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Cleric
A Cleric is a holy woman born with the power to heal, and, to a lesser extent, call upon the wrath of her deity to smite her foes.
Prayer is how the Cleric gains her ability. - EverQuest Manual
Description
Clerics dedicate their lives to the gods of Norrath, gaining magical powers in exchange for their faith and service. Clerics are primarily a magic-using class, with the ability to wear plate armor and wield blunt weapons.
Clerics gain powerful healing and enhancement spells, greatly increasing the health and defenses of their group, while keeping them healed in the most dangerous battles. While other priest classes have healing spells, no one can match up with the power and efficiency of clerical healing.
Clerics are potent enemies of the undead, able to channel their holy fervor into highly destructive banishment spells. Resurrection is also the domain of the cleric, allowing them to bring their fallen companions back from the dead without the normal penalties for death.
With a few exceptions, clerics are dependent on being part of a group. But they are highly desirable group members. An experienced cleric is a great benefit to any group and is an excellent choice for the social player.
Class Titles
Level 1-50 | Level 51-54 | Level 55-59 | Level 60 |
---|---|---|---|
Cleric | Vicar | Templar | High Priest |
Creation Guide
Picking the Right Race
The first thing you have to pick then is your race. Which race you pick will determine the foundation of you character for the rest of your life in Norrath, so it is kind of important you pick one you like.
The major factors in race selection for clerics are the stats, racials, and itemization. With Clerics, itemization is far more varied between races than with most other classes, due to symbol quests and special Cleric only robes available.
Notable Racial Distinctions
- Dark Elves: Dark Elves tie for second-best wisdom and can hide, which is useful since Clerics can't cast Invisibility. However, because all good races start out hating them they can only use evil-aligned vendors until they improve their faction with each good city they visit. They can wear robes.
- Dark Elves can only worship Innoruuk, and can get the Regent Symbol of Innoruukand other Innoruuk-only Cleric GearRegent Symbol of Innoruuk
MAGIC ITEM LORE ITEM NO DROP
Slot: NECK
AC: 7
INT: +2 WIS: +3 MANA: +15
Effect: Clinging Darkness (Must Equip, Casting Time: 6.0) at Level 15
WT: 0.1 Size: TINY
Class: CLR SHM
Race: HUM DEF TRL
Deity: Innoruuk
- Dark Elves can only worship Innoruuk, and can get the
- Dwarves: Dwarves are tied for second-best wisdom and have a unique "barrel roll" animation (with no in-game benefit), but also have armor restrictions at lower levels
- Dwarves can only worship Brell Serilis, and can get the Disciple Symbol of Brell Serilisand other Brell Serilis-only Cleric GearDisciple Symbol of Brell Serilis
MAGIC ITEM LORE ITEM NODROP
Slot: NECK
AC: 5
STA: +1 WIS: +2 MANA: +7
Effect: Summon Holy Ale of Brell (Must Equip, Casting Time: 4.0) at Level 4
WT: 0.1 Size: TINY
Class: CLR
Race: DWF GNM
Deity: Brell Serilis
- Dwarves can only worship Brell Serilis, and can get the
- Erudite: Erudites are tied for second-best wisdom and have poor night vision. They can wear robes. All Erudite Clerics can wear the Fright Forged Helm, which grants infravision, but only Cazic Thule worshippers can easily get the faction for it.Fright Forged Helm
MAGIC ITEM LORE ITEM NO DROP
Slot: HEAD
AC: 11
STR: +2 CHA: -5 WIS: +4
Effect: Deadeye (Must Equip, Casting Time: Instant) at Level 10
WT: 5.5 Size: SMALL
Class: CLR
Race: HUM ERU
- Cazic-Thule Worshipers can get the Disciple Symbol of Cazic Thuleand other Cazic Thule-only Cleric GearDisciple Symbol of Cazic Thule
MAGIC ITEM LORE ITEM NO DROP
Slot: NECK
AC: 5
STR: +1 WIS: +2 MANA: +7
Effect: Panic Animal (Must Equip, Casting Time: 2.0) at Level 5
WT: 0.1 Size: TINY
Class: CLR SHM
Race: ERU TRL IKS
Deity: Cazic-Thule
- Prexus Worshipers do not get a symbol quest but can wear a few Prexus-only Cleric Gear
- Quellious Worshipers can get the Regent Symbol of Quelliousand other Quellious-only Cleric GearRegent Symbol of Quellious
MAGIC ITEM LORE ITEM NO DROP
Slot: NECK
AC: 7
CHA: +2 WIS: +3 MANA: +15
Effect: Calm (Must Equip, Casting Time: 4.0) at Level 20
WT: 0.1 Size: TINY
Class: CLR
Race: ERU
Deity: Quellious
- Cazic-Thule Worshipers can get the
- Gnomes: Gnomes have the lowest wisdom, but their small size is an advantage in dungeons, they can wear robes, and they can learn Tinkering, allowing them to make (Cleric-wearable) Clockwork Watchman Armor.
