This is a wiki for a reason. Anyone can contribute. If you see something that is inaccurate or can be improved, don't ask that it be fixed--just improve it.
[ Disclaimer, Create new user --- Wiki markup help, Install P99 ]

Difference between revisions of "Rathe Mountains"

From Project 1999 Wiki
Jump to: navigation, search
m
 
(52 intermediate revisions by 33 users not shown)
Line 1: Line 1:
[[File:Zone_rathemtns.jpg]]
+
{{Classic Era}}
 +
The Mountains of Rathe is a vast and dangerous mid level zone. It lies along the southern route from Freeport to Qeynos. The high peaks hide away many separate areas within the zone, each with its own dangers and things to discover. Rathe Mountains can be a confusing place to travel through, and aside from those hunting the powerful Hill Giants there often aren't many fellow adventures around.
  
__TOC__
+
{|
== Description ==
+
|rowspan="6" valign="top" width="160"| <div style='float:left;'>__TOC__</div>
The Rathe Mountains is an enormous and dangerous zone. It lies along the southern route from Freeport to Qeynos. The high peaks hide away many separate areas within the zone, each with its own dangers and things to discover. I think that the Rathe Mountains is generally considered just a confusing place to travel through, and not a place to adventure (at most, I've seen one person other than myself there).
+
|valign="top"|
 +
{| class="zoneTopTable"
 +
! ''' Level of Monsters: '''
 +
|13-45
 +
|-
 +
! ''' Types of Monsters: '''
 +
|Fire Beetles, Lizard Man Scouts, Lizard Man Warriors, Lizard Man Mystics, Orc Warriors, Orc Oracles, Orc Priests, Skeletons, Zombies, Dry Bone Skeletons, Ice Bone Skeletons, Barbed Bone Skeletons, Skeletal Monks, Giant Skeletons, Hill Giants, Tainted Hill Giants, Corrupted Hill Giants, Brown Bears, Black Bears, Grizzly Bears, Kodiak Bears, Ebon Drakes, Obsidian Drakes, Onyx Drakes, Basalt Drakes, Drakes, Unkempt Preservers, Cyclops
 +
|-
 +
! ''' Notable NPCs: '''
 +
|[[Ankhefenmut]], [[Findlegrob]], [[Sindlegrob]], [[Bindlegrob]], [[Blackwing]], [[Broog Bloodbeard]], [[Brother Zephyl]], [[Grazhak the Berserker]], [[Hasten Bootstrutter]], [[Hasten Bootstrutter|Maldyn the Unkempt]], [[monstrous zombie]], [[Mortificator Syythrak]], [[Oculys Ogrefiend]], [[Petrifin]], [[Quid Rilstone]], [[Rharzar]], [[Shardwing]], [[Tarskuk]], [[Theodast Wuggmump]], [[Zazamoukh]]
 +
|-
 +
! ''' Unique Items: '''
 +
|{{:Axe of the Slayers}}, {{:Broken Bow Part A}}, {{:Cyclops Charm}}, {{:Eye of Petrifin}}, {{:Granite Bracer}}, {{:Man-o-War}}, {{:Marr's Promise}}, {{:Mithril Plated Girth}}, {{:Mortificator Staff}}, {{:Onyx Drakescale Cloak}}, {{:Shardwing Arrow}}, {{:Siryn Hair Hood}}, {{:Syythrak Hide Vest}}, {{:Drake Spine}}
 +
|-
 +
! ''' Related Quests: '''
 +
|[[Armor of Ro Quests]], [[Journeyman's Boots Quest]], [[Monks of The Whistling Fist]], [[Red Dragonscale Armor Quest]], [[Solvedi Scimitar Quest]], [[Tibrinn's Quest]], [[The Etched Stone]], [[White Dragonscale Cloak Quest]], [[Shadow Knight Epic Quest]]
 +
|-
 +
! ''' Adjacent Zones: '''
 +
|[[Lake Rathetear]], [[The Feerrott]]
 +
|-
 +
! ''' Name in /who: '''
 +
|rathemtn
 +
|-
 +
! ''' [[Zone Spawn Timer]]: '''
 +
|6:00
 +
|-
 +
! '''Succor/Evacuate:'''
 +
| 3825, 1831 (Zone line to Lake Rathetear)
 +
|-
 +
! [[Recommended Levels and ZEM List | ZEM]] ''' Value:'''
 +
|<s>75</s> '''100''' (133%)
 +
|}
 +
|}
  
