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Coldain Ring Quests
Start Zone: | Eastern Wastes |
---|---|
Quest Giver: | Garadain Glacierbane |
Minimum Level: | 30+ (to start) |
Classes: | All |
Related Zones: | Various |
Related NPCs: | Various |
Rewards
- Copper Coldain Insignia Ring(#1)Copper Coldain Insignia Ring
MAGIC ITEM LORE ITEM NO DROP
Slot: FINGER
AC: 1
STR: +1
SV MAGIC: +1
WT: 1.0 Size: MEDIUM
Class: ALL
Race: ALL
- Silver Coldain Insignia Ring(#2)Silver Coldain Insignia Ring
MAGIC ITEM LORE ITEM NO DROP
Slot: FINGER
AC: 2
STR: +2
SV MAGIC: +2
WT: 1.0 Size: MEDIUM
Class: ALL
Race: ALL
- Gold Coldain Insignia Ring(#3)Gold Coldain Insignia Ring
MAGIC ITEM LORE ITEM NO DROP
Slot: FINGER
AC: 3
STR: +3
SV MAGIC: +3
WT: 1.0 Size: MEDIUM
Class: ALL
Race: ALL
- Platinum Coldain Insignia Ring(#4)Platinum Coldain Insignia Ring
MAGIC ITEM LORE ITEM NO DROP
Slot: FINGER
AC: 4
STR: +4
SV MAGIC: +4
WT: 1.0 Size: MEDIUM
Class: ALL
Race: ALL
- Obsidian Coldain Insignia Ring(#5)Obsidian Coldain Insignia Ring
MAGIC ITEM LORE ITEM NO DROP
Slot: FINGER
AC: 5
STR: +5
SV MAGIC: +5
WT: 1.0 Size: SMALL
Class: ALL
Race: ALL
- Mithril Coldain Insignia Ring(#6)Mithril Coldain Insignia Ring
MAGIC ITEM LORE ITEM NO DROP
Slot: FINGER
AC: 6
STR: +6
SV MAGIC: +6
WT: 1.0 Size: MEDIUM
Class: ALL
Race: ALL
- Adamantium Coldain Insignia Ring(#7)Adamantium Coldain Insignia Ring
MAGIC ITEM LORE ITEM NO DROP
Slot: FINGER
AC: 7
STR: +7
SV MAGIC: +7
WT: 1.0 Size: MEDIUM
Class: ALL
Race: ALL
- Velium Coldain Insignia Ring(#8)Velium Coldain Insignia Ring
MAGIC ITEM LORE ITEM NO DROP
Slot: FINGER
AC: 8
STR: +8
SV MAGIC: +8
Effect: Shield of the Eighth (Must Equip, Casting Time: Instant)
WT: 1.0 Size: MEDIUM
Class: ALL
Race: ALL
- Coldain Hero's Insignia Ring(#9)Coldain Hero's Insignia Ring
MAGIC ITEM LORE ITEM NO DROP
Slot: FINGER
AC: 9
STR: +9 STA: +9 HP: +50
SV MAGIC: +9
Effect: Shield of the Eighth (Must Equip/Can Equip, Casting Time: Instant)
WT: 1.0 Size: MEDIUM
Class: ALL
Race: ALL
- Ring of Dain Frostreaver IV(#10)Ring of Dain Frostreaver IV
MAGIC ITEM LORE ITEM NO DROP
Slot: FINGER
AC: 10
STR: +10 STA: +10 HP: +100
SV MAGIC: +10
Effect: Frostreaver's Blessing (Must Equip, Casting Time: Instant)
WT: 0.1 Size: SMALL
Class: ALL
Race: ALL
Trivials Overview
Tradeskill Trivial Levels
#1 Copper Coldain Insignia Ring | #2 Silver Coldain Insignia Ring | #3 Gold Coldain Insignia Ring | #4 Platinum Coldain Insignia Ring | #5 Obsidian Coldain Insignia Ring |
---|---|---|---|---|
* Tailoring: 41 | * n/a | * Blacksmithing: 41 | * n/a | * n/a |
#6 Mithril Coldain Insignia Ring | #7 Adamantium Coldain Insignia Ring | #8 Velium Coldain Insignia Ring | #9 Coldain Hero's Insignia Ring | #10 Ring of Dain Frostreaver IV |
* n/a | * n/a | * n/a | * Brewing: 248 | * n/a |
Copper Coldain Insignia Ring (#1)
You say, 'Hail, Garadain Glacierbane'
- Garadain Glacierbane says 'Hrmff, what's this? A spy sent from the giant heathens, or the selfrighteous wurms perhaps? Either way, you'd be no [friend] of the great Coldain.'
You say, 'I am a friend.'
- Garadain Glacierbane says 'A friend, you say? That remains to be seen. Much more to being a friend of the Coldain than just sayin' so. Anyway, I'm too [tired] to argue about it. I haven't slept in days.'
You say, 'Why are you tired?'
- Garadain Glacierbane says 'Did I say tired? Exhausted is more like it. Ever since that blizzard last week I haven't slept a wink. I came back from huntin' snow orcs to find that my [blanket] had blown away and now I'm just too tired to rustle up a new one.'
You say, 'What blanket?'
- Garadain Glacierbane says 'Not just any old blanket, mind ye, mine was made of the finest tundra kodiak hides and snow panther skins, two of each. When I was wrapped up in it ya couldn't see me a bit, no, I blended right into the snow, I did. Say, if you be a friend, here's yer chance to prove it. Sew me up a new blanket so I can get some rest.'
Garadain's blanket must be made from two High Quality Cougarskins (rare drops from A Snow Cougar) and two High Quality Tundra Kodiak Pelts (rare drops from A Tundra Kodiak). Tailor them together to craft a Coldain Hunting Blanket (trivial 41) and give this to Garadain.
- Garadain Glacierbane says 'Ahh, that'll do fine. Take this, it is but a trinket for now, but continue to serve the Coldain and it will grow in power. I must get some rest now, for I have been told my [nephew] has disappeared again and I will need to track him down tomorrow.'
- Your faction standing with Coldain got better.
- Your faction standing with Dain Frostreaver IV got better.
- Your faction standing with Kromzek got worse.
- Your faction standing with Kromrif got better.
You gain experience!!
Silver Coldain Insignia Ring (#2)
At the end of the previous quest, Garadain mentioned his nephew.
You say, 'What nephew?'
- Garadain Glacierbane says 'My nephew, Boridain, keeps running away from home to kill a bothersome [beast], thinking this will prove to all of Thurgadin that he is a great hunter. Every time he does this my sister gets hysterical and I am sent out to find him.'
You say, 'What beast?'
- Garadain Glacierbane says 'A rabid tundra kodiak has been feeding on our people for weeks now. If Boridain ever stumbled across the critter I doubt he'd stand a chance. I have a solution, but it would require the [assistance] of an outsider.'
You say, 'I will give assistance.'
- Garadain Glacierbane says 'I'm taking a liking to you stranger. Your eagerness to help us will not go unnoticed. Find my nephew and give him this axe. It should keep him from hurting himself. Return to me with the ring and proof that he is safe.'
You receive a Dull Bladed Axe. Take it to his nephew, Boridain Glacierbane, who spawns at -2450, +1550.
You say, 'Hail, Boridain Glacierbane'
- Boridain Glacierbane says 'Hello stranger, I am Boridain, master hunter of the Coldain. Glad to meet you.'
Give him the axe.
- Boridain Glacierbane says 'Say! This looks just like the axe my uncle uses. With this I can kill the beast for sure! Now please, be very quiet, I must track my prey. I won't return to Thurgadin without the hide of the rabid tundra kodiak!'
You must now follow him around and keep him alive while he hunts for the rabid tundra kodiak. He will go to certain dangerous locations such as the giant fort, the prison camp, and the Ry'gorr fort, before finally encountering the rabid kodiak. You must protect him from any aggressive monsters en route, as well as from any static spawns he finds in these locations. It's useful to duo with someone so one can fight the monsters ahead and one can protect Boridain.
Make sure you are the one to kill the kodiak and not Boridain, or the corpse will disappear. Once you have killed it, loot the Rabid Kodiak Skin and quickly give it to Boridain (he despawns within a minute or so). He will give you a Broken Axe, which you then turn in to Garadain along with your Copper Coldain Insignia Ring ring as proof of having aided his nephew.
- Garadain Glacierbane says 'Well done friend! My nephew is safe at home and his thirst for adventure is quenched for now. The beast will claim no more of our people. I couldn't have handled it better myself. Now I can get back to the business of [hunting].'
- Your faction standing with Coldain got better.
- Your faction standing with Dain Frostreaver IV got better.
- Your faction standing with Kromzek got worse.
- Your faction standing with Kromrif got better.
You gain experience!!
Gold Coldain Insignia Ring (#3)
At the end of the previous quest, Garadain mentioned hunting.
You say, 'What hunting?'
- Garadain Glacierbane says 'My camp here boasts the most proficient hunters in the recorded history of the mighty Coldain empire. We alone could feed an entire clan. Things have been frustratingly [slow] lately, though.'
You say, 'How slow?'
- Garadain Glacierbane says 'After years of skinning the hides of the giantmen, my hunting knife has lost its edge. The dull blade has slowed me down considerably. It has served me well, but a new [knife] would make me a much more proficient hunter.'
You say, 'What knife?'
- Garadain Glacierbane says 'Hunt a wooly rhino and take his tusk, then take a flawless hide from a walrus. Combine them in a forge with a skinning rock and bring me the new knife and the silver insignia ring.'
Skinning Rocks are a random ground spawn throughout the zone. The "tusk" is really a Wooly Rhino Horn (drops from A Wooly Rhino), and the hide is a High Quality Walrus Hide (rare drop from A Walrus). Smith them together in a forge to craft a Coldain Hunting Knife (trivial 41), and give this to Garadain along with your Silver Coldain Insignia Ring.
- Garadain Glacierbane says 'Hrmm, not quite the work of a Coldain. Barely functional, in fact. I'll be needing to touch this up a bit. Fetch me a Coldain [smithing hammer] and I'll be sure to tell my associates in Thurgadin of your deeds.'
