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Editing Sections in Template Pages

Would be nice if this worked and didn't lead you to the edit page for the template itself.

The needed change is along these lines:

I will implement this soon. --Ravhin 15:41, 17 December 2011 (UTC)

Individual Spell Pages

Putting a PM conversation I had with User:Nysus here for further discussion. --Ravhin 22:04, 19 November 2010 (UTC)

Quote: Originally Posted by Ravhin

What do you think about this:?

I like it because it is more technical (for instance, it tells you the resist check that spells have and any modifier, like some necro dots are -100 FR which makes them very hard to resist).

It does have some pricing/merchant info on the associated page:

Is it missing anything the other sites have? I can get data the easiest from Lucy because it is so consistent.

Quote: Originally Posted by Nysus

There's also this:

I like that it has the cost.

Quote: Originally Posted by Ravhin

Thanks Nysus the spells look great. See you're also cleaning up the skill lists.

What's next?

I was giving some thought to individual spell pages (or no). I think the key is that they should be consistent - every spell should have the same info in the same layout. Or, they should all link to the same site (Lucy seems a good choice). Do you have any thoughts?

The best way would be to parse spdat.eff (the version used on p1999) since that would give the most accurate info, but it is pretty big project.

Otherwise, Zones, Items/Equipment, Classes, Spells all pretty good.

Mostly Quests, NPCs (thinking mainly named dungeon mobs), remaining Tradeskills need work. I'm thinking I'll maybe make something to do NPCs (similar to how I'm doing Items), and then fill in Quests as I feel like it.

Originally Posted by Nysus

Yup, I'm working on it as I can. It's kinda tedious so I don't do too much at once.

I can send you the stuff I'm using if you want or I can do them as I have time/interest.

Also I liked having the links up top but it was kinda long.

Originally Posted by Ravhin

wiki spell lists


i noticed you updated the spell lists for certain classes on the wiki. i was hoping you could do the rest or else let me know where you got those tables?


Spell Lines

Hi there. I'm new to the wiki system, and although I'm a heavy wikipedia user I never wrote anything on this thing. Should I answer your question about Spell Lines here or directly on my user_talk page, where you asked me?

No idea what the protocol is. Here is fine. I was just wondering if there was a webpage somewhere with that information? --Ravhin 16:12, 3 February 2011 (UTC)


What can I do to make a section for Factions?

We can then include faction hits on mobs, link to quests that give/deduct faction, etc...

-- Rejuvenation

Faction Guide

Hey! Thanks :) It's been a while since I played EQ and I remember actually liking to walk the faction line. If you want to start the overall guide, I can keep looking for more quests with only positive faction hits. Seems like most of the info already exists - largely here. Most of it will be a reformatting. We could start with the description from (and use my chart format as I greatly heart the color-coding of Ally to Scowls!). Use the content table template (like the one on the Deity pages?) to list all the factions below that, and we can link to the factions from the quests, to the quests from the factions. Split the quests by continent if we get enough of them. --Xxtayce 20:42, 7 July 2011 (UTC)

Merchant Pages

Yes, I was going to message you about the merchant part of the scraper. I was using the NPC field to generate merchant pages, however, I would have to change the template line from "Namedmobpage" to the merchant template that I created: "MerchantPage." The only real difference in the templates is the change from "known_loot" field to "items_sold." When using the scraper for NPCs, it gives items dropped from the merchant that have nothing to do with the merchant's sell table. I don't know if Zam, or whatever your source is, has item sold information, but this would be nice, as I have had to add all items manually. It appears that [1] does have the same items listed as I added manually for Kafia Ratsbone.

Another thing that would be really desirable for items, especially for tradeskills, is a list of merchants (maybe sorted by zone, done by the template?) that sell the item. For now I am thinking a quick addition of "pages linking to this," showing merchant pages would suffice.

This is my first time editing the wiki and am not sure what people are looking for in a merchant page or where to have a good discussion about it, so I don't want to change it dramatically.


PS. I think a good change would be to change any {{"templatename" beginnings to {{subst:"templatename" so that when users try to edit the page later, the "[edit]" link next to each subheading doesn't link back to the template, but rather the thing they actually want to edit. See Myre (using subst) as opposed to Kafia Ratsbone.

PPS. In general, I am preferring "subst:" in general when pasting a filled template from the scraper. For the item templates, there are "#if"s that could become "subst:#if". Also, the "#if" that refers to Related Quests heading isn't working correctly, as quests that don't exist in the wiki are being added. Maybe this is intended? I don't know enough about wiki editing, but it appears that the #if statements are to ask if the page exists in the wiki before posting what follows? For example, I am still trying to figure out how to add an "[edit]" link to item subsections.

PPPS. I have been experimenting on Short Beer. It appears that applying the subst:#if makes the subsections editable and removes a lot of cumbersome code from the editing page. Also added a Sold By section, with entries added manually. Don't know why the Contents box came back.

Merchant Scraper

Thanks for the changes! The items sold portion of the merchant scraper is really useful.

Maybe you I should note, maybe here and maybe elsewhere, that non-classic items are present as well. As an example, Alanury Stormhammer is a merchant that I added and created an item list for by checking in-game. All items that are already present are things that exist on the merchant in live p1999, where other items are not yet sold. I am not going to remove them from this merchant yet since it's an example, but I will try to figure it out for others.

Also, though it's very minor, is the spawn percentage chance relevant for merchants? And what do we know about these prices given in terms of CHA and /con?

--Waenc 21:55, 4 August 2011 (UTC)

Classic authenticity

For any merchants added, I took a character to the merchant and checked the items sold. I only listed any items with unlimited stock, not items that players sold to the merchant.

For the items, I did not really mess with the quests. I just left whatever was generated by the scraper. I erred on the side of the quests possibly being classic but missing from the wiki. I admit that it would be good to check and, possibly, gray out Velious quests, removing any non-classic quests. I think that there is an #if: included in the item template code that was intended not to include quests that were not already on the wiki, and this is something that I was trying to point out.

The main motivation for adding items and merchants is to be able to quickly find merchant locations for items needed in tradeskills or basic things like food, water, and bags. This is going to be most useful in zones such as Freeport, where databases such as Allakhazam have overridden old merchant locations with non-classic information. This, of course, won't really happen until the merchants selling the item are listed on the item and sorted by zone.

I really just wanted to see what putting that kind of information together would look like, and now I think we are getting an idea. I don't really want to add tons of merchants and items if they are going to need changes later. I think my main goal now is to figure out a merchant list for inclusion on item pages, old or new. Hopefully it would behave something like this:

  • I visit the page of the item I need
  • That item lists merchants that sell the item, ordered by zone. (I don't want to dig through all merchants, in all zones, selling an item when I am in Odus)
  • If a new merchant is added that sells the item, the item page will be updated.
    • As I am not that familiar with the wiki coding, this may not be automated. It may be a simple procedure suggested to the user adding the merchant.
    • This probably would not require changes to many existing items, since most are drops not used in tradeskills, etc.

Thanks for the updates to the scraper!

--Waenc 23:00, 30 July 2011 (UTC)

Regarding Items Sold on Merchants

Now that I think about it, I don't think having non-classic items come up on the merchant matters. If you are standing at the merchant, you can check and remove them for about the same difficulty as it would be to add items. If you aren't standing at the merchant, you can do research to tell whether the items are classic or not. I guess the problem lies with classic items that aren't present on p1999 merchants?