 +
== Map ==
  
== Location Key ==
+
{|cellspacing="0" cellpadding="0" style="border: 1px solid gray; max-width: 1200px;" width="100%"
1 Orc Camp
+
|-
 +
|style="background:#f0f0ff;padding:10px;"|
 +
[[Image:Zone_rathemtns.jpg|right|border]]
  
2 Rune Stone
+
* 1. Orc Camp
 +
* 2. Rune Stone with [[Tabien the Goodly]]
 +
* 3. Protected Stone Ring, surrounded by Unkempt Druids
 +
* 4. Gypsies with Combine Weapons, Compass, Herbs and Food (Cynthia)
 +
* 5. Inn, Hut with Merchant [[Darfumpel Zirubbel]] who sells Gems nearby.
 +
* 6. Hill with Stone Arms reaching to the sky, Bandit Camp on top, Giant Skeletons and Lizard Men on sides of Hill
 +
* 7. Haunted Tower with [[Findlegrob]]
 +
* 8. Altar protected by named beetles (Zaza)
 +
* 9. Lizard Man Camp
 +
* 10. Temple protected by Troll Shaman and Shadow Knight
 +
* 11. Camp with Trolls and Ogres, selling Goods, Normal Weapons, and Leather and Small Sewing Kit and Patterns
 +
* 12. Altar protected by named beetles (Ankh)
 +
* 13. Inn
 +
* 14. Orc Camp
 +
* 15. [[Paladin]] Camp
 +
* 16. Gypsy Camp selling Food
 +
* 17. Ruined Town with [[Glaron the Wicked]]
 +
* 18. Sphinx ([[Ankhefenmut]])
 +
* 19. Region filled with Hill Giants, Cyclops, and Giant Skeletons
 +
* 20. Sphinx ([[Zazamoukh]])
 +
* 21. Lizard Man Camp
 +
* 22. Lizard Man Camp
 +
* 23. Orc Camp
 +
* 24. Haunted Stone Ring. [[Kazzel D`Leryt]] roams between here and the hill between 22 and 23
 +
* 25. Haunted Tower with Bindlegrob and Sindlegrob
  
3 Protected Stone Ring, surrounded by Unkempt Druids
 
  
4 Gypsies with Combine Weapons, Compass, Herbs and Food
+
|}
  
5 Inn, Hut with Merchant who sells Gems nearby
+
== Dangers ==
  
6 Hill with Stone Arms reaching to the sky, Bandit Camp on top
+
This zone has many dangers in it. First of all, it is a mid-level zone. Although the region to the north of the entrance from Feerrott has many fire beetles to hunt, there is a great deal of overlap, and I've seen skeletons and lizard men roaming the area as well. Most of the other monsters were either gamble or tombstone to my 10th level ranger, or were in camps with two blues and an even, for instance. There is not a great deal of hunting if you are a solo adventurer here.
  
7 Haunted Tower with Findlegrob
+
The monsters here are very powerful. There are Hill Giants and Giant Skeletons roaming some of the western parts of the zone, and Cyclops in the northwest. Many of the undead temples are covered with powerful undead, including the Dry and Ice Bone Skeletons and Giant Skeletons, as well as some named creatures I didn't get a chance to view personally. Combine very powerful with the fact that they are almost always in a camp or around others of their kind. If you want to take on one, be sure you can take on more than that as well.
  
8 Altar protected by named beetles (Zaza)
+
The other danger, and this applies more to the evil races, is that everything here will attack you. There is a camp of paladins that will definitely come after you. I also assume the protected temple's guardians will come after you as well. Add to that every monster, and you've got problems.
  
9 Lizard Man Camp
+
Also beware [[Rharzar]] if camping the drakes. it will attack you on sight and is red con to anyone below 52 or 53. Red con named which is a cleric.
  
10 Temple protected by Troll Shaman and Shadow Knight
+
== Benefits ==
  
11 Camp with Trolls and Ogres, selling Goods, Normal Weapons, and Leather and Small Sewing Kit and Patterns
+
Here, I will discuss the different areas within the zone and the benefits of each. To the south of the Feerrott entrance lie two lizard men camps, and a pair of 10th level characters could easily move between them. At 12th level they could move on to the orc camp as well. The two undead areas, though, seem to be much more dangerous. To the north of the Feerrott entrance lies an open area that is crawling with fire beetles, and the occasional low-level lizard man scout. There is also a high level orc camp. Nobody at the paladin camp would speak to me, but the gypsies and the Inn are very helpful.
  
