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Howling Stones
Also known as Charasis, Howling Stones was built by the vain Venril Sathir as his own personal retreat, where he studied and perfected the arts of necromancy. The zone is now filled with the remaining, eternal minions he creates for himself and the lingering spirit of his ancient companion, Drusella Sathir. There is a quest that you must perform to obtain the key to enter this zone: the Key to Charasis Quest. Be prepared upon entering, however, as you will be set upon by mostly undead creatures.
| Level of Monsters: | 50+ |
| Types of Monsters: | Bile Golem, Mortiferous Golem, Pyre Golem, Crypt Golem, Crypt Guardian, Crypt Spectre, Crypt Wurm, Helot Skeleton, Helot Spectre, Helot Spirit, Bottomless Devourer, Bottomless Feaster, Pulsating Bile, Swirling Goo, Sepulcher Skeleton, Sepulcher Spectre, Skeletal Watchman, Undertaker Skeleton, Elementalbone Skeleton, Greater Plaguebone, Greater War Boned Skeleton, Hexbone Skeleton |
| Notable NPC's: | Bile Sentinel, The Crypt Excavator, The Crypt Feaster, The Crypt Keeper, Drusella Sathir, Embalming Fluid, Golem Master, Reanimated Plaguebone, Skeletal Procurator, Skeleton Sepulcher, Spectre Spiritualist, Undead Oblation |
| Unique Items: | Acid Etched War Sword , Acid Etched War Sword MAGIC ITEM Blood Point , Blood Point MAGIC ITEM Dusty Rusted Shackles , Dusty Rusted Shackles MAGIC ITEM NO DROP Dusty Rusted Vambraces , Dusty Rusted Vambraces MAGIC ITEM LORE ITEM Elliptical Veil , Elliptical Veil MAGIC ITEM LORE ITEM Enshrouded Veil , Enshrouded Veil MAGIC ITEM LORE ITEM Fayguard Parrying Dagger , Fayguard Parrying Dagger MAGIC ITEM LORE ITEM NO DROP Fingerbone Hoop , Fingerbone Hoop MAGIC ITEM LORE ITEM Gem Inlaid Band , Gem Inlaid Band MAGIC ITEM LORE ITEM Glob of Gooey Goo , Glob of Gooey Goo MAGIC ITEM Golden Bracer , Golden Bracer MAGIC ITEM LORE ITEM Gravebinder , Gravebinder MAGIC ITEM LORE ITEM Helot Skull Helm , Helot Skull Helm MAGIC ITEM LORE ITEM Jagged Long Sword ,
Jagged Long Sword MAGIC ITEM LORE ITEM Kylong Armor is found in Howling Stones, otherwise known as Charasis. A full set gives 95 AC, 20 hp, 20 mana, 13 STR, 1 DEX, 7 WIS, 4 CHA, 4 AGI, 14 MR, 5 CR, 6 FR, 8 PR at 19.2 weight. Note: Kylong armor may no longer be equipped by Barbarians, Trolls, or Ogres. (2/13/13 patch)
Mask of Obtenebration , Mask of Obtenebration MAGIC ITEM LORE ITEM Mask of Wurms , Mucilagenous Girdle, Mask of Wurms MAGIC ITEM Necklace of Superiority , Necklace of Superiority MAGIC ITEM LORE ITEM Rapier of Oriin , Rapier of Oriin MAGIC ITEM Rod of Faith , Rod of Faith MAGIC ITEM Rod of Oblations , Rod of Oblations MAGIC ITEM LORE ITEM Rotbone Bracelet , Rotbone Bracelet MAGIC ITEM Rotbone Sleeves , Rotbone Sleeves MAGIC ITEM LORE ITEM NO DROP Runed Morning Star , Runed Morning Star MAGIC ITEM Sacrificial Robe Clasp , Sacrificial Robe Clasp MAGIC ITEM LORE ITEM NORENT Sarnak Hide Girdle , Sarnak Hide Girdle MAGIC ITEM LORE ITEM Sash of the Dragonborn , Sash of the Dragonborn MAGIC ITEM LORE ITEM Scorpikis Claw Impaler , Scorpikis Claw Impaler MAGIC ITEM Sigil of the Calendar , Sigil of the Calendar MAGIC ITEM LORE ITEM NORENT Siren Scale Robe , Skull Engraved Coin, Siren Scale Robe MAGIC ITEM Stave of Shielding , Stave of Shielding MAGIC ITEM Steel Hilted Flint Dagger , Steel Hilted Flint Dagger MAGIC ITEM LORE ITEM Stein of Tears
Stein of Tears MAGIC ITEM LORE ITEM |
| Adjacent Zones: | The Overthere |
Map and Locations
Main Level:
Lower Level:
Dangers
There are many pit traps hidden throughout the dungeon, and you fall for significant damage and then are required to find your way ot the top of the dungeon again.
The faction hits for evil races and characters in this zone can be very significant. The faction is entirely on Venril Sathir faction, the same faction that exists in the Overthere outpost. Fighting here will quickly result in you becoming KOS in that outpost, which can be problematic for an evil character who is bound there to be.
Benefits
This dungeon is meant to be done in a linear fashion, your forward progress controlled by the need for no rent keys to move on to further parts of the dungeon. However, rogues are able to bypass these requirements by picking any lock in the dungeon, and are highly prized here for this ability. The keys can be obtained from either monsters or found lying on the ground in various places. You must travel from North Wing, to West Wing, to South Wing, to East Wing if you are using the keys.
Traveling To and From Howling Stones
Howling Stones can be found by zoning to it through The Overthere. The location of the entrance is in a chasm with a large number of scorpions. There is a glowing red sphere that is locked, and requires a key.

