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Difference between revisions of "Heretic Invader"

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| attack_speed      = 100%
 
| attack_speed      = 100%
 
| damage_per_hit    = 1  - 52
 
| damage_per_hit    = 1  - 52
| special          = Immune to Flee, See Invis
+
| special          = Immune to Flee
  
| description = The western one might wander. Found it on track near -3000, 1700 as he was walking past. They cast disease cloud and pathetic lifetaps, so they are probably shadowknights, they Harm Touch for about 250. So far, all three I have killed have dropped heads, so they are probably not rare loot. Need more information about quests they are involved in.
+
| description = There are maximum two heretics up at any given time. Respawn time is one hour for each spawn (i.e. they are separate spawns). They share the spawn table with [[Jelquar the Soulslayer]], meaning that if Jelquar is up there can only be one heretic up and the quest will be more dangerous since Jelquar can see through invis.  
 +
 
 +
'''Location:'''<br>
 +
Once a heretic has spawned it will instantly start to wander. The path seems to be different every time. They seem to wander indefinitely only stopping a few seconds now and then when changing direction. Tracking is highly recommended.
 +
 
 +
I found them in the middle/southern part of the zone and mostly on the eastern side. Mostly found them within the following area:
 +
<ul><li>East of xxxx, 2000
 +
<li>West of xxxx, -3000
 +
<li>South of 0, xxxx (however found a couple at 400, xxxx)
 +
<li>North of -3000, xxxx (however found one close to the dock once)
 +
</ul>
 +
 
 +
'''Attacks:'''<br>
 +
They cast harm touch (ca 250 hp), disease cloud, syphon strength and lifetaps.  
 +
 
 +
'''Notes:'''<br>
 +
<ul><li>To avoid the HT, do one of below:
 +
<ul><li>Keep the mob at a distance since the HT has a short range
 +
<li>Send a charmed pet
 +
<li>Attack a heretic that has used its HT recently on another mob or player</ul>
 +
<li>I heard that if grouping with a high level character, the head will NOT DROP.
 +
<li>The heretics are attacked and sometimes killed by other mobs. I've only seen them be attacked by tigers. </ul>
  
 
| known_loot =  
 
| known_loot =  
Line 34: Line 55:
 
</li><li> {{:Targ Shield}}                  <span class='drare'>(Rare)</span> <span class='ddb'>[Overall: 6.2%]</span>
 
</li><li> {{:Targ Shield}}                  <span class='drare'>(Rare)</span> <span class='ddb'>[Overall: 6.2%]</span>
 
</li><li> {{:Kite Shield}}                  <span class='drare'>(Rare)</span> <span class='ddb'>[Overall: 6.2%]</span>
 
</li><li> {{:Kite Shield}}                  <span class='drare'>(Rare)</span> <span class='ddb'>[Overall: 6.2%]</span>
</li><li> {{:Heretics Head}}                <span class='drare'>(Rare)</span> <span class='ddb'>[Overall: 17.5%]</span>
+
</li><li> {{:Heretics Head}}                <span class='drare'>(Always)</span> <span class='ddb'>[Overall: 100%]</span>
 +
</li><li> {{:Dirt Soiled Robe*}}                <span class='drare'>(Always)</span> <span class='ddb'>[Overall: 100%]</span>
 
</li></ul>
 
</li></ul>
  

Revision as of 09:52, 10 June 2017

a heretic invader
a heretic invader
Race: Erudite
Class: Shadowknight
Level: 24
Spawn
Zone: Stonebrunt Mountains
Location: 100% @ (-1513, -2710), 100% @ (-1879, 2064)


Stats
AC: 175
HP: 816 (0)
Damage per hit: 1 - 52
Attacks per round: 1 (100%)
Special: Immune to Flee

Description

There are maximum two heretics up at any given time. Respawn time is one hour for each spawn (i.e. they are separate spawns). They share the spawn table with Jelquar the Soulslayer, meaning that if Jelquar is up there can only be one heretic up and the quest will be more dangerous since Jelquar can see through invis.

Location:
Once a heretic has spawned it will instantly start to wander. The path seems to be different every time. They seem to wander indefinitely only stopping a few seconds now and then when changing direction. Tracking is highly recommended.

I found them in the middle/southern part of the zone and mostly on the eastern side. Mostly found them within the following area:

  • East of xxxx, 2000
  • West of xxxx, -3000
  • South of 0, xxxx (however found a couple at 400, xxxx)
  • North of -3000, xxxx (however found one close to the dock once)

Attacks:
They cast harm touch (ca 250 hp), disease cloud, syphon strength and lifetaps.

Notes:

  • To avoid the HT, do one of below:
    • Keep the mob at a distance since the HT has a short range
    • Send a charmed pet
    • Attack a heretic that has used its HT recently on another mob or player
  • I heard that if grouping with a high level character, the head will NOT DROP.
  • The heretics are attacked and sometimes killed by other mobs. I've only seen them be attacked by tigers.

Known Loot

  • Fine Steel Tanto
    Fine Steel Tanto
    Item 591.png

    Slot: PRIMARY SECONDARY
    Skill: Piercing Atk Delay: 19
    DMG: 3
    WT: 3.0 Size: SMALL
    Class: ALL except CLR PAL DRU MNK SHM
    Race: ALL

    (Rare) [Overall: 6.2%]
  • Targ Shield
    Targ Shield
    Item 676.png

    Slot: SECONDARY
    AC: 7
    WT: 7.5 Size: MEDIUM
    Class: WAR CLR PAL RNG SHD BRD ROG SHM
    Race: ALL except DWF TRL OGR HFL GNM

    (Rare) [Overall: 6.2%]
  • Kite Shield
    Kite Shield
    Item 676.png

    Slot: SECONDARY
    AC: 8
    WT: 10.0 Size: LARGE
    Class: WAR CLR PAL RNG SHD BRD ROG SHM
    Race: ALL except DWF TRL OGR HFL GNM

    (Rare) [Overall: 6.2%]
  • Heretics Head
    Heretics Head
    Item 986.png

    NO DROP
    WT: 7.0 Size: MEDIUM
    Class: ALL
    Race: ALL

    (Always) [Overall: 100%]
  • Dirt Soiled Robe*
    Dirt Soiled Robe*
    Item 713.png

    LORE ITEM
    Slot: CHEST
    AC: 2
    WT: 0.7 Size: MEDIUM
    Class: NEC
    Race: ERU

    (Always) [Overall: 100%]

Factions

Opposing Factions

Related Quests