12 Altar protected by named beetles (Ankh)
+
Further to the west lies the zone where the hill giants and the giant skeletons live. If you can take them on, this area would provide good hunting. There are also guards that roam this area, although I have never caught one to try and speak with them. North lies a temple to some evil god (I assume) that is well guarded (the shaman has a pet). There is also a lizard man camp that could be taken on by that pair of 10th levels.
  
13 Inn
+
In the northwestern corner is the only readily accessible place to hunt bears for the evil races in the south. The problem is that for every brown bear, there are a bunch of grizzlies and kodiaks running around, so it's dangerous to hunt here. There are also protectors from the nearby temple that I believe will attack you, including one "unkempt protector" who roams the area. There is another high-level orc camp here as well. In front of the Lake Rathe entrance lies a creepy area with the hill that reaches for the clouds. Roaming this area are cyclops and giant skeletons, and the only gypsy camp that sells combine weapons this far south.
  
14 Orc Camp
+
Edit: 1/2020
 +
In my continued quest to find safe and effective solo spot for mid 20's I stumbled across a nice little hidden area here in the lovely Rathe Mountains.  With my 24 mage I bound near the Guk entrance in Innothule and jogged over to Rathe. Then I made my way down to area 20 on the map.  Here there are roaming green lizard men and baskilisks that ignored me but also a variety of black drakes.  These drakes are blue to 24, non aggressive, and not social.  They drop anywhere from 4 gp-2pp each as well as common research items.  If you need a spot to safely kill enemies and need to AFK now & then this is a decent spot for mid 20's.
  
15 Paladin Camp
 
  
16 Gypsy Camp selling Food
+
== The Sphinxes ==
  
17 Ruined Town
+
'''NOTE:''' Although the sphinxes were part of classic, they had no in-game purpose until the (un-classic) Beastlord 1.5 epic quest, and so on Project 1999 they are purely decorative.
  
18 Sphinx (Ankhefenmut)
+
The Sphinxes are the most unique part of this zone, and deserve their own section to discuss what I know and what I've guessed on their nature. I've heard that they are both extremely powerful (level 50) and that one is good and the other evil. Their names are distinctive and are linked with the named beetles in this zone through the first syllable (Zaza or Ankh). The temples that the beetles guard are remarkably Egyptian appearing, as well.
  
19 Region filled with Hill Giants and Giant Skeletons
+
Now, what I've heard is that the northern sphinx (Ankh) is the good one, and the southern (Zaza) is the evil one. When I went to /con them, however, they both were ready to attack me (althought Zaza cons indifferent to SK troll Innoruuk). This leads me to wonder why that was, and why the good one would want to attack me (a wood elf ranger) and I think it might relate to my fight with the named beetles (Ankh). These beetles initially /con'ed indifferent to me, so I approached one and tried to hail it. It attacked me, and I had to fight off it and its companion. After killing them, I lost faction standing with the Stone Hive Bixies and gained faction with the Guardians of the Vale. Of note, killing Crushbone Orcs causes the same faction adjustment. I was led to believe that they were evil beetles from this, but if they are linked by name to the northern sphinx, and he now wants to attack me (like the beetles, now), then maybe he is the evil sphinx. This obviously warrants further investigation, and I'm very tempted to kill the Zaza beetles to see what faction that gives me, but I don't want to burn all my bridges. Any info on this would be appreciated.
  
20 Sphinx (Zazamoukh)
+
== Traveling To and From ==
  
21 Lizard Man Camp
+
On the middle of the eastern edge of the zone is the entrance to [[The Feerrott]], the home of the lizard men and the ogres, as well as the temple to [[Cazic Thule]]. By following the path west and taking a northward turn at the temple guarded by Ankh beetles, you reach the northern corner of the Rathe Mountains.
 
+
22 Lizard Man Camp
+
 
+
23 Orc Camp
+
 
+
24 Haunted Stone Ring
+
 
+
25 Haunted Tower with Bindlegrob and Tindlegrob
+
 
+
== Dangers ==
+
This zone has many dangers in it. First of all, it is a mid-level zone. Although the region to the north of the entrance from Feerrott has many fire beetles to hunt, there is a great deal of overlap, and I've seen skeletons and lizard men roaming the area as well. Most of the other monsters were either gamble or tombstone to my 10th level ranger, or were in camps with two blues and an even, for instance. There is not a great deal of hunting if you are a solo adventurer here.
+
 
