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Bard
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The Bard has the unusual ability to play magical songs, whose supernatural effects last as long as the Bard continues to sing.
He has some passing knowledge of the Warrior ways (self-defense), but his main focus is always his art. - EverQuest manual
Description
Bards are jack-of-all-trades adventurers who use songs to create a wide variety of magical effects. Though they often use melee weapons, bards are primarily a magic-using class, with the ability to wear plate armor and wield many different types of weapons and instruments.
Bards can do a little bit of everything. Their songs can regenerate health and mana, increase attack speed and accuracy, momentarily charm angry enemies, help friends resist many types of damage and even directly damage enemies. Bards are perhaps best known, however, for their ability to greatly increase the foot speed of their group.
Bards have the unique ability to create multiple effects at once. By weaving different songs together, a bard can customize effects to any situation. This makes nimble fingers and quick thinking a must for those who want to play a bard.
Bards do well both alone and in groups. With the right combination of songs, they can adapt to many different challenges. The bard is a great class for players who enjoy a wide variety of play options but are quick to adapt to a changing situation.
Class Titles
| Level 1-50 | Level 51-54 | Level 55-59 | Level 60 |
|---|---|---|---|
| Bard | Minstrel | Troubadour | Virtuoso |
Creation Guide
Picking the Right Race
The first thing you have to pick then is your race. Which race you pick will determine the foundation of you character for the rest of your life in Norrath so it is kind of important you pick one you like. The majority of Bards tend to be Half-Elves since they have the highest overall melee stats. Wood Elves trade off their strength in damage for some extra agility in avoiding being hit. Humans, like always, have consistent base stats.
Humans are the only race with no night vision abilities, and none of the races level any faster than another. Since all Bards get the ability to hide and forage, the wood-elves natural abilities are not so important.
| Race | Str | Sta | Agi | Dex | Wis | Int | Cha | Bonus |
|---|---|---|---|---|---|---|---|---|
| Wood Elf | 70 | 65 | 95 | 90 | 80 | 75 | 85 | 25 |
| Half Elf | 75 | 70 | 90 | 95 | 60 | 75 | 85 | 25 |
| Human | 80 | 75 | 75 | 85 | 75 | 75 | 85 | 25 |
Spending Your Bonus Points
Bards have perhaps, the most number of useful stats of any class. Some have a bit more value than others though.
- Strength - Affects maximum and average melee damage and also the bard's ability to carry armor and treasure. Bard armor can be heavy and they do melee, albeit not all the time.
- Stamina - Affects your total hitpoints. Bards recieve 4HP per stamina at level 60. Players receive very small benefits from stamina at lower level, which scales up as you level up.
- Agility - Affects how often melee attacks miss the bard, and lowers the average hit taken. A little.
- Dexterity - Affects how often weapons proc, how quickly you learn melee skills and reduces the chance to miss a note, bringing your song to a close (song fizzle). In a test comparing 100 songs on a 60 bard with 100 base DEX, 7 notes were missed. On geared 167 total DEX, 131 songs before a single note was missed.
- Wisdom - Affects the speed of general and craft skill gains if higher than Intelligence.
- Intelligence - Affects the speed of general and craft skill gains if higher than Wisdom. Increases the size of the bard's mana pool. Only two songs, Solon's Bewitching Bravura and Denon's Desperate Dirge, require mana to cast.
- Charisma - Affects bard lull, mesmerize, and charm abilities. However, all songs are on fixed duration (unless it breaks early), meaning duration can never increase past the song's tick-limit. Kelin's Lugubrious Lament (lull) is a fantastic pulling tool, and charm will also be frequently used by a skilled Bard.
Allocation Recommendations All-Around: 25 points into Dexterity Grouping: 25 points into Charisma
Religion
Generally speaking being agnostic is a fairly safe bet in Everquest. Religion serves only to get you into trouble in many situations. The disadvantage to doing this is that some items and some quests can only be done by followers of certain religions. Following a religion will at worst get you killed in some areas, but generally you can avoid these. In the end it will not make an enormous difference to your character which Deity you choose..
Songs
Classic Kunark Velious
| Level | Song Name | Instrument | Song Description | Locations | Era |
|---|---|---|---|---|---|
| 1 | Chant of Battle | Percussion | Party: Increase STR, DEX, AC | Qeynos, Freeport, Kelethin | Cla |
| 2 | Chords of Dissonance | String | PBAoE: DoT | Qeynos, Freeport, Kelethin | Cla |
| 3 | Jaxan's Jig o' Vigor | Percussion | Party: Increase Endurance Regeneration | Qeynos, Freeport, Kelethin, Highkeep | Cla |
| 4 | Lyssa's Locating Lyric | Singing | Self: Corpse Location Song | Qeynos, Freeport, Kelethin | Cla |
| 5 | Selo's Accelerando | Percussion | Party: Increase Movement Speed | Qeynos, Freeport, Kelethin, Highkeep | Cla |
| 6 | Hymn of Restoration | String | Party: Increase HP Regeneration | Qeynos, Freeport, Kelethin | Cla |
