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Difference between revisions of "Heretic Invader"

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| special          = Immune to Flee
 
| special          = Immune to Flee
  
| description = There are maximum two heretics up at any given time. Respawn time is one hour for each spawn (i.e. they are separate spawns). They share the spawn table with [[Jelquar the Soulslayer]], meaning that if Jelquar is up there can only be one heretic invader up and the quest will be more dangerous since Jelquar is higher level and can see through invis.  
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| description = There are at most two heretics up at any given time, usually on opposite sides of the map. Respawn time is one hour for each spawn (i.e. they are separate spawns). They share a spawn table with [[Jelquar the Soulslayer]], meaning that if Jelquar is up there can only be one heretic invader up and the quest will be more dangerous since Jelquar is higher level and can see through invis.<br>
  
'''Locations:'''<br>
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<ul>'''Locations:'''<br>
Once a heretic has spawned it will instantly start to wander. The path seems to be different every time. They seem to wander indefinitely only stopping a few seconds now and then when changing direction. Tracking is highly recommended.
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<ul>
 +
Once a heretic has spawned it will immediately begin to wander. They seem to wander indefinitely only stopping a few seconds now and then when changing direction. Tracking is highly recommended.
  
I found them in the middle/southern part of the zone and mostly on the eastern side. Mostly found them within the following area:
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Can be found in the middle/southern part of the zone as well as on the west and east corridors. Some coordinates:
 
<ul><li>East of xxxx, 2000
 
<ul><li>East of xxxx, 2000
 
<li>West of xxxx, -3000
 
<li>West of xxxx, -3000
 
<li>South of 0, xxxx (however found a couple at 400, xxxx)
 
<li>South of 0, xxxx (however found a couple at 400, xxxx)
 
<li>North of -3000, xxxx (however found one close to the dock once)
 
<li>North of -3000, xxxx (however found one close to the dock once)
</ul>
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</ul></ul>
  
 
'''Attacks:'''<br>
 
'''Attacks:'''<br>
They cast harm touch (ca 250 hp), disease cloud, syphon strength and lifetaps.  
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<ul>Harm Touches for 241. Casts Disease cloud, Siphon Strength and Lifespike.
 +
</ul>
  
 
'''Notes:'''<br>
 
'''Notes:'''<br>
<ul><li>To avoid the HT, do one of below:
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<ul><li>To avoid the HT, keep the mob at a distance or send in a charm/pet. Snare, root, or fear are all effective here, but keep in mind they will continue to cast their other spells on you.
<ul><li>Keep the mob at a distance since the HT has a short range
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<li>Heretics are rarely attacked and sometimes killed by other mobs. They have only been seen attacked by tigers. Catmen, gorillas, pandas, spirits, and snakes do not engage them. <i>Confirmation needed.</i>
<li>Send a charmed pet
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<li><strike>Keep in mind the Trivial Loot Code - if the heretics (or anything in The Warrens/Stonebrunt Mountains) are trivial to your party, you will not get unique drops (ie: heads).</strike><ul><i>Trivial Loot code is no longer in effect. However this information remains relevant for any future server launches.</i></ul>
<li>Attack a heretic that has used its HT recently on another mob or player</ul>
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</ul>
<li>Keep in mind the Trivial Loot Code - if the heretics (or anything in The Warrens/Stonebrunt Mountains) are trivial to your party, you will not get unique drops (ie: heads).
+
<li>The heretics are attacked and sometimes killed by other mobs. I've only seen them be attacked by tigers. </ul>
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| known_loot =  
 
| known_loot =  

Revision as of 16:13, 1 June 2023

a heretic invader
a heretic invader
Race: Erudite
Class: Shadowknight
Level: 24
Spawn
Zone: Stonebrunt Mountains
Location: 100% @ (-1513, -2710), 100% @ (-1879, 2064)


Stats
AC: 175
HP: 816 (0)
Damage per hit: 1 - 52
Attacks per round: 1 (100%)
Special: Immune to Flee

Description

There are at most two heretics up at any given time, usually on opposite sides of the map. Respawn time is one hour for each spawn (i.e. they are separate spawns). They share a spawn table with Jelquar the Soulslayer, meaning that if Jelquar is up there can only be one heretic invader up and the quest will be more dangerous since Jelquar is higher level and can see through invis.

    Locations:
      Once a heretic has spawned it will immediately begin to wander. They seem to wander indefinitely only stopping a few seconds now and then when changing direction. Tracking is highly recommended. Can be found in the middle/southern part of the zone as well as on the west and east corridors. Some coordinates:
      • East of xxxx, 2000
      • West of xxxx, -3000
      • South of 0, xxxx (however found a couple at 400, xxxx)
      • North of -3000, xxxx (however found one close to the dock once)

    Attacks:

      Harm Touches for 241. Casts Disease cloud, Siphon Strength and Lifespike.

    Notes:

    • To avoid the HT, keep the mob at a distance or send in a charm/pet. Snare, root, or fear are all effective here, but keep in mind they will continue to cast their other spells on you.
    • Heretics are rarely attacked and sometimes killed by other mobs. They have only been seen attacked by tigers. Catmen, gorillas, pandas, spirits, and snakes do not engage them. Confirmation needed.
    • Keep in mind the Trivial Loot Code - if the heretics (or anything in The Warrens/Stonebrunt Mountains) are trivial to your party, you will not get unique drops (ie: heads).
        Trivial Loot code is no longer in effect. However this information remains relevant for any future server launches.

    Known Loot

    • Fine Steel Tanto
      Fine Steel Tanto
      Item 591.png

      Slot: PRIMARY SECONDARY
      Skill: Piercing Atk Delay: 19
      DMG: 3
      WT: 3.0 Size: SMALL
      Class: ALL except CLR PAL DRU MNK SHM
      Race: ALL

      (Rare) [Overall: 6.2%]
    • Targ Shield
      Targ Shield
      Item 676.png

      Slot: SECONDARY
      AC: 7
      WT: 7.5 Size: MEDIUM
      Class: WAR CLR PAL RNG SHD BRD ROG SHM
      Race: ALL except DWF TRL OGR HFL GNM

      (Rare) [Overall: 6.2%]
    • Necromancer Blood
      Necromancer Blood
      Item 1157.png

      MAGIC ITEM
      WT: 0.1 Size: TINY
      Class: ALL
      Race: ALL

      (Rare) [Overall: 6.2%]
    • Kite Shield
      Kite Shield
      Item 676.png

      Slot: SECONDARY
      AC: 8
      WT: 10.0 Size: LARGE
      Class: WAR CLR PAL RNG SHD BRD ROG SHM
      Race: ALL except DWF TRL OGR HFL GNM

      (Rare) [Overall: 6.2%]
    • Heretics Head
      Heretics Head
      Item 986.png

      NO DROP
      WT: 7.0 Size: MEDIUM
      Class: ALL
      Race: ALL

      (Always) [Overall: 100%]
    • Dirt Soiled Robe*
      Dirt Soiled Robe*
      Item 713.png

      LORE ITEM
      Slot: CHEST
      AC: 2
      WT: 0.7 Size: MEDIUM
      Class: NEC
      Race: ERU

      (Always) [Overall: 100%]

    Factions

    Opposing Factions

    Related Quests


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