. It affects the amount of mana for bards and all pure casters, as well as shadow knights. Since a Cleric always has a higher wisdom, skill raising is based off that statistic. Do not put bonus points into intelligence.
Charisma
This affects amount you will be paid for goods by NPC merchants, and how much they will pay you. This is not a stat to worry about at creation. Although vendor prices do add up for purchasing spell components, you can easily raise your charisma with in game items.
Picking the Right Race
The first thing you have to pick then is your race. Which race you pick will determine the foundation of you character for the rest of your life in Norrath so it is kind of important you pick one you like.
In terms of Faction, only the Dark Elf Clerics generally have problems. They will have difficulty trading in some areas and forced to seek out evil aligned vendors.
Experience wise halfling clerics level a little faster than the other races. You should also be aware that the smaller races (Gnomes, Dwarves, Halflings) have restrictions on the size armours they can wear. At later levels this is not so important however. Dark Elves and Halflings get the ability to hide. Halflings also get sneak. This is a valuable asset to the Cleric since they get no standard invisibility spell, only able to cloak themselves from eyes of the undead.
Humans and Erudites have no form of night-vision. This can make life difficult if you are not familiar with the geography of Norrath.
Gnomes have a very low wisdom, and because of this are rarely chosen as a cleric race.
Spending Your Bonus Points
Here are our suggested allocations of your bonus points at creation:
* For Dark Elves add 25 Wisdom, 5 Strength. * For Erudites add 25 Wisdom, 5 Agility. * For Gnomes add 25 Wisdom, 5 Strength. * For Humans add 25 Wisdom, 5 Agility. * For Halflings add 25 Wisdom, 5 Strength. * For High Elves add 25 Wisdom, 5 Strength. * For Dwarves add 25 Wisdom, 5 Agility.
Religion
Clerics cannot be agnostic and are forced to choose a religion. This does not create too many difficulties, except for Dark Elves. The worship of evil gods can lead to some problems in some zones, but these can easily be avoided. Choose a god which you think will tie in well with the nature of your character.
Spells
Level 1
Spell Name | Spell Description | Era | Class | Location | Mana |
Courage | HP and AC buff | Abj. | Vendor. | 12 | |
Cure Poison | Cures target of poison effects | Alt. | Vendor. | 20 | |
Divine Aura | 18 second invulnerablity | Abj. | Vendor. | 10 | |
Flash of Light | Blinds target | Div. | Vendor. | 12 | |
Lull | Reduce the target's aggression | Alt. | Vendor. | 10 | |
Minor Healing | Healing spell | Alt. | Vendor. | 10 | |
Spook the Dead | Undead only fear | Alt. | Vendor. | 10 | |
Strike | Direct damage spell | Evo. | Vendor. | 12 | |
True North | Face to the north. | Div. | Vendor. | 5 | |
Yaulp | Self only combat buff spell | Abj. | Vendor. | 5 |
Level 5
Spell Name | Spell Description | Era | Class | Location | Mana |
Cure Blindness | Cures the target of blindness effects | Alt. | Vendor. | 20 | |
Cure Disease | Cures the target of disease effects | Alt. | Vendor. | 20 | |
Furor | Direct damage spell | Evo. | Vendor. | 20 | |