--Waenc 23:24, 6 August 2011 (UTC)

I am also finding that items that I confirmed on merchants in-game are not being generated by the scraper. For example, items without prices listed on Hanamaf Darkfoam are items that I added when I visited the merchant and were pasted over with scraper data. I am kind wondering if the scraper should automatically add items sold, as it's not very hard to look at the merchant's items and the unordered list of item names. Like I mentioned above, it's pretty much as much work as making sure all items are classic. Visiting the merchant in-game insures no extra items or items left out. Most of the work is actually adding the items to the wiki, which is something to be done either way.

I guess the main question is: is the convenience of adding a merchant without visiting it valuable enough to warrant a few mistakes? Is anyone going to catch it later and fix it? The other benefit to generating items sold from the scraper is a standardized set of prices. If different characters visit the merchants, they are going to get different prices. Are the prices valuable to people?

As it is now, it's just me adding the merchants, and I am thinking I would rather visit the merchants and get the lists right. I did do a few out-of-game this morning, which, I guess, is a good time-killer, but I don't know if what is being added is right or not.

By the way, the additions to the item pages (merchant lists, copyable images right on the scraper page, etc) are awesome.

--Waenc 13:54, 7 August 2011 (UTC)

Scraper issues

The scraper is not working for merchants in EC such Bubar and A Shady Swashbuckler. It worked for Kaladim merchants.

--Waenc 23:36, 6 August 2011 (UTC)

Also not working for any other merchants I have tried, such as Merra Clayfinger.

West Freeport Merchant Locations

I am finding, as expected, that items sold by some North Freeport merchants list the merchant more than once (ex Svinal Wyspin), one location being a non-classic West Freeport location. Fortunately, these listings seem to consistently appear above other sets of Freeport locations (ex: Svinal Wyspin on Small Cloth Cap), so there may be some hope of correcting this in the scraper.

I have not been adding items found on merchants unless it's just one to see if the merchant has an incorrect location listed, as not to proliferate the problem. I am making a list of items to be added in my user page.

I'm going to stop adding North Freeport merchants for now so that we don't have to go back and take the notes out.

--Waenc 00:26, 16 August 2011 (UTC)

Non-classic Scrapper Utility references?

I have been filling out the Brewing section of the wiki, and I created a page for every ingredient & item using your utility. Every item I input has been certified P99 classic by myself. However, in some cases the utility returns related merchants and quests which I am not 100% are classic. Does the utility do any filtering, or is it completely up to the posted to research and realize that some of those related quests and merchants might not be classic? Take something as simple as Snake Scales for example. Should I make it a habit to erase the broken quests, or leave them? --Toddfx

Prices and Current Work

I don't mind the prices being visible. I was just bringing that up because I was thinking it wouldn't matter that much if we lost them by not generating item lists.

Right now I am mostly going to try to add Freeport merchants because that is a frustrating zone to try to find the correct items in due to revamps, for example EQ Trader's corner gives modern locations rather than old ones. I will probably just add the merchants, check the items in their sell windows, check the locs, and make an item list as you have suggested. After that, I can go back and check that the correct merchant location is given on the item's "Sold By" lists.

The two merchants I have visited in North Freeport had correct locations generated by the scraper, but for some reason I recall some in West Freeport not having correct locations generated. I think I was busy or something, so that's why the pages weren't added.

I see you got the North Freeport redirects on the merchants. Thanks.

--Waenc 18:20, 7 August 2011 (UTC)

Wiki Registration Error (Captcha)

I recieved a PM regarding the CAPTCHA. QUOTE:

Hey Zordana,
I went to register for the project 1999 wiki.
The captcha question for registration is:
What is the third expansion of Everquest, in one word?
The answer is Velious, but that is incorrect.
The original game is Everquest.
The first expansion is Kunark
The second expansion is Velious
The third expansion is Luclin

Not a huge deal, but I thought I'd point it out.


Proposed Item Page Changes

Sorry about the UNIQ... corruption of the section names, it will go away once we delete the AuctionTracker from this page.

Thanks for writing up your thoughts, I agree with most of them. Let's separate out style from content first though.


In particular, all of your points under "lacking information" are already considered. For example: Short Beer.

Currently, the categories of information included with Template:Itempage are:

  • Notes (can be anything)
  • Drops from which mobs
  • Related to/used in which quests
  • Player crafted (which tradeskill, trivial)
  • Used in player tradeskils (which tradeskills)
  • Foraged by players (in which zones)
  • Sold by merchants (name,zone,location)
  • Book contents (if a book)

Is there something missing from this list that you can think of that would be useful?


1. Lack of section setup (lack of "edit" buttons on each section).

I agree, this is a technical difficulty I ran into with using a template. In fact I disabled the "edit button on each section" for item pages because clicking it leads you nowhere useful and can making editing extremely frustrating. For example, I did not remove it on mob pages, see Ambassador DVinn and what happens if you try to edit the Description (it takes you in to edit the template). If you know of a solution for this I will fix it.

Reference: [2]

Also, the fact that it is "template code" instead of just wiki markup that people may be more familiar with is unfortunate. But I don't know how to use templates without doing it this way? If you have some reference I am happy to look into it.

2. Not including sections for which there is no information.

For example, Small Bronze Helm does not include a "sold by merchants" section at all because it is not sold by merchants. I agree it would make things look more consistent if the same section were present on every page, but then again some are almost always mutually exclusive - what is sold is rarely dropped by mobs, for instance. Furthermore, the classic Allakhazam approach has been what we have used here, not including sections that are "empty", for instance [3] does not have any mention of merchants or quests.

On this point I'm not sure which is better to be honest.

3. Auction pricing too big.

I designed this with a widescreen (1920) screen in mind, in which case it looks good I think. I agree on a (1680) screen it is a bit big. Make it 100px less wide?

4. Double column.

I agree if we are including enough sections.

5. "Make a new page" button.

Is there a link to a wiki showing how this would work? In general I agree with the philosophy here which states, in short, that the best to create a new page is to first create a "red" link to it, because a page that isn't linked to is pointless.


Just a quick try at what the current item page for Small Bronze Helm might look like including all categories.

Small Bronze Helm
Item 550.png

Slot: HEAD
AC: 10
WT: 5.6 Size: SMALL
Slot 1, Type 7 (General: Group)

Part of the small Bronze Armor set.

Drops From

Name Level Zone
a ghastish ancille 40 Mistmoore Castle
a ghoulish ancille 45 Mistmoore Castle
a hemo enologist 40 Mistmoore Castle
a hemo enologist 37 Mistmoore Castle
a vampiric ancille 37 Mistmoore Castle
an ancille cook 30 Mistmoore Castle
a barbed bone skeleton 27 The Estate of Unrest
a greater dark bone 30 The Estate of Unrest
an undead knight of Unrest 30 The Estate of Unrest
a barbed bone skeleton 33 Rathe Mountains

Sold By

Zone Merchant Name Area Location
Ak'Anon a clockwork barkeep Bank (1252, -946)
East Cabilis Klok Sass Cleric Guild (667, -38)
West Commonlands Innkeep Seke Inn #2 (-104, 465)
West Commonlands Innkeep Roster Inn #3 (-149, 452)
West Commonlands Innkeep Redthorn Map #6 (-401, 2763)
West Commonlands Innkeep Olissa Bank 2nd Floor (-384, 2714)

Related Quests

  • This item has no related quests.

Player Crafted

  • This item is not crafted by players.

Tradeskill Recipes

  • This item is not used in player tradeskills.