| 7 | Jonthan's Whistling Warsong | Singing | Self: Increase STR, AC, Attack Speed | Qeynos, Freeport, Kelethin | Cla |
| 8 | Kelin's Lugubrious Lament | String | Target: Lull | Kelethin | Cla |
| 9 | Elemental Rhythms | Percussion | Party: Increase AC, MR, FR, CR | Qeynos, Kelethin | Cla |
| 10 | Anthem De Arms | Singing | Party: Increase STR, Attack Speed | Qeynos, Freeport | Cla |
| 11 | Cinda's Charismatic Carillon | Wind | Target: Improve Faction | Kelethin | Cla |
| 12 | Brusco's Boastful Bellow | Singing | Target: DD and Interrupt Casting | Qeynos, Freeport | Cla |
| 13 | Purifying Rhythms | Percussion | Party: Increase AC, MR, PR, DR | Qeynos, Kelethin | Cla |
| 14 | Lyssa's Cataloging Libretto | Singing | Target: Identify | Erudin | Cla |
| 15 | Kelin's Lucid Lullaby | String | PBAoE: Mesmerize (up to level 25) | Kelethin | Cla |
| 16 | Tarew's Aquatic Ayre | Wind | Party: Enduring Breath | Highkeep | Cla |
| 17 | Guardian Rhythms | Percussion | Party: Increase AC, MR | Qeynos, Kelethin | Cla |
| 18 | Denon's Disruptive Discord | Brass | PBAoE: DoT, Decrease AC | Qeynos, Freeport | Cla |
| 19 | Shauri's Sonorous Clouding | Wind (Required) | Party: Invisibility, See Invisible | Erudin | Cla |
| 20 | Largo's Melodic Binding | Singing | PBAoE: Decrease AC, Attack Speed | Qeynos, Freeport | Cla |
| 20 | Cassindra's Chant of Clarity | Singing | Party: Increase Mana Regeneration | East Commons | Vel |
| 21 | Melanie's Mellifluous Motion | Wind | Party: Short Range Teleport | Highkeep | Cla |
| 22 | Alenia's Disenchanting Melody | String (Required) | Party: Remove Buffs (Dispel) | Qeynos, Kelethin | Cla |
| 23 | Selo's Consonant Chain | Singing | Target: Decrease Movement Speed, Attack Speed | Highkeep | Cla |
| 24 | Lyssa's Veracious Concord | Wind | Party: See Invisibility, Ultravision | Erudin | Cla |
| 25 | Psalm of Warmth | Singing | Party: Increase CR, Damage Shield | Qeynos, Kelethin, Erudin | Cla |
| 26 | Angstlich's Appalling Screech | Brass | PBAoE: Fear | Kelethin | Cla |
| 27 | Solon's Song of the Sirens | Wind | Target: Charm NPC, Decrease MR | Kelethin | Cla |
| 28 | Crission's Pixie Strike | Wind | Target: Mesmerize, Decrease MR (up to level 45) | Kelethin | Cla |
| 29 | Psalm of Vitality | Singing | Party: Increase AC, DR | Qeynos, Kelethin | Cla |
| 30 | Fufil's Curtailing Chant | Percussion | Target: DoT, Decrease MR | Qeynos, Freeport (May 1999) | Cla |
| 31 | Agilmente's Aria of Eagles | Wind (Required) | Party: Levitate | Highkeep | Cla |
| 32 | Cassindra's Chorus of Clarity | Singing | Party: Increase Mana Restoration | Qeynos, Kelethin | Cla |
| 33 | Psalm of Cooling | Singing | Party: Increase FR, Damage Shield | Qeynos, Kelethin, Erudin | Cla |
| 34 | Cantana of Soothing | String (Required) | Party: HP, Mana, and Endurance Regeneration | Thurgadin, Iceclad Ocean | Vel |
| 34 | Lyssa's Solidarity of Vision | Wind | Target: Bind Sight | Erudin | Cla |
| 35 | Denon's Dissension | Brass | PBAoE: Decrease Mana | Qeynos, Freeport | Cla |
| 36 | Vilia's Verses of Celerity | Singing | Party: Increase AC, AGI, Attack Speed | Qeynos, Freeport | Cla |
| 37 | Psalm of Purity | Singing | Party: Increase AC, PR | Qeynos, Kelethin | Cla |
| 38 | Tuyen's Chant of Flame | Percussion | Target: DoT, Decrease FR | Qeynos, Freeport (May 1999) | Cla |
| 39 | Solon's Bewitching Bravura | Wind | Target: Charm, Decrease MR | Kelethin (April 2000) | Kun |
| 40 | Syvelian's Anti-Magic Aria | Singing | Target: Remove Buffs (Dispel) | Kelethin | Cla |
| 41 | Psalm of Mystic Shielding | Singing | Party: Increase HP Regeneration, Absorb Magic Damage, AC, MR | Qeynos, Kelethin | Cla |
| 42 | McVaxius' Berserker Crescendo | Brass | Party: Increase STR, AC, Attack Speed | Qeynos, Freeport | Cla |
| 43 | Denon's Desperate Dirge | Singing | Target: AoE DD | Qeynos, Freeport (May 1999) | Cla |
| 44 | Cassindra's Elegy | Singing | Party: Increase WIS, INT | Erudin (May 1999) | Cla |
| 45 | Jonthan's Provocation | Singing | Self: Increase STR, ATK, Attack Speed | Qeynos, Freeport (April 2000) | Kun |
| 46 | Tuyen's Chant of Frost | Percussion | Target: DoT, Decrease CR | Qeynos, Freeport (May 1999) | Cla |
| 47 | Niv's Melody of Preservation | String | Party: Increase STR, HP Regeneration, Absorb Magic Damage | Qeynos, Kelethin (February 2000) | Cla |
| 48 | Selo's Chords of Cessation | String | PBAoE: DoT, Decrease Attack Speed | Highkeep (May 1999) | Cla |
| 49 | Shield of Song | String | Party: Damage Absorption, Magic Damage Absorption | Erudin (November 2000) | Kun |
| 50 | Verses of Victory | Singing | Party: Increase STR, AGI, Attack Speed | Qeynos, Freeport (June 2000) | Cla |
| 50 | Melody of Ervaj | Brass (Required) | Party: Increase AC, Attack Speed | NPC Drop | Vel |
| 51 | Selo's Song of Travel | Percussion | Party: Increase Movement Speed, Invisibility, See Invisible, Levitate | Firiona Vie | Kun |
| 51 | Largo's Absonant Binding | Singing | Target: Decrease AGI, AC, Attack Speed, Movement Speed | Firiona Vie | Kun |
| 52 | Nillipus' March of the Wee | Percussion | Party: Increase AGI, AC, Absorb Damage, Shrink | Firiona Vie | Kun |
| 53 | Song of Twilight | Wind | Target: Mesmerize (up to level 54) | Firiona Vie | Kun |
| 53 | Song of Dawn | Wind | Target: Decrease Hate | Firiona Vie | Kun |
| 54 | Vilia's Chorus of Celerity | Singing | Party: Increase Attack Speed | Firiona Vie | Kun |
| 54 | Selo's Assonant Strane | String | PBAoE: Decrease Movement Speed, Attack Speed | Firiona Vie | Kun |