Gate | Returns you to your bind point | Alt. | Vendor. | 70 | |
Holy Armor | AC buff | Abj. | Vendor. | 20 | |
Light Healing | Healing spell | Alt. | Vendor. | 25 | |
Reckless Strength | Temporary strength buff | Alt. | Vendor. | 30 | |
Stun | Stuns the target | Evo. | Vendor. | 35 | |
Summon Drink | Summons a water source | Con. | Vendor. | 10 | |
Ward Undead | Undead DD line of spells | Evo. | Vendor. | 30 |
Level 9
Spell Name | Spell Description | Era | Class | Location | Mana |
Center | HP and AC buff | Abj. | Vendor. | 40 | |
Endure Fire | Adds to fire resistance | Abj. | Vendor. | 20 | |
Endure Poison | Single Target Poison Resist Buff (25) | Abj. | Vendor. | 20 | |
Fear | Fear spell | Alt. | Vendor. | 40 | |
Hammer of Wrath | Summons a magical hammer | Con. | Vendor. | 50 | |
Invigor | Restores stamina | Alt. | Vendor. | 20 | |
Root | Stops target's movement | Alt. | Vendor. | 30 | |
Sense the Dead | Detects undead creatures | Div. | Vendor. | 5 | |
Soothe | Reduces the target's aggression | Alt. | Vendor. | 30 | |
Summon Food | Summons a food source | Con. | Vendor. | 10 | |
Word of Pain | Point blank AE direct damage spell | Evo. | Vendor. | 47 |
Level 14
Spell Name | Spell Description | Era | Class | Location | Mana |
Bind Affinity | Sets bind point | Alt. | Vendor. | 100 | |
Cancel Magic | Removes a magical effect | Abj. | Vendor. | 30 | |
Endure Cold | Adds to cold resistance | Abj. | Vendor. | 20 | |
Endure Disease | Adds to disease resistance | Abj. | Vendor. | 20 | |
Expulse Undead | Undead DD spell | Evo. | Vendor. | 60 | |
Halo of Light | Summons a Halo of Light | Con. | Vendor. | 40 | |
Healing | Healing spell | Alt. | Vendor. | 60 | |
Invisibility vs Undead | Makes target invisible vs undead creatures | Div. | Vendor. | 40 | |
Sense Summoned | Will target the nearest summoned creature around you | Div. | Vendor. | 5 | |
Smite | Direct damage spell | Evo. | Vendor. | 70 | |
Symbol of Transal | Increase Hitpoint Base (max: 73) | Abj. | Vendor. | 55 |
Level 19
Spell Name | Spell Description | Era | Class | Location | Mana |
Calm | Reduces the target's aggression | Alt. | Vendor. | 50 | |
Daring | HP and AC buff | Abj. | Vendor. | 60 | |
Endure Magic | Adds to magic resist | Abj. | Vendor. | 40 | |
Extinguish Fatigue | Restores stamina | Alt. | Vendor. | 35 | |
Holy Might | Stuns target with a small amount of damage | Evo. | Vendor. | 60 | |
Spirit Armor | AC buff | Abj. | Vendor. | 75 | |
Ward Summoned | Summoned DD spell | Evo. | Vendor. | 30 | |
Word of Shadow | Point blank AE direct damage spell | Evo. | Vendor. | 85 | |
Yaulp II | Self only combat buff spell | Abj. | Vendor. | 15 |
Level 24
Spell Name | Spell Description | Era | Class | Location | Mana |
Bravery | HP and AC buff | Abj. | Vendor. | 70 | |
Counteract Poison | Cures target of poison effects | Alt. | Vendor. | 50 | |
Dismiss Undead | Undead DD spell | Evo. | Vendor. | 90 | |
Greater Healing | Healing spell | Alt. | Vendor. | 150 | |
Hammer of Striking | Summons a magical hammer | Con. | Vendor. | 100 | |
Inspire Fear | Fear spell | Alt. | Vendor. | 80 | |
Symbol of Ryltan | HP buff | Abj. | Vendor. | 111 | |
Wave of Fear | Point blank AE fear spell | Alt. | Vendor. | 90 |
Level 29