+
The monsters here are very powerful. There are Hill Giants and Giant Skeletons roaming some of the western parts of the zone, and Cyclops in the northwest. Many of the undead temples are covered with powerful undead, including the Dry and Ice Bone Skeletons and Giant Skeletons, as well as some named creatures I didn't get a chance to view personally. Combine very powerful with the fact that they are almost always in a camp or around others of their kind. If you want to take on one, be sure you can take on more than that as well.
+
 
+
The other danger, and this applies more to the evil races, is that everything here will attack you. There is a camp of paladins that will definitely come after you. I also assume the protected temple's guardians will come after you as well. Add to that every monster, and you've got problems.  
+
 
+
== Benefits ==
+
Here, I will discuss the different areas within the zone and the benefits of each. To the south of the Feerrott entrance lie two lizard men camps, and a pair of 10th level characters could easily move between them. At 12th level they could move on to the orc camp as well. The two undead areas, though, seem to be much more dangerous. To the north of the Feerrott entrance lies an open area that is crawling with fire beetles, and the occasional low-level lizard man scout. There is also a high level orc camp. Nobody at the paladin camp would speak to me, but the gypsies and the Inn are very helpful.
+
 
+
Further to the west lies the zone where the hill giants and the giant skeletons live. If you can take them on, this area would provide good hunting. There are also guards that roam this area, although I have never caught one to try and speak with them. North lies a temple to some evil god (I assume) that is well guarded (the shaman has a pet). There is also a lizard man camp that could be taken on by that pair of 10th levels.
+
 
+
In the northwestern corner is the only readily accessible place to hunt bears for the evil races in the south. The problem is that for every brown bear, there are a bunch of grizzlies and kodiaks running around, so it's dangerous to hunt here. There are also protectors from the nearby temple that I believe will attack you, including one "unkempt protector" who roams the area. There is another high-level orc camp here as well. In front of the Lake Rathe entrance lies a creepy area with the hill that reaches for the clouds. Roaming this area are cyclops and giant skeletons, and the only gypsy camp that sells combine weapons this far south.
+
 
+
== The Sphinxes ==
+
The Sphinxes are the most unique part of this zone, and deserve their own section to discuss what I know and what I've guessed on their nature. I've heard that they are both extremely powerful (level 50) and that one is good and the other evil. Their names are distinctive and are linked with the named beetles in this zone through the first syllable (Zaza or Ankh). The temples that the beetles guard are remarkably Egyptian appearing, as well.
+
  
Now, what I've heard is that the northern sphinx (Ankh) is the good one, and the southern (Zaza) is the evil one. When I went to /con them, however, they both were ready to attack me. This leads me to wonder why that was, and why the good one would want to attack me (a wood elf ranger) and I think it might relate to my fight with the named beetles (Ankh). These beetles initially /con'ed indifferent to me, so I approached one and tried to hail it. It attacked me, and I had to fight off it and its companion. After killing them, I lost faction standing with the Stone Hive Bixies and gained faction with the Guardians of the Vale. Of note, killing Crushbone Orcs causes the same faction adjustment. I was led to believe that they were evil beetles from this, but if they are linked by name to the northern sphinx, and he now wants to attack me (like the beetles, now), then maybe he is the evil sphinx. This obviously warrants further investigation, and I'm very tempted to kill the Zaza beetles to see what faction that gives me, but I don't want to burn all my bridges. Any info on this would be appreciated.  
+
On the western edge in the northern part, tucked away in a corner, lies the entrance to Lake Rathe. Getting to this can be tricky, as gypsies (who apparently hate evil races) lie at the entrance to this valley. The entrance also blends in to the surrounding area, and could easily be passed without noticing it.
  
== Travelling To and From ==
+
== What's in this zone? ==
On the middle of the eastern edge of the zone is the entrance to Feerrott, the home of the lizard men and the ogres, as well as the temple to Cazic-Thule. By following the path west and taking a northward turn at the temple guarded by Ankh beetles, you reach the northern corner of the Rathe Mountains.
+
  
On the western edge in the northern part, tucked away in a corner, lies the entrance to Lake Rathe. Getting to this can be tricky, as gypsies (who apparently hate evil races) lie at the entrance to this valley. The entrance also blends in to the surrounding area, and could easily be passed without noticing it.
+
{{Special:DynamicZoneList/Rathe Mountains}}
  
== Adjacent Zones ==
+
[[Category: Zones]]
*[[Zone_Lake_Rathetear|Lake Rathetear]]
+
[[Category: Loc Mapped]]
*[[Zone_Feerrott|The Feerrott]]
+

Latest revision as of 21:26, 8 April 2025

The Mountains of Rathe is a vast and dangerous mid level zone. It lies along the southern route from Freeport to Qeynos. The high peaks hide away many separate areas within the zone, each with its own dangers and things to discover. Rathe Mountains can be a confusing place to travel through, and aside from those hunting the powerful Hill Giants there often aren't many fellow adventures around.