Foraged In

  • This item cannot be foraged.

Item Page Changes

I changed the ItemPage template so that the categories always appear and are slightly grayed out if they are "empty."

I changed the AuctionTracker from 600px wide to 500px so it's not quite so big.

Also the tables for the "Drops From" section just like the "Sold By" section - I agree when it drops from lots of mobs but usually (like Runed Falchion) items drop from only one mob in one zone...

--Ravhin 17:58, 13 November 2011 (UTC)


I changed the background colors of the alternating rows for the tables to make them slightly darker / more color.

You are of course free to add new pages but they have to stick to the templates, because there are several pages that expect those pages to be in a certain format.

I would recommend you use the utilities here to add new pages:

I will have to think about a script to change the "Drops From" category into a table like the "Sold By" category, it will probably be a bit.

--Ravhin 02:47, 17 November 2011 (UTC)

(Transcluded from my Talk): I know Wikinews has a Water Cooler where people discuss enhancements/changes. Maximum 19:38, 14 December 2011 (UTC)

Trying out a new item template.

I'm ok with discussing a new format... I just thought I'd start adding some items to the game in a visually appealing style.

It doesn't seem like there are a whole lot of developers on this wiki atm... was just trying to buzz up some interest with a new visually appealing style... was gonna make a new format for some of the monsters i run into... but maybe should wait a bit heh.

I do think at the very least tho a button to create a new page on the main wiki page would be a great start. Jado818 23:29, 7 November 2011 (UTC)

The new template you posted on my discussion page looks a lot better imo... I do still think the bazaar data is a bit large but if thats what folks like who am i to say no ;p

Only thing i would consider is rearranging the info section a little.. and maybe adding a color scheme.. can play around with the hex for the right color or probably find a chart if you like... I just always liked this color scheme.

I really like the thing you did with the sort by name / loc / etc with the merchant chart. It would be nice to find a spot for a picture of the armor / weapon worn as well.

I posted a few minor changes to what you posted on my discussion page. I did add a bit of color to one of the charts.. i just think its easier to look at than black on white data... but I'm ok with any color scheme.

Oh for an example of a button from a wiki here is the main page of the ffxi wiki.. i spent a lot of time there.. lots of good ideas and code you can see there also.

The entire button code they have set up can be viewed by clicking the edit box near the create page button.. you'll notice it has links to rss and twitter feeds as well but doubt p99 wiki needs all that.

Also it won't create a page if that page already exists too.

This is the important part here (I think)... Its in the edit page... I didn't want to save the actual code because it would go bonkers w/o the images for the button since they aren't on the wiki. I used the notes tag so it wont actually run the code.

it creates the button.. the input box and the images and what not

Can check out some of the quest pages and monster pages too to snip a few bits of code for templates.

That wiki is one of the better ones i've worked with tho... lots of really smart people there.Jado818 00:18, 10 November 2011 (UTC)


Hey sorry been a couple days since i've been able to get on. Vet's day weekend and went out with old buddies from the corps heh

but yah im still up for tossing ideas around for updating the look of the site... don't want to charge head long into a major page creation process before we figure out a nice look.

One thing i did notice you said maybe remove sections from pages where the there isn't any available... IE if there is no merchants that sell an item remove the "Sold By" section.

I think it is helpful to include those sections anyways just with a "none" under the section just for uniformity... that way people will always know where to look when trying to access a particular piece of information.

atm tho it just seems the page is held hostage by the bazaar / auction data.... it kind of throws a monkey wrench into everything... ill take a look at its code and see if i can edit it or separate it.

If push comes to shove can always create a link to a pricing page that displays merchant sales data / bazaar data so the page doesn't look all crazy.

There really is no limit to the amount of pages a wiki can have as long as it looks nice and is formatted well.Jado818 17:53, 12 November 2011 (UTC)


I like the work you did on the item template and the example you posted on my discussion page.

Let me know if its ok to start making pages with it or if you want to make some more tweaks to it.

Oh one suggestion i have for the site is a centralized page for all the templates.

I do realize you have the editing guidelines page on the front... but for people who make lots of pages... its easier to go to a page with just links and small descriptions of what each template is for to streamline the process.

overall like the way things are looking ;p

oh a page like this is why i suggest adding some mild colors to the background of charts... its a bit rough on the eyes bloodstone

and edit... If i leave too many messages on your page feel free to delete them if you want xD Jado818 01:04, 17 November 2011 (UTC)

Item effect wikilink

Hey Rav. I was looking at Howling Cutlass, and I wondered if it were possible to start linking the Effects to their respective spell pages. I do realize some are going to require all-new articles. Thoughts? Maximum 16:16, 30 November 2011 (UTC)

I think its a good idea to link a spell effect proc to its spell page unless its drastically different or nerfed effect. I also think it'd be good to have a spot for people to discuss general updates to the wiki instead of the one on one discussion.. it would help build consensus on stuff. Jado818 21:24, 3 December 2011 (UTC)

Its a good idea, some spells will have to be added you're right, but the majority are just player spells so will already be here.

I did a few, like Stein of Moggok, and added a span to make the color a green (more visible than the dark blue). Also I only link it on the page Itembox (the second one), not the Itembox that shows up during a hover (the first one).

I may be able to write something to link all the existing items, but in the meantime you can certainly link any, following this template. --Ravhin 01:38, 1 December 2011 (UTC)

WoW-riffic! Maximum 16:38, 1 December 2011 (UTC)

Item Page "How To Obtain Section"

I think the Dropped from section should be changed to a How To Obtain Section... then list merchants , what quest it come from.. and what it drops from underneath it.

Here might be an example of how a how to obtain page would look


the difference bein on a page like this Regurgitonic which quest is the one to obtain the item... how would you know unless you had prior information or searched every link.

A good wiki should point you to the right information... it shouldn't be an egg hunt. Jado818 23:48, 28 December 2011 (UTC)

Templates not on the wiki

Ahh... I do suggest adding the templates to the wiki instead of an outside website..

say give each template its own page then make a master page that links to each template... that way the templates are integrated into the site.

It also allows people to have discussions about a particular template on that template's discussion page.

Template code can also be locked / protected... but still allow people to look at it, discuss it, and use it to create pages.Jado818 05:20, 17 November 2011 (UTC)

Yar can catch up a bit next time you are on.. I've done some redirects to help people get to the right pages they are looking for.. some of the naming conventions might throw new people off..

also here is an example of how easy an integrated template can be utilized once it is on the wiki. Skill Jewelcrafting Jado818 03:46, 18 November 2011 (UTC)

ok I'll move a page after a few days if nobody seems to mind... I just don't want to appear im coming in here and doing my own thing w/o input from anybody else.

Ill take a look at the templates you got on the site... I had a hard time finding them when i was searching through... I'll add some search redirects to help people find them

but yah.. I'm not a super genius coder lol.. i just poke around a bit and see what works and what looks goodJado818 23:32, 19 November 2011 (UTC)

I think you're confused about what the "utilities" do. They aren't the templates, they are scripts that parse other websites and return information in the form expected by the templates.