Spell Name | Spell Description | Era | Class | Location | Mana |
Abundant Drink | Summons 4 water sources | Con. | Vendor. | 25 | |
Counteract Disease | Cures target of disease effects | Alt. | Vendor. | 50 | |
Divine Barrier | 18 seconds of invulnerability and HP regen | Abj. | Vendor. | 100 | |
Enstill | Stops target's movement | Alt. | Vendor. | 60 | |
Expulse Summoned | Summoned DD spell | Evo. | Vendor. | 60 | |
Guard | AC buff | Abj. | Vendor. | 80 | |
Imbue Black Pearl | Create an Imbued Black Pearl | Alt. | Erudin. | 200 | |
Imbue Black Sapphire | Create an Imbued Black Sapphire | Alt. | Q.Cats. | 200 | |
Imbue Diamond | Create an Imbued Diamond | Alt. | Freeport. | 200 | |
Imbue Emerald | Create an Imbued Emerald | Alt. | Felwithe. | 200 | |
Imbue Opal | Create an Imbued Opal | Alt. | Qeynos. | 200 | |
Imbue Peridot | Create an Imbued Peridot | Alt. | Vendor. | 200 | |
Imbue Plains Pebble | Create an Imbued Plains Pebble | Alt. | Unknown. | 200 | |
Imbue Rose Quartz | Create an Imbued Star Rose Quartz | Alt. | Freeport. | 200 | |
Imbue Ruby | Create an Imbued Ruby | Alt. | Vendor. | 200 | |
Imbue Sapphire | Create an Imbued Sapphire | Alt. | Neriak. | 200 | |
Imbue Topaz | Create an Imbued Topaz | Alt. | Erudin. | 200 | |
Panic the Dead | Undead fear spell | Alt. | Vendor. | 50 | |
Revive | Summons a player to their corpse | Alt. | Vendor. | 300 | |
Word of Spirit | Point blank AE direct damage spell | Evo. | Vendor. | 133 | |
Wrath | Direct damage spell | Evo. | Vendor. | 145 |
Level 32
Spell Name | Spell Description | Era | Class | Location | Mana |
Abundant Food | Summons 4 food sources | Con. | Vendor. | 25 | |
Armor of Protection | Single Target AC & HP Buff. | Vel. | Abj. | Vendor. | 110 |
Atone | Wipes NPC hate list | Alt. | Vendor. | 60 | |
Blinding Luminance | Blinds target | Div. | Vendor. | 50 | |
Expel Undead | Undead DD spell | Evo. | Vendor. | 130 | |
Force | Stuns target with a small amount of damage | Evo. | Vendor. | 90 | |
Frenzied Strength | Temporary strength buff | Alt. | Vendor. | 90 | |
Resist Fire | Adds to fire resistance | Abj. | Vendor. | 50 | |
Resist Poison | Adds to poison resistance | Abj. | Vendor. | 50 | |
Superior Healing | Healing spell | Alt. | Vendor. | 250 | |
Symbol of Pinzarn | HP buff | Abj. | Vendor. | 200 | |
Tremor | Area effect DD spell | Evo. | Vendor. | 200 | |
Valor | HP and AC buff | Abj. | Vendor. | 90 | |
Word of Health | Area effect healing spell | Alt. | Vendor. | 180 |
Level 39
Spell Name | Spell Description | Era | Class | Location | Mana |
Armor of Faith | AC buff | Abj. | Vendor. | 150 | |
Complete Healing | Healing spell, restores all hp loss | Alt. | Vendor. | 400 | |
Dismiss Summoned | Direct Damage againsed Summoned Targets. | Evo. | Vendor. | 90 | |
Invoke Fear | Fear spell | Alt. | Vendor. | 100 | |
Nullify Magic | Removes magical effects | Abj. | Vendor. | 50 | |
Pacify | Reduces the target's aggression | Alt. | Vendor. | 100 | |
Resist Cold | Adds to cold resistance | Abj. | Vendor. | 50 | |
Resist Disease | Adds to disease resistance | Abj. | Vendor. | 50 | |
Resuscitate | Summons a player to their corpse with some exp restored | Alt. | Vendor. | 500 | |
Turning of the Unnatural | Undead Only Damage over Time (Max: 400hp) | Vel. | Evo. | NPC Drop. | 180 |