| 55 | Cantata of Replenishment | String | Party: HP Regeneration, Mana Regeneration, Endurance Regeneration | Firiona Vie | Kun |
| 55 | Brusco's Bombastic Bellow | Singing | Target: DD, Stun | Firiona Vie | Kun |
| 55 | Occlusion of Sound | Percussion (Required) | Target: Unresistable Decrease CR, FR, MR | NPC Drop | Vel |
| 56 | Song of Highsun | Wind | Target: Stun, Remove Buffs, Short Distance Teleport | Firiona Vie | Kun |
| 56 | Song of Midnight | Brass | PBAoE: DoT, Fear, Increase Movement Speed | Firiona Vie | Kun |
| 57 | McVaxius' Rousing Rondo | Brass | Party: Increase STR, ATK, Attack Speed, Damage Shield | Firiona Vie | Kun |
| 57 | Cassindra's Insipid Ditty | String | Target: Decrease Mana, INT, WIS | Firiona Vie | Kun |
| 58 | Niv's Harmonic | Singing | Party: Increase AC | Firiona Vie | Kun |
| 58 | Jonthan's Inspiration | Singing | Self: Increase STR, ATK, Attack Speed | Firiona Vie | Kun |
| 59 | Denon's Bereavement | String | PBAoE: Dot, Poison, Stun, Decrease MR | Firiona Vie | Kun |
| 59 | Solon's Charismatic Concord | Singing | Party: Increase CHA | Firiona Vie | Kun |
| 60 | Kazumi's Note of Preservation | Wind | Party: Invulnerability | Firiona Vie | Kun |
| 60 | Angstlich's Assonance | Brass | Target: DoT, Decrease Attack Speed | Firiona Vie | Kun |
| 60 | Composition of Ervaj | Brass (Required) | Party: Increase AC, Attack Speed | NPC Drop | Vel |
Skills
Combat Skills
| Level | Trained | Skill | Cap Until 50 | Cap Above 50 | Feb 21, 2001 | Oct 8, 2001 |
|---|---|---|---|---|---|---|
| 1 | No | 1 Hand Blunt | 200 | 225 | 250 | |
| 1 | No | 1 Hand Slashing | 200 | 225 | 250 | |
| 1 | No | Bind Wound | 100 | 200 | ||
| 1 | No | Defense | 210 | 252 | 252 | |
| 1 | No | Hand to Hand | 100 | 100 | ||
| 1 | No | Offense | 200 | 215 | 252 | |
| 1 | No 11 | Piercing | 200 | 250 | 250 | |
| 1 | No | Throwing | 113 | 113 | ||
| 10 | Yes | Dodge | 125 | 155 | ||
| 17 | Yes | Dual Wield | 210 | 210 | 245 [1] | |
| 26 | Yes | Intimidation | 100 | 100 | ||
| 53 | Yes | Parry | 75 | 185 | 185 | |
| 58 | Yes | Riposte | 75 | 75 |
Musical Skills
| Level | Trained | Skill | Cap Until 50 | Cap Above 50 |
|---|---|---|---|---|
| 1 | No | Singing | 235 | 235 |
| 5 | Yes | Percussion | 235 | 235 |
| 8 | Yes | String | 235 | 235 |
| 11 | Yes | Brass | 235 | 235 |
| 14 | Yes | Wind | 235 | 235 |
Casting Skills
| Level | Trained | Skill | Cap Until 50 | Cap Above 50 |
|---|---|---|---|---|
| 10 | Yes | Meditate | 1 | 1 |
- The Meditate skill does not increase mana regeneration rate for bards.
Miscellaneous Skills
| Level | Trained | Skill | Cap Until 50 | Cap Above 50 |
|---|---|---|---|---|
| 1 | No | Alcohol Tolerance | 255 | 255 |
| 1 | No | Beg | 200+ | 237+ |
| 1 | No | Fishing | 200 | 200 |
| 1 | Yes | Sense Heading | 200 | 200 |
| 1 | No | Swimming | 200 | 200 |
| 12 | Yes | Forage | 55 | 55 |
| 17 | Yes | Sneak | 75 | 75 |
| 20 | Yes | Sense Traps | 75 | 75 |
| 24 | Yes | Safe Fall | 40 | 40 |
| 25 | Yes | Hide | 40 | 50 |
| 30 | Yes | Disarm Traps | 100 | 100 |
| 35 | Yes | Track | 100 | 100 |
| 40 | Yes | Pick Lock | 100 | 100 |
<<< WARNING >>> Valid as of 8/2/20 - There is a bug on Green that shows Pick Lock is available at Level 10 - This is NOT correct. If you spend points on Pick Lock at level 10, you will permanently lose those points. As of June 2021, a similar bug seems to be affecting Sense Traps also.
Disciplines
- Bard disciplines were introduced with the Velious expansion; they offer short term advantages with a long re-use: These are most useful in dragon/boss encounters.
- Bards MUST turn off songs in order to start Disciplines, failure to do so will result in the Discipline being cancelled but the cool-down will still activate.
- (Alt-C to access)
| Discipline Name | Level Obtained | Description | Duration | Reuse Time |
|---|---|---|---|---|
| Resistant Discipline
|
51
|
+10 to all resistances. The reuse time for this discipline will decrease as you level.
|
1 Min
|
72 Min
|
| Fearless Discipline | 54 | Immunity to "Fear" and all spells that cause "fear". The reuse time for this discipline will decrease as you level. | 11 Sec | 72 Min |
| Deftdance Discipline | 55 | Auto dodge attacks from the front and auto dual-wield | 15 Sec | 72 Min |
| Puretone Discipline | 60 | Makes it as if you are wielding the best instrument of every type, whether or not you are actually wielding an instrument. Increases to 28 modifier, and does work on singing mod. | 4 Min | 72 Min |
Messages for activation and ending
Resistant Discipline: Starting: You channel your will into magical resistance. / Ending: Your resistance fades.
Fearless Discipline: Starting: Your will drives fear from your mind. / Ending: The specter of fear returns to your mind.
Deftdance Discipline: Starting: You prance about nimbly. / Ending: Your movements return to normal.
Puretone Discipline: Starting: Your voice becomes perfectly melodious. / Ending: Your voice loses its perfection.
Bard Song Merchants
North Freeport
- Lysric Loresinger - Song: Chant of Battle, Song: Chords of Dissonance, Song: Hymn of Restoration, Jaxan's Jig O' Vigor, Song: Jonathan's Whistling Warsong, Song: Lyssa's Locating Lyric, Song: Selo's Accelerando