- Bristlebane-worshipers can get Bristlebane-only Cleric Gear
- Brell Serilis-worshipers can get the Disciple Symbol of Brell Serilisand other Brell Serilis-only Cleric GearDisciple Symbol of Brell Serilis
MAGIC ITEM LORE ITEM NODROP
Slot: NECK
AC: 5
STA: +1 WIS: +2 MANA: +7
Effect: Summon Holy Ale of Brell (Must Equip, Casting Time: 4.0) at Level 4
WT: 0.1 Size: TINY
Class: CLR
Race: DWF GNM
Deity: Brell Serilis
- Bertoxxulous-worshipers can get the Initiate Symbol of Bertoxxulousand other Bertoxxulous-only Cleric GearInitiate Symbol of Bertoxxulous
MAGIC ITEM LORE ITEM NO DROP
Slot: NECK
AC: 3
WIS: +1 MANA: +3
Effect: Disease Cloud (Must Equip, Casting Time: 4.0)
WT: 0.1 Size: TINY
Class: CLR
Race: HUM GNM
Deity: Bertoxxulous
- Halflings: Halflings get a 5% experience bonus, and can both hide and sneak (very useful since Clerics can't cast Invisibility), but consume food faster.
- Halflings can only worship Bristlebane and don't get a symbol quest, but can wear other Bristlebane-only Cleric Gear
- High Elves: High Elves have the highest wisdom and can wear robes.
- High Elves can only worship Tunare, and can get the Warden Symbol of Tunare,Warden Symbol of Tunare
MAGIC ITEM LORE ITEM NO DROP
Slot: NECK
AC: 7
CHA: +2 WIS: +3 MANA: +15
Effect: Grasping Roots (Must Equip, Casting Time: 4.0) at Level 15
WT: 0.1 Size: TINY
Class: CLR DRU
Race: HUM ELF HIE HEF
Deity: Tunare
Symbol of Tunarian Worshipand other Tunare-only Cleric GearSymbol of Tunarian WorshipMAGIC ITEM LORE ITEM NO DROP
Slot: WRIST
AC: 15
STR: +5 WIS: +10 MANA: +50
SV DISEASE: +10 SV MAGIC: +10 SV POISON: +10
WT: 3.0 Size: SMALL
Class: CLR
Race: HIE
Deity: Tunare
- High Elves can only worship Tunare, and can get the
- Humans: Humans have poor night vision. All Human Clerics can wear (but harder to get faction as a good religion) the Fright Forged Helmwhich grants infravision. They can wear robes.Fright Forged Helm
MAGIC ITEM LORE ITEM NO DROP
Slot: HEAD
AC: 11
STR: +2 CHA: -5 WIS: +4
Effect: Deadeye (Must Equip, Casting Time: Instant) at Level 10
WT: 5.5 Size: SMALL
Class: CLR
Race: HUM ERU
- Bertoxxulous-worshipers can get the Initiate Symbol of Bertoxxulousand other Bertoxxulous-only Cleric Gear.Initiate Symbol of Bertoxxulous
MAGIC ITEM LORE ITEM NO DROP
Slot: NECK
AC: 3
WIS: +1 MANA: +3
Effect: Disease Cloud (Must Equip, Casting Time: 4.0)
WT: 0.1 Size: TINY
Class: CLR
Race: HUM GNM
Deity: Bertoxxulous
- Innoruuk-worshipers can get the Regent Symbol of Innoruukand other Innoruuk-only Cleric Gear. Also their faction lets them complete quests forRegent Symbol of Innoruuk
MAGIC ITEM LORE ITEM NO DROP
Slot: NECK
AC: 7
INT: +2 WIS: +3 MANA: +15
Effect: Clinging Darkness (Must Equip, Casting Time: 6.0) at Level 15
WT: 0.1 Size: TINY
Class: CLR SHM
Race: HUM DEF TRL
Deity: Innoruuk
Dread Forged Shield,Dread Forged ShieldMAGIC ITEM LORE ITEM NO DROP
Slot: SECONDARY
AC: 17
STR: +5 CHA: +10 WIS: +5 MANA: +20
SV MAGIC: +10
WT: 1.5 Size: MEDIUM
Class: CLR
Race: HUM ERU
Fright Forged Helm(an instant-clickie that gives See Invis and Infravision), andFright Forged HelmMAGIC ITEM LORE ITEM NO DROP
Slot: HEAD
AC: 11
STR: +2 CHA: -5 WIS: +4
Effect: Deadeye (Must Equip, Casting Time: Instant) at Level 10
WT: 5.5 Size: SMALL
Class: CLR
Race: HUM ERU
Terror Forged Mask, which are difficult for other religions.Terror Forged MaskMAGIC ITEM LORE ITEM NO DROP
Slot: FACE
AC: 4
CHA: -5 WIS: +7
SV MAGIC: +5
Effect: Fear (Any Slot/Can Equip, Casting Time: 6.0) at Level 25
WT: 1.5 Size: SMALL
Class: CLR
Race: HUM ERU
- Karana No special items or symbols besides (Karana-only Cleric Gear)
- Erollisi Marr No special items or symbols besides (Erollisi Marr-only Cleric Gear)
- Mithaniel Marr No special items or symbols besides (Mithaniel Marr-only Cleric Gear)
- Rodcet Nife No special items or symbols besides (Rodcet Nife-only Cleric Gear)
- Bertoxxulous-worshipers can get the
Statistics
Below are the starting ability scores for each race.