All the templates can be found here: Special:MostLinkedTemplates

The "move suggested" template is fine but if it is a move that is in agreement with the naming conventions of the wiki then you can just move it. This isn't Wikipedia - there aren't hundreds of editors that want to debate all the minute wiki-related details - there are probably only 20 pages on the entire wiki with discussion pages. --Ravhin 20:36, 19 November 2011 (UTC)

Stat articles

Hey Rav. I was thinking about making articles on Armor Class, Endurance, Stamina (statistic), etc. Thoughts? Maximum 22:09, 22 November 2011 (UTC)

Request for comment/formatting: User:Maximum/stat. I want it to be simple, and accurate to P99 era. Maximum 18:18, 2 December 2011 (UTC)

That's a good idea - why don't you make Statistics with a list of links to all of them (just like Skills) and I'll link it on the main page. --Ravhin 15:35, 29 November 2011 (UTC)

See User:Maximum/stat. Die. Maximum 23:03, 29 November 2011 (UTC)
I am going to make one big Stat page, instead of having a bunch of little, outdated, split-up ones. Maximum 17:23, 2 December 2011 (UTC)
Good idea, that's why I deleted all the little pages for /commands. Make a new pages Statistics whenever you're ready and I'll add it to the mainpage. --Ravhin 03:15, 7 December 2011 (UTC)

Wiki Content

1. For NPCs with the loot list including "Kyv" stuff you should delete it all and replace it by "None".

  • Will do.. I'll delete any mention of the kyv or other items on these pages.. and others can add back drops when / if they are discovered on p99

2. For quest pages which are identically named to an item in the ItemDB then the new name becomes "ItemName Quest". For example, Aegis of Life and Aegis of Life Quest. I saw you did a few like "ItemName (Quest)" but this will break the existing convention, so all existing links (and new links from the scraper) will point towards a page that doesn't exist.

  • KK ill try to keep from using parenthesis.

3. Capitalization is similar. a goblin should really be "a goblin" but the wiki software is stupid and makes it "A goblin". I agree "A Goblin" looks better, maybe. But all existing and future quest,NPC,faction,item pages will use the capitalization as it exists ingame, or in the DB. If you want to make a redirect from "A Goblin" to "a goblin" thats fine, but the page "a goblin" needs exist to make things link up.

Thats the point i think we both agree on.. it should appear as it does in game.. however because of the software limitations of the wiki (can't make first letter lower case namely) i think it looks cleaner to make all capital first letters and put a redirect in for all lower case first letter.

4. I just saw you made a bunch of faction page redirects. Just a note that all faction pages do (should) exist already, you just have to find the right spelling/capitalization/spaces when adding a new NPC/quest. Usually the scraper does this mostly ok. There are a few duplicates now I'll erase, like DeepPockets and Deeppockets. You can always check the list at Category:Factions to find the spelling the wiki uses.

  • np.. part of the issue i have atm is a lot of items/factions/pages are hard to find because of insufficient search redirects... i'd suggest instead of deleting a page just put a redirect to the proper one so others aren't confused when searching also.

5. When adding merchants or mobs with drop lists that you aren't sure about it's a good idea to add the

WarningIcon.png Note: This item list has not been confirmed on Project 1999 EQEmulator Server.
Please check there are no missing or extra items, then remove this notice.
template, like I did for Aanina Rockfinder. It can't be guaranteed that the scraper has the lists 100% right, but it's easy for someone to check a merchant and then remove that note.

I also agree the "How to Obtain" section for items would be good. I will try to do this, for now if "Related Quests" contains lots of quests maybe just make a note in the "notes" section which quest has that item as the reward. --Ravhin 21:16, 29 December 2011 (UTC)

  • Good note on the unconfirmed itemlist.. ill add that to my "toolbox" of stuff i use... not trying to be hard on you or anything just trying to make the wiki more user friendly... i normally like monster at the bottom of the page because thats normally the longest list... much simper to scroll past relatively small how to get from quest and merchant list than scroll past 100 monster for example.
  • Thanks for response.. i'm doing my best to build content atm.. maybe not 100% complete pages.. but the more pages that are out there.. other editors eventually come in and fill in missing info.. much easier to work from a mostly built page than start from scratch. Thanks again for the ideas. Jado818 18:34, 30 December 2011 (UTC)

Loot Tables

Thanks for all the recent additions, really getting some things filled in. It would be good if you were slightly more cautious adding things you haven't verified in game.

As you pointed out you found a lot of mobs with the same loot table - this is a post-post-Classic generic EQEmu thing which doesn't exist on p99.

For example all this Kyv stuff is Gates of Discord era ( Also the high end gems like Blue Diamond do not actually drop off these mobs.

What you should do: if you see this kind of generic loot table (you'll recognize it quickly) it is better to erase it all and put only "Unknown" or "None?". Often, though, there is 1-2 real drops in there and the rest are the normal fake stuff. You will start to recognize them soon enough and can filter them out. Also, you should add the Template:Unconfirmed Itemlist template to any (all) mob loot tables or merchant sell tables you'd not sure about, like Nexona.

Finally, in terms of all these redirects to the same page with different capitalization. It's fine if you want to add these I guess but you should read this: --Ravhin 15:16, 16 December 2011 (UTC)

Just to be clear, if you see this sequence of items you should delete it all and replace it by "None":

  • Sapphire
  • Blue Diamond
  • Semi Precious Stone Chunk
  • Enameled Gargoyle Eye
  • Flake of Gold Leaf
  • Pile of Gravel
  • Lupine Runed Armband
  • Serpent Insignia Collar
  • Ethereal Parchment
  • Kyv String
  • Kyv Cam
  • Symbol of the Kyv
  • Kyv Balm
  • Kyv Bow

I am deleting the non-classic items now so they won't be linked by default in the scraper. --Ravhin 15:28, 16 December 2011 (UTC)

NPC Pictures

Also, if all allakhazaam has is a Luclin-era model picture, just skip it and added the Template:Screenshot Needed template. Better to have no picture than a "false" picture, so to speak. --Ravhin 15:16, 16 December 2011 (UTC)

Template Substitution

The main issue with keeping the template in the code of each page is that the subheaddings are part of the template, so when any user goes to an "[edit]" link next to the subheadding, it points to the template, which they cannot edit. Yes, they can edit the page as a whole, rather than the section, but it's just less intuitive.

From what I have been reading about templates, they are for generating a repeated set of text, tables, etc. In our case, the template does set the page up with a format common to all other mobs/items the first time it is used. After that, with the template or with the template removed, users can edit the page all the same. Using "subst" just makes the editing easier for a beginning user that wants to only edit, say, the description because they can actually use the "[edit]" link. When someone goes to edit the whole page, it basically looks the same with the template still on or not.

--Waenc 22:47, 30 July 2011 (UTC)

Sectional Editing not properly working

Something is borked up with the sectional editing... or the its way set up atm..

You can open up the section edit parts... but the data from the pages does not appear. Well reading further it appears the its locked or something.. mentions needing permission Jado818 02:32, 1 January 2012 (UTC)

oh had a thought also.. it would be helpful if a section was added to the chart where you could see if a monster was social or not (IE do they link together when pulled)

Could add a line some where or even just a letter code like S for social or L for linking something simple like that.

This is the chart i mean.. i put the no run tags so you have to edit page to see it.


yo man.. i seen you deleted a page because of a dupe one.. which is all good

but i think it might be better to utilize the redirect feature of wiki instead

the example i seen recently was for Emerald Warriors' Items

if you tried to search for that page in the search box and the apostrophe was in the wrong spot or not there at all.. you'd get a blank search screen and think the page wasn't there.

I made a redirect for the other similar names... but thats the problem i see with the wiki atm .. a lot of the searches don't direct you to the proper page.

thanks for your work on the wiki btw.. i see you messing with the sectional editor ;p Jado818 23:18, 5 January 2012 (UTC)

Hey, I agree about the redirects, I'll put those instead of deleting a page from now on.