- Inisis Trimpet - Song: Anthem de Arms, Song: Brusco's Boastful Bellow, Song: Chant of Battle, Song: Chords of Dissonance, Song: Denon's Desperate Dirge, Song: Denon's Disruptive Discord, Song: Denon's Dissension, Song: Fufil's Curtailing Chant, Song: Jonathan's Provocation, Song: Jonathan's Whistling Warsong, Song: Largo's Melodic Binding, McVaxius Berserker Crescendo, Song: Tuyen's Chant of Flame, Song: Tuyen's Chant of Frost, Song: Verses of Victory, Song: Vilia's Verses of Celerity
Kelethin
- Beleth Streamfoot - Song: Chords of Dissonance, Song: Hymn of Restoration, Song: Jaxan's Jig o' Vigor, Song: Jonthan's Whistling Warsong, Song: Lyssa's Locating Lyric, Song: Selo's Accelerando
- Astar Leafsinger - Song: Cassindra's Chorus of Clarity, Song: Hymn of Restoration, Song: Purifying Rhythms, Song: Psalm of Warmth, Song: Psalm of Purity , Song: Psalm of Cooling, Song: Niv's Melody of Preservation, Song: Psalm of Mystic Shielding, Song: Elemental Rhythms, Song: Guardian Rhythms, Song: Psalm of Vitality
- Serilia Whistlewind - Song: Angstlich's Appalling Screech, Song: Cinda's Charismatic Carillon, Song: Crission's Pixie Strike, Song: Kelin's Lucid Lullaby, Song: Kelin's Lugubrious Lament, Song: Solon's Bravura, Song: Solon's Song of the Sirens, Song: Syvelian's Anti-Magic Aria
South Qeynos
- Topala Xenem - Song: Alenia's Disenchanting Melody, Song: Cassindra's Chorus of Clarity, Song: Elemental Rhythms, Song: Guardian Rhythms, Song: Hymn of Restoration, Song: Niv's Melody of Preservation, Song: Psalm of Cooling, Song: Psalm of Mystic Shielding, Song: Psalm of Purity, Song: Psalm of Vitality, Song: Psalm of Warmth, Song: Purifying Rhythms
- Lysric Loresinger - Song: Chant of Battle, Song: Chords of Dissonance, Song: Hymn of Restoration, Jaxan's Jig O' Vigor, Song: Jonathan's Whistling Warsong, Song: Lyssa's Locating Lyric, Song: Selo's Accelerando
- Chalea Volesga - Song: Anthem de Arms, Song: Brusco's Boastful Bellow, Song: Chant of Battle, Song: Chords of Dissonance, Song: Denon's Desperate Dirge, Song: Denon's Disruptive Discord, Song: Denon's Dissension, Song: Fufil's Curtailing Chant, Song: Jonathan's Provocation, Song: Jonathan's Whistling Warsong, Song: Largo's Melodic Binding, McVaxius Berserker Crescendo, Song: Tuyen's Chant of Flame, Song: Tuyen's Chant of Frost, Song: Verses of Victory, Song: Vilia's Verses of Celerity
Erudin (Library)
- Altrusan Belstince - Song: Cassindra's Elegy, Song: Lyssa's Cataloging Libretto, Song: Lyssa's Locating Lyric, Song: Lyssa's Solidarity of Vision, Song: Lyssa's Veracious Concord, Song: Psalm of Cooling, Song: Psalm of Warmth, Song: Shauri's Sonorous Clouding, Song: Shield of Song
Highkeep
- Justin Rhymes - Song: Agilmente's Aria of Eagles, Song: Jaxan's Jig O' Vigor, Song: Melanie's Mellifluous Motion, Song: Selo's Accelerando, Song: Selo's Chords of Cessation, Song: Selo's Consonant Chain, Song: Tarew's Aquatic Ayre
Note: Instrument information marked with an (*) was pulled from an archive of EQ Casters Realm [2]. If you can confirm (or correct) this with in game information or experience, the help would be much appreciated.
Bard-Specific Quests
- Lambent Armor Quests
- Rare Coins
- Bard Plane of Sky Tests
- Vampire Teeth
- Broken Lute
- Aenia and Behroe
- Going Postal (Mail Delivery)
- Kilij's Plans
- Fabian's Strings
- Bard Reports
- Hero Bracers Quest
Velious:
Gearing
Class specific gear suggestions are cross listed on the Gear Reference page.
Check Bard Equipment for the full list of gear usable by Bards.
IMPORTANT - The "best" gear for a bard varies widely depending on what the bard is doing. The best drum and the best lute a bard can afford are the two single most important items a bard will ever need.
RAIDS - Almost all the time, a bard is best served in raids by wearing gear with the appropriate resists in every equipment slot possible. Bards provide HUGE resist boosts (and sometimes other songs) to their whole group, so it is crucial that the bard never be killed or feared by AE and expose his groupmates to the same. Most raid encounters require magic resist.
GROUPS - In experience groups, bards usually will be meleeing while singing 3+ different songs as needed. Different groups will need different songs (won't need haste when there is an enchanter, etc.). When doing this bards are probably best off in str, dex, hp, and ac gear. When a bard is pulling or doing CC, magic resist can be very helpful to avoid snare/root/blind/stun, and charisma can be important to helping with the success of lull.
SOLO - If a bard is AE kiting, getting hit probably means you are going to die no matter what gear you're wearing. Resist gear, especially magic resist, can help protect a bard from a death while pulling or if he accidentally picks up a caster and doesn't notice. When fear kiting, a bard again will want str, dex, hp, and AC gear (and perhaps charisma gear for lulls).
Consequently bards end up with multiple backpacks full of different gear they may need in any different situation. Tweaking which pieces of resist gear you wear in a fight where multiple resists are needed (for example, on Talendor) depends on how high your main resist (MR) can get. If you are at 400 MR at level 60 with buffs/gear/songs, you may consider swapping in great FR pieces in a few slots to bump up your FR without significantly increasing your chance of being feared.
Keep these things in mind when looking at the gear lists below, which are generally set up for a grouping or soloing bard.
Instrument Progression
Thanks to Grimmly Fireforge for first compiling this instrument progression list.
For direct comparisons, see Bard Instruments.
Vendor:
- Percussion: Hand DrumHand Drum