- Your faction standing with Coldain got better.
- Your faction standing with Dain Frostreaver IV got better.
- Your faction standing with Kromzek got worse.
- Your faction standing with Kromrif got better.
You gain experience!!
Platinum Coldain Insignia Ring (#4)
At the end of the previous quest, Garadain mentioned a smithing hammer.
You say, 'What smithing hammer?'
- Garadain Glacierbane says '[Tain] Hammerfrost can get you one. Find him and give him this.'
You receive a Note to Tain.
You say, 'Who is Tain?'
- Garadain Glacierbane says 'Tain left a short time ago, he said he had a score to settle with a particular Kromriff.'
Tain Hammerfrost is a wounded dwarf lying on the ground at -4950, -2650, a bit west of the bridge to Iceclad Ocean. Giving him the note doesn't do much, so try hailing him.
You say, 'Hail, Tain Hammerfrost'
- Tain Hammerfrost says 'The bloody Kromrif ambushed me! I escaped, but I am near death. They'll be tracking me down to finish me off at any moment. Without [help], I'm as good as dead.'
You say, 'I will help.'
- Tain Hammerfrost says 'Thank Brell! I hear them approaching from just over that hill! Slay the leader, Ghrek, and give me his elixir.'
Four frost giants and a named leader, Ghrek Squatnot, spawn on a hill a bit east of Tain's location. They will kill Tain (forcing you to wait for him to respawn), so your best bet is to intercept them and draw aggro before they can reach him. Kill Ghrek and loot the Frozen Elixir from his corpse. Give this to Tain.
- Tain Hammerfrost says 'I will report your selfless actions when I return to Thurgadin. Take this for your troubles, friend. I hope you find it useful. Fare thee well.'
- Your faction standing with Coldain got better.
- Your faction standing with Dain Frostreaver IV got better.
- Your faction standing with Kromzek got worse.
- Your faction standing with Kromrif got better.
You gain experience!!
You receive a Coldain Smithing Hammer. Return to Garadain and give him the hammer along with your Gold Coldain Insignia Ring.
- Garadain Glacierbane says 'Ahh, there we go now, that's more like it. It would be time to return to the hunt were it not for the [plans] our spies have discovered.'
- Your faction standing with Coldain got better.
- Your faction standing with Dain Frostreaver IV got better.
- Your faction standing with Kromzek got worse.
- Your faction standing with Kromrif got better.
You gain experience!!
Obsidian Coldain Insignia Ring (#5)
At the end of the previous quest, Garadain mentioned plans.
You say, 'What plans?'
- Garadain Glacierbane says 'The bloody Ry'Gorr, friends of the frost giants, plan to raid our encampment. Their captain, Scarbrow Ga'hruk is leading the raid. I need someone to intercept his [orders] so we may prepare for the attack. Without them we could be in serious trouble.'
You say, 'What orders?'
- Garadain Glacierbane says 'Find the Ry'Gorr messenger and cut him down. Bring the message he carries to my lookout. When the attack is thwarted, return to me with the head of Scarbrow and the platinum insignia ring.'
The Ry'Gorr Messenger generally makes a beeline from the north toward the Ry'Gorr fort. Kill him and loot Rygorr Invasion Plans. Give these to "a coldain lookout" near Garadain's hut.
- a coldain lookout shouts ' Aahhh..You're too late! They're upon us! To arms men! Death to Scarbrow!'
- Your faction standing with Coldain got better.
- Your faction standing with Dain Frostreaver IV got better.
- Your faction standing with Kromzek got worse.
- Your faction standing with Kromrif got worse.
You gain experience!!
Scarbrow and a band of orcs spawn about 100 feet away and proceed to attack Garadain's outpost. The attacking force consists of 2-3 of "a Ry`Gorr invader" (level 42-44) and 2-3 of "a Ry`Gorr oracle" (level 42-44). Without your assistance the orcs will probably wipe out the dwarves. However, this isn't good, because the dwarves can cause Scarbrow's corpse to disappear if one of them gets the killshot. The trick is to intercept Scarbrow while he is still some distance away from the huts and let the dwarves and the rest of the rygorr battle it out amongst themselves. You may also want to keep an eye on Garadain, as it can take a while (30 minutes or so) for him to respawn if he is killed.
Scarbrow drops his head and occasionally a Frozen Orb. Give the head and your Platinum Coldain Insignia Ring to Garadain.
- Garadain Glacierbane says 'Without your assistance, we would have lost our camp and our lives. Again, I thank you. Now that you have proven your loyalty to the throne I have a special [favor] to ask of you.'
- Your faction standing with Coldain got better.
- Your faction standing with Dain Frostreaver IV got better.
- Your faction standing with Kromzek got worse.
- Your faction standing with Kromrif got worse.
You gain experience!!
Mithril Coldain Insignia Ring (#6)
At the end of the previous quest, Garadain mentioned a favor.
You say, 'What favor?'