RACE | STR | STA | AGI | DEX | WIS | INT | CHA | BONUS |
---|---|---|---|---|---|---|---|---|
Dark Elf | 65 | 70 | 90 | 75 | 93 | 99 | 60 | 30 |
Dwarf | 95 | 95 | 70 | 90 | 93 | 60 | 45 | 30 |
Erudite | 65 | 75 | 70 | 70 | 93 | 107 | 70 | 30 |
Gnome | 65 | 75 | 85 | 85 | 77 | 98 | 60 | 30 |
Halfling | 75 | 80 | 95 | 90 | 90 | 67 | 50 | 30 |
High Elf | 60 | 70 | 85 | 70 | 105 | 92 | 80 | 30 |
Human | 80 | 80 | 75 | 75 | 85 | 75 | 75 | 30 |
Spending Your Bonus Points
Wisdom is the primary ability score for Clerics because it provides extra mana, and mana controls how many heals a Cleric can cast before needing to meditate. Charisma, Stamina, and Strength are also important to a much lesser degree: Strength helps Clerics carry their heavy plate armor, Stamina helps them survive by giving them extra hit points, and Charisma affects the success of their Lull spell line.
While Agility is not especially helpful for Clerics, any character with less than 75 Agility suffers penalties, so Dwarven and Erudite Clerics should spend 5 points on Agility to get up to 75.
Allocation Recommendations Erudite/Dwarf: 25 Wisdom, 5 Agility Other Races: 25 Wisdom, 5 Strength
Note: There is also a school of thought that, since Wisdom gear is cheap and easy to get, (and lots of it) that it is better to put 25 points in Charisma, instead of Wisdom, in order to lessen critical fails on the Lull line of spells, which tends to kill the group's healer/rezzer.
Religion
Clerics cannot be agnostic and are forced to choose a religion. This does not create too many difficulties, except for Dark Elves. The worship of evil gods can lead to some problems in some zones, but these can easily be avoided. Choose a god which you think will tie in well with the nature of your character.
The benefits of each religion are summarized above, and you may also want to consider looking at the deity-specific quests before picking a deity.
For a full list of all Deity items check out Deity Specific Items.