Slot: SECONDARY
Percussion Instrument: 18
WT: 0.5 Size: SMALL
Class: BRD
Race: ALL
- Strings: Mandolin,Mandolin

Slot: SECONDARY
Stringed Instruments: 20
WT: 0.0 Size: TINY
Class: ALL
Race: ALL
LuteLute
Slot: SECONDARY
Stringed Instrument: 20
WT: 0.8 Size: SMALL
Class: BRD
Race: ALL
- Woodwind: Wooden FluteWooden Flute

Slot: SECONDARY
Wind Instrument: 18
WT: 0.5 Size: TINY
Class: BRD
Race: ALL
- Brass: HornHorn

Slot: SECONDARY
Brass Instrument: 20
WT: 0.6 Size: SMALL
Class: BRD
Race: ALL
Entry level:
- Percussion: Mistmoore Battle DrumsMistmoore Battle Drums

MAGIC ITEM
Slot: SECONDARY
Percussion Instrument: 21
WT: 0.5 Size: SMALL
Class: BRD
Race: ALL
- Strings: Gypsy Lute,Gypsy Lute

MAGIC ITEM LORE ITEM NO DROP
Slot: SECONDARY
Stringed Instrument: 21
SV MAGIC: +5
WT: 0.8 Size: SMALL
Class: BRD
Race: HUM ELF HEF
Lute of the Gypsy PrincessLute of the Gypsy Princess
MAGIC ITEM
Slot: SECONDARY
Stringed Instrument: 21
WT: 0.8 Size: SMALL
Class: BRD
Race: ALL
- Woodwind: Minotaur Horn,Minotaur Horn

