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Dalnir

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Map of Dalnir - First Level
Map of Dalnir - Second Level
Map of Dalnir - Third Level

The Crypt of Dalnir is the hidden burial tomb of Dalnir, the ancient Haggle Baron of the City of Cabilis. Recently, however, the Kly have taken over the tomb and expanded it for their own, currently unknown, purposes. The poor creatures who have fallen under their sway protect the upper floors while they continue their experiments in the tunnels below.

Level of Monsters: 25-35+
Types of Monsters: Ravenous Nibbler, Coerced Erudites, Iksar, Dwarves, Tier'Dal, Gnomes, and Goblins, Smoldering Goo, Gyrating Goo, Kly Follower, Kly Acolyte, Kly Believer, Kly Invoker, Kly Evoker
Notable NPC's: Coerced Channeler, Coerced Crusader, Coerced Penkeeper, Coerced Revenant, Coerced Smith, Kly Imprecator, Overseer of Kly, The Kly, Spectral Crusader, Undead Blacksmith, Lumpy Goo
Unique Items:
Bamboo Bo Stick
Bamboo Bo Stick
Item 602.png

MAGIC ITEM
Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 20
DMG: 8
WT: 1.0 Size: LARGE
Class: MNK
Race: ALL

,
Bo Stick
Bo Stick
Item 602.png

MAGIC ITEM
Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 24
DMG: 11
WT: 7.3 Size: LARGE
Class: MNK
Race: ALL

,
Brass Goblin Flamberge
Brass Goblin Flamberge
Item 519.png

MAGIC ITEM LORE ITEM
Slot: PRIMARY
Skill: 2H Slashing Atk Delay: 40
DMG: 15
DEX: +5
WT: 10.0 Size: LARGE
Class: WAR PAL RNG SHD
Race: ALL

,
Charred Tulwar
Charred Tulwar
Item 1169.png

MAGIC ITEM LORE ITEM
Slot: PRIMARY
Skill: 2H Slashing Atk Delay: 36
DMG: 14
WT: 10.0 Size: LARGE
Class: WAR PAL RNG SHD
Race: ALL

,
Crescent Arm Wraps
Crescent Arm Wraps
Item 634.png

MAGIC ITEM NO DROP
Slot: ARMS
AC: 3
STA: +4 CHA: +2 HP: +10
WT: 0.1 Size: SMALL
Class: MNK
Race: HUM IKS

,
Crescent Fighting Gloves
Crescent Fighting Gloves
Item 636.png

MAGIC ITEM NO DROP
Slot: HANDS
AC: 3
DEX: +6 STA: +3
SV POISON: +2
WT: 0.1 Size: SMALL
Class: MNK
Race: HUM IKS

,
Crescent Gi
Crescent Gi
Item 838.png

MAGIC ITEM NO DROP
Slot: CHEST
AC: 8
STR: +7 AGI: +3
SV MAGIC: +4
WT: 0.5 Size: MEDIUM
Class: MNK
Race: HUM IKS

,
Crescent Pants
Crescent Pants
Item 635.png

MAGIC ITEM NO DROP
Slot: LEGS
AC: 3
STR: +5 AGI: +5
SV FIRE: +2
WT: 0.1 Size: MEDIUM
Class: MNK
Race: HUM IKS

,
Crescent Slippers
Crescent Slippers
Item 633.png

MAGIC ITEM NO DROP
Slot: FEET
AC: 4
STR: +2 DEX: +2 AGI: +2
SV DISEASE: +2
WT: 0.1 Size: SMALL
Class: MNK
Race: HUM IKS

,
Defiled Drape of the Brood
Defiled Drape of the Brood
Item 929.png

MAGIC ITEM LORE ITEM NO DROP
Slot: CHEST
AC: 4
WT: 0.7 Size: MEDIUM
Class: NEC
Race: IKS

,
Elliptical Veil
Elliptical Veil
Item 677.png

MAGIC ITEM LORE ITEM
Slot: FACE
AC: 3
CHA: +4 INT: +2 HP: +20
SV MAGIC: +5
WT: 0.1 Size: SMALL
Class: ENC
Race: ALL

,
Fighting Baton
Fighting Baton
Item 821.png

MAGIC ITEM
Slot: PRIMARY SECONDARY
Skill: 1H Blunt Atk Delay: 20
DMG: 8
WT: 2.0 Size: MEDIUM
Class: MNK
Race: ALL