I had decided that we should not add the spell "scroll" pages, like Spell: Illusion: Air Elemental. They don't have any additional information beyond the "spell" pages, like Illusion: Air Elemental, which in fact have much more accurate info about where to purchase them. For spells which are mob drop those drops were modified extensively here on p99 so that information is incorrect anyways. I'll probably delete those few you added a few days ago unless you object.

I also made a modification to the source code so that you can click on "Edit" on a section and it now takes you to edit the page instead of trying to edit the template (which resulted in the permissions error). This works on NPCs,spells. I disabled the "edit" link on items some how, I will turn it back on. Unfortunately it doesn't edit just that section, but instead edits the entire page. There isn't really anyway around this since they aren't actually sections, just template parameters. --Ravhin 16:16, 6 January 2012 (UTC)

I see you deleted a few redirects today.

I can see the reasoning behind deleting obviously wrong articles in the wiki.... but i don't understand why you would delete
redirects.. their only purpose is to help people find the right page when typing in the search box?

Lets try to make the wiki more user friendly... forget perfect grammar and punctuation and just leave redirects as is... as long as main pages aren't borked up shouldn't make a huge difference... what do 10 extra (on average) characters for a redirect detract from the database... and the redirects make for easier searches. Jado818 18:43, 23 January 2012 (UTC)

Dynamic zone list

I think its a good idea... i like how its organized...

one thought tho since its going to make the pages a lot longer would be to add a quick link section near the top of the page so people can skip down to the section that they want... could even make a show / hide button for it so can open it up if you want the option to skip down.

Could be lame to scroll down a large page.. be nicer to just click the link and go to part of the page that you want. Jado818 14:10, 10 January 2012 (UTC)

Capitalization and Naming Conventions

I've been going through your additions (slowly, I am quite behind) and cleaning them up. Most look good, just have the following comments:

1. For NPCs with the loot list including "Kyv" stuff you should delete it all and replace it by "None".

2. For quest pages which are identically named to an item in the ItemDB then the new name becomes "ItemName Quest". For example, Aegis of Life and Aegis of Life Quest. I saw you did a few like "ItemName (Quest)" but this will break the existing convention, so all existing links (and new links from the scraper) will point towards a page that doesn't exist.

3. Capitalization is similar. a goblin should really be "a goblin" but the wiki software is stupid and makes it "A goblin". I agree "A Goblin" looks better, maybe. But all existing and future quest,NPC,faction,item pages will use the capitalization as it exists ingame, or in the DB. If you want to make a redirect from "A Goblin" to "a goblin" thats fine, but the page "a goblin" needs exist to make things link up.

4. I just saw you made a bunch of faction page redirects. Just a note that all faction pages do (should) exist already, you just have to find the right spelling/capitalization/spaces when adding a new NPC/quest. Usually the scraper does this mostly ok. There are a few duplicates now I'll erase, like DeepPockets and Deeppockets. You can always check the list at Category:Factions to find the spelling the wiki uses.

5. When adding merchants or mobs with drop lists that you aren't sure about it's a good idea to add the {{Unconfirmed Itemlist}} template, like I did for Aanina Rockfinder. It can't be guaranteed that the scraper has the lists 100% right, but it's easy for someone to check a merchant and then remove that note.

I also agree the "How to Obtain" section for items would be good. I will try to do this, for now if "Related Quests" contains lots of quests maybe just make a note in the "notes" section which quest has that item as the reward. --Ravhin 21:16, 29 December 2011 (UTC)

Hey dude see you hard at work as usual

just one note I mentioned it before thought we worked it out lol

It looks really weird with a monster having a partially capital and partially lower case name.

take for example orc pawn.. when you open up its page it goes to Orc pawn which looks awkward for a page title. Since its impossible to start pages with lower case titles

I suggested making pages with all capital titles like Orc Pawn and just redirecting all lower cases to that page so it looks cleaners with orc pawn and follow that type of convention for similar monsters.

Please respond.. we gotta get on the same page here. Jado818 16:35, 12 January 2012 (UTC)

Hey you're right, that's fine. I just added "orc pawn" because tons of pages were linking towards it: Special:WhatLinksHere/orc_pawn. --Ravhin 17:00, 12 January 2012 (UTC)

Yet More Naming Convention Stuffs

I found a possible issue... would like your input... i think it looks weird when there are two colons (two of these >>>> : <<<<<) in a page title. here is an example of a page i made with current naming conventions: Spell: Illusion: Air Elemental just looks a bit awkward.. i'd suggest using redirects to aim if for a page called Spell: Illusion Air Elemental.

Title of pages

I know you think every page should follow the naming conventions of allakhazam exactly.. but I dont think we have to be a straight copy and paste of allakhazam... should really have a discussion about it on the main wiki page. Please respond to me btw ;p heres a good example of how following allakhazam naming conventions wont work.. bottle of red wine quest and item bottle of red wine. Jado818 23:11, 28 December 2011 (UTC)

I don't think this wiki should be a straight copy and past of every single title page on allakhazam... some of the titles of pages could be a little more specific.. and helpful when searching in the search box.. (ie info popping up on autocomplete).. like if the name of an item and a quest are similar say scorpion pincer or scorpion pincers... it might be more helpful to have one page titled scorpion pincer and another titled scorpion pincers (quest).. and a "were you looking for deal XXXX" at the top of similar named pages.

This is another good example.. bottle of red wine (the quest) and bottle of red wine... following alla naming conventions on that would not work out well and just lead to confusion.

Just a thought.. i hope this wiki can become much more useful than allakhazam which is limited by a static format that hasn't change in a billion years (rough estimate) Jado818 23:19, 28 December 2011 (UTC)

NPC Monster Page Titles

I Think it looks cleaner when Pages have titles with all first Letter Capitals on them... ie like a goblin vs A Goblin... if there is an issue with linking only takes like 2 secs to add a redirect anyways

I put up an example of how to deal with multiple npc monsters from different zones with the same name... I intend to work on it some once a majority of the item / quest pages are made... I will make a push on npc monsters

here is a good way other mmo wikis have found to handle multi monster with same name

test page sandbox >>>>>>>>>>> Jado818 23:31, 28 December 2011 (UTC)

Tradeskills and categories

A concern i have is the edit to the proposed format by putting the yield, trivial , and container types on the same line.

That would make some recipes look unbalanced because some recipes are made in multiple different types of containers.

Just for uniformity to a format and style i think the yield and containers should go on a separate line.

Its just way too much information on one line.

I also think it is a good idea to have pages for the different types of static tradeskill containers ie Pottery Wheel... can put information such as locations throughout norrath and other useful information on how to use the containers.. (ie don't stack stuff) or if there is a limit to the amount of people who can use one at once? Jado818 18:15, 13 January 2012 (UTC)

Tradeskill info's

I'd like to do some work on setting up better information on tradeskills eventually..

here is a thought on how the info could be incorporated into the existing item's page template.

If an item is used in more than one type of tradeskill.. im sure there are some out there... could just do a level 2 header for each one and list the recipes its used in underneath it..

here is a page i put a recipe on Gator Meat.

and here is an idea how to incorporate recipes onto item pages themselves also. Gator Rolls Jado818 20:44, 10 January 2012 (UTC)

Spell Research

Im fairly new to Spell Research so i dont know much about whats considered common knowledge.