- Garadain Glacierbane says 'For several seasons there has been an unsolved mystery in this land. Not far from here an elite team of Coldain and their trained wolves were gathered to make a strike at the Kromrif. No one knows just what became of our strike force. Bring me proof of their fate and proof that whoever was responsible for their loss is no more.'
To find proof of their fate, your journey begins with Korrigain, located in the southwestern corner of the zone. He generally spawns around 9 PM gametime at the dwarven hut near Icefang, the named dire wolf.
You say, 'Hail, Korrigain'
- Korrigain says 'Who dares disturb my rest? If ye be a friend of the mighty Coldain, then show me proof and I shall tell you of my plight. If not, then be on your way.'
Give him your Obsidian Coldain Insignia Ring.
- Korrigain says 'Many seasons ago I stood here in life with my comrades, the best warriors Thurgadin had to offer. Along with our faithful wolven army we were poised to eliminate the Kromrif presence in the region. Somehow, the enemy was made aware of our plans and just before our attack, a group of Ry'Gorr oracles charmed our wolves, forcing them to tear down their own masters. We were caught by surprise and died a savage death.'
During the conversation with Korrigain, Icefang comes out of his hut and stands next to Korrigain, who then proceeds to buff his loyal doggie sidekick.
- Korrigain says 'All that remains from that battle is my loyal Icefang. He will not rest until I am avenged. Follow and watch after him. He alone knows where our attackers lie and he cannot overcome them by himself. May Brell bless you with success, farewell.'
Icefang then runs generally east to the orc hut near the bridge to Iceclad Ocean. His route is not direct and his speed is around Spirit of Wolf speed. Wandering orcs and giants will aggro on him, so you must keep him alive en route. When he gets to the orc hut, two to four of An oracle of Ry`Gorr spawn, along with Poxbreath Yellowfang, their leader.
You have slain Poxbreath Yellowfang!
- Your faction standing with Rygorr Clan Snow Orcs got worse.
- Your faction standing with Citizens of Froststone got better.
You gain experience!!
--You have looted a Note from Kromrif.--
The note reads:
Commander Yellowfang, Your handling of the Coldain elite guard was outstanding. It will take the stumpymen many years to recover from that slaughter. My superiors are well pleased. Your loyalty and service to the Kromrif have sealed an alliance between our peoples that we shall honor from this day forward. The bulk of this treasure is for you to distribute among your men as you see fit. We ask that you provide well for your coldain informant, Rodrick Kotrad, as your success would have been impossible without his cooperation. Surikka Squatnot
The coldain traitor is really one Rodrick Tardok, who spawns in the small tower outside the northwest corner of the Ry`Gorr Keep. Every once in a while a Ry`Gorr Emissary will spawn there. If you leave him alone for a few minutes, Rodrick will spawn inside the tower.
You have slain Rodrick Tardok!
- Your faction standing with Rygorr Clan Snow Orcs got worse.
- Your faction standing with Citizens of Froststone got better.
You gain experience!!
Loot Rodrick's Head and Dirk of the Traitor (keep the Dirk, as it is used in the 9th quest in this series.)
Turn Rodrick's Head, the Note from Kromrif, and your Obsidian Coldain Insignia Ring to Garadain.
Garadain Glacierbane lowers his head and mutters, 'At least there will be some closure for their families, thanks to you. The Ry`gorr will pay for this with their lives! I will ask you to help us in the invasion of Ry`gorr keep, but first I have a delicate [mission] I was hoping you'd handle.'
- Your faction standing with Coldain got better.
- Your faction standing with Dain Frostreaver IV got better.
- Your faction standing with Kromzek got worse.
- Your faction standing with Kromrif got worse.
You gain experience!!
Adamantium Coldain Insignia Ring (#7)
At the end of the 6th quest, Garadain Glacierbane mentioned a delicate [mission].
You say, 'What mission?'
- Garadain Glacierbane says 'A Coldain... A very important Coldain, has been abducted by the Ry'gorr. He was gathering information that is imperative to our victory over the brainless heathens. You must find him before he is killed and escort him to safety. Return to me with proof that Corbin Blackwell is safe.'
You must find and rescue Corbin Blackwell. Kill Warden Bruke for his Shackle Key (no drop) and then go to Corbin.
You say, 'Hail, Corbin Blackwell'
- Corbin Blackwell says 'Hurry! There's not much time. give me the key and show me proof that you are a friend sent to rescue me...'
Give both the key and your Mithril Insignia Ring to Corbin Blackwell. He will make his escape (and give back the ring). You must protect Corbin until he reaches Dobbin Crossaxe.
Along the way, four Ry`Gorr and four giants including Commander Bahreck, a named giant, will attack Corbin.
- Corbin Blackwell says 'I thought I was a dwarfskin rug there for a minute! Thank Brell for your help stranger! Now cover me while I make good my escape. I am weakened and cannot endure much more.'
- Corbin Blackwell says 'Almost there now, just a bit further...'
- Corbin Blackwell says 'Uh oh, looks like they were tipped off somehow... I hope you can handle them.'
- Corbin Blackwell says 'I'll hack at your knees 'til you fall down! Out of love for the Dain, for the glory of the crown!'
