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Difference between revisions of "Drusella Sathir"

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{{Namedmobpage
+
{{Kunark Era}}{{Namedmobpage
  
 
| imagefilename    = npc_drusella_sathir.png
 
| imagefilename    = npc_drusella_sathir.png
 +
| width = 250px
  
 
| emu_id            = 105153
 
| emu_id            = 105153
Line 14: Line 15:
  
 
| zone              = [[Howling Stones]]
 
| zone              = [[Howling Stones]]
| location          = 17% @ (279, -534)
+
| location          = (279, -534)
 +
| respawn_time      = 24 hours
  
 
| AC                = 376
 
| AC                = 376
Line 23: Line 25:
 
| attacks_per_round = 2
 
| attacks_per_round = 2
 
| attack_speed      = 83%
 
| attack_speed      = 83%
| damage_per_hit    = 160  - 230
+
| damage_per_hit    = 160  - 228
| special          = Immune to Flee, See Invis
+
| special          = Immune to Flee, See Invis, Lifetap proc, [[Gate]]
 +
 
 +
| description = Emperor Sathir's beloved, in the east wing of Charasis. Has become significantly more contested since the addition of chardok revamp era quest items to her loot table.
 +
<br>
 +
<br>Self-buffs with [[Shield of the Magi]] (+24MR), [[Banshee Aura]] (12dmg DS), and summons [[Minion of Shadows]] (40-44 Rogue pet, backstabs for 171).<br>
 +
<br>Procs a ~280hp lifetap, casts [[Ignite Blood]], [[Envenomed Bolt]], [[Plague]], [[Drain Soul]], [[Annul Magic]], and will [[Gate]] if pulled too far from spawn point.
 +
 
 +
'''Camp rules as of 12/18/24 onward per post from Medris: ([https://www.project1999.com/forums/showthread.php?t=437035])
 +
'''
 +
<div style="margin:20px; margin-top:5px; ">
 +
<div class="smallfont" style="margin-bottom:2px">Quote:</div>
 +
<table cellpadding="6" cellspacing="0" border="0" width="100%">
 +
<tr>
 +
<td class="alt2" style="border:1px inset">
 +
 +
<u><b>Drusella Sathir Camp</b></u><br />
 +
In alignment with our ongoing goal to create a simpler and more consistent ruleset for players, we are making an update to Drusella's classification. Drusella Sathir is being removed from the list of raid mobs/camps with unique rules.<br />
 +
<br />
 +
Standard PNP (Play Nice Policy) rules will now apply. As Drusella does not have a placeholder, if you want to hold the camp, you must keep the room cleared and remain within the same zone, do not die, or log off. If contested, you must keep a presence at or very near the spawn point (within Line of Sight) in order to hold it.<br />
 +
<br />
 +
<b>FAQ's:</b><br />
 +
<i>What happens during quakes/server reboots?</i><br />
 +
The PNP does not specify what order mobs in a camp must be killed. As such, if she is up and the room is uncamped, players may engage DS prior to other mobs in the camp. They then have the choice to continue clearing the camp to hold it further or not. (So, essentially, if her room is uncamped during a quake, she is FTE. If her room is actively camped, she is still considered a part of the camp).<br />
 +
<br />
 +
<i>What does Line of Sight mean for this camp?</i><br />
 +
Line of Sight means you must camp the room from a spot in which you would see Drusella Sathir when she spawns, and could theoretically hit her with a spell which requires Line of Sight.
 +
 +
</td>
 +
</tr>
 +
</table>
 +
</div>
 +
 
 +
 
 +
<s>=== OLD Camp Rules ===
 +
This is not a raid mob nor is it a high-value target. Killing the hallway pather is how a person(s) claims the camp. Camp holders are required to maintain a presence at the camp, meaning they must keep the camp clear if someone else who is physically there, is at their keyboard, and ready to take over, also wants the camp. If the person(s) claiming the camp are unable to clear the golems and the pather, they must forfeit the camp to the other party. [https://www.project1999.com/forums/showthread.php?t=421057]
 +
 
 +
The camp is considered to be the the four golems inside the room, hallway pather, and Drusella Sathir. The 5th mob in the left cubby of her room is not required to clear the camp. The camp holder has a reasonable amount of time to engage, this is to allow them time to buff and med up if needed.
 +
 
