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Game Mechanics
From Project 1999 Wiki
This page is intended for a more technical discussion of the game mechanics. For instance, equations governing combat, how STA translates into HP, how the con color system scales with level. It is important that we are talking about p1999 mechanics, as opposed to Live mechanics, post-Velious mechanics, or EQEmu mechanics.
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Group Level Requirement for Experience
If the level difference within a group is too great the lower level member will not get experience. The criterion is:
Lowest Level * 1.5 (Round down) or Highest Level * 0.667 (Round up)
Generic Examples
- Level 20 can group up to a 30 (20 * 1.5 = 30)
- Level 30 can group down to a 20 (30 * 0.667 = 20)
Rounding Examples
- Level 33 can group up to a 49 (33 * 1.5 = 49.5)
- Level 50 can group down to a 34 (50 * 0.67 = 33.34)
Corpse Decay Time
?
Faction System and Levels
?
Consider Color Scalings with Level
?
Hitpoints Calculation from STA and Level
- http://eq.magelo.com/forum/messages.jspa?topic=21 (post-velious)
Weapon Proc Rates
- http://everquest.allakhazam.com/wiki/eq:Proc (~Live, sounds right)