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Difference between revisions of "Ran Walker"
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* [[Sunbeam]] | * [[Sunbeam]] | ||
* [[Healing]] | * [[Healing]] | ||
− | * [[ | + | * [[Dizzying Wind]] |
* [[Combust]] | * [[Combust]] | ||
* [[Shield of Thistles]] | * [[Shield of Thistles]] | ||
− | *[[Immolate]] | + | * [[Immolate]] |
− | *[[ | + | * [[Ensnare]] |
− | *[[Ensnaring Roots]] | + | * [[Ensnaring Roots]] |
− | | description = Staff he always drops sells for 17pp, good money mob, similar to bard diet. Sell to merchant standing right next to you. | + | | description = Staff he always drops sells for 17pp, good money mob, similar to bard diet. Sell to merchant standing right next to you (Fannie - On Merchants of Qeynos faction so the faction hits for Surefall won't harm your ability to vendor. If using a pet, use cancel magic to remove thorns, unless you are killing him immediately after spawn. |
+ | |||
+ | He will heal himself when he starts to get low health(Starts around 45% health) and heals up to 4 times if not prevented. After that he will run when low on health; however, he is far enough away from the GM at the archery range that you shouldn't have to worry about aggro, however he will run straight at him if you don't root/snare/kill in time. Hager will kill you with extreme prejudice. | ||
| known_loot = | | known_loot = |
Latest revision as of 08:05, 18 December 2020

Ran Walker |
---|
Race: Half-Elf |
Class: Druid |
Level: 30 |
Spawn |
Zone: Surefall Glade |
Location: 50% @ (-37, 147)
|
Stats |
AC: 214 |
HP: 1200 (1) |
Damage per hit: 12 - 60 |
Attacks per round: 2 (93%) |
Special: Cannot See Invisible
Casts: |
Description
Staff he always drops sells for 17pp, good money mob, similar to bard diet. Sell to merchant standing right next to you (Fannie - On Merchants of Qeynos faction so the faction hits for Surefall won't harm your ability to vendor. If using a pet, use cancel magic to remove thorns, unless you are killing him immediately after spawn.
He will heal himself when he starts to get low health(Starts around 45% health) and heals up to 4 times if not prevented. After that he will run when low on health; however, he is far enough away from the GM at the archery range that you shouldn't have to worry about aggro, however he will run straight at him if you don't root/snare/kill in time. Hager will kill you with extreme prejudice.
Known Loot
- Great Staff(Always) [1] 1x 35% (50%)Great Staff
Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 38
DMG: 9
WT: 10.0 Size: LARGE
Class: ALL except BRD ROG
Race: ALL
Factions
- Guards of Qeynos (-5)
- Jaggedpine Treefolk (-5)
- Protectors of Pine (-5)
Opposing Factions
Related Quests
- None