 +
'''Upon a quake:''' If the pather is already claimed by a party, the camp is still theirs. If no one was clearing the pather, on quake, the pather becomes FTE and claims the camp. If a third person/party is contesting, the second person/party before them has priority if the first group fails to hold the camp.
 +
 
 +
'''GM clarification on contesting:''' Taking over a camp is meant for when a camp is completely abandoned or the group there has no shot at clearing it. Contesting a camp should not be a murky affair. It doesn't mean set a timer and take a camp. If you pop in and see only one person there and ask for a clear, and then they make no attempt to move or do anything, feel free to take camp after 5 minutes, but there is a huge difference in that and someone actively attempting to clear. If groups are arguing about it chances are the camp belongs to whoever owned it. Contesting a camp is for when a camp is abandoned or someone is just wasting time and clearly can't kill it.</s>
  
| description = The boss of Charasis. Spawn time may be 3 days?
 
  
 
| known_loot =  
 
| known_loot =  
  
<ul><li> {{:Runed Morning Star}}       <span class='drare'>(Rare)</span>
+
<ul><li> {{:Rod of Oblations}}         <span class='drare'>(Common)</span>
</li><li> {{:Rod of Oblations}}         <span class='drare'>(Common)</span>
+
</li><li> {{:Runed Morning Star}}       <span class='drare'>(Rare)</span>
 
</li><li> {{:Necklace of Superiority}}  <span class='drare'>(Ultra-Rare)</span>
 
</li><li> {{:Necklace of Superiority}}  <span class='drare'>(Ultra-Rare)</span>
 +
</li><li> {{:Spirit Wracked Urn}} <span class='drare'>(Rare)</span> {{Chardok Revamp Era Inline}}
 +
</li><li> {{:Mirror of Self-loathing}}  <span class='drare'>(Always)</span> {{Chardok Revamp Era Inline}}
 
</li></ul>
 
</li></ul>
  
 
| factions =  
 
| factions =  
  
* Drusella Sathir <span class='profac'>(-30)</span>
+
* [[Drusella Sathir (Faction)|Drusella Sathir]] <span class='profac'>(-30)</span>
* Venril Sathir <span class='profac'>(-30)</span>
+
* [[Venril Sathir (Faction)|Venril Sathir]] <span class='profac'>(-30)</span>
  
 
| opposing_factions =  
 
| opposing_factions =  
  
* Mayong Mistmoore <span class='oppfac'>(10)</span>
+
* [[Mayong Mistmoore (Faction)|Mayong Mistmoore]] <span class='oppfac'>(10)</span>
  
 
| related_quests =  
 
| related_quests =  
  
 
* [[Crusader's Tests|Crusaders of Greenmist]]
 
* [[Crusader's Tests|Crusaders of Greenmist]]
* [[Spirit Wracked Cord Quest]]
+
* {{VeliousGray| [[Spirit Wracked Cord Quest]] }}
  
 
}}
 
}}
 +
 +
[[Category:Howling Stones]]

Latest revision as of 08:50, 17 December 2024

Drusella Sathir
Drusella Sathir
Race: Demi Lich
Class: Necromancer
Level: 55
Spawn
Zone: Howling Stones
Location: (279, -534)
Respawn Time: 24 hours
Stats
AC: 376
HP: 15750 (6)
Damage per hit: 160 - 228
Attacks per round: 2 (83%)
Special: Immune to Flee, See Invis, Lifetap proc, Gate

Description

Emperor Sathir's beloved, in the east wing of Charasis. Has become significantly more contested since the addition of chardok revamp era quest items to her loot table.

Self-buffs with Shield of the Magi (+24MR), Banshee Aura (12dmg DS), and summons Minion of Shadows (40-44 Rogue pet, backstabs for 171).

Procs a ~280hp lifetap, casts Ignite Blood, Envenomed Bolt, Plague, Drain Soul, Annul Magic, and will Gate if pulled too far from spawn point.

Camp rules as of 12/18/24 onward per post from Medris: ([1])

Quote:

Drusella Sathir Camp
In alignment with our ongoing goal to create a simpler and more consistent ruleset for players, we are making an update to Drusella's classification. Drusella Sathir is being removed from the list of raid mobs/camps with unique rules.