You must keep him alive.
You have slain Ry`Gorr Basher!
- Your faction standing with Rygorr Clan Snow Orcs got worse.
- Your faction standing with Citizens of Froststone got better.
You have slain Kromrif Soldier!
- Your faction standing with Coldain got better.
- Your faction standing with Claws of Veeshan got better.
- Your faction standing with Kromzek got worse.
- Your faction standing with Kromrif got worse.
You have slain Commander Bahreck!
- Your faction standing with Coldain got better.
- Your faction standing with Claws of Veeshan got better.
- Your faction standing with Kromzek got worse.
- Your faction standing with Kromrif got worse.
Once he reaches Dobbin, Dobbin will thank you for rescuing him.
- Corbin Blackwell says 'I have escaped! With the help of our friends here I was saved from certain death. We are in their debt.'
- Dobbin Crossaxe says 'We thought it was too late, the Dain will be very pleased!'
Give him your Mithril Insignia Ring in exchange for a note to Garadain.
- Dobbin Crossaxe says 'Thank you, _____, your deeds will be mentioned to the Dain. Please take this note from Corbin to Garadain, it may help him to achieve victory over the enemy.'
- Your faction standing with Coldain got better.
- Your faction standing with Dain Frostreaver IV got better.
- Your faction standing with Kromzek got worse.
- Your faction standing with Kromrif got worse.
You gain experience!!
Go back to Garadain Glacierbane and give him the note. He will reward you with the adamantium ring and the final quest.
- Garadain Glacierbane says 'Thank you, _____, your service to our people has been most helpful. The time has come for our people to make war with the Ry`gorr. They must pay for their transgressions against our people. We are just waiting on you. Prepare yourself for glorious battle and tell me when you are [ready].'
- Your faction standing with Coldain got better.
- Your faction standing with Dain Frostreaver IV got better.
- Your faction standing with Kromzek got worse.
- Your faction standing with Kromrif got worse.
You gain experience!!
Velium Coldain Insignia Ring (#8)
This is the 8th Garadain quest. It is an all out war against Chief Ry'Gorr and his troops.
- Garadain says 'Very Well, Kaladur , give me the Adamantite ring and I will give you the marching orders. Once the orders are given to Gloradin in the next hut, we will be underway. You then must follow me to what will be our battleground. I must warn you, I will hold your ring until the head of Chief Ry'Gorr is given to me. If we fail, all will be lost... for both of us.
You will receive experience and faction on both these first two steps: handing in your ring to Garadain, and handing in the marching orders to Gloridain.
As you can see, the 8th quest is tough. You only get ONE chance to do it right. Once you give Garadain your ring, you must kill Chief Ry'Gorr, loot his head, and give the head to Garadain. Ry'gorr only has a head during this event. I am unsure if you can do the quest if Garadain dies. Most likely, if he dies during this event you won't be able to complete the quest. You only get one shot at this, because you lose the ring.
This battle involves 30+ rygorr, including some low 50's. This probably requires a well-tuned team of 55-60th level snare kiters, or alternatively a full 30+ PC army.
The reward is the Velium Coldain Insignia Ring.
Need all quest details. Need all dialogues and faction hits.
Coldain Hero's Insignia Ring (#9)
Find Seneschal Aldikar in the throne room with Dain Frostreaver IV and hand him your Velium Coldain Insignia Ring (#8).
- Seneschal Aldikar says, 'Well done _____, I have heard of your victory over the Ry'Gorr. If you are willing to assist the crown further please follow me.'
At this point he leads you out of the throne room and down to his private sleeping quarters.
- Seneschal Aldikar says, 'Please, shut the door behind you. What I am about to share with you must not be overheard.'
- Seneschal Aldikar says, 'My army stands prepared to launch an assault on Kael itself, but one task must be completed before this can happen.'
- Seneschal Aldikar says, 'It seems Rodrick was not alone in his treachery. There is a faction of Coldain who believe that a treaty should be signed with the Kromrif, ending our hostilities with them. This, of course, is impossible. If there is one thing our history here has taught us it is that the Kromrif simply cannot be trusted.'
- Seneschal Aldikar says, 'These traitors are poisoning the minds of our citizens, promising great rewards to those who will betray the Dain. It will take an unbiased eye of an outlander to flush out masterminds behind this plan. Once again we turn to you.'
- Seneschal Aldikar says, 'Will you accept this task, outlander?'
You say, 'I will accept this task'
- Seneschal Aldikar says, 'In this box, place the Accursed Dirk of the Fallen Rodrick. With it combine the heads of every traitor you dispose of. When this is done give the box and the Velium insignia ring to the Dain directly. On behalf of the crown and all good Coldain, I thank you.....May Brell be with you.'
- Seneschal Aldikar says, 'Farewell'
You receive a Traitor's Bane Box, a 6-slot container in which you are to put Rodrick's Dagger and the heads of the Traitors.
Item #1: Dirk of the Traitor
Kill Rodrick Tardok in the Eastern Wastes. He drops the Dirk of the Traitor you seek.