I See that a lot of the articles that have various spell research "Words" have been changed to "Drops from level appropriate monsters"

I think it might be helpful if there was a link to the spell research page with how page drops work and what the appropriate levels of monsters to farm those pages are... and until such a thing can be set up to leave the specific confirmed monsters words / pages drop from on the articles themselves.

In the end its about helping people find what they are looking for and explaining the game... the statement "appropriate level monsters" doesn't help much if there is no reference to what the appropriate level monsters are.

Best thing would be for somebody knowledgeable on spell research to do an update to the spell research page itself. Jado818 01:08, 15 January 2012 (UTC)

On a side note.. blanking out monster drop lists such as Fine Steel Great Staff doesn't do much to enhance the usefulness of the wiki.

"Level appropriate monster" has nothing to do with whether or not a monster will drop that type of weapon or not.

It only serves to confuse would be farmers or people looking to find that item. Jado818 01:14, 15 January 2012 (UTC)

"Level Appropriate Monsters"

I put this for all spell research drops because I know that all of their drop information was changed completely on p1999 with respect to the information that the scraper will make.

So, the extensive listings of drops from various mobs are both completely wrong and incomplete.

"Level appropriate" means that to make level X spells the components will generally drop off of about level X monsters. (plus or minus 4 levels would be my guess). This code spans all zones and all mobs so I don't think for these items a big long drop listing of some of these mobs is useful. I agree we should add a note clarifying this on the Spell Research page.

My reason that I would make this same change on all Fine Steel weapons, Rusty Weapons, Cloth armor, etc. is the same. I believe that the lists from the scraper (the lists from EQEmu) are completely different from how these super common things drop on p99. For instance, as far as I know, FS weapons have some rule like "drops from any level 30+ humanoid mob." The same would apply to all common gems like Peridot, Onyx, Sapphire, ... (basically all "vendor trash" items).

I think the drop listings are much more useful when they can actually be confirmed (or believed in the first place), such as items that drop uniquely from a named mob.

In the case where the drop listing includes 30+ zones and 100+ mobs I think the pages are actually more informative and less confusing if they simply include a note that the item can be widely found throughout Norrath on a certain type/level of mob. --Ravhin 02:21, 15 January 2012 (UTC)

KK i understand your reasoning.. ill start adding back info on drops as i verify it.

But as for just a blanket message on common item pages... for people in the know.. they would never bother going to a common item page such as Fine Steel Great Staff. Right now the page has essentially no information besides the name of the item and that it exists on p99.

For a new player doing research... information on where to obtain it would be useful as well as its sales price... for an old player.. they would never bother with the page to begin with.

Information on the min and max sales price would be useful (player edited until it reaches true min / max because everybody knows sales price varies on different factors, but as long as people have a min / max range they can know in general what to expect and trash items as appropriatly).

I can understand why you want to confirm drops on it.. but i do think it would be better to have something on the common item pages. Information only helps people.. If you had to choose between too much or generalization that didn't help at all.. id go for too much.

It might work out as a good middle middle ground (until everything on p99 can be confirmed) to instead of deleting content.. to move it to the discussion page so people have something to look at if they want to go beyond unconfirmed informatino and maybe help confirm some aspects of the game.

Discussion page is an awesome tool... i'm sure you'll see its benefit in time ;p Jado818 02:53, 15 January 2012 (UTC)

EverQuest Article: The Making of a Classic

Ravhin, think we should have a section on History/Background of the game development? Maximum 18:37, 16 January 2012 (UTC)

I don't think it would detract from the wiki in any way. Thats the point of these types of databases, to help people learn about the games they play.

User created guides or player pages or history of development pages just serve to give the data base personality imo. Jado818 19:04, 16 January 2012 (UTC)

Of course. If you wanted to write something up I will link it to the front page. I don't think you should just copy/paste any "modern" content like that though. --Ravhin 17:23, 23 January 2012 (UTC)

Deletion/Image Policies

I added a basic deletion and image policy to the P99 Wiki.. Please look it over ;p

I'm sure it won't be important anytime soon.. but if the wiki does become super popular.. it will be helpful to have established policies. Jado818 21:25, 16 January 2012 (UTC)

New Delete and Velious Era Templates

I added two new templates to help other editors flag concerns for people reading over articles..

I know myself and others have had issues with certain quests or items not being added to the game until velious comes out or maybe seeing an item or something else that will never be added to the game.

For articles that are velious era.. i believe it is still useful to have the pages on the p99 wiki so people can discuss them or research them until they do become added.

I put a template up for those articles using

an example of the Velious Era tag being used i put up on the a drowned citizen page.

and for any pages that might get by the two of us... as im sure there is no way for one person to ever fully scan a wiki themselves... others can flag an article for deletion and start a discussion about it and point out research until the issue can be addressed.

I put a template up for deletion with the name of


It would be helpful to define an image policy and deletion policy as well before the wiki gets too large... as wiki's become completed more people do jump in and a big thing i notice is people fighting for "whose picture goes on the page" kinda deal.. can prevent some edit wars that way lol.

Oh as a side note.. i dont really want your talk page to get deleted not sure how to link the template w/o it running.. but if you notice at the bottom of your page a category pops up saying "Articles for Deletion" ... thats a great way to track issues with these types of things when more people start flagging stuff. Jado818 21:18, 10 January 2012 (UTC)

An Idea for Non-P99 Content

Maybe redirect any search for a non-P99 item / quest / article to a blanket page saying what they are looking for will never be added to P99 and create a category called "Never to be released Content" or something along those lines.

Would help keeping people from remaking deleted articles and save time for others who might think a page is just missing from the wiki... would be easy confirmation that the item is intentionally not on the wiki and will never be in game. Not that we should actively make pages for non P99 content but as they appear on the site could implement something like this.Jado818 10:16, 23 January 2012 (UTC)

Maybe not even a blanket page or template... but even just a list of non-p99 content as it pops up might make a useful bit of information. Jado818 16:32, 25 January 2012 (UTC)

Problems with the Scraper

Scraper forgets to make a placeholder for Zone and Location when accessing a mob that appears in multiple instances in different zones, so make sure you reinsert this your self when using it on these particular cases. Example Dark Assassin.

--AnonSubHuman 11:36, 12 December 2011 (UTC)

Thanks, fixed this and added an UNKNOWN zone tag.
--Ravhin 19:28, 28 January 2012 (UTC)

Cannot use the scraper for an instance where a mobs name is confused for a similiar, but longer name, in this case an undead knight from Qeynos Aqueducts when put through the scraper just brings up An undead knight of Unrest. Is there a way to input the Illia ID so that the scraper just converts the data it pulls into a preassembled wiki page as normal, instead of going just by NPC names?

--AnonSubHuman 12:16, 27 January 2012 (UTC)

I've known about this problem forever but as Jado said usually just made these pages by hand. I added an "Exact" checkbox on the scraper. This will force the name search to be exact, which should help out in most of the cases when this happens. Unfortunately in your example of "an undead knight" there are multiple of this mob, including one in Temple of Sol Ro. The ID method would work but you would also need to input the EQEmu DB ID. I think at that point just faster to make it by hand (for me at least). You can leave any (or all) fields blank that you don't know and I'll fix them later.
--Ravhin 19:28, 28 January 2012 (UTC)

I noticed this as well dude... I doubt its worth the effort to make a perfect scraper... just gonna have to manually code the articles that are lame... it really isn't that difficult. For EX. i made a page for the king ak anon faction entirely from scratch. scraper went bonkers on it.. i'd suggest avoiding making the articles / pages that don't work on the scraper unless you got a little bit of time to work out the kinks.