Standard PNP (Play Nice Policy) rules will now apply. As Drusella does not have a placeholder, if you want to hold the camp, you must keep the room cleared and remain within the same zone, do not die, or log off. If contested, you must keep a presence at or very near the spawn point (within Line of Sight) in order to hold it.

FAQ's:
What happens during quakes/server reboots?
The PNP does not specify what order mobs in a camp must be killed. As such, if she is up and the room is uncamped, players may engage DS prior to other mobs in the camp. They then have the choice to continue clearing the camp to hold it further or not. (So, essentially, if her room is uncamped during a quake, she is FTE. If her room is actively camped, she is still considered a part of the camp).

What does Line of Sight mean for this camp?
Line of Sight means you must camp the room from a spot in which you would see Drusella Sathir when she spawns, and could theoretically hit her with a spell which requires Line of Sight.


=== OLD Camp Rules === This is not a raid mob nor is it a high-value target. Killing the hallway pather is how a person(s) claims the camp. Camp holders are required to maintain a presence at the camp, meaning they must keep the camp clear if someone else who is physically there, is at their keyboard, and ready to take over, also wants the camp. If the person(s) claiming the camp are unable to clear the golems and the pather, they must forfeit the camp to the other party. [2]

The camp is considered to be the the four golems inside the room, hallway pather, and Drusella Sathir. The 5th mob in the left cubby of her room is not required to clear the camp. The camp holder has a reasonable amount of time to engage, this is to allow them time to buff and med up if needed.

Upon a quake: If the pather is already claimed by a party, the camp is still theirs. If no one was clearing the pather, on quake, the pather becomes FTE and claims the camp. If a third person/party is contesting, the second person/party before them has priority if the first group fails to hold the camp.

GM clarification on contesting: Taking over a camp is meant for when a camp is completely abandoned or the group there has no shot at clearing it. Contesting a camp should not be a murky affair. It doesn't mean set a timer and take a camp. If you pop in and see only one person there and ask for a clear, and then they make no attempt to move or do anything, feel free to take camp after 5 minutes, but there is a huge difference in that and someone actively attempting to clear. If groups are arguing about it chances are the camp belongs to whoever owned it. Contesting a camp is for when a camp is abandoned or someone is just wasting time and clearly can't kill it.

Known Loot

  • Rod of Oblations
    Rod of Oblations
    Item 822.png

    MAGIC ITEM LORE ITEM
    Slot: PRIMARY
    Skill: 1H Blunt Atk Delay: 27
    DMG: 6
    MANA: +60
    SV FIRE: +10 SV COLD: +10
    WT: 0.1 Size: TINY
    Class: CLR DRU SHM NEC WIZ MAG ENC
    Race: ALL

    (Common)
  • Runed Morning Star
    Runed Morning Star
    Item 578.png

    MAGIC ITEM
    Slot: PRIMARY SECONDARY
    Skill: 1H Blunt Atk Delay: 26
    DMG: 12
    STR: +7 STA: +3 CHA: +4 WIS: +6 AGI: +8
    SV MAGIC: +6
    WT: 3.0 Size: MEDIUM
    Class: ALL except NEC WIZ MAG ENC
    Race: ALL

    (Rare)
  • Necklace of Superiority
    Necklace of Superiority
    Item 1053.png

    MAGIC ITEM LORE ITEM
    Slot: NECK
    AC: 5
    STR: +5 DEX: +5 STA: +5 CHA: +5 WIS: +5 INT: +5 AGI: +5 HP: +10 MANA: +10
    SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5
    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL

    (Ultra-Rare)
  • Spirit Wracked Urn
    Spirit Wracked Urn
    Item 688.png

    MAGIC ITEM LORE ITEM NO DROP
    WT: 5.0 Size: MEDIUM
    Class: NONE
    Race: NONE

    (Rare) Chardok Revamp Era
  • Mirror of Self-loathing
    Mirror of Self-loathing
    Item 1147.png

    LORE ITEM NO DROP
    WT: 2.0 Size: SMALL
    Class: ALL
    Race: ALL

    (Always) Chardok Revamp Era

Factions

Opposing Factions

Related Quests