Spells
Classic Kunark Velious
Level 1
Spell Name | Spell Description | Era | Class | Location | Mana |
Courage | Increases HP and AC | Cla | Abj. | Vendor | 12 |
Cure Poison | Cures target of poison effects | Cla | Alt. | Vendor. | 20 |
Divine Aura | Self-only 18-second invulnerability | Cla | Abj. | Vendor. | 10 |
Flash of Light | Blinds target | Cla | Div. | Vendor. | 12 |
Lull | Reduces target's aggression | Cla | Alt. | Vendor. | 10 |
Minor Healing | Healing spell -Increase Hitpoints by 10 | Cla | Alt. | Vendor. | 10 |
Spook the Dead | Undead fear spell | Cla | Alt. | Vendor. | 10 |
Strike | Direct damage spell (6-8 damage; 0.5-0.667DPM) | Cla | Evo. | Vendor. | 12 |
True North | Faces you to the north | Cla | Div. | Vendor. | 5 |
Yaulp | Self-only combat buff spell | Cla | Abj. | Vendor. | 5 |
Level 5
Spell Name | Spell Description | Era | Class | Location | Mana |
Cure Blindness | Cures target of blindness effects | Cla | Alt. | Vendor. | 20 |
Cure Disease | Cures target of disease effects | Cla | Alt. | Vendor. | 20 |
Furor | Direct damage spell (16-19 damage; 0.8-0.95DPM) | Cla | Evo. | Vendor. | 20 |
Gate | Returns you to your bind point | Cla | Alt. | Vendor. | 70 |
Holy Armor | Increases AC | Cla | Abj. | Vendor. | 20 |
Light Healing | Healing spell - Increase Hitpoints by 26 (L5) to 33 (L18) | Cla | Alt. | Vendor. | 25 |
Reckless Strength | Temporarily increases strength | Cla | Alt. | Vendor. | 30 |
Stun | Stuns target (4.0 seconds) | Cla | Evo. | Vendor. | 35 |
Summon Drink | Summons a water source | Cla | Con. | Vendor. | 10 |
Ward Undead | Damage to undead creatures (35-41 damage; 1.167-1.367DPM) | Cla | Evo. | Vendor. | 30 |
Level 9
Spell Name | Spell Description | Era | Class | Location | Mana |
Center | Increases HP and AC | Cla | Abj. | Vendor. | 40 |
Endure Fire | Increases fire resistance | Cla | Abj. | Vendor. | 20 |
Endure Poison | Increases poison resistance | Cla | Abj. | Vendor. | 20 |
Fear | Causes target to flee | Cla | Alt. | Vendor. | 40 |
Hammer of Wrath | Summons a Summoned: Hammer of Wrath | Cla | Con. | Vendor. | 50 |
Invigor | Restores endurance | Cla | Alt. | Vendor. | 20 |
Root | Root, stops target's movement | Cla | Alt. | Vendor. | 30 |
Sense the Dead | Detects undead creatures | Cla | Div. | Vendor. | 5 |
Soothe | Reduces target's aggression | Cla | Alt. | Vendor. | 30 |
Summon Food | Summons a food source | Cla | Con. | Vendor. | 10 |
Word of Pain | Point blank AE DD spell | Cla | Evo. | Vendor. | 47 |
Level 14
Spell Name | Spell Description | Era | Class | Location | Mana |
Bind Affinity | Sets bind point | Cla | Alt. | Vendor. | 100 |
Cancel Magic | Removes a magical effect | Cla | Abj. | Vendor. | 30 |
Endure Cold | Increases cold resistance | Cla | Abj. | Vendor. | 20 |
Endure Disease | Increases disease resistance | Cla | Abj. | Vendor. | 20 |
Expulse Undead | Damage to undead creatures (88-94 damage; 1.467-1.567DPM) | Cla | Evo. | Vendor. | 60 |
Halo of Light | Summons a Summoned: Halo of Light | Cla | Con. | Vendor. | 40 |
Healing | Healing spell - Increase Hitpoints by 84 (L14) to 100 (L30) | Cla | Alt. | Vendor. | 60 |
Invisibility versus Undead | Invisibility to undead creatures | Cla | Div. | Vendor. | 40 |
Sense Summoned | Targets nearest summoned creature | Cla | Div. | Vendor. | 5 |
Smite | Direct damage spell (74-83 damage; 1.057-1.186DPM) | Cla | Evo. | Vendor. | 70 |
Symbol of Transal | Increases Max HP and Heals for 34 (L14) to 73 (L21). Requires a Cat's Eye Agate to cast. | Cla | Abj. | Vendor. | 55 |
Level 19
Spell Name | Spell Description | Era | Class | Location | Mana |
Calm | Reduces target's aggression | Cla | Alt. | Vendor. | 50 |
Daring | Increases HP and AC | Cla | Abj. | Vendor. | 60 |
Endure Magic | Increases magic resistance | Cla | Abj. | Vendor. | 40 |
Extinguish Fatigue | Restores endurance | Cla | Alt. | Vendor. | 35 |