Slot: SECONDARY
Wind Instruments: 20
WT: 0.1 Size: SMALL
Class: BRD
Race: HUM ELF HEF
Scorpion PincerScorpion Pincer
QUEST ITEM
Slot: SECONDARY
Wind Instrument: 20
WT: 0.1 Size: SMALL
Class: BRD
Race: HUM ELF HEF
- Brass: Horn,Horn

Slot: SECONDARY
Brass Instrument: 20
WT: 0.6 Size: SMALL
Class: BRD
Race: ALL
Conch Shell HornConch Shell Horn
MAGIC ITEM
Slot: SECONDARY
Brass Instruments: 21
WT: 4.5 Size: SMALL
Class: BRD
Race: HUM ELF HEF
Intermediate:
- Percussion: Sharkskin Drum,Sharkskin Drum

MAGIC ITEM
Slot: SECONDARY
Percussion Instrument: 22
WT: 0.8 Size: SMALL
Class: BRD
Race: ALL
Nostrolo TambourineNostrolo Tambourine
MAGIC ITEM LORE ITEM NO TRADE
Slot: SECONDARY
Percussion Instrument: 22
INT: +5
WT: 0.5 Size: SMALL
Class: BRD
Race: ALL
- Strings: Gypsy Lute,Gypsy Lute

MAGIC ITEM LORE ITEM NO DROP
Slot: SECONDARY
Stringed Instrument: 21
SV MAGIC: +5
WT: 0.8 Size: SMALL
Class: BRD
Race: HUM ELF HEF
Lute of the Gypsy PrincessLute of the Gypsy Princess
MAGIC ITEM
Slot: SECONDARY
Stringed Instrument: 21
WT: 0.8 Size: SMALL
Class: BRD
Race: ALL
- Woodwind: Brahhms Horn,Brahhms Horn

Slot: SECONDARY
Wind Instruments: 21
WT: 0.1 Size: SMALL
Class: BRD
Race: HUM ELF HEF
Unicorn Horn,Unicorn Horn
MAGIC ITEM
Slot: SECONDARY
Charges: 5
Wind Instrument: 22
Effect: Purge (Any Slot, Casting Time: Instant)
WT: 0.1 Size: SMALL
Class: BRD
Race: ALL
Faun FluteFaun Flute
MAGIC ITEM
Slot: SECONDARY
Wind Instrument: 21
CHA: +6
WT: 1.5 Size: SMALL
Class: BRD
Race: HUM ELF HEF
- Brass: Horn,Horn

Slot: SECONDARY
Brass Instrument: 20
WT: 0.6 Size: SMALL
Class: BRD
Race: ALL
Conch Shell HornConch Shell Horn
MAGIC ITEM
Slot: SECONDARY
Brass Instruments: 21
WT: 4.5 Size: SMALL
Class: BRD
Race: HUM ELF HEF
High End:
- Percussion: Walrus Skin Drum,Walrus Skin Drum

MAGIC ITEM LORE ITEM
Slot: SECONDARY
Percussion Instrument: 23
WT: 0.5 Size: SMALL
Class: BRD
Race: ALL except IKS
Selo`s Drums of the MarchSelo`s Drums of the March
MAGIC ITEM
Slot: SECONDARY
Percussion Instruments: 24
WT: 0.5 Size: SMALL
Class: BRD
Race: ALL
- Strings: Kelin`s Seven Stringed LuteKelin`s Seven Stringed Lute

MAGIC ITEM LORE ITEM NO DROP
Slot: SECONDARY
Stringed Instruments: 24
DEX: +9 CHA: +15 AGI: +9
WT: 0.6 Size: SMALL
Class: BRD
Race: ALL
- Woodwind: Lyssa`s Darkwood PiccoloLyssa`s Darkwood Piccolo

MAGIC ITEM
Slot: SECONDARY
Wind Instrument: 24
WT: 0.5 Size: TINY
Class: BRD
Race: ALL
- Brass: McVaxius` Horn of WarMcVaxius` Horn of War

MAGIC ITEM LORE ITEM
Slot: SECONDARY
Brass Instrument: 23
DEX: +9 CHA: +15 INT: +9
WT: 0.6 Size: SMALL
Class: BRD
Race: ALL
Kunark High End:
- Percussion: Selo`s Drums of the MarchSelo`s Drums of the March

MAGIC ITEM
Slot: SECONDARY
Percussion Instruments: 24
WT: 0.5 Size: SMALL
Class: BRD
Race: ALL
- Strings: Lyran's Mystical LuteLyran's Mystical Lute

MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY SECONDARY
Stringed Instrument: 25
STR: +10 DEX: +10 CHA: +15 INT: +10
WT: 2.0 Size: MEDIUM
Class: BRD
Race: ALL
- Woodwind: Ervaj's Flute of FlightErvaj's Flute of Flight

MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY
Wind Instrument: 22
STR: +8 STA: +10 CHA: +10 INT: +5
WT: 0.1 Size: TINY
Class: BRD
Race: ALL
- Brass: Denon's Horn of DisasterDenon's Horn of Disaster

MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY
Brass Instrument: 24
STR: +5 CHA: +10 INT: +5 HP: +50
WT: 2.0 Size: MEDIUM
Class: BRD
Race: ALL
- All: Singing Short Sword(Epic)Singing Short Sword

MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY SECONDARY
Skill: 1H Slashing Atk Delay: 26
All Instrument Types: 18
DMG: 16
STR: +15 DEX: +10 STA: +5 CHA: +20 HP: +100
SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10
Required level of 46.
Effect: Dance of the Blade (Combat, Casting Time: Instant) at Level 46
WT: 2.0 Size: MEDIUM
Class: BRD
Race: ALL
Velious High End:
- Percussion: Drums of the BeastDrums of the Beast

MAGIC ITEM LORE ITEM
Slot: PRIMARY
Percussion Instrument: 26
Effect: Enduring Breath (Any Slot/Can Equip, Casting Time: Instant) WT: 1.0 Size: MEDIUM
Class: BRD
Race: ALL
- Strings: Lyran's Mystical Lute,Lyran's Mystical Lute

MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY SECONDARY
Stringed Instrument: 25
STR: +10 DEX: +10 CHA: +15 INT: +10
WT: 2.0 Size: MEDIUM
Class: BRD
Race: ALL
Lute of the HowlerLute of the Howler
MAGIC ITEM
Slot: PRIMARY
Stringed Instrument: 22
Effect: Illusion: Werewolf (Must Equip, Casting Time: 10.0) at Level 40
WT: 0.5 Size: SMALL
Class: BRD
Race: ALL
- Woodwind: Flute of the Sacred GladeFlute of the Sacred Glade

MAGIC ITEM LORE ITEM
Slot: SECONDARY
Wind Instrument: 25
CHA: +8 WIS: +4
SV DISEASE: +10
WT: 1.5 Size: SMALL
Class: BRD
Race: HUM ELF HEF
- Brass: Immaculate Shell Horn,Immaculate Shell Horn

MAGIC ITEM LORE ITEM
Slot: SECONDARY
Brass Instrument: 24
STR: -8 CHA: +15
WT: 4.5 Size: SMALL
Class: BRD
Race: HUM ELF HEF
Verlekarnorm's Horn of DisasterVerlekarnorm's Horn of Disaster
MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY
Brass Instrument: 22
AC: 50
STA: +25
Effect: Verlekarnorm's Disaster (Any Slot/Can Equip, Casting Time: 15.0) at Level 50
WT: 5.0 Size: TINY
Class: BRD
Race: ALL
- All: Singing Short Sword(Epic)Singing Short Sword

MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY SECONDARY
Skill: 1H Slashing Atk Delay: 26
All Instrument Types: 18
DMG: 16
STR: +15 DEX: +10 STA: +5 CHA: +20 HP: +100
SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10
Required level of 46.
Effect: Dance of the Blade (Combat, Casting Time: Instant) at Level 46
WT: 2.0 Size: MEDIUM
Class: BRD
Race: ALL
Armor/Weapons
Pre-Planar
Planar
Kunark
Velious Pre-Raid/Group
Velious Raiding
FAQ
Q: I'm level 5 and just gained the Percussion skill. Why can't I equip my drum?
A: You need to have both hands free to use an instrument, even when it's one-handed. This means that you cannot have a weapon and your drum equipped at the same time, for example.
Q: I've heard that Shauri's Sonorous Clouding eventually (at higher skill levels) acts as invisibility to undead as well. Is this true?
A: No, this is not necessarily true; however, it will work on some undead mobs, but these are few and far between. Shauri's Sonorous Clouding will never work as a reliable Invisibility to Undead.
Q: Is there a way to hot key a bards instruments so you dont have to go into the Persona screen to switch them?
A: Yes. First, get three open inventory slots (With no bags on those slots). Have your weapons equipped, and put two instruments in the empty inventory slots. Leave one of the slots empty. Now, go to a free hotkey page. An easy way to do this is by pressing shift+6, which will take you to the sixth page. Move your mouse pointer to the "Melee 1" slot in your inventory screen. Click and hold over the slot until the button pops up and is on your cursor. Drag the cursor over to the first hotkey slot in the bottom left of your screen. Position the cursor so the top left of the button is in the middle of the hotkey slot, and click your mouse once to set that slot to Melee 1. Repeat this process for Melee 2, the two instrument inventory slots, and the empty inventory slot. You will now be able to switch easily between weapons and instruments, without going to the Persona screen.
Q: Why can't I improve my brass skill with a Minotaur Horn?
A: The Minotaur Horn is actually a wind instrument.
Q: What is "Twisting" and how is it done?
A: Twisting, or Weaving, is the act of maintaining two or more song effects at one time. Here is how it is done: Start singing a song. After approximately 3 seconds, the song message will show, i.e. "Your feet move faster." At this time, immediately stop the song (DO NOT cancel the buff by clicking on the icon in your Effects pane; instead, click anywhere in the memorized spells pane or type /stopsong), and start another one. After another three seconds, you will get that spell message. Then you stop that song, and either begin song one again, or if you are quick enough, start a third song before repeating the rotation. Using this method, you can have three song effects on at all times, and with a near perfect connection, sometimes almost four songs. As you grow used to the timing, you will be able to stop your song even before the message for it pops up, and still get the effects from the song.
Macros make twisting easier. Here is a sample macro you can use to get you started.
- /stopsong
- /pause 29, /cast 1
- /stopsong
- /cast 2
However in light that if you have two macros, one for song 1 and song 2, and one macro for song 3 and song 4. If you get a fizzle, or press one macro while the other macro is running, the macros end up over-running each other and stopping songs that are currently in progress. For this reason, most bards opt for one song per macro - Especially as you get higher in levels and start crowd controlling as the number of mobs under MEZ changes, the song rotation changes. This is also true when faced with magic/fire/cold mobs followed by magic/poison/disease mobs, changing the rotation based on the spells the creatures are casting since fire/cold song does not stack with poison/disease song.
To get around missed notes, you can still make single song macros. This doesn't seem like much, but it reduces keystrokes in half since you single tap each macro, instead of double tapping spell gem shortcuts. To make this work, you should bind a key to StopSpellCasting and use it to stop all songs, or add a /stopsong macro on a hotkey:
- /st
- /cast X
One disadvantage over using this /stopcasting macro is that it will not allow you to stop a song until it has completed more than 75% of the casting timer. Binding a Key to StopCasting allows you to stop a song from any point on the cast bar.
Q: At what levels do my songs get better?
A: Many bard songs get more powerful as you level. Exactly how often the song gets better is dependent on that particular song. For example, Hymn of Restoration gets better every sixth level, and Brusco's Boastful Bellow gets better every other level.
Q: Some players claim that Jaxon's Jig of Vigor, the level 3 song, increases mana regeneration for casters grouped with the singing bard. Is this true?
A: No, this is not true. The song will, at times, cause it to appear that the caster is gaining additional mana, but this is actually a bug caused by a speed up in the client refresh rate.
Q: I have a very high charisma. What songs will this help with?
A: Charisma will help with the bard's charm and lull songs, specifically: Kelin's Lugubrious Lament, Solon's Song of the Sirens, and Solon's Bewitching Bravura. Charisma reduces the resist rate on lull, and reduces the chance for charm to break early. Charisma does not affect resist rates for charm or mesmerize spells.
Q: Why are the effects of Singing Steel armor the same as or worse than abilities already granted to bards when other classes get useful effects or "new abilies" from theirs?
A: Part of the reason for this is the fact that bards can cast spells while running. This means that while casting a spell from an object, there is nothing that can interrupt the bard's casting. For this reason, many potentially useful spell effects could be overpowering for a bard.
Q: I have heard rumors that the bards charming song can charm pets. Are these rumors true?
A: In a duel with a pet caster they can, but otherwise no.
Q: Does Selo's stack with J.Boots or Spirit of Wolf/Spirit of Scale?
A: Yes and no. While Selo's and another run speed buff can both be in effect at the same time, you will only get the speed benefit of the faster of the two, not both. While they are stacked, you will get the benefit of only the best (Selo's) but if Selo's ends, you will go back to SoW/jboots speed. This still makes SoW or jboots a good backup for you or your group in case you get stunned or a party member goes out of song range.
Q: Does the Hymn of Restoration cause a druid's regen spell to wear off quicker? A druid told me that the Hymn's effects stacked with his regen spell but that when the song stopped playing his regen spell was taken off as well.
A: No, Hymn of Restoration will not decrease the duration of other regeneration spells, such as Regeneration/Chloroplast/Regrowth.
Q: Looking at the Creation Guide for the Bard, I noticed that they get a lot of skills at Level 1. A lot of those skills are not available to me, particularly in the area of languages. How can I learn these?
A: You don't have all languages available to train at your guild at level 1. As you progress in levels, more languages become available to practice. But, you can also learn languages by grouping with someone with the specific language you want to learn, and has a high skill in it. If they talk enough, your skill improves. You don't have to add a practice point in a language to be able to learn it.
Q: Is it true the level 5 speed song gets faster every five levels?
A: Actually, Selo's Accelerando gets faster with every level.
Q: Where can I find a wind instrument for some of my songs?
A: You should be able to buy a Flute and/or a Minotaur Horn at any standard bard guild. Both of these will work as a wind instrument.
Q: What role do bards play in a group?
A:
- Bards can tank using Snare/Slow song to hold aggro if they have a decent healer (Stat priority STA > AC > DEX)
- Bards can pull using Lulls, Mezzes, Snares and Charm to split rooms (Stat priority CHA > DEX)
- Bards can help keep groups active by twisting HP Regen, Mana Song, Haste (if no haster in group or they're bad at maintaining it) and DS to increase DPS
- At higher levels, Bards can still tank. You will need to twist high aggro songs like snare/slow and chants and will likely need shaman slows, in addition to good tank armor, to mitigate incoming damage. (Stat priority AC > STA > AGI)
Help on multi pulls by charming extra mobs and utilizing them as extra DPS and re-charm or mez when charm breaks. (Let enchanter know you're doing this if there is a chanter grouping with you. Some get salty when you charm and they "waste" mana mezzing it...)
If you already have a tank tanking, a monk pulling and an enchanter mezzing, basically keep songs going that help the group conserve mana and increase DPS (HP Regen, Mana Regen, DS, ATK songs, Resist songs if caster mobs pulled). In a group like this where you aren't tank, puller or CC, basically you just fill in as needed. Either when one AFKs or dies or on large pulls/trains.
AE Mez has a level cap of about lv30 mobs, when you get to level 28 start using single target mez which lasts 3 times longer.
Pro bards charm annoying Mage/Necromancer/Enchanter mobs because it instantly kills their pet.
Your song setup will change as required based on your group but you'll likely always want:
HP Regen Mana Song Single Mez Charm Snare/Slow
Bard • Cleric • Druid • Enchanter • Magician • Monk • Necromancer
Paladin • Ranger • Rogue • Shadow Knight • Shaman • Warrior • Wizard
