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Difference between revisions of "Heretic Invader"

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| special          = Immune to Flee
 
| special          = Immune to Flee
  
| description = There are maximum two heretics up at any given time. Respawn time is one hour for each spawn (i.e. they are separate spawns). They share the spawn table with [[Jelquar the Soulslayer]], meaning that if Jelquar is up there can only be one heretic invader up and the quest will be more dangerous since Jelquar is higher level and can see through invis.  
+
| description = There are at most two heretics up at any given time, usually on opposite sides of the map. Respawn time is one hour for each spawn (i.e. they are separate spawns). They share a spawn table with [[Jelquar the Soulslayer]], meaning that if Jelquar is up there can only be one heretic invader up and the quest will be more dangerous since Jelquar is higher level and can see through invis.<br>
  
'''Locations:'''<br>
+
<ul>'''Locations:'''<br>
Once a heretic has spawned it will instantly start to wander. The path seems to be different every time. They seem to wander indefinitely only stopping a few seconds now and then when changing direction. Tracking is highly recommended.
+
<ul>
 +
Once a heretic has spawned it will immediately begin to wander. They seem to wander indefinitely only stopping a few seconds now and then when changing direction. Tracking is highly recommended.
  
I found them in the middle/southern part of the zone and mostly on the eastern side. Mostly found them within the following area:
+
Can be found in the middle/southern part of the zone as well as on the west and east corridors. Some coordinates:
 
<ul><li>East of xxxx, 2000
 
<ul><li>East of xxxx, 2000
 
<li>West of xxxx, -3000
 
<li>West of xxxx, -3000
 
<li>South of 0, xxxx (however found a couple at 400, xxxx)
 
<li>South of 0, xxxx (however found a couple at 400, xxxx)
 
<li>North of -3000, xxxx (however found one close to the dock once)
 
<li>North of -3000, xxxx (however found one close to the dock once)
</ul>
+
</ul></ul>
  
 
'''Attacks:'''<br>
 
'''Attacks:'''<br>
They cast harm touch (ca 250 hp), disease cloud, syphon strength and lifetaps.  
+
<ul>Harm Touches for 241. Casts Disease cloud, Siphon Strength and Lifespike.
 +
</ul>
  
 
'''Notes:'''<br>
 
'''Notes:'''<br>
<ul><li>To avoid the HT, do one of below:
+
<ul><li>To avoid the HT, keep the mob at a distance or send in a charm/pet. Snare and root are effective here, but keep in mind they will still continue to cast their other spells on you.
<ul><li>Keep the mob at a distance since the HT has a short range
+
<li>Heretics are rarely attacked and sometimes killed by other mobs. They have only been seen attacked by tigers. Catmen, gorillas, pandas, spirits, and snakes do not engage them. <i>Confirmation needed.</i>
<li>Send a charmed pet
+
<li><strike>Keep in mind the Trivial Loot Code - if the heretics (or anything in The Warrens/Stonebrunt Mountains) are trivial to your party, you will not get unique drops (ie: heads).</strike><ul><i>Trivial Loot code is no longer in effect. However this information remains relevant for any future server launches.</i></ul>
<li>Attack a heretic that has used its HT recently on another mob or player</ul>
+
</ul></ul>
<li>Keep in mind the Trivial Loot Code - if the heretics (or anything in The Warrens/Stonebrunt Mountains) are trivial to your party, you will not get unique drops (ie: heads).
+
<li>The heretics are attacked and sometimes killed by other mobs. I've only seen them be attacked by tigers. </ul>
+
  
 
| known_loot =  
 
| known_loot =  
  
<ul><li>  {{:Fine Steel Tanto}}              <span class='drare'>(Rare)</span> <span class='ddb'>[Overall: 6.2%]</span>
+
<ul><li>  {{:Fine Steel Tanto}}              <span class='drare'>(Rare)</span> <span class='
 +
</li><li>  {{:Fine Steel Katana}}            <span class='drare'>(Rare)</span>
 +
</li><li>  {{:Fine Steel Tonfa}}            <span class='drare'>(Rare)</span>
 
</li><li> {{:Targ Shield}}                  <span class='drare'>(Rare)</span> <span class='ddb'>[Overall: 6.2%]</span>
 
</li><li> {{:Targ Shield}}                  <span class='drare'>(Rare)</span> <span class='ddb'>[Overall: 6.2%]</span>
 +
</li><li> {{:Necromancer Blood}}            <span class='drare'>(Rare)</span> <span class='ddb'>[Overall: 6.2%]</span>
 
</li><li> {{:Kite Shield}}                  <span class='drare'>(Rare)</span> <span class='ddb'>[Overall: 6.2%]</span>
 
</li><li> {{:Kite Shield}}                  <span class='drare'>(Rare)</span> <span class='ddb'>[Overall: 6.2%]</span>
</li><li> {{:Heretics Head}}                <span class='drare'>(Always)</span> <span class='ddb'>[Overall: 100%]</span>
 