Holy Might | Stun (6.0 seconds) and DD spell (29-60 damage; 0.48-1.0DPM) | Cla | Evo. | Vendor. | 60 |
Spirit Armor | Increases AC | Cla | Abj. | Vendor. | 75 |
Ward Summoned | DD to summoned creatures | Cla | Evo. | Vendor. | 30 |
Word of Shadow | Point blank AE DD spell | Cla | Evo. | Vendor. | 85 |
Yaulp II | Self-only combat spell | Cla | Abj. | Vendor. | 15 |
Level 24
Spell Name | Spell Description | Era | Class | Location | Mana |
Bravery | Heals for and Increases HP by 114 (L24) to 140 (L50) and AC by 9 (L24) to 10 (L30). | Cla | Abj. | Vendor. | 70 |
Counteract Poison | Cures target of poison effects | Cla | Alt. | Vendor. | 50 |
Dismiss Undead | Damage to undead creatures (140-162 damage; 1.556-1.8DPM) | Cla | Evo. | Vendor. | 90 |
Greater Healing | Healing spell - Increase Hitpoints by 288 (L24, 1.92 HPM) to 300 (L30, 2.00 HPM) | Cla | Alt. | Vendor. | 150 |
Hammer of Striking | Summons a Summoned: Hammer of Striking | Cla | Con. | Vendor. | 100 |
Inspire Fear | Causes target to flee | Cla | Alt. | Vendor. | 80 |
Symbol of Ryltan | Increases Max HP and Heals for 94 (L24) to 158 (L31). Requires a Bloodstone to cast. | Cla | Abj. | Vendor. | 111 |
Wave of Fear | Point blank AE fear spell | Cla | Alt. | Vendor. | 90 |
Level 29
Spell Name | Spell Description | Era | Class | Location | Mana |
Abundant Drink | Summons 4 water sources | Cla | Con. | Vendor. | 25 |
Counteract Disease | Cures target of disease effects | Cla | Alt. | Vendor. | 50 |
Divine Barrier | Self-only 18-second invulnerability and HP regen | Cla | Abj. | Vendor. | 100 |
Enstill | Root. Stops target's movement | Cla | Alt. | Vendor. | 60 |
Expulse Summoned | DD to summoned creatures | Cla | Evo. | Vendor. | 60 |
Guard | Increases AC (19 AC) | Cla | Abj. | Vendor. | 80 |
Imbue Amber | Creates an Imbued Amber | Kun | Alt. | Paineel, Cabilis. | 200 |
Imbue Black Pearl | Creates an Imbued Black Pearl | Kun | Alt. | Erudin. | 200 |
Imbue Black Sapphire | Creates an Imbued Black Sapphire | Kun | Alt. | Q.Cats. | 200 |
Imbue Diamond | Creates an Imbued Diamond | Kun | Alt. | Freeport. | 200 |
Imbue Emerald | Creates an Imbued Emerald | Kun | Alt. | Felwithe. | 200 |
Imbue Opal | Creates an Imbued Opal | Kun | Alt. | Qeynos. | 200 |
Imbue Peridot | Creates an Imbued Peridot | Kun | Alt. | Vendor. | 200 |
Imbue Plains Pebble | Creates an Imbued Plains Pebble | Kun | Alt. | N.Karana. | 200 |
Imbue Rose Quartz | Creates an Imbued Star Rose Quartz | Kun | Alt. | Freeport. | 200 |
Imbue Ruby | Creates an Imbued Ruby | Kun | Alt. | Vendor. | 200 |
Imbue Sapphire | Creates an Imbued Sapphire | Kun | Alt. | Neriak. | 200 |
Imbue Topaz | Creates an Imbued Topaz | Kun | Alt. | Erudin. | 200 |
Panic the Dead | Undead fear spell | Cla | Alt. | Vendor. | 50 |
Revive | Resurrects a player (restores 0% experience) | Cla | Alt. | Vendor. | 300 |
Word of Spirit | Point blank AE DD spell | Cla | Evo. | Vendor. | 133 |
Wrath | Direct damage spell (198-218 damage; 1.366-1.503 DPM) | Cla | Evo. | Vendor. | 145 |
Level 34
Spell Name | Spell Description | Era | Class | Location | Mana |
Abundant Food | Summons 4 food sources | Cla | Con. | Vendor. | 25 |
Armor of Protection | Increases own HP and AC | Vel | Abj. | Vendor. | 110 |
Atone | Wipes target's hate list | Cla | Alt. | Vendor. | 60 |
Blinding Luminance | Blinds target | Cla | Div. | Vendor. | 50 |
Expel Undead | Damage to Undead spell (261-273 damage; 2-2.1DPM) | Cla | Evo. | Vendor. | 130 |
Force | Stun (6.0 seconds) and DD spell | Cla | Evo. | Vendor. | 90 |
Frenzied Strength | Temporarily increases strength | Cla | Alt. | Vendor. | 90 |
Resist Fire | Increases fire resistance | Cla | Abj. | Vendor. | 50 |
Resist Poison | Increases poison resistance | Cla | Abj. | Vendor. | 50 |
Superior Healing | Healing spell - Increase Hitpoints by 565 (L34, 2.26 HPM) to 583 (L40, 2.33 HPM) | Cla | Alt. | Vendor. | 250 |