He spawns in the small tower outside the northwest corner of the Ry`Gorr Keep. Every once in a while, a Ry`Gorr Emissary will spawn there. If you leave him alone for a few minutes, Rodrick will spawn inside the tower.
Item #2: Murdrick's Head
Kill Murdrick Tardok in the Great Divide (-5900, +3700 -- around the southwest edge of the zone, in the caves north-northwest of the zone-in to Velketor's Labyrinth.
Invis yourself and stand next to Murdrick. This will trigger a dialogue script between him and another Coldain. Listen to entire dialogue (it ends with Murdrick telling of his plan to make the Tainted Avalanche Ale). If you attack him before he finishes the dialogue, he'll despawn.
Once attacked, Murdrick calls for help from all the mobs in the room (harmony/lull spells will not get around this).
Loot Murdrick's Head and Murdrick's Plan, a note which contains the recipe for tainted avalanche ale.
Item #3: Berradin's Head
Make a Tainted Avalanche Ale (brewing trivial 248):
- Bottle
- An Iceball
- Ice Wyvern Stinger
- Arctic Mussels
- Seahorse Scales
- Runed Sea Shell (Cloud)
- Vial of Mind Melt
Hand this to Captain Berradin in the Eastern Wastes. Kill him after he falls down. His bodyguards WILL help him. Harmony pull works best. Loot his head and the Note to Peffin.
Item #4: Peffin's Head
Peffin Ambersnow is located in the giant fort in the Eastern Wastes. She is invisible. Hand her the "Note to Peffin". At this point, she respawns and runs out (may be glitchy; you may not see her -- just dont attack until she respawns a second time in front of the fire).
Three giants spawn inside the hut. They see invis and are 51+. Peffin will be standing right in front of the fire at the bottom of the hill. She has five giant guards, all 51+ and rooted. Kill Peffin and loot her head along with a note to Doldigun.
Item #5: Doldigun's Head
Doldigun Steinwielder is located in Iceshard Manor in Kael Drakkel (location -850, +1150). He can be spawned by saying "The Dain shall be slain for the peace we must obtain." Hand him the note and receive in return "Ring of the Coldain Council".
If you attack him, he runs and two guards show up. Several giants will spawn (perhaps two at a time).
Doldigun respawns as the giant named Valorankt Zekkin dies. He comes in from the door on the north side of the throne, which is the same door that Doldigun attempts to flee out of.
You have slain Valorankt Zekkin!
- Valorankt Zekkin's corpse shouts Doldigun, you have caused us too much trouble. You are no longer welcome here! Show yourself!"
- Doldigun Steinwielder says, 'Uhh, I think I'll be leaving now... Give my regards to Thurgadin.'
Aggro him quickly, kill him and loot the head. Note: He does not seem to spawn if the giants are up.
Item #6: Juliah's Head
Find Councilor Juliah Lockheart in Icewell Keep at approximate location +540, -25, 65 (in Dain Frostreaver IV's room -- she is the councilman on the far left as you face the council (facing away from Dain), in the front row).
Hand her the ring from Doldigun.
- nCouncilor Juliah Lockheart says, "FOOL! You've ruined everything!"
- nCouncilor Juliah Lockheart says, "You'll pay with your life for meddling in the affairs of others!"
She respawns and attacks, hitting for a max 350. The other Coldain do not aggro. Kill her and loot the head.
Final Combine and Hand-In
In the Traitor's Bane Box, combine the five heads along with the Dirk of the Traitor. This produces a
LORE ITEM NO DROP
WT: 2.0 Size: MEDIUM
Class: ALL
Race: ALL
Ring of Dain Frostreaver IV (#10)
This is the 10th and final Coldain Ring Quest.
Overview: This is a large encounter that requires a fair amount of players to complete. It involves multiple waves of giants of different levels attempting to overrun Thurgadin. You must kill the giants and the final giant in the war, Narandi the Wretched.
Once you have the 9th Ring and the Dirk of the Dain, you hand the Dirk to Dain Frostreaver IV in Icewell keep.
Obtaining the Orders
- Dain Frostreaver IV says, 'My good ______, you have served me well. You have flushed out all who sought to oppose me and my people. I am afraid I need to call upon you and your friends one final time. The dissension and treason ran deeper than I had anticipated. Our population has been cleansed, but we lost a full third of our army to the poisonous words of those rebels. In retaliation for your deeds, the Kromrif have made plans to attack us in this, our weakest hour. Can I count on your help outlander?'
You say, 'You can count on my help.'
- Dain Frostreaver IV says 'Several of our greatest officers, including a few veterans from the war on Yesterwinter are assembling just outside our city. Gather your army at once and give this parchment and the ninth ring to Sentry Badian. I will remain inside the city with a few of my troops to defend it against any who might penetrate your defense. May Brell be with you, ______.'
He hands you a Declaration of War. Take the Declaration of War to Sentry Badain who is located in a guard tower in the Great Divide, at -1080, +140. Hand Sentry Badain the declaration and Ring 9 to start the "WAR".
- Sentry Badain Breathes deeply and blows into an ornate horn. The sound echos through the mountain pass. All local inhabitants scurry to take cover.