Word of Souls | Point blank AE direct damage spell | Evo. | Vendor. | 171 |
Level 44
Spell Name | Spell Description | Era | Class | Location | Mana |
Banish Undead | Undead DD spell | Evo. | Vendor. | 225 | |
Celestial Healing | Target over Time (748 over 24 Secs.) | Vel. | Alt. | NPC Drop. | 225 |
Earthquake | Area effect DD spell | Evo. | Vendor. | 375 | |
Hammer of Requital | Summons a magical hammer | Con. | Vendor. | 150 | |
Resist Magic | Adds to magic resistance | Abj. | Vendor. | 95 | |
Resolution | HP and AC buff | Abj. | Vendor. | 110 | |
Retribution | Direct damage spell | Evo. | Vendor. | 240 | |
Symbol of Naltron | HP buff | Abj. | Vendor. | 315 | |
Yaulp III | Self only combat buff | Abj. | Vendor. | 25 |
Level 49
Spell Name | Spell Description | Era | Class | Location | Mana |
Abolish Poison | Removes poison effects | Alt. | Vendor. | 100 | |
Expel Summoned | Summoned DD spell | Evo. | Vendor. | 130 | |
Immobolize | Stops target's movement | Alt. | Vendor. | 80 | |
Ressurection | Summons a player to their corpse with considerable exp restoration | Alt. | Vendor. | 700 | |
Shield of Words | AC buff | Abj. | Vendor. | 300 | |
Sound Of Force | Stuns target with a small amount of damage | Evo. | Vendor. | 120 | |
Word Divine | Point blank AE direct damage spell | Evo. | Vendor. | 304 | |
Word of Healing | Area effect healing spell | Alt. | Vendor. | 600 |
Level 50
Spell Name | Spell Description | Era | Class | Location | Mana |
Improved Invisibility to Undead | Self Only Fixed Duration Invis v. Undead. | Vel. | Abj. | NPC Drop. | 75 |
Level 51
Spell Name | Spell Description | Era | Class | Location | Mana |
Death Pact | Heal When Near Death Buff | Kun. | Abj. | NPC Drop. | 100 |
Dread of Night | Undead Only Fear Spell | Kun. | Alt. | Vendor. | 100 |
Remedy | Healing Spell | Kun. | Alt. | Vendor. | 175 |
Sunskin | Group Invisible to Undead | Kun. | Div. | NPC Drop. | 120 |
Level 52
Spell Name | Spell Description | Era | Class | Location | Mana |
Heroic Bond | Group HP and AC Buff | Kun. | Abj. | NPC Drop. | 420 |
Heroism | HP and AC buff | Kun. | Abj. | Vendor. | 140 |
Upheaval | Area Effect DD Spell | Kun. | Evo. | NPC Drop. | 625 |
Word of Vigor | Area Effect Healing | Kun. | Alt. | NPC Drop. | 750 |
Level 53
Spell Name | Spell Description | Era | Class | Location | Mana |
Annul Magic | Removes magical effects | Kun. | Abj. | Vendor. | 75 |
Divine Light | Healing Spell | Kun. | Alt. | Vendor. | 350 |
Yaulp IV | Self Only Combat Buff | Kun. | Abj. | NPC Drop. | 1 |
Level 54
Spell Name | Spell Description | Era | Class | Location | Mana |
Reckoning | Direct Damage spell | Kun. | Evo. | NPC Drop. | 250 |
Symbol of Marzin | HP Buff | Kun. | Abj. | Vendor. | 350 |
Unswerving Hammer of Faith | Summon a Animated Hammer. | Kun. | Con. | Vendor. | 600 |
Level 55
Spell Name | Spell Description | Era | Class | Location | Mana |
Exile Undead | Undead DD Spell | Kun. | Evo. | Vendor. | 250 |
Fortitude | HP and AC Buff | Kun. | Abj. | NPC Drop. | 175 |
Stun Command | Low Resistance Area Stun | Vel. | Evo. | NPC Drop. | 150 |
Wake of Tranquility | Reduces the target's aggression | Kun. | Alt. | Vendor. | 300 |
Level 56
Spell Name | Spell Description | Era | Class | Location | Mana |