Symbol of Pinzarn | Increases Current and Max HP by 224 (L34) to 307 (L41) | Cla | Abj. | Vendor. | 200 |
Tremor | AE DD spell | Cla | Evo. | Vendor. | 200 |
Valor | Increases HP and AC | Cla | Abj. | Vendor. | 90 |
Word of Health | AE healing spell | Cla | Alt. | Vendor. | 180 |
Level 39
Spell Name | Spell Description | Era | Class | Location | Mana |
Armor of Faith | Increases AC | Cla | Abj. | Vendor. | 150 |
Complete Healing | Completely restores HP | Cla | Alt. | Vendor. | 400 |
Dismiss Summoned | DD to summoned creatures (1.8 DPM) | Cla | Evo. | Vendor. | 90 |
Invoke Fear | Causes target to flee | Cla | Alt. | Vendor. | 100 |
Nullify Magic | Removes magical effects | Cla | Abj. | Vendor. | 50 |
Pacify | Reduces target's aggression | Cla | Alt. | Vendor. | 100 |
Resist Cold | Increases cold resistance | Cla | Abj. | Vendor. | 50 |
Resist Disease | Increases disease resistance | Cla | Abj. | Vendor. | 50 |
Resuscitate | Resurrects a player (restores 50% experience) | Cla | Alt. | Vendor. | 500 |
Turning of the Unnatural | Damage over time to undead creatures (400 HP over 1.6 minutes; 2.5 DPM) | Vel | Evo. | NPC Drop. | 160 |
Word of Souls | Point blank AE DD spell Dealing 138-155 damage (0.8-0.91 DPM per mob) | Cla | Evo. | Vendor. | 171 |
Level 44
Spell Name | Spell Description | Era | Class | Location | Mana |
Banish Undead | Undead DD spell (585 damage; 2.6 DPM) | Cla | Evo. | Vendor. | 225 |
Celestial Healing | Heal over time (720 HP over 24 seconds; 3.2 HPM; 30 HPS) | Vel | Alt. | NPC Drop. | 225 |
Earthquake | AE DD spell Dealing 214-246 damage (0.570-0.656 DPM per mob) | Cla | Evo. | Vendor. | 375 |
Hammer of Requital | Summons a Summoned: Hammer of Requital Summoned: Hammer of Requital ![]() MAGIC ITEM NO DROP TEMPORARY |
Cla | Con. | Vendor. | 150 |
Resist Magic | Increases magic resistance | Cla | Abj. | Vendor. | 95 |
Resolution | Increases HP and AC | Cla | Abj. | Vendor. | 110 |
Retribution | Direct damage spell (496-516 damage; 2.067-2.15 DPM) | Cla | Evo. | Vendor. | 240 |
Symbol of Naltron | Increases HP, 406 to 525hp | Cla | Abj. | Vendor. | 315 |
Yaulp III | Self-only combat buff | Cla | Abj. | Vendor. | 25 |
Level 49
Spell Name | Spell Description | Era | Class | Location | Mana |
Abolish Poison | Removes poison effects | Cla | Alt. | Vendor. | 100 |
Expel Summoned | DD to summoned creatures (2.96 DPM) | Cla | Evo. | Vendor. | 130 |
Immobilize | Root. Stops target's movement | Cla | Alt. | Vendor. | 80 |
Resurrection | Resurrects a player (restores 90% experience) | Cla | Alt. | Vendor. | 700 |
Shield of Words | Increases AC | Cla | Abj. | Vendor. | 300 |
Sound of Force | 220 DD + 8 second stun | Cla | Evo. | Vendor. | 120 |
Word Divine | Point blank AE DD spell (339 Damage) | Cla | Evo. | Vendor. | 304 |
Word of Healing | AE healing spell | Cla | Alt. | Vendor. | 600 |
Level 50
Spell Name | Spell Description | Era | Class | Location | Mana |
Improved Invis to Undead | Self-only invisibility to undead (fixed duration) | Vel | Abj. | NPC Drop. | 75 |
Level 51
Spell Name | Spell Description | Era | Class | Location | Mana |
Death Pact | Costs a Pearl, for 6 min gives recipient chance to be healed if they would die | Kun | Abj. | NPC Drop. | 100 |
Dread of Night | Undead fear spell | Kun | Alt. | Vendor. | 100 |
Remedy | Healing spell (433-438; 3s; 2.5 HPM; 146 HPS). Double the casting range of most heals. | Kun | Alt. | Vendor. | 175 |
Sunskin | Group invisibility to undead | Kun | Div. | Quest. | 120 |
Level 52
Spell Name | Spell Description | Era | Class | Location | Mana |
Heroic Bond | Increases group's HP and AC | Kun | Abj. | Quest. | 420 |
Heroism | Increases HP and AC | Kun | Abj. | Vendor. | 140 |
Upheaval | AE DD spell | Kun | Evo. | NPC Drop. | 625 |
Word of Vigor | Group healing spell (537-620; 4.25s), (per person = 0.83HPM; 146HPS), (full group = 5HPM; 875HPS) | Kun | Alt. | Quest. | 750 |