I've got an idea on how to handle monsters from multiple zones with the same exact name tho if thats your issue. I've been making all the easy articles first before i moved onto harder stuff... just so much content is missing from the wiki atm.

here is something i was thinking of working from when i get around to it but if you want to take a shot at making a page to contain multiple monster with same name Test page sandbox. Jado818 12:31, 27 January 2012 (UTC)

Light Sources and Vision

Started an article. It's more game mechanics than anything: Light Sources and Vision. Maximum 18:46, 30 January 2012 (UTC)

Updating Format

Hey all I'm new to this wiki and don't mean to show up and cause drama... I do feel that the wiki could use some updates and improvements to the layout.

So over the next few weeks I hope to start a dialogue on different page types and formats. I'd like to discuss a simple page format today... an item / armor page.

I have 3 main concerns about the current item / armor page set up.

1: It lacks critical information

       * It lacks information on possible tradeskill recipes and which tradeskills an armor / weapon bit is used in
       * It lacks information on possible quests or key flags an armor/weapon could be used in
       * It lacks Merchant sale and resale values for armor / weapon
       * It lacks merchant locations and zone's

Solution: add more sections with this information... if the information is that there isn't any tradeskill recipe... that in of itself is useful also for instance.

2: It lacks a section set up and because of this it lacks a fast editing process.

       *Most people who edit a wiki don't want to create an entire page... they want to update a drop rate, add a new 
*vendor merchant to an armor/merchant bit, make a quick update to the maximum or minimum merchant sales price, or
*update the latest bazaar player sales information.

Solution: Add sections and make sure there is a button so people can edit / update just the section they are interested in... On larger pages some would be editors might be turned off by scrolling through hundreds of line of code.

3: The current set up has a bazaar / sales chart that overshadows the other important information.

       *Seriously look at a page lol Small Bronze Helm it takes up 50% of the page.

Solution: adjust the position or size of the chart.

This is just a thought of what a page could look like... I'm not against having things changed or moved around .. sections added... any good wiki should be willing to update and grow or it just stagnates.

Lets discuss possible ways to improve the wiki and update the image a bit... or at the very least find a way to add more information to it.

I hope to be able to work with the people of the p99 wiki and thank you for reading my wall of text ;p. Jado818 23:55, 8 November 2011 (UTC)

Does Not Exist‎

I think it would be helpful for people if content that was not in game and never going to be in game had a clear indication of that.

Not that we should actively make non p99 content.. but as it gets added could make a not of it easily.

I added a template for that here

Does Not Exist

if put onto a page like Horth Evergreen you will see a message like this
N O T C L A S S I C !

Contents may contain items, mobs, or formulas that do NOT exist in the Project 1999 Timelines.

also added a category called Non-P99 Content

just an idea to help people transitioning from live servers or mac to p99..

they would search for an article... not find what they are looking for and think the wiki is incomplete.. even tho its not suppose to exist.

adding Does Not Exist to commonly searched for non-p99 content would give people more confidence in the search results.

just a thought. Jado818 20:00, 2 February 2012 (UTC)

This is a good idea, I'll start using this more and add a note about it on Help:Contents. I think the number of pages like this should be strongly limited though. Specifically, only these "non-p99 things" should be included if:

  • items that are dropped by classic mobs or in classic zones (added later)
  • mobs that are in classic zones (added later)
  • spells that are level 60 or below
  • etc

Also I think it's important to include an explanation on any such page (why it might be confused for classic, why it's not, ~when it was added on live). --Ravhin 19:15, 3 February 2012 (UTC)

Kalanar's Guide to Cleric Heals

Thank you, Ravhin, for formatting Kalanar's Guide to Cleric Heals that I wrote for the Cleric boards 10 years ago into a beautiful wiki article! I didn't know anyone even still had that. I'm not sure I even have it any longer.


Hello! Thank you for cleaning up on my Quag page. I've never used wiki before and decided to blow an afternoon poking around on it. Hopefully I'll get better at it and be able to make meaningful contributions some day :P -- Maestro

I poked around on the Gear Reference page and changed the Bard section to use HTML lines instead of a wiki-bulleted list so I could change the gear piece links to mouseover links. Does this cause too much clutter or should I go ahead and change all of them? -- Maestro

Thanks for the help

I really appreciate your help cleaning up after me. --Donkdonk 08:18, 16 February 2011 (UTC)

Re: Sortable Tables

The reason I am looking at Sortable Tables is because I think the Skill Jewelcrafting looks awful. You can see what I am working on here. --Donkdonk 18:25, 18 February 2011 (UTC)

Rav's Utils

If you need help fixing any code and move the utilites out of "beta" please let me know. I am pretty good with PHP. --Donkdonk 18:46, 18 February 2011 (UTC)

Thanks for feedback

  • I'm still learning more advanced aspects of Wiki editing but I'll make sure you won't (generally) have to clean up after me, keeping things linked. etc., etc.
  • The quests and the formating I was intending to get to today and tomorrow, just wanted to get basic info out there while I'm researching stuff before fretting with format.
  • Yeah I like the see also, and the idea of standardized categories like "Quests" for zone entries, all nice and consistent across all pages. I originally added it just to be able to link to some orphan pages. With the intent of coming back later and fine tuning the entries I used under "See Also"
  • The infobox, lol yeah I gotta do some googling on that. I initially tried looking for a list of available boxs here but didn't come across anything. A bit later I found some so I will look into that much more but what I really want is something similar to Wikipedias infobox like on towns for instance see:,_Oregon the picture(s) followed by meaningful stats? We should have something similar standardized for all the various types of entries Zones, Mobs, Items etc. Obviously we could keep it MUCH simpler and straight forward than that wiki example I linked but the gist is the same.
  • The waiting on Velious makes sense and it doesn't, I would suggest a disclaimer on items that way the work can get done while people are willing to put in the work but also someday velious will be finished and who knows maybe P99 or another EQclassic will wipe and restart progression. You'd still have Velious/Kunark content on the wiki ya know, so it seems to me in the long haul just putting a note or prefix on the item so the user can tell its from content not released would be more efficient.
  • But that's just my two cents =P I'll stick to my userpage so I don't rock the boat.


Item links?

Been adding Velious stuff in advance and I think I got everything except how to do the pop-up item link. This quest has one of the item images uploaded but I can't figure out how to get it to link. Help? --Xxtayce


I'm sure I'm driving you nuts by now. Sorry for that. Can I make my own wiki skin? Or is that stored in admin untouchable area somewhere? I'd love to have a nice medium blue-grey one based off the default, and wouldn't mind making it at all. --Xxtayce

Can you email me a zipped copy of the defaultskin p99 wiki uses? (should be a php file and some css files in a folder) That way all I'll be changing is colors and we won't have to worry about compatibility with a possibly older version. --Xxtayce

Categories hepl?

I forgot how to make Categories on wiki. I want one for Templates and Dieties/Gods. Thanks U! Maximum 21:11, 29 September 2011 (UTC)

Upgrade Wiki Markup

Rav! Do you have the authority to update to the latest MediaWiki? Maximum 17:05, 20 October 2011 (UTC)

Using off wiki resources

Not exactly sure how that works or what not.. I've always done wiki's with all the resources stored in the actual wiki itself..

for example.. I made a page for Banaf Norkhitter today.. and noticed two of the items he sells were not on the wiki itself.. I was going to add the items to the wiki.. Jeweler's Kit and Legacy of Jewel Craft but was unfamiliar with the link to the Lucy ID.