, Forged Hammer of Dalnir,
Froglok Crusher
Froglok Crusher
Item 567.png

MAGIC ITEM LORE ITEM
Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 36
DMG: 12
WT: 5.8 Size: LARGE
Class: WAR PAL RNG SHD MNK
Race: ALL

,
Grave Sandals
Grave Sandals
Item 558.png

MAGIC ITEM LORE ITEM
Slot: FEET
AC: 5
DEX: +10 CHA: -5 INT: +2 MANA: +10
SV FIRE: -2
WT: 0.5 Size: MEDIUM
Class: NEC
Race: ALL

,
Greenwood Bo Stick
Greenwood Bo Stick
Item 602.png

MAGIC ITEM LORE ITEM
Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 32
DMG: 16
WT: 5.6 Size: LARGE
Class: MNK
Race: ALL

,
Iksar Stave
Iksar Stave
Item 737.png

MAGIC ITEM
Slot: PRIMARY SECONDARY
Skill: 1H Blunt Atk Delay: 23
DMG: 5
WT: 3.5 Size: MEDIUM
Class: ALL except NEC WIZ MAG ENC
Race: ALL

,
Jagged Metal Shard
Jagged Metal Shard
Item 801.png

LORE ITEM
Slot: PRIMARY SECONDARY
Skill: Piercing Atk Delay: 27
DMG: 5
WT: 5.0 Size: MEDIUM
Class: ALL except CLR PAL DRU MNK SHM
Race: ALL

,
Ketchata Koro Mis
Ketchata Koro Mis
Item 1189.png

MAGIC ITEM
Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 30
DMG: 7
WT: 5.0 Size: MEDIUM
Class: ALL except BRD ROG
Race: ALL

,
Long Iron Rod
Long Iron Rod
Item 602.png

MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 36
DMG: 9
WT: 10.0 Size: LARGE
Class: WAR CLR SHD DRU MNK SHM
NEC WIZ MAG ENC
Race: ALL

,
Robe of Dalnir
Robe of Dalnir
Item 838.png

MAGIC ITEM LORE ITEM
Slot: CHEST
AC: 6
STR: +3 WIS: +3 INT: +3 AGI: +3 MANA: +15
WT: 2.0 Size: MEDIUM
Class: MNK NEC WIZ MAG ENC
Race: ALL

, Robe of Foci,
Sap of Piety
Sap of Piety
Item 737.png

MAGIC ITEM
Slot: PRIMARY SECONDARY
Skill: 1H Blunt Atk Delay: 36
DMG: 13
WT: 2.5 Size: MEDIUM
Class: ALL except NEC WIZ MAG ENC
Race: ALL

,
Sarnak Ceremonial Dagger
Sarnak Ceremonial Dagger
Item 589.png

MAGIC ITEM LORE ITEM
Slot: RANGE PRIMARY SECONDARY
Skill: Piercing Atk Delay: 38
DMG: 6
WIS: +3 INT: +3
WT: 1.2 Size: TINY
Class: BRD ROG NEC WIZ MAG ENC
Race: ALL

,
Sarnak Ceremonial Sword
Sarnak Ceremonial Sword
Item 1190.png

MAGIC ITEM LORE ITEM
Slot: PRIMARY
Skill: 2H Slashing Atk Delay: 34
DMG: 8
HP: +20
SV MAGIC: +10
WT: 8.0 Size: MEDIUM
Class: WAR PAL RNG SHD
Race: ALL

,
Sarnak Earring of Station
Sarnak Earring of Station
Item 752.png

MAGIC ITEM NO DROP
Slot: EAR
AC: 5
STR: +5
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

, Sarnak Emblazoned Tabard,
Sarnak Enforcer
Sarnak Enforcer
Item 737.png

MAGIC ITEM
Slot: PRIMARY SECONDARY
Skill: 1H Blunt Atk Delay: 28
DMG: 7
WT: 1.5 Size: MEDIUM
Class: ALL except NEC WIZ MAG ENC
Race: ALL

,
Sarnak Headguard
Sarnak Headguard
Item 746.png

MAGIC ITEM LORE ITEM
Slot: HEAD
AC: 15
WIS: +2 HP: +11
SV MAGIC: +10
WT: 5.0 Size: SMALL
Class: WAR CLR PAL SHD BRD
Race: ALL except IKS

,
Serpentwood Staff
Serpentwood Staff
Item 602.png

MAGIC ITEM
Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 40
DMG: 12
WT: 6.2 Size: LARGE
Class: WAR PAL RNG SHD MNK
Race: ALL

, Tattered Arm Wrapping,
Tattered Leg Wrappings
Tattered Leg Wrappings
Item 655.png

MAGIC ITEM LORE ITEM
Slot: LEGS
AC: 5
STA: +5 CHA: -3 AGI: +10
SV FIRE: -3
WT: 0.7 Size: MEDIUM
Class: NEC
Race: ALL

,
Tattered Tomb Shroud
Tattered Tomb Shroud
Item 1126.png

MAGIC ITEM LORE ITEM
Slot: CHEST
AC: 5
CHA: -10 INT: +2 HP: +30
SV FIRE: -2
WT: 1.0 Size: MEDIUM
Class: NEC
Race: ALL

,
Tower Guard's Blade
Tower Guard's Blade
Item 519.png

MAGIC ITEM LORE ITEM
Slot: PRIMARY
Skill: 2H Slashing Atk Delay: 36
DMG: 16 AC: 5
WT: 10.0 Size: LARGE
Class: WAR PAL RNG SHD
Race: ALL

,
Two Handed Practice Sword
Two Handed Practice Sword
Item 519.png

MAGIC ITEM LORE ITEM
Slot: PRIMARY
Skill: 2H Slashing Atk Delay: 47
DMG: 19
Effect: Shield of Thistles (Combat, Casting Time: Instant) at Level 22
WT: 10.0 Size: LARGE
Class: WAR PAL RNG SHD
Race: ALL

,
Lord Qyzar
Start Zone: East Cabilis
Quest Giver: Lord Qyzar
Minimum Level: 30
Classes:  ?
Related Zones: Crypt of Dalnir
Related NPCs: a kly imprecator, a spectral crusader, an undead blacksmith

Reward

  • The Visceral Dagger
    The Visceral Dagger
    Item 1186.png

    MAGIC ITEM LORE ITEM NO DROP
    Slot: PRIMARY
    Skill: Piercing Atk Delay: 21
    DMG: 6
    INT: +8
    WT: 2.0 Size: MEDIUM
    Class: SHD NEC
    Race: HUM ERU DEF TRL OGR GNM IKS

Walkthrough

Lord Qyzar is standing on the parapet one level up in the SK guild, at +1005, -150. For the Crusader's Test of the Hero, Lord Qyzar requires you to retrieve the [visceral dagger].

You say, 'What of the visceral dagger?'

Lord Qyzar says 'The visceral dagger was an ancient torturing weapon. I do not know much of it other than that it was forged by a member of the Brood of Kotiz, but that was ages ago. He is surely dust by now.'

Not much to go on, but if you find your way to the Crypt of Dalnir, you can find various scraps of paper called "A Journal Entry" which identify as "Crusader Nodfod 1-6."

Entry 1 reads:

Day 47
Crusader Golin and I have discovered what we
believe to be the crypt of the ancient Haggle
Baron Dalnir. It would seem as though the babble
of the goblin slave we caught and tortured turned
out to be accurate.
Unfortunately we must rest and plan our route
into the depths of this beast. It is filled with
very dangerous creatures. Hopefully we can
overcome the odds and find the final resting
place of the Visceral Dagger and the Grand Forge.

Entry 2 reads:

Day 48
Blast! This IS the Crypt of Dalnir. We found
the entrance which had the ancient Haggle Baron's
name upon it. How foolish of the crypt keepers!
The Crypt is filled with croaks from many races.
They seem to be in some sort of trance and far
more powerful then they appear. We were about to
enter the main tomb when we were assaulted by
the horde. Crusader Golin sustained a major gash
on his shoulder. Before I could cauterize his
wound, blood flowed all over, even this entry.
Tomorrow we shall try to enter the main tomb.

Entry 3 reads:

Day 49
We finally had an opportunity to make a run into
the main tomb, but just as we had the
sarcophagus in our sights, we fell through a
trap door hidden on the floor. We fell into what
appears to be the true Crypt of Dalnir and also
a haven for coerced sarnak! They were upon us in
no time. We ran, but found ourselves in an
unholy church. We fought our way out, but just
as we broke through, Golin's skull was punctured
by what appeared to be a rusted Crusader's
khukri. I am now in hiding, praying to any god.