Level 53
Spell Name | Spell Description | Era | Class | Location | Mana |
Annul Magic | Removes magical effects | Kun | Abj. | Vendor. | 75 |
Divine Light | Healing spell (880-910; 4.5s; 2.6 HPM; 202 HPS) | Kun | Alt. | Vendor. | 350 |
Yaulp IV | Self-only combat buff | Kun | Abj. | NPC Drop. | 1 |
Level 54
Spell Name | Spell Description | Era | Class | Location | Mana |
Reckoning | Direct damage spell (675 damage; 2.25 DPM) | Kun | Evo. | NPC Drop. | 250 |
Symbol of Marzin | Increase Max Hitpoints by 640 (L54) to 700 (L60) | Kun | Abj. | Vendor. | 350 |
Unswerving Hammer | Summons an animated hammer. Unswerving Hammer of Faith once scribed. | Kun | Con. | Quest. | 600 |
Level 55
Spell Name | Spell Description | Era | Class | Location | Mana |
Exile Undead | DD to undead creatures (2.9 DPM) | Kun | Evo. | Vendor. | 250 |
Fortitude | Increases HP and AC | Kun | Abj. | NPC Drop. | 175 |
Stun Command | AE stun spell | Vel | Evo. | NPC Drop. | 150 |
Wake of Tranquility | Reduces target's aggression | Kun | Alt. | Quest. | 300 |
Level 56
Spell Name | Spell Description | Era | Class | Location | Mana |
Banish Summoned | DD to summoned creatures | Kun | Evo. | Vendor. | 225 |
Mark of Karn | Healing damage shield (restores 6 HP per hit) | Kun | Abj. | NPC Drop. | 125 |
Paralyzing Earth | Root, stops target's movement | Kun | Alt. | Vendor. | 100 |
Reviviscence | Resurrects a player (restores 96% experience) | Kun | Alt. | Vendor. | 600 |
Level 57
Spell Name | Spell Description | Era | Class | Location | Mana |
Aegis | Increases AC (long duration) | Kun | Abj. | NPC Drop. | 450 |
Bulwark of Faith | Increases AC | Kun | Abj. | Vendor. | 350 |
Trepidation | Causes target to flee | Kun | Alt. | Vendor. | 200 |
Word of Restoration | Group heal and cure spell (720-750; 9 counters; 4.5s), (per person = 0.83HPM; 166HPS), (full group = 5HPM; 1000HPS) | Kun | Alt. | NPC Drop. | 900 |
Level 58
Spell Name | Spell Description | Era | Class | Location | Mana |
Antidote | Removes poison effects | Kun | Alt. | Vendor. | 100 |
Enforced Reverence | Stun and DD spell | Kun | Evo. | NPC Drop. | 200 |
Naltron's Mark | Increases group's HP | Kun | Abj. | NPC Drop. | 500 |
Level 59
Spell Name | Spell Description | Era | Class | Location | Mana |
Celestial Elixir | Heal over time (1200 HP over 24 seconds; 4 HPM; 50 HPS) | Kun | Alt. | Vendor. | 300 |
The Unspoken Word | Point blank AE DD spell | Kun | Evo. | NPC Drop. | 427 |
Level 60
Spell Name | Spell Description | Era | Class | Location | Mana |
Aegolism | Increases HP and AC (long duration) | Vel | Abj. | NPC Drop. | 750 |
Banishment of Shadows | DD to undead creatures | Kun | Evo. | NPC Drop. | 750 |
Divine Intervention | Completely heals a player upon death | Kun | Abj. | NPC Drop. | 500 |
Word of Redemption | Group complete healing spell | Kun | Alt. | NPC Drop. | 1100 |
Skills
Specialization
Casting Skills
Level | Trained | Skill | Cap Until 50 | Cap Above 50 |
1 | No | Abjuration | 235 | 235 |
1 | No | Alteration | 235 | 235 |
1 | No | Conjuration | 235 | 235 |
1 | No | Divination | 235 | 235 |
1 | No | Evocation | 235 | 235 |
1 | No | Channeling | 200 | 200 |
8 | Yes | Meditate | 235 | 252 |
30 | No | Specialization | 200 | 200 |
Combat Skills
Level | Trained | Skill | Cap Until 50 | Cap Above 50 |
1 | No | 1 Hand Blunt | 175 | 175 |
1 | No | 2 Hand Blunt | 175 | 175 |
1 | No | Bind Wound | 200 | 210 |
1 | No | Defense | 200 | 200 |
1 | No | Hand to Hand | 75 | 75 |
1 | No | Offense | 200 | 200 |
15 | Yes | Dodge | 75 | 75 |
Miscellaneous Skills
Level | Trained | Skill | Cap Until 50 | Cap Above 50 |
1 | No | Alcohol Tolerance | 200 | 200 |
1 | No | Beg | 200 | 200 |
1 | No | Fishing | 200 | 200 |
1 | Yes | Sense Heading | 200 | 200 |
1 | No | Swimming | 200 | 200 |
Cleric-Specific Quests
Gearing
Class specific gear suggestions are cross listed on the Gear Reference page.