- Sentry Badain says 'I'll be right with you, _____.'
He and the other Coldain despawn. He reappears shortly.
- Sentry Badain says 'Excellent! All of your commanders have reported to the Dain, and none too soon mind you. We are getting reports of Kromrif troop movement in the area and final preparations must be made. Follow me and the Seneschal will brief you.
Follow him to a circle of dwarves that are in the middle of a conversation:
- Garadain Glacierbane says 'With all due respect, Seneschal, I feel my men are best suited for the eastern post. If the outlander has rounded up enough soldiers to hold 'em off from the south then they'll definitely test us in the gorge. We'll be needin' a solid defense there.'
- Seneschal Aldikar says 'Very well, Garadain, the eastern post is yours. I'll place Kargin and his bowmen on the hill to the west, and Churn, you'll station your troops up near the caves just past them.'
- Churn the Axeman says 'Understood sir.'
- Sentry Badain says 'Excuse me, Seneschal Aldikar, you instructed me to report to you when the outlander returned. I have brought him.'
- Seneschal Aldikar says 'Perfect timing outlander, please be seated and listen carefully. Badain, yer dismissed.'
- Sentry Badain says 'Sir, yessir!'
Sentry Badain then walks off towards Thurgadin and despawns.
- Seneschal Aldikar says 'We knew the day might come when the Kromrif would discover the location of our beloved city. It was only prudent for there to be a plan for such a circumstance. In light of recent developments, however, our plans have been adjusted. Outlander, the Dain has appointed you to lead our armies in defense of Thurgadin.'
- Seneschal Aldikar says 'I will stand here with a handful of men as a final line of defense. Should I fall, all will be lost. You will have these men and their soldiers to command. Use them wisely, you will be richly rewarded if your forces are able to keep them alive.'
- Seneschal Aldikar says 'Garadain will post his men in the gorge to the east. Churn and his men will await your command in the caves to the west. Dobbin will have his forces at the ready in the clearing directly south of here near the towers. If any Kromrif make it to his vicinity he and his men will attack with or without your command.'
- Seneschal Aldikar says 'Lastly, Corbin will hide his men in the worm caves to the south, call on him for a surprise attack. Remember where these men are stationed, outlander. Should they call out for help you may wish to send some of your people to aid them.'
- Seneschal Aldikar says 'The leader of this invasion is a powerful Kromrif named Narandi. Rumor has it that he is more powerful than any ten of his peers. He must fall. When he is slain you must show his head and the ninth ring to me.'
- Seneschal Aldikar says 'Scout Zrelik here will follow you and serve as your herald. He will relay your orders to the troops. Show me your ninth ring now to verify your identity and I will give you the orders to memorize.'
Give him the ring. He gives it back along with an item called "Orders of Engagement."
- Seneschal Aldikar says 'Commit these orders to memory, ______, have them ready to speak at a moment's notice. When you are finished memorizing, repeat them to me. Tell your soldiers to prepare themselves. When the orders are handed to Zrelik we will take up our positions.'
The Orders read:
OFFICIAL COLDAIN ORDERS OF ENGAGEMENT: To call Garadain's men: "Garadain to my side!" To call Dobbin and his men: "Dobbin assist me!" To summon Churn's troops: "Churn protect me!" To call upon Corbin's team: "Corbin, attack!" Call all available troops: "For the Dain, attack!"
You should make hotkeys to turn off attack, target Zrelik and /say one of those commands to Zrelik the Scout.
Triggering the War
Give the Orders of Engagement to Zrelik.
- Zrelik the Scout says 'At yer service, ______. Remember now, before issuing me an order ya must disengage from any combat and be sure yer speakin to me. I advise you to avoid combat at all costs, your leadership is crucial.'
This begins the war. You'll see:
- Seneschal Aldikar shouts 'Good citizens of Thurgadin, hear me! Our city, our people, our very lives are in danger this day. The Kromrif are at this very moment marching towards us in an offensive they hope will bring about our demise...'
- Seneschal Aldikar shouts 'I hereby command, by authority of Dain Frostreaver the Fourth, that all able bodied Coldain fight to the death in defense of our land. Children, disabled citzens, and unseasoned travellers are advised to evacuate immediately!'
- Seneschal Aldikar shouts 'My fellow soldiers, take heart! For we are not alone in this endeavor. One among us, an outlander, has earned the title Hero of the Dain for valiant service to our people. This newcomer has brought with him allies that will fight alongside you to help bring about our victory.'
- Seneschal Aldikar shouts 'My friends... Brell did not place us here so many centuries ago to be slaughtered by these heathens. Nor did our forefather, Colin Dain, sacrifice himself simply to have us fail here now. Through these events we were brought to this day to test our strength and our faith.'
- Seneschal Aldikar shouts 'Will we be shackled together to slave away in Kromrif mines or will we stand united and feed these beasts Coldain blades? By Brell, I promise you, it is better to die on our feet than to live on our knees!'
- Seneschal Aldikar shouts 'TROOPS, TAKE YOUR POSITIONS!!'