Entry 4 reads:

Day 49 Eve
The gods were listening. After many hours of
hiding, it appears the beasts have gone to
perform some sort of dark ritual in the church
we found earlier. I could hear the screams of a
sacrifice and the chant of some unknown tongue.
I did a reconnaissance of this level and found
no way out. The walls had tombs built into them
as mortuaries do. None of the doors would open,
but I did find one. I slid the sarcophagus out
with much effort. Before I could attempt to open
it I was scared off by noises within the drawer.

Entry 5 reads:

Day 50
What have I gotten myself into? Soon I shall be
dead. After finding the secret passage through
the drawer, I found myself in a pit of evil. I
crept through the shadows and came upon a locked
door. I am no rogue. The door opened and a beast
walked out, I spied the Grand Forge! Perhaps,
also, a way to escape this madness. There must
a key around here somewhere! On the beasts
perhaps. Even fragments which I could piece
together would do. I shall have to face great
evil once more. Gods be with me once more.

Entry 6 reads:

Day 55
I have made my way past many locked doors and
encountered great hordes of evil. The forge
is here. Unfortunately I have learned that the
dagger is fragmented in the crypt. I lost much
in here. My good friend and along with him the
shard which may be a piece to a larger puzzle,
the khukri, Greenmist. I could never get that
back. I would need to speak with the Brood and
obtain a Crusader Coffin. But should I return to
Cabilis without the dagger, Qyzar would torture
me. No! Here shall be my last stand!
Spellicon D.png MISSING INFO! Please expand the content.

You can also occasionally encounter a spectral crusader in the room at +150, -340, -180, who does not respond to hails but will offer a few more clues if you ask the right questions:

You say, 'Do you know of Greenmist?'

a spectral crusader says 'Mighty was the mist which covered the land. Mighty is the blade wielded by a crusader.'

You say, 'Are you Golin?'

a spectral crusader swipes his hand toward his own head in a chopping motion. 'Stuck between crypt and dust.'

You say, 'What of the visceral dagger?'

a spectral crusader says 'Shattered!! Three within the crypt. A master must go. To the [grand forge] they must go. Three become one with the spirit hammer.'

You say, 'Grand forge?'

a spectral crusader points to the ground. 'Beyond the doors lies a forge unlike any other.'

You need to collect three parts of the dagger and the hammer used to reunite them. The three parts of the dagger drop from three different versions of a kly imprecator, each of which may be found in a different part of the dungeon.

  • The first imprecator spawns on the second floor, in an alcove at +260, -885, -80. From where you drop down to the level, head east, then north as though to get to the portal that exits the dungeon from that level. Where you would turn west to go to the portal, go east instead, and follow the passage north, then west at the next junction, and the path will lead to the room where the next imprecator spawns. This one drops a Dagger Hilt (identifies as "Hilt of Visceral Dagger").
  • Next, drop to the third floor and head south from the landing spot to reach a room with three decapitated statues to find an undead blacksmith. His placeholder is by the north wall of the room at -45, -685, -190 (the same location as one of the journal scraps). He drops a Forge Hammer of Dalnir.
  • The second imprecator spawns at the altar in the church area, at +205, -610, -190. He drops a Sharp Metal Shard (identifies as "Shard of Dagger"). PH will de-spawn after 8 minutes and then respawn after 12 minutes, making a 20 minute cycle with no player interaction.
  • The third imprecator spawns in the last room on the left just before the dining room as you're heading south to where the Kly himself spawns, at +10, -155, -180. The placeholder is whatever mob is standing near the lab table in that room. He drops a Jagged Metal Shard (identifies as "Fragment of Dagger").
  • The Grand Forge is in a room down a passage on the right just before the Kly's room, at -230, +30, -180. Remember this location if you're planning to do the Greenmist quest, since you'll have to use the forge and the nearby tormented tradesman for that as well. The tradesman sees invis but is indifferent to all.
Put the three dagger pieces and the hammer in the forge and combine them to create The Visceral Dagger (identifies as "Rusted Visceral Dagger"). The hammer and pieces are consumed.,
Wand of Pain
Wand of Pain
Item 809.png

MAGIC ITEM LORE ITEM
Slot: PRIMARY SECONDARY
SV DISEASE: +5
WT: 0.5 Size: SMALL
Class: NEC
Race: ALL

, Worm Eaten Gloves
Adjacent Zones: Warsliks Woods

Map Location Key

First Level

1 Entry Room

2 "L Room"

3 "The Temple"

4 Pit down to Area #4 on Level Two

Second Level

1 Teleporter to Warsliks Woods at Dalnir Entrance

2 "Shackle Room" with Kly Imprecator who drops An Ancient Coin (Common), Dagger Hilt (Common),
Bamboo Bo Stick
Bamboo Bo Stick
Item 602.png

MAGIC ITEM
Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 20
DMG: 8
WT: 1.0 Size: LARGE
Class: MNK
Race: ALL

(Uncommon), and
Robe of Dalnir
Robe of Dalnir
Item 838.png

MAGIC ITEM LORE ITEM
Slot: CHEST
AC: 6
STR: +3 WIS: +3 INT: +3 AGI: +3 MANA: +15
WT: 2.0 Size: MEDIUM
Class: MNK NEC WIZ MAG ENC
Race: ALL

(Ultra Rare), Coerced Crusader who drops
Elliptical Veil
Elliptical Veil
Item 677.png

MAGIC ITEM LORE ITEM
Slot: FACE
AC: 3
CHA: +4 INT: +2 HP: +20
SV MAGIC: +5
WT: 0.1 Size: SMALL
Class: ENC
Race: ALL

(Uncommon) and
Greenwood Bo Stick
Greenwood Bo Stick
Item 602.png

MAGIC ITEM LORE ITEM
Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 32
DMG: 16
WT: 5.6 Size: LARGE
Class: MNK
Race: ALL

(Rare), and Coerced Channeler who drops nothing

3 "Bedrooms"

4 "Pool Room" where pit from Area #4 on First Level drops to

5 Room with "Thistle Lumpy" (Lumpy Goo who drops
Two Handed Practice Sword
Two Handed Practice Sword
Item 519.png

MAGIC ITEM LORE ITEM
Slot: PRIMARY
Skill: 2H Slashing Atk Delay: 47
DMG: 19
Effect: Shield of Thistles (Combat, Casting Time: Instant) at Level 22
WT: 10.0 Size: LARGE
Class: WAR PAL RNG SHD
Race: ALL

(Rare) and
Grave Sandals
Grave Sandals
Item 558.png

MAGIC ITEM LORE ITEM
Slot: FEET
AC: 5
DEX: +10 CHA: -5 INT: +2 MANA: +10
SV FIRE: -2
WT: 0.5 Size: MEDIUM
Class: NEC
Race: ALL

(Rare)) 6 Room with "Carpet Lumpy" (Lumpy Goo who drops
Fighting Baton
Fighting Baton
Item 821.png

MAGIC ITEM
Slot: PRIMARY SECONDARY
Skill: 1H Blunt Atk Delay: 20
DMG: 8
WT: 2.0 Size: MEDIUM
Class: MNK
Race: ALL

(Rare) and
Worm-eaten Gloves
Worm-eaten Gloves
Item 636.png

MAGIC ITEM LORE ITEM
Slot: HANDS
AC: 4
CHA: -3 INT: +3
SV FIRE: -1
WT: 0.4 Size: MEDIUM
Class: NEC
Race: ALL

(Rare))

7 Secret Pit Trap leading down to Area #7 on Level Three

8 "Checkerboard Room"

Third Level

1 "BBQ Room"

2 "River"

3 "Church" with Kly Imprecator who drops
Sharp Metal Shard
Sharp Metal Shard
Item 801.png

LORE ITEM
Slot: PRIMARY SECONDARY
Skill: Piercing Atk Delay: 27
DMG: 5
WT: 5.0 Size: MEDIUM
Class: ALL except CLR PAL DRU MNK SHM
Race: ALL

(Uncommon) 4 "Crusader Room" with Coerced Revenant who drops
Defiled Drape of the Brood
Defiled Drape of the Brood
Item 929.png

MAGIC ITEM LORE ITEM NO DROP
Slot: CHEST
AC: 4
WT: 0.7 Size: MEDIUM
Class: NEC
Race: IKS