 
</li><li> {{:Dirt Soiled Robe*}}            <span class='drare'>(Always)</span> <span class='ddb'>[Overall: 100%]</span>
 
</li><li> {{:Dirt Soiled Robe*}}            <span class='drare'>(Always)</span> <span class='ddb'>[Overall: 100%]</span>
 +
</li><li> {{:Heretics Head}}                <span class='drare'>(Always)</span> <span class='ddb'>[Overall: 100%]</span>
 
</li></ul>
 
</li></ul>
  

Latest revision as of 00:47, 26 August 2023

a heretic invader
a heretic invader
Race: Erudite
Class: Shadowknight
Level: 24
Spawn
Zone: Stonebrunt Mountains
Location: 100% @ (-1513, -2710), 100% @ (-1879, 2064)


Stats
AC: 175
HP: 816 (0)
Damage per hit: 1 - 52
Attacks per round: 1 (100%)
Special: Immune to Flee

Description

There are at most two heretics up at any given time, usually on opposite sides of the map. Respawn time is one hour for each spawn (i.e. they are separate spawns). They share a spawn table with Jelquar the Soulslayer, meaning that if Jelquar is up there can only be one heretic invader up and the quest will be more dangerous since Jelquar is higher level and can see through invis.

    Locations:
      Once a heretic has spawned it will immediately begin to wander. They seem to wander indefinitely only stopping a few seconds now and then when changing direction. Tracking is highly recommended. Can be found in the middle/southern part of the zone as well as on the west and east corridors. Some coordinates:
      • East of xxxx, 2000
      • West of xxxx, -3000
      • South of 0, xxxx (however found a couple at 400, xxxx)
      • North of -3000, xxxx (however found one close to the dock once)

    Attacks:

      Harm Touches for 241. Casts Disease cloud, Siphon Strength and Lifespike.

    Notes:

    • To avoid the HT, keep the mob at a distance or send in a charm/pet. Snare and root are effective here, but keep in mind they will still continue to cast their other spells on you.
    • Heretics are rarely attacked and sometimes killed by other mobs. They have only been seen attacked by tigers. Catmen, gorillas, pandas, spirits, and snakes do not engage them. Confirmation needed.
    • Keep in mind the Trivial Loot Code - if the heretics (or anything in The Warrens/Stonebrunt Mountains) are trivial to your party, you will not get unique drops (ie: heads).
        Trivial Loot code is no longer in effect. However this information remains relevant for any future server launches.

Known Loot

  • Fine Steel Tanto
    Fine Steel Tanto
    Item 591.png

    Slot: PRIMARY SECONDARY
    Skill: Piercing Atk Delay: 19
    DMG: 3
    WT: 3.0 Size: SMALL
    Class: ALL except CLR PAL DRU MNK SHM
    Race: ALL

    (Rare) <span class='
  • Fine Steel Katana
    Fine Steel Katana
    Item 890.png

    Slot: PRIMARY SECONDARY
    Skill: 1H Slashing Atk Delay: 28
    DMG: 7
    WT: 8.5 Size: MEDIUM
    Class: WAR PAL RNG SHD BRD ROG
    Race: ALL

    (Rare)
  • Fine Steel Tonfa
    Fine Steel Tonfa
    Item 601.png

    Slot: PRIMARY SECONDAY
    Skill: 1H Blunt Atk Delay: 29
    DMG: 6
    WT: 6.0 Size: MEDIUM
    Class: WAR CLR PAL RNG SHD DRU MNK BRD ROG SHM
    Race: ALL

    (Rare)
  • Targ Shield
    Targ Shield
    Item 676.png

    Slot: SECONDARY
    AC: 7
    WT: 7.5 Size: MEDIUM
    Class: WAR CLR PAL RNG SHD BRD ROG SHM
    Race: ALL except DWF TRL OGR HFL GNM

    (Rare) [Overall: 6.2%]
  • Necromancer Blood
    Necromancer Blood
    Item 1157.png

    MAGIC ITEM
    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL

    (Rare) [Overall: 6.2%]
  • Kite Shield
    Kite Shield
    Item 676.png

    Slot: SECONDARY
    AC: 8
    WT: 10.0 Size: LARGE
    Class: WAR CLR PAL RNG SHD BRD ROG SHM
    Race: ALL except DWF TRL OGR HFL GNM

    (Rare) [Overall: 6.2%]
  • Dirt Soiled Robe*
    Dirt Soiled Robe*
    Item 713.png

    LORE ITEM
    Slot: CHEST
    AC: 2
    WT: 0.7 Size: MEDIUM
    Class: NEC
    Race: ERU

    (Always) [Overall: 100%]
  • Heretics Head
    Heretics Head
    Item 986.png

    NO DROP
    WT: 7.0 Size: MEDIUM
    Class: ALL
    Race: ALL

    (Always) [Overall: 100%]

Factions

Opposing Factions

Related Quests