Check Cleric Equipment for the full list of gear usable by clerics.
Pre-Planar
Planar
Kunark
Velious Pre-Raid/Group
Velious Raiding
FAQ
Q: Upon reaching a pre-designated level caster classes gain the research ability. What do clerics use for research to create their spells?
A: The cleric although a caster is consider a priest class. That being stated, no priest classes (Druid, Cleric, Shaman) are required to research components for higher level spells. All priest spells are availabe at vendors or 50+ as a dropped spell from a monster.
Q: What do you specialize in if you are a Cleric?
A: Depends greatly on the cleric, however the cleric is generally the primary healer in groups and since healing uses the alteration skill, this is the most common specialization.
Q: What are the timelimits for a corpse to stay online before it disappears, and is there a differant time length between whether you are logged on or off?
A: Corpses will last one week, regardless of if the player is online or not. Resurrections cannot be performed after 3 hours online gameplay.
Q: When does a cleric get to meditate?
A: Clerics can begin meditating at level eight. The character needs to put a practice point in at their guild for it to go into effect.
Q: I just memmed my Level 1 Divine Aura spell but it's still greyed out. What gives? Am I doing something wrong?
A: Divine Aura can only be used once every fifteen minutes. Once you have memmed the spell you must wait 15 minutes before you can use it. When the gem appears normally it can be cast.
Q: Do the symbol buffs increase in effect when levels are gained and does level effect duration?
A: Yes, on both questions.
Q: Why does a cleric who is a priest to a deity/god not get any special 'ability' or even looks depending on thier deity/God?
A: Religion serves only a few small purposes in EverQuest. For Clerics it can effect if they are like or dislike by other temple factions. It can also affect which imbue spells they can use.
Q: If the cleric is considered "The Primary Healer" why don't they get the summon bandages spell. They can summon water, food, and hammers, why not bandages.
A: Good Question. Their God's must only believe in pure healing as opposed to rudimentary measures like band-aids.
Q: Why are Clerics robbed of any type of an invisibility spell? We seem to be the only caster type, whether pure or hybrid, that lack this ability.
A: Your priestly abilities only allows you to cloak yourselves from the undead. It's simply the way it is.
Q: Why is it when I cast divine barrier I can still be stunned? Apparently my god is powerful enough to protect my from any amount of damage. Yet isn't quite strong enough to keep me from being knocked loopy. Is there a actual reason for this or just an oversight in the programing?
A: Being stunned is just something which is not protected by the divine barrier. There is no other explanation except that it is just the way things are. (Divine Barrier also does not protect you from DoT's)
Q: What are the imbued line of spells used for? What trade skill are they used for?
A: The imbued line of spells is for enchanting items made through tradeskills. Only one spell can be used for each deity however. Currently Blacksmithing, Jewelcrafting, and Pottery Idols utilize the imbued stones created with the spells.
Q: I heard something about clerics getting more efficient heals or +% to the amount they heal compared to other classes, is this true or are all heals equivalent whether cast by a cleric/druid/shaman/etc?
A: Clerics gain additional healing spells that are more efficient for the dmg healed to mana spent ratio. Also, a cleric's specialization will help cut down on the amount of mana used for various healing spells. Finally, Clerics appear to have more powerful versions of heals that they share with other classes - a Greater Healing spell cast by a Druid or Shaman, for example, will max out at 270 HP, but cast by a Cleric this same spell will heal up to 300 HP.
Bard • Cleric • Druid • Enchanter • Magician • Monk • Necromancer
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