,
Wand of Pain
Wand of Pain
Item 809.png

MAGIC ITEM LORE ITEM
Slot: PRIMARY SECONDARY
SV DISEASE: +5
WT: 0.5 Size: SMALL
Class: NEC
Race: ALL

, Rod Segment I,
Serpentwood Staff
Serpentwood Staff
Item 602.png

MAGIC ITEM
Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 40
DMG: 12
WT: 6.2 Size: LARGE
Class: WAR PAL RNG SHD MNK
Race: ALL

(Rare) and ?
Tattered Tomb Shroud
Tattered Tomb Shroud
Item 1126.png

MAGIC ITEM LORE ITEM
Slot: CHEST
AC: 5
CHA: -10 INT: +2 HP: +30
SV FIRE: -2
WT: 1.0 Size: MEDIUM
Class: NEC
Race: ALL

(Rare), Coerced Penkeeper who drops Nickle Key,
Sarnak Enforcer
Sarnak Enforcer
Item 737.png

MAGIC ITEM
Slot: PRIMARY SECONDARY
Skill: 1H Blunt Atk Delay: 28
DMG: 7
WT: 1.5 Size: MEDIUM
Class: ALL except NEC WIZ MAG ENC
Race: ALL

(Uncommon) and
Robe of the Foci
Robe of the Foci
Item 1126.png

MAGIC ITEM LORE ITEM
Slot: CHEST
AC: 10
DEX: +3 STA: +3 INT: +4 AGI: +3 MANA: +25
WT: 1.0 Size: MEDIUM
Class: ENC
Race: ALL

(Rare), and Spectral Crusader who drops
Bamboo Bo Stick
Bamboo Bo Stick
Item 602.png

MAGIC ITEM
Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 20
DMG: 8
WT: 1.0 Size: LARGE
Class: MNK
Race: ALL

(Rare), and ?
Tattered Arm Wrappings
Tattered Arm Wrappings
Item 634.png

MAGIC ITEM LORE ITEM
Slot: ARMS
AC: 4
STR: +3 INT: +1 MANA: +15
SV FIRE: -2
WT: 0.4 Size: MEDIUM
Class: NEC
Race: ALL

(Rare), and Coerced Crusader who drops
Elliptical Veil
Elliptical Veil
Item 677.png

MAGIC ITEM LORE ITEM
Slot: FACE
AC: 3
CHA: +4 INT: +2 HP: +20
SV MAGIC: +5
WT: 0.1 Size: SMALL
Class: ENC
Race: ALL

(Uncommon) and
Greenwood Bo Stick
Greenwood Bo Stick
Item 602.png

MAGIC ITEM LORE ITEM
Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 32
DMG: 16
WT: 5.6 Size: LARGE
Class: MNK
Race: ALL

(Rare) 5 "Laboratory" with Kly Imprecator who drops
Jagged Metal Shard
Jagged Metal Shard
Item 801.png

LORE ITEM
Slot: PRIMARY SECONDARY
Skill: Piercing Atk Delay: 27
DMG: 5
WT: 5.0 Size: MEDIUM
Class: ALL except CLR PAL DRU MNK SHM
Race: ALL

(Uncommon)

6 Broken Crypt with secret one-way door

7 "Crossroads" where pit from Area #7 on Level Two drops to

8 "Dining Room" with many Kly

9 "Statue Room" with Undead Blacksmith who drops
Sarnak Enforcer
Sarnak Enforcer
Item 737.png

MAGIC ITEM
Slot: PRIMARY SECONDARY
Skill: 1H Blunt Atk Delay: 28
DMG: 7
WT: 1.5 Size: MEDIUM
Class: ALL except NEC WIZ MAG ENC
Race: ALL

(? Rarity), Forged Hammer of Dalnir, and ?
Tattered Leg Wrappings
Tattered Leg Wrappings
Item 655.png

MAGIC ITEM LORE ITEM
Slot: LEGS
AC: 5
STA: +5 CHA: -3 AGI: +10
SV FIRE: -3
WT: 0.7 Size: MEDIUM
Class: NEC
Race: ALL

(Rare), and Coerced Penkeeper who drops Nickle Key,
Sarnak Enforcer
Sarnak Enforcer
Item 737.png