Commands to Zrelik
These are the commands you can give to Zrelik the Scout:
You say, 'For the Dain, attack!'
- Zrelik the Scout shouts 'All able Coldain, come to me at once!'
You say, 'Churn protect me!'
- Zrelik the Scout shouts 'Churn, get yer men and c'mere on the double! _____ needs ye!'
You say, 'Corbin, attack!'
- Zrelik the Scout shouts '_____ is in need of yer help Corbin. Bring yer men!'
You say, 'Dobbin assist me!'
- Dobbin Crossaxe closes his eyes and in a graceful motion, gives a low, sweeping bow, 'Greetings to you, friend, and welcome to the district of Selia. We are the beacon of light and justice, of all that is good and kind. As Tanaan is the cornerstone of neutrality, we are the shining jewel of righteousness, valor, and honor. I am Phantasmist Abaur and in my years upon Norrath, served as an enchanter within the arcane council of Freeport. Then, the city was in a fledgling state of being -- the Temple of Truth was still in the primordial beginnings of its construction and the city served solely as a port rather than the functioning metropolis I'm told it has come to be today. If you practice the same art and require aid in learning the fundamental basic skills, then I will be more than pleased to oblige that necessity.'
In the Event of a Loss
If any giant gets past you to the Thurgadin entrance, you lose. You'll know this has happened if you see that Zrelik is missing and the giants are lined up on both sides of the river to Thurgadin.
All of Thurgadin dies in the event of a loss. You'll see dead Coldain throughout the zone: A Gutted Guard, A Gored Guard, A Butchered Butcher, A Murdered Merchant, A Bludgeoned Banker, A Conquered Coldain, A Punctured Priestess, and A Perforated Priest.
The War
Once Seneschal Aldikar shouts for troops to take their positions, the battle begins.
(Event details needed.)
The final named is Narandi the Wretched. Once he is dead:
- Narandi the Wretched's corpse says 'Rallos! Please accept my soul... I pray that you may find me worthy.'
- Seneschal Aldikar shouts 'Outlander! You've done it! The Kromrif invasion has been frustrated! Bring me the head of Narandi and your Hero's ring.'
Turn-In for the 10th Ring
Once you have won, turn in ring 9 and Narandi's head to Seneschal Aldikar to receive the 10th Coldain ring.
- Seneschal Aldikar unsheathes a knife and shaves the beard from Narandi's face and returns the head to you, 'The Dain will require the beard for his trophy room, please accept this ring on his behalf. May its effect aid you as you have aided us. Be certain to present the ring to the Dain when you're in town. If you remain an ally he will be most gracious, but be warned, if you fall from his good graces he will keep the ring.'
- Your faction standing with Coldain got better.
- Your faction standing with Dain Frostreaver IV got better.
- Your faction standing with Kromzek got worse.
- Your faction standing with Kromrif got worse.
You receive the 10th ring and the Shorn Head of Narandi.
Additional Rewards
Hand in the Shorn Head of Narandi to each of the dwarves near the Seneschal. This may only be possible if none of the dwarves die (need confirmation either way):
- Churn the Axeman pries a crown from the head of Narandi, 'The halls of Thurgadin will echo with praises to you for as long as we grace the face of this land. May this crown serve you well. Honor through battle!'
You receive the Crown of Narandi.
- Kargin the Archer picks up a stick and hits the back of the dismembered head with all his might, knocking one of its eyes out of the socket, 'Bastard killed my brother! Hope his ghost felt that one!'
You receive the Eye of Narandi.
- Corbin Blackwell unhooks a glowing earring from Narandi's shorn head, 'Hmm, this looks like something special. Take it, ______, you've earned it! Be well.'
You receive an Earring of the Frozen Skull.
- Dobbin Crossaxe gives a gentle, warm smile and slight nod of his head in warm welcoming, 'Good day to you, ______, and welcome to the district of Selia. We are children of the light -- beings who valiantly uphold the ways of honor, valor, and merits of goodly faith and virtue. Rather, we are crusaders of these things, collectively comprising the beacon of these traits within the universe in our position in New Tanaan. We are quite pleased to have you approach us with such confidence -- perhaps the inner light has brought you to us, seeking a way to unlock the purity of these merits that you faintly mirror now. If you are seeking council in the ways of enchantments, then I would be more than pleased and honored to aid you where I can, my friend.'
You receive the Faceguard of Bentos the Hero.
- Garadain Glacierbane removes a choker from the severed head and returns both items to you, 'Congratulations on your victory, ______. I couldn't have done a better job myself. May Brell protect and watch over you and your friends. Farewell.'
You receive a Choker of the Wretched.
Make sure your faction is high enough (warmly or better? which faction?), then give the ring to the Dain in Icewell Keep:
- Dain Frostreaver IV says '______, your deeds have changed the fate of my people forever. Not since the sacrifice of Colin Dain himself has anyone so selflessly risked so much for our well being. Accept this blessing as a token of my gratitude.'
You receive Protection of the Dain.
Note: If you maintain your allied status to Dain Frostreaver IV, you can turn in your Ring of Dain Frostreaver IV and receive a new Protection of the Dain.