Banish Summoned | Summon Only Direct Damage | Kun. | Evo. | Vendor. | 225 |
Mark of Karn | Healing Damage Shield | Kun. | Abj. | NPC Drop. | 125 |
Paralyzing Earth | Upgraded Root Spell | Kun. | Alt. | NPC Drop. | 100 |
Reviviscence | Summons a player to their corpse with considerable exp restoration | Kun. | Alt. | Vendor. | 600 |
Level 57
Spell Name | Spell Description | Era | Class | Location | Mana |
Aegis | Long Duration AC Buff | Kun. | Abj. | NPC Drop. | 450 |
Bulwark of Faith | AC Buff | Kun. | Abj. | Vendor. | 350 |
Trepidation | Fear Spell | Kun. | Alt. | Vendor. | 200 |
Word of Restoration | Group heal and cure | Kun. | Alt. | NPC Drop. | 900 |
Level 58
Spell Name | Spell Description | Era | Class | Location | Mana |
Antidote | Reoccurring Abolish Poison | Kun. | Alt. | NPC Drop. | 100 |
Enforced Reverence | Stun with Direct Damage | Kun. | Evo. | NPC Drop. | 200 |
Naltrons Mark | Group Symbol Spell (Max: 446hp) | Kun. | Abj. | NPC Drop. | 500 |
Level 59
Spell Name | Spell Description | Era | Class | Location | Mana |
Celestial Elixir | Heal and Cure over 24 Seconds | Kun. | Alt. | Firiona Vie. | 300 |
The Unspoken Word | Point Blank Area Effect Direct Damage Spell | Kun. | Alt. | NPC Drop. | 427 |
Level 60
Spell Name | Spell Description | Era | Class | Location | Mana |
Aegolism | Long Duration Single Target AC + HP (1100hp) | Vel. | Abj. | NPC Drop. | 750 |
Banishment of Shadows | Direct Damage against Undead | Kun. | Evo. | NPC Drop. | 750 |
Divine Intervention | Save target from death. | Kun. | Abj. | NPC Drop. | 500 |
Word of Redemption | Group Complete Heal | Kun. | Alt. | NPC Drop. | 1100 |
Specialization
Clerics only have 2 real choices of specialization, Alteration and Evocation.
Alteration is by far the most popular choice. It covers heals, cures, roots, and res spells. This means you'll have more heals, and be able to channel heals through on a more consistent basis. It will also reduce the mana cost of those expensive resurrection spells.
Evocation is a choice that many clerics attempting to solo decide to go for. All the cleric direct damage spells are Evocation, this will allow more nukes for you mana, which is critical as your spells aren't very mana efficient in the first place.
If you are a cleric, I heavily recommend Alteration as your specialization.
Skills
Casting Skills
Level | Trained | Skill | Cap Until 50 | Cap Above 50 |
1 | No | Abjuration | 235 | 235 |
1 | No | Alteration | 235 | 235 |
1 | No | Conjuration | 235 | 235 |
1 | No | Divination | 235 | 235 |
1 | No | Evocation | 235 | 235 |
4 | No | Channelling | 200 | 220 |
8 | Yes | Meditate | 235 | 252 |
30 | Yes | Specialisation | 235 | 235 |
Combat Skills
Level | Trained | Skill | Cap Until 50 | Cap Above 50 |
1 | No | 1 Hand Blunt | 175 | 175 |
1 | No | 2 Hand Blunt | 175 | 175 |
1 | No | Bind Wound | 200 | 200 |
1 | No | Defense | 200 | 200 |
1 | No | Hand to Hand | 75 | 75 |
1 | No | Offense | 200 | 200 |
15 | Yes | Dodge | 75 | 75 |
Miscellaneous Skills
Level | Trained | Skill | Cap Until 50 | Cap Above 50 |
1 | No | Alcohol Tolerance | 200 | 200 |
1 | No | Beg | 200 | 200 |
1 | No | Fishing | 200 | 200 |
1 | No | Sense Heading | 200 | 200 |
15 | Yes | Swimming | 75 | 75 |