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Kurn's Tower
The history of Kurn's Tower is a convoluted one. The tower is named after Kurn Machta, a warlord of the Sebilisian empire during Rile's reign. Rile's son, Atrebe, performed many experiments on various creatures within Kurn's Tower, eventually resulting in the creation of the Sarnak race. Now, however, the remains of the temple are haunted by the creatures destroyed in those experiments, and the burynai are using their necromantic powers to slowly reclaim the Tower.
Level of Monsters: | 8-30 |
Types of Monsters: | Scalebone Skeletons, Lesser Scalebone Skeletons, Greater Skeletons, Lesser Charbone Skeletons, Ice Bone Skeletons, Greater Scarbone Skeletons, Burynai Burrowers, Burynai Sappers, Burynai Excavators |
Notable NPC's: | Bargynn, Burynai Forager, fingered skeleton, an odd mole, a skeletal cook, thick boned skeleton, undead crusader, an undead jester |
Unique Items: | Broken Femur, Bargynn's Digger , Bargynn's Digger ![]() MAGIC ITEM LORE ITEM NO DROP Bargynn's Torch , Bargynn's Torch ![]() MAGIC ITEM LORE ITEM Burynai Digmaster's Claw , Burynai Digmaster's Claw ![]() MAGIC ITEM LORE ITEM Burynai Hide Boots , Burynai Hide Boots ![]() Slot: FEET Burynai Hide Mask , Burynai Hide Mask ![]() Slot: FACE Burynai Hide Pants , Burynai Hide Pants ![]() Slot: LEGS Burynai Hide Sleeves , Burynai Hide Sleeves ![]() Slot: ARMS Burynai Hide Cloak , Dusty Sealed Canopic Jar, Glowing Skull, Burynai Hide Cloak ![]() Slot: BACK Iksar Berserker Club , Reinforced Rhino Armor, Iksar Skull with an 'X', Glowing Mask (?), Iksar Berserker Club ![]() MAGIC ITEM LORE ITEM Solist's Icy Wand , Withered Fingers
Solist's Icy Wand ![]() MAGIC ITEM LORE ITEM |
Adjacent Zones: | Field of Bone |
Map Location Key
Upper Levels
1 "The Barracks"
2 Secret Safe Room
3 "The Dining Room" with undead crusader who drops Skull with an X (Common for non-Lore version, Rare for Lore version) and an odd mole
4 Entry Hall
Lower Levels
1 an undead jester who drops
MAGIC ITEM LORE ITEM
Slot: PRIMARY SECONDARY
Skill: 1H Blunt Atk Delay: 18
DMG: 7
STR: +4 WIS: +4 INT: -2
Effect: Fleeting Fury (Combat, Casting Time: Instant) at Level 10
WT: 8.0 Size: MEDIUM
Class: ALL except NEC WIZ MAG ENC
Race: ALL
2 Wandering Burynai Forager who drops Dusty Sealed Canopic (Common)
3 a skeletal cook who drops
MAGIC ITEM LORE ITEM
Slot: SECONDARY
AC: 10
SV MAGIC: +10
WT: 8.0 Size: MEDIUM
Class: WAR CLR PAL RNG SHD DRU BRD ROG SHM
Race: ALL

MAGIC ITEM LORE ITEM
Slot: PRIMARY SECONDARY
WIS: +2 INT: +2
SV FIRE: +2
WT: 5.0 Size: TINY
Class: ALL
Race: ALL

MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY
Skill: 1H Slashing Atk Delay: 30
DMG: 8
STR: +2 CHA: -5
WT: 2.0 Size: MEDIUM
Class: WAR PAL RNG SHD DRU BRD ROG
Race: ALL
Note that thick boned skeleton can spawn in place of any of the above four creatures
A&B are pits that lead from Basement to Tunnels
Dangers
This zone is filled from top to bottom with undead. These undead are also highly aggressive, regardless of your level, so travelling freely between areas is not really possible. Expect to be jumped by every skeleton you pass, and the skeletons are occasionally on patrol. Obviously, you need to be prepared to deal with this problem.
On the lower levels, the undead are mixed in with burynai that are often of the necromancer or shadowknight classes. These burynai cast all of the available necromancer spells and can Harm Touch you, but are not as aggressive as the undead. There are many areas, however, where there are many of them closely packed together.
The other danger is in moving between the lower levels. To move from the basement to the catacombs requires a drop through one of two very deep holes. Once in the catacombs, the only way out is through an exit that leads you to the Field of Bone outside. Having levitation or lots of hit points around is useful for these drops.
Benefits
Kurn's Tower is an excellent step up for the Iksar from Cabilis who are hunting in the Field of Bone. As far as hunting goes, the zone is a relatively safe area to hunt. Most of the monsters spawn in predictable spots away from other monsters (or large groups of them). They can be pulled easily and, since they are mostly undead, you don't need to worry about runners. This makes hunting either solo or in a small group fairly easy to do. Trains are very rare here, and if they exist consist of maybe one or two skeletons that the poor person simply couldn't finish off.
Also, there is some nice loot here. First of all, any necromancer from anywhere nearby should hunt here, since you can gather hordes of bones for the future, as well as be able to use your undead-oriented spells. The creatures in the lower levels occasionally drop bronze weapons and spell research components, and provide some good money for the level of the creatures that are here. Also, monks spend a great deal of time here acquiring quest components.
Also, the zone is largely empty. There is usually a small cluster of people situated in the front entryway, but the other levels are typically completely empty. Pick a room, any room, and pull all the other rooms on the floor if you want to.
Traveling To and From Kurn's Tower
Kurn's Tower is the most impressive structure in the Field of Bone, jutting from the ground at the north end of the ancient reservoir.