I could learn to use the Lucy ID i suppose.. but you would probably confuse a lot of editors with how interdependent the p99 wiki is on outside website resource.

I think its better to just have it all here. less complicated the stuff is the better imo.

At the very least you should add a section on how to use the Lucy ID's or other off wiki resources in the how to use this wiki area.. The easier you make it for people to use the wiki.. the more complete it will become ;o Jado818 21:04, 3 December 2011 (UTC)

The Scraping Utility

I think there may be a problem with the scraping utility..

I've added about 10 or so NPC's (none monster) with it and they all have the same loot pool.. different zones / expansion / city etc Jado818 01:37, 16 December 2011 (UTC)

Yah i thought there might be a problem.. but my philosophy is get pages made and if 80% of its there.. others can correct or edit as needed.. most people need something to work with rather than start from scratchJado818 23:57, 16 December 2011 (UTC)

Yar.. I do my best to make sure what i add is actually in p99.. but im not 100% perfect... i do hope that others come in an edit / polish what i add.

Just the wiki is so blank atm I'm trying to add as much content as i can. Jado818 18:26, 22 December 2011 (UTC)

After actually READING how the scraper operates when it pulls from multiple potential mob names, it says that it goes to the lowest Illia ID, in this case when trying to scrap for 'an undead knight' (id=12299) it instead pulls 'an undead knight' (id=2084). One is just a faceless NPC from Temple of Sol Ro, while the one I'm trying to scrap for is a named spawn with a drop in Qeynos Aqueducts. A lot of common name problems like this will probably show up, 'a human skeleton' for the Wizard Brain Bite Quest for example. AnonSubHuman 10:34, 2 February (UTC)

Thanks for heads up

I'm ok if you want to delete the drops from section on the spells if its inaccurate.. can always reinput it as information becomes available.

Most of it seemed accurate from my memory from long ago.. but i can't really speak for p99... i do know a lot of the skyfire named things have good spell drops (again from memory ;p ) but yar.. i don't freak out if pages get edited or w/e.. i'm just trying to get the building blocks out there for people to build on. Jado818 00:04, 7 January 2012 (UTC)

I found an rare mob not on Zam and the scraping tool won't make an page Midghh the Dark , no mob listing can you help me make it ? Pexar

Adding Content

Yep sorry in advance for anything i add that isn't in the game.

My philosophy atm is the wiki is in dire need of content... and I'm sure of 95% of the stuff that i add... you or other editors can point out if something is wrong and delete... but i think I do more good than harm to the wiki.

I do also update my specific experience in game as i go also.. ive been replacing old outdated screenshots and updating locs / quest guides as i do quests for example.

I just think it helps people more when there is a page to edit than building up an article from scratch so i've been pumping out content.

It will be easier to track my edits once most of the in game stuff has an article... i've started to use that minor editing note thing to to make it easier on you as well.

Thank you for working with me. Jado818 19:01, 16 January 2012 (UTC)

Named mob template

Could you please add a section (probably in the "Spawn" subsection) for respawn time? All raid mobs could benefit from this, then we'd be able to convert those pages.

Haste % Item Linking?

Rav, since we started linking Spell Effects on Items (e.g.,
Item 1183.png

Skill: Piercing Atk Delay: 25
DMG: 15
STR: +20 DEX: +10 STA: +10 AGI: +10 HP: +100
Haste: 40%
Effect: Seething Fury (Worn)
WT: 2.5 Size: SMALL
Class: ROG

)), what about linking all Haste items percentage to the Haste Guide page? Example would be to wikilink Haste: +36% on
Cloak of Flames
Cloak of Flames
Item 658.png

Slot: BACK
AC: 10
DEX: +9 AGI: +9 HP: +50
SV FIRE: +15
Haste: +36%
WT: 0.1 Size: MEDIUM
Class: ALL
Race: ALL

. Maximum 22:31, 20 February 2012 (UTC)



I just noticed you deleted my page on the Hasten/Zephyl spawn cycle and moved the info to Hasten's page (without any mention that it wasn't your work, btw :p). I am not particularly happy with that, since there are two other notable NPCs (namely Zephyl and Maldyn) that are on the same cycle, and having the spawn info on the "home" page of *one* NPC from the cycle, but not on the other two doesn't seem too wise. Neither would copying the info to all three NPCs make sense. I would therefore suggest to recreate my original page and link to [Hasten Bootstrutter and Brother Zephyl Cycle|Spawn Info] for each of them. --DoucLangur 20:06, 28 March 2012 (UTC)

I updated this. --Ravhin 16:48, 31 March 2012 (UTC)

Zones page, and images

Hey Rav, I'm going to adapt my EQ Map Archive to use your designed "zones" page format. I'm taking the images, too, and attributing you. Let me know if you need anything. Maximum 17:59, 29 April 2012 (UTC)

Presently working on it at Maximum 17:05, 3 May 2012 (UTC)

Can you check why Images I uploaded seem bugged

Check out and look for the two images I uploaded on May 31st. If you click on the link to open the File:image.png page nothing happens. You can see the image got uploaded by looking at the (file) link. I made this nice zone connection map and wanted to get it up on wiki. But I need to be able to update it later on when Velious comes out or various zones change.

I've also uploaded images in the past to this and other wiki's never had this problem, let me know what you find out.

--Sivax 18:50, 1 June 2012 (UTC)

Dynamic zone lists and item links

I noticed that in the dynamic zone lists (Special:DynamicZoneList), mouse-over item links work for the items that appear in the "NPCs" and "Quest" tables, but not for those in the "Items" list below those.

Unless there is something wrong with my browser, I hope this is just a simple oversight that would be easy to fix and be pretty beneficial.


Renk Sept 1, 2012

Equipment pages and item links

I noticed another place where the advanced mouse-over item links would be really useful if it's an easy fix, on the "Equipment" pages. Not sure if it's as easy an implementation as the last, but figured I'd check. It's the following page and those sub-category pages that link off of it.

Thanks! -- Renk Sept 27, 2012

edit: Oh, I should add that the items on the tradeskill pages would also greatly benefit from hover-links.

-- Renk Sept 28, 2012

Connection Map

Thanks for your help in getting it working. I'm seeing that its messing up the wiki just not why. I tried some changes and resaving it with different programs and tried uploading it again. And it did not work sorry for that. I see you used Adobe Photoshop CS6 to save it? thats in the meta data anyway so I'm getting that now. I made the map in Inkscape and export the bitmap (png) and saved it as a jpg in Paint.NET. Guess one of them is messing this up. I'm thinking its Inkscape since when I uploaded just the straight png it did the same thing. It ok if I try to upload another time by first exporting from Inkscape then resaving in Photoshop before I upload. Hopefully that will fix whatever corruption is messing the page up. Answer back on my talk page. --Sivax 03:23, 17 October 2012 (UTC)

What is the emu_id in a mob page? (And is this the right place to ask?)

I assume the illia_id is the one from Illia's evequest Bestiary, so that's what I used.

Adding new item

I'm not sure if I missed something in the tutorial, but I added Runed Velium Claidhmore to Dragon Necropolis, but the dynamic list for that page doesn't seem to have updated. I cleared my Chrome's browser but that item isn't showing up still. I looked at the Runed Velium Warhammer and I don't see anything extra on that item to suggest I missed something with the Claidhmore.