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Difference between revisions of "Ak'Anon Starting Guide"

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=== Guilds (Starting Quests) ===
 
=== Guilds (Starting Quests) ===
  
==== Cleric (Map #5) ====
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==== Cleric (Map #5, #1 for evil) ====
  
 
==== Enchanter (Map #10) ====
 
==== Enchanter (Map #10) ====
 
New Enchanters start with a Letter of Registration for Juline Urncaller of the Eldritch Collective (map location #10).
 
New Enchanters start with a Letter of Registration for Juline Urncaller of the Eldritch Collective (map location #10).
  
==== Necromancer (Map #?) ====
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==== Necromancer (Map #1) ====
 
==== Magician (Map #10) ====
 
==== Magician (Map #10) ====
  
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When you see [[a clockwork merchant]] and [[a clockwork cobbler]] turn right and head up the ramp. [[Wuggan Azusphere]] is inside, ahead in a room with merchants.
 
When you see [[a clockwork merchant]] and [[a clockwork cobbler]] turn right and head up the ramp. [[Wuggan Azusphere]] is inside, ahead in a room with merchants.
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==== Rogue (Map #5) ====
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The Rogue guild is behind a secret door in the cleric temple, in the room to your right as you come the main entrance
  
 
==== Warrior (Map #14) ====
 
==== Warrior (Map #14) ====
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==== Food and Drink Vendors ====
 
==== Food and Drink Vendors ====
* [[?]] {{Loc|Al'Anon|?}}
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* ? {{Loc|Ak'Anon|?}}
  
 
=== Quests ===
 
=== Quests ===

Latest revision as of 23:48, 20 December 2020

Contents

Welcome

Welcome adventurer to Ak'Anon, home of the Gnomes. This guide will help you find useful quests and NPCs in Ak'Anon, and provide suggestions for surviving Steamfont Mountains.

Ak'Anon

Akanon.jpg

Starting Location

All characters start at 485, -106 Map Icon.png

Guilds (Starting Quests)

Cleric (Map #5, #1 for evil)

Enchanter (Map #10)

New Enchanters start with a Letter of Registration for Juline Urncaller of the Eldritch Collective (map location #10).

Necromancer (Map #1)

Magician (Map #10)

Magicians are instructed to bring their starting letter to Wuggan Azusphere, 1108, -1025 Map Icon.png, in the Library Mechanimagica (map location #10).

From the starting location head North (keep the water on your left and the wall on your right). Keep going inside, past Guide I, and keep going straight(-ish).

When you see a clockwork merchant and a clockwork cobbler turn right and head up the ramp. Wuggan Azusphere is inside, ahead in a room with merchants.

Rogue (Map #5)

The Rogue guild is behind a secret door in the cleric temple, in the room to your right as you come the main entrance

Warrior (Map #14)

Wizard (Map #10)

Important NPCs

Bank

Bag Vendors

Food and Drink Vendors

  •  ? ? Map Icon.png

Quests

Steamfont Mountains

Steamfont.jpg

Where/What to Hunt

Dangers

There are several higher-level NPCs which roam through the starting areas:

  • Bugglegupp
  • a kobold shaman
  • Several of the skeletons, including a decaying skeleton are significantly higher level, so always /con skeletons first to be safe
    • This is especially true of the skeletons near the dragon skeleton

Quest Shopping List

The following items dropped by monsters in Steamfont Mountains can be used to complete quests in Ak'Anon: