[ Disclaimer, Create new user --- Wiki markup help, Install P99 ]
Difference between revisions of "Dalnir"
(→Map) |
|||
| (14 intermediate revisions by 10 users not shown) | |||
| Line 1: | Line 1: | ||
| + | {{Kunark Era}} | ||
'''The Crypt of Dalnir''' is the hidden burial tomb of Dalnir, the ancient [[Haggle Baron]] of the City of Cabilis. Recently, however, the Kly have taken over the tomb and expanded it for their own, currently unknown, purposes. The poor creatures who have fallen under their sway protect the upper floors while they continue their experiments in the tunnels below. | '''The Crypt of Dalnir''' is the hidden burial tomb of Dalnir, the ancient [[Haggle Baron]] of the City of Cabilis. Recently, however, the Kly have taken over the tomb and expanded it for their own, currently unknown, purposes. The poor creatures who have fallen under their sway protect the upper floors while they continue their experiments in the tunnels below. | ||
| Line 12: | Line 13: | ||
|- | |- | ||
! ''' Notable NPCs: ''' | ! ''' Notable NPCs: ''' | ||
| − | |[[Coerced Channeler]], [[Coerced Crusader]], [[Coerced Penkeeper]], [[a coerced revenant]], [[a coerced smith]], [[Kly Imprecator]], [[ | + | |[[Coerced Channeler]], [[Coerced Crusader]], [[Coerced Penkeeper]], [[a coerced revenant]], [[a coerced smith]], [[Kly Imprecator]], [[The Kly Overseer]], [[The Kly]], [[Spectral Crusader]], [[an undead blacksmith]], [[lumpy goo]] |
|- | |- | ||
! ''' Unique Items: ''' | ! ''' Unique Items: ''' | ||
| Line 18: | Line 19: | ||
|- | |- | ||
! ''' Related Quests: ''' | ! ''' Related Quests: ''' | ||
| − | |[[Crusader's Tests|Greenmist]], [[Crusader's Tests|Hero's Khukri]], [[Long Iron Rod Quest]], [[Monk Shackle Quests#Shackle Quest No. 6|Shackle of Steel]], [[Necromancer Skullcap Quests#Necromancer 7th Rank|Sorcerer Skullcap]], [[Spirit of Golin]], [[Visceral Dagger]], [[Drolvarg Teeth]] | + | |[[Crusader's Tests|Greenmist]], [[Crusader's Tests|Hero's Khukri]], [[Long Iron Rod Quest]], [[Monk Shackle Quests#Shackle Quest No. 6|Shackle of Steel]], [[Necromancer Skullcap Quests#Necromancer 7th Rank|Sorcerer Skullcap]], [[Spirit of Golin]], [[Visceral Dagger]], [[Drolvarg Teeth]], [[Trooper Scale Armor]], [[Scaled Mystic Armor Quests]], [[Iksar Prisoner Quest]] |
|- | |- | ||
! ''' Adjacent Zones: ''' | ! ''' Adjacent Zones: ''' | ||
| Line 28: | Line 29: | ||
! ''' [[Zone Spawn Timer]]: ''' | ! ''' [[Zone Spawn Timer]]: ''' | ||
|12:00 | |12:00 | ||
| + | |- | ||
| + | ! '''Succor/Evacuate:''' | ||
| + | | 8, 90 (Zone line to [[Warsliks Woods]]) | ||
|- | |- | ||
! [[Recommended Levels and ZEM List | ZEM]] ''' Value:''' | ! [[Recommended Levels and ZEM List | ZEM]] ''' Value:''' | ||
| − | | | + | |<s>100</s> '''101''' (135%) |
|} | |} | ||
|} | |} | ||
| Line 53: | Line 57: | ||
<ul><li> 1. Teleporter to [[Warsliks Woods]] at Dalnir Entrance | <ul><li> 1. Teleporter to [[Warsliks Woods]] at Dalnir Entrance | ||
</li><li> 2. "Shackle Room" with: | </li><li> 2. "Shackle Room" with: | ||
| − | <ul><li> [[Kly Imprecator]] who drops | + | <ul><li> [[Kly Imprecator]] who drops {{:Ancient Coin}} (Common), {{:Dagger Hilt}} (Uncommon), {{:Bo Stick}} (Uncommon), and {{:Robe of Dalnir}} (Ultra Rare) |
</li><li> [[a coerced crusader]] who drops {{:Elliptical Veil}} (Uncommon), {{:Bamboo Bo Stick}} (Uncommon) and {{:Greenwood Bo Stick}} (Rare) | </li><li> [[a coerced crusader]] who drops {{:Elliptical Veil}} (Uncommon), {{:Bamboo Bo Stick}} (Uncommon) and {{:Greenwood Bo Stick}} (Rare) | ||
</li><li> [[a coerced channeler]] who drops nothing | </li><li> [[a coerced channeler]] who drops nothing | ||
| Line 59: | Line 63: | ||
</li><li> 3. "Bedrooms" | </li><li> 3. "Bedrooms" | ||
</li><li> 4. "Pool Room" where pit from Area #4 on First Level drops to | </li><li> 4. "Pool Room" where pit from Area #4 on First Level drops to | ||
| − | </li><li> 5. Room with "Thistle Lumpy" ([[lumpy goo]] who drops {{:Two Handed Practice Sword}} (Rare) and {{:Grave Sandals}} (Rare | + | </li><li> 5. Room with "Thistle Lumpy" ([[lumpy goo]]) who drops {{:Two Handed Practice Sword}} (Rare) and {{:Grave Sandals}} (Rare) |
| − | </li><li> 6. Room with "Carpet Lumpy" ([[lumpy goo]] who drops {{:Fighting Baton}} (Rare) and {{:Worm-eaten Gloves}} (Rare | + | </li><li> 6. Room with "Carpet Lumpy" ([[lumpy goo]]) who drops {{:Fighting Baton}} (Rare) and {{:Worm-eaten Gloves}} (Rare) |
</li><li> 7. Secret Pit Trap leading down to Area #7 on Level Three | </li><li> 7. Secret Pit Trap leading down to Area #7 on Level Three | ||
</li><li> 8. "Checkerboard Room" | </li><li> 8. "Checkerboard Room" | ||
| Line 72: | Line 76: | ||
<ul><li> 1. "BBQ Room" | <ul><li> 1. "BBQ Room" | ||
</li><li> 2. "River" | </li><li> 2. "River" | ||
| − | </li><li> 3. "Church" with [[Kly Imprecator]] who drops {{:Sharp Metal Shard}} (Uncommon)and {{:Bamboo Bo Stick}} (Uncommon?) | + | </li><li> 3. "Church" with [[Kly Imprecator]] who drops {{:Sharp Metal Shard}} (Uncommon) and {{:Bamboo Bo Stick}} (Uncommon?) |
</li><li> 4. "Crusader Room" with: | </li><li> 4. "Crusader Room" with: | ||
| − | <ul><li> [[a coerced revenant]] who drops {{:Defiled Drape of the Brood}}, {{:Wand of Pain}}, Rod Segment I, {{:Serpentwood Staff}} (Rare) and | + | <ul><li> [[a coerced revenant]] who drops {{:Defiled Drape of the Brood}} (Unknown), {{:Wand of Pain}}, Rod Segment I, {{:Serpentwood Staff}} (Rare) and {{:Tattered Tomb Shroud}} (Rare) |
</li><li> [[a coerced penkeeper]] who drops A Nickel Key, {{:Sarnak Enforcer}} (Uncommon) and {{:Robe of the Foci}} (Rare) | </li><li> [[a coerced penkeeper]] who drops A Nickel Key, {{:Sarnak Enforcer}} (Uncommon) and {{:Robe of the Foci}} (Rare) | ||
| − | </li><li> [[a spectral crusader]] who drops {{:Bamboo Bo Stick}} (Rare), and | + | </li><li> [[a spectral crusader]] who drops {{:Bamboo Bo Stick}} (Rare), and {{:Tattered Arm Wrappings}} (Rare) |
| − | + | ||
| − | + | ||
</li><li> Spawn timer for the static spawn in this room seems to be 21 minutes | </li><li> Spawn timer for the static spawn in this room seems to be 21 minutes | ||
</li></ul> | </li></ul> | ||
| Line 86: | Line 88: | ||
</li><li> 8. "Dining Room" with many Kly | </li><li> 8. "Dining Room" with many Kly | ||
</li><li> 9. "Statue Room" with: | </li><li> 9. "Statue Room" with: | ||
| − | <ul><li> [[an undead blacksmith]] who drops {{: | + | <ul><li> [[an undead blacksmith]] who drops {{:Forge Hammer of Dalnir}} (Common), {{:Sarnak Enforcer}} (Rare), and {{:Tattered Leg Wrappings}} (Rare) |
</li><li> [[a coerced penkeeper]] who drops A Nickel Key, {{:Sarnak Enforcer}} (Uncommon) and {{:Robe of the Foci}} (Rare) | </li><li> [[a coerced penkeeper]] who drops A Nickel Key, {{:Sarnak Enforcer}} (Uncommon) and {{:Robe of the Foci}} (Rare) | ||
</li></ul> | </li></ul> | ||
| Line 117: | Line 119: | ||
Although I mentioned it above in the Dangers section, the number of exits is also a plus in this dungeon, as you can fight here without having to rely on an evac'er in the group. Many groups set up camp directly at the exit on the first or second floors, and since the dungeon levels are relatively small, a good and smart group can pull half the level from there. | Although I mentioned it above in the Dangers section, the number of exits is also a plus in this dungeon, as you can fight here without having to rely on an evac'er in the group. Many groups set up camp directly at the exit on the first or second floors, and since the dungeon levels are relatively small, a good and smart group can pull half the level from there. | ||
| − | + | A major advantage to Dalnir is it's 12 minute respawn timer paired with its relatively high ZEM. If your group can handle the various casters and harm-touches, it could do very well here. For example, 10 mobs in a closeby area can be thought of as 20 mobs in a 24 minute respawn-time zone in terms of XP gains. Typically, groups will pick a specific area to clear and pull mobs from surrounding wings. By the time the second or third wing is cleared, the room you are camping in will be respawning, leading to non-stop mobs. | |
== Traveling To and From Dalnir == | == Traveling To and From Dalnir == | ||
Latest revision as of 20:32, 4 May 2023
The Crypt of Dalnir is the hidden burial tomb of Dalnir, the ancient Haggle Baron of the City of Cabilis. Recently, however, the Kly have taken over the tomb and expanded it for their own, currently unknown, purposes. The poor creatures who have fallen under their sway protect the upper floors while they continue their experiments in the tunnels below.
|
Map
|
First Level
|
|
Second Level
|
|
Third Level
|
Dangers
Dalnir has several different, unique dangers that can only be found here, largely because of the unique creatures that are found here. First of all, many of the creatures are only occasionally aggressive, and this applies to the nibblers and the goos. These are more commonly not aggressive, but it's always safer to assume that they will attack than not. The coerced and the kly are uniformly aggressive to all who enter. Both the coerced and the kly have powerful spellcasters among their ranks, especially the kly who have many wizard types among them. The coerced count shamans, magicians, necromancers, shadow knights, and clerics among them. The number of creatures in any area here is very high, so crowd control or a large group are essential to doing well.
Another danger in this zone is that the levels are separated by pits. The amount of damage that you can take from falling in one of these pits won't kill most people capable of hunting here, but the fact that there are typically aggressive creatures hanging around the landing area make the thought of freefalling less appealing.
Third is the few exits that are available. Although the dungeon is small and could be considered by some to have a rather large number of relatively easy exits, for all the exits you have to pass by many aggressive creatures while winding your way through twisting corridors to the zone out spot. The third floor is especially dangerous since you have to pass through the toughest monsters in the zone to reach the zone exit, which isn't something that I recommend with little life to spare.
Benefits
This zone is different from many other zones for a variety of reasons, which make hunting here a unique experience. First off, many people come here for the loot that Dalnir has to offer. Many unique and powerful items are found in here off of a few monsters, and even the random wandering creatures (the kly and coerced) have uncommon drops of good items, even if you're hunting the front tunnel.
There are several quests that occur completely within this zone, as well as an evolving storyline that you can learn about through journal entries that can be found throughout. These quests result in some very nice weapons, but I won't describe more so that you can figure it out.
The coerced in this area are some of the more interesting creatures found anywhere in Kunark. They come from most races, and represent most of the classes, and therefore make a "strategy" against them very hard to define. The coerced drop many of the good items listed above. With some experience, you can determine which particular coerced will drop which items, although this doesn't really help you choose which ones to fight. The coerced generally stick to the first and second floors, although they can rarely be found on the third floor.
The Kly are also unique. The Kly are believed to be an offshoot of the Sarnaks from ages past, who have taken to doing experiments on other races that fall outside of the "norm" of the sarnak culture, and so they have found this tomb from which to perform those experiments. They are never found on the first floor, and are mostly on the second and third floors.
Dalnir is pretty much a monk's haven. Any monk in the above level range who hasn't hunted here at least once is pretty much crazy. Half of the armor and weapons, including some of the best monk weapons to be found at this level are found in Dalnir. The obvious benefit of Safe Fall and pit traps doesn't even really need to be mentioned. The Kly that appear all over the two lower levels rarely drop pieces of the prized Crescent Armor as well.
Although I mentioned it above in the Dangers section, the number of exits is also a plus in this dungeon, as you can fight here without having to rely on an evac'er in the group. Many groups set up camp directly at the exit on the first or second floors, and since the dungeon levels are relatively small, a good and smart group can pull half the level from there.
A major advantage to Dalnir is it's 12 minute respawn timer paired with its relatively high ZEM. If your group can handle the various casters and harm-touches, it could do very well here. For example, 10 mobs in a closeby area can be thought of as 20 mobs in a 24 minute respawn-time zone in terms of XP gains. Typically, groups will pick a specific area to clear and pull mobs from surrounding wings. By the time the second or third wing is cleared, the room you are camping in will be respawning, leading to non-stop mobs.
Traveling To and From Dalnir
The entrance to Dalnir is located through an old, hidden tunnel at 3490, 3965 in Warsliks Woods. Bear to the right down the tunnel to lead you to the water illusion that leads you underneath...
What's in this zone?
Quests - Found 1 quests that start in Crypt of Dalnir:
| Quest Name | Reward | Quest Giver | Minimum Level | Classes | Related Zones | Related NPCs |
|---|---|---|---|---|---|---|
| Long Iron Rod Quest | ? |
NPCs - Found 29 NPCs that spawn in Crypt of Dalnir:
Items - Found 54 items that drop in Crypt of Dalnir:
| Item Name | Drops From | Slot | Stats |
|---|---|---|---|
| Canine
A Canine NODROP |
None? | (None) | |
| Nickel Key
A Nickel Key LORE ITEM |
None? | (None) | |
| Adamantite Bo Stick
Adamantite Bo Stick MAGIC ITEM LORE ITEM |
None? | (None) | |
| Bamboo Bo Stick
Bamboo Bo Stick MAGIC ITEM |
None? | (None) | |
| Battle Plans
Battle Plans LORE ITEM NO DROP |
None? | (None) | |
| Bo Stick
Bo Stick MAGIC ITEM |
None? | (None) | |
| Bone Chips (Golin's)
Bone Chips LORE ITEM |
None? | (None) | |
| Brass Goblin Flamberge
Brass Goblin Flamberge MAGIC ITEM LORE ITEM |
None? | (None) | |
| Charred Tulwar
Charred Tulwar MAGIC ITEM LORE ITEM |
None? | (None) | |
| Coercion Implant
Coercion Implant LORE ITEM NO DROP |
None? | (None) | |
| Crescent Arm Wraps
Crescent Arm Wraps MAGIC ITEM NO DROP |
None? | (None) | |
| Crescent Fighting Gloves
Crescent Fighting Gloves MAGIC ITEM NO DROP |
None? | (None) | |
| Crescent Gi
Crescent Gi MAGIC ITEM NO DROP |
None? | (None) | |
| Crescent Headband
Crescent Headband MAGIC ITEM LORE ITEM NO DROP |
None? | (None) | |
| Crescent Pants
Crescent Pants MAGIC ITEM NO DROP |
None? | (None) | |
| Crescent Slippers
Crescent Slippers MAGIC ITEM NO DROP |
None? | (None) | |
| Dagger Hilt
Dagger Hilt LORE ITEM NO DROP |
None? | (None) | |
| Defiled Drape of the Brood
Defiled Drape of the Brood MAGIC ITEM LORE ITEM NO DROP |
None? | (None) | |
| Elf Skull
Elf Skull WT: 1.0 Size: MEDIUM |
None? | (None) | |
| Elliptical Veil
Elliptical Veil MAGIC ITEM LORE ITEM |
None? | (None) | |
| Fighting Baton
Fighting Baton MAGIC ITEM |
None? | (None) | |
| Forge Hammer of Dalnir
Forge Hammer of Dalnir MAGIC ITEM LORE ITEM NO DROP |
None? | (None) | |
| Froglok Crusher
Froglok Crusher MAGIC ITEM LORE ITEM |
None? | (None) | |
| Gooey Adhesive
Gooey Adhesive LORE ITEM NO DROP |
None? | (None) | |
| Grave Sandals
Grave Sandals MAGIC ITEM LORE ITEM |
None? | (None) | |
| Greenwood Bo Stick
Greenwood Bo Stick MAGIC ITEM LORE ITEM |
None? | (None) | |
| Human Skull
Human Skull WT: 1.0 Size: MEDIUM |
None? | (None) | |
| Iksar Blood
Iksar Blood MAGIC ITEM |
None? | (None) | |
| Iksar Skull with punctured cranium
Iksar Skull with punctured cranium LORE ITEM NO DROP |
None? | (None) | |
| Iksar Stave
Iksar Stave MAGIC ITEM |
None? | (None) | |
| Jagged Metal Shard
Jagged Metal Shard LORE ITEM |
None? | (None) | |
| Journal Entry
A Journal Entry LORE ITEM NO DROP |
None? | (None) | |
| Lost Scroll
Lost Scroll MAGIC ITEM LORE ITEM NO DROP |
None? | (None) | |
| Robe of Dalnir
Robe of Dalnir MAGIC ITEM LORE ITEM |
None? | (None) | |
| Robe of the Foci
Robe of the Foci MAGIC ITEM LORE ITEM |
None? | (None) | |
| Rod Segment 'I'
Rod Segment 'I' LORE ITEM NO DROP |
None? | (None) | |
| Sap of Piety
Sap of Piety MAGIC ITEM |
None? | (None) | |
| Sarnak Earring of Station
Sarnak Earring of Station MAGIC ITEM NO DROP |
None? | (None) | |
| Sarnak Enforcer
Sarnak Enforcer MAGIC ITEM |
None? | (None) | |
| Sarnak Headguard
Sarnak Headguard MAGIC ITEM LORE ITEM |
None? | (None) | |
| Sarnak Pitchatka
Sarnak Pitchatka MAGIC ITEM LORE ITEM |
None? | (None) | |
| Serpentwood Staff
Serpentwood Staff MAGIC ITEM |
None? | (None) | |
| Serrated Wire
Serrated Wire MAGIC ITEM LORE ITEM NO DROP |
None? | (None) | |
| Sharp Metal Shard
Sharp Metal Shard LORE ITEM |
None? | (None) | |
| Shattered Crusader Khukri
Shattered Crusader Khukri MAGIC ITEM LORE ITEM |
None? | (None) | |
| Tattered Arm Wrappings
Tattered Arm Wrappings MAGIC ITEM LORE ITEM |
None? | (None) | |
| Tattered Leg Wrappings
Tattered Leg Wrappings MAGIC ITEM LORE ITEM |
None? | (None) | |
| Tattered Memo
Tattered Memo LORE ITEM NO DROP TEMPORARY |
None? | (None) | |
| Tattered Tomb Shroud
Tattered Tomb Shroud MAGIC ITEM LORE ITEM |
None? | (None) | |
| Tower Guard's Blade
Tower Guard's Blade MAGIC ITEM LORE ITEM |
None? | (None) | |
| Traitor's Heart
Traitor's Heart MAGIC ITEM LORE ITEM NO DROP |
None? | (None) | |
| Two Handed Practice Sword
Two Handed Practice Sword MAGIC ITEM LORE ITEM |
None? | (None) | |
| Wand of Pain
Wand of Pain MAGIC ITEM LORE ITEM |
None? | (None) | |
| Worm-eaten Gloves
Worm-eaten Gloves MAGIC ITEM LORE ITEM |
None? | (None) |