MAGIC ITEM
Slot: PRIMARY SECONDARY
Skill: 1H Blunt Atk Delay: 28
DMG: 7
WT: 1.5 Size: MEDIUM
Class: ALL except NEC WIZ MAG ENC
Race: ALL

(Uncommon) and
Robe of the Foci
Robe of the Foci
Item 1126.png

MAGIC ITEM LORE ITEM
Slot: CHEST
AC: 10
DEX: +3 STA: +3 INT: +4 AGI: +3 MANA: +25
WT: 1.0 Size: MEDIUM
Class: ENC
Race: ALL

(Rare)

10 "Forge Room" with Coerced Smith and "Always Works" Forge

11 "Overseer Room" with Kly Overseer and The Kly who drops Sarnak Headgear

12 Teleport to Warsliks Woods at Dalnir entrance

Dangers

Dalnir has several different, unique dangers that can only be found here, largely because of the unique creatures that are found here. First of all, many of the creatures are only occasionally aggressive, and this applies to the nibblers and the goos. These are more commonly not aggressive, but it's always safer to assume that they will attack than not. The coerced and the kly are uniformly aggressive to all who enter. Both the coerced and the kly have powerful spellcasters among their ranks, especially the kly who have many wizard types among them. The coerced count shamans, magicians, necromancers, shadow knights, and clerics among them. The number of creatures in any area here is very high, so crowd control or a large group are essential to doing well.

Another danger in this zone is that the levels are separated by pits. The amount of damage that you can take from falling in one of these pits won't kill most people capable of hunting here, but the fact that there are typically aggressive creatures hanging around the landing area make the thought of freefalling less appealing.

Third is the few exits that are available. Although the dungeon is small and could be considered by some to have a rather large number of relatively easy exits, for all the exits you have to pass by many aggressive creatures while winding your way through twisting corridors to the zone out spot. The third floor is especially dangerous since you have to pass through the toughest monsters in the zone to reach the zone exit, which isn't something that I recommend with little life to spare.

Benefits

This zone is one of my favorite zones in the game. It is different from many other zones for a variety of reasons, which make hunting here a unique experience. First off, many people come here for the loot that Dalnir has to offer. Many unique and powerful items are found in here off of a few monsters, and even the random wandering creatures (the kly and coerced) have uncommon drops of good items, even if you're hunting the front tunnel.

There are several quests that occur completely within this zone, as well as an evolving storyline that you can learn about through journal entries that can be found throughout. These quests result in some very nice weapons, but I won't describe more so that you can figure it out.

The coerced in this area are some of the more interesting creatures found anywhere in Kunark. They come from most races, and represent most of the classes, and therefore make a "strategy" against them very hard to define. The coerced drop many of the good items listed above. With some experience, you can determine which particular coerced will drop which items, although this doesn't really help you choose which ones to fight. The coerced generally stick to the first and second floors, although they can rarely be found on the third floor.

The Kly are also unique. The Kly are believed to be an offshoot of the Sarnaks from ages past, who have taken to doing experiments on other races that fall outside of the "norm" of the sarnak culture, and so they have found this tomb from which to perform those experiments. They are never found on the first floor, and are mostly on the second and third floors.

Dalnir is pretty much a monk's haven. Any monk in the above level range who hasn't hunted here at least once is pretty much crazy. Half of the armor and weapons, including some of the best monk weapons to be found at this level are found in Dalnir. The obvious benefit of Safe Fall and pit traps doesn't even really need to be mentioned. The Kly that appear all over the two lower levels rarely drop pieces of the prized Crescent Armor as well.

Although I mentioned it above in the Dangers section, the number of exits is also a plus in this dungeon, as you can fight here without having to rely on an evac'er in the group. Many groups set up camp directly at the exit on the first or second floors, and since the dungeon levels are relatively small, a good and smart group can pull half the level from there.

Also, experience in this area is very good. With a well-balanced group, the high volume of creatures that that group can fight in a relatively short period of time provide great leveling opportunities. Many of the battles felt like they were "close" which was exciting, but since there are a large number of relatively balanced creatures around, it is rare that you get jumped by something that could take out your whole group.

Traveling To and From Dalnir

The entrance to Dalnir is located through an old, hidden tunnel at 3490, 3965 in Warsliks Woods. Bear to the right down the tunnel to lead you to the water illusion that leads you underneath...