Level of Monsters: 13-45
Types of Monsters: Fire Beetles, Lizard Man Scouts, Lizard Man Warriors, Lizard Man Mystics, Orc Warriors, Orc Oracles, Orc Priests, Skeletons, Zombies, Dry Bone Skeletons, Ice Bone Skeletons, Barbed Bone Skeletons, Skeletal Monks, Giant Skeletons, Hill Giants, Tainted Hill Giants, Corrupted Hill Giants, Brown Bears, Black Bears, Grizzly Bears, Kodiak Bears, Ebon Drakes, Obsidian Drakes, Onyx Drakes, Basalt Drakes, Drakes, Unkempt Preservers, Cyclops
Notable NPCs: Ankhefenmut, Findlegrob, Sindlegrob, Bindlegrob, Blackwing, Broog Bloodbeard, Brother Zephyl, Grazhak the Berserker, Hasten Bootstrutter, Maldyn the Unkempt, monstrous zombie, Mortificator Syythrak, Oculys Ogrefiend, Petrifin, Quid Rilstone, Rharzar, Shardwing, Tarskuk, Theodast Wuggmump, Zazamoukh
Unique Items:
Axe of the Slayers
Axe of the Slayers
Item 1167.png

MAGIC ITEM LORE ITEM
Slot: PRIMARY
Skill: 2H Slashing Atk Delay: 48
DMG: 23
Effect: Rampage (Combat, Casting Time: Instant) at Level 30
WT: 15.0 Size: LARGE
Class: WAR
Race: ALL

,
Broken Bow Part A
Broken Bow Part A
Item 1084.png

LORE ITEM NO DROP
WT: 0.5 Size: SMALL
Class: ALL
Race: ALL

,
Cyclops Charm
Cyclops Charm
Item 1056.png

MAGIC ITEM LORE ITEM NO DROP
Slot: NECK
AC: 3
STR: +3
WT: 0.1 Size: TINY
Class: RNG
Race: HUM ELF HEF HFL

,
Eye of Petrifin
Eye of Petrifin
Item 886.png

MAGIC ITEM LORE ITEM
WT: 0.4 Size: SMALL
Class: ALL
Race: ALL

,
Granite Bracer
Granite Bracer
Item 671.png

MAGIC ITEM
Slot: WRIST
AC: 5
STR: +4 STA: +7
WT: 0.8 Size: SMALL
Class: ALL
Race: ALL except IKS

,
Man-o-War
Man-o-War
Item 567.png

MAGIC ITEM LORE ITEM
Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 41
DMG: 19
Effect: Chaotic Feedback (Combat, Casting Time: Instant) at Level 30
WT: 9.0 Size: LARGE
Class: PAL
Race: ALL

,
Marr's Promise
Marr's Promise
Item 805.png

MAGIC ITEM LORE ITEM
Slot: SECONDARY
AC: 14
HP: +25
WT: 15.0 Size: GIANT
Class: WAR CLR PAL RNG DRU SHM
Race: ALL except DEF TRL OGR IKS

,
Mithril Plated Girth
Mithril Plated Girth
Item 549.png

MAGIC ITEM
Slot: WAIST
AC: 9
STR: +9 STA: +9
WT: 2.0 Size: SMALL
Class: WAR
Race: ALL except IKS

,
Mortificator Staff
Mortificator Staff
Item 887.png

MAGIC ITEM LORE ITEM
Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 44
DMG: 16
WIS: +7 MANA: +45
Effect: Mana Sink (Combat, Casting Time: Instant) at Level 30
WT: 6.5 Size: LARGE
Class: SHM
Race: BAR TRL OGR IKS

,
Onyx Drakescale Cloak
Onyx Drakescale Cloak
Item 657.png

Slot: BACK
AC: 8
AGI: +9 MANA: +35
WT: 2.5 Size: MEDIUM
Class: ALL
Race: ALL

,
Shardwing Arrow
Shardwing Arrow
Item 598.png

Slot: AMMO
DMG: 12
WT: 0.5 Range: 100 Size: SMALL
Class: WAR PAL RNG SHD ROG
Race: ALL

,
Siryn Hair Hood
Siryn Hair Hood
Item 664.png

MAGIC ITEM
Slot: HEAD
AC: 5
CHA: +13
SV FIRE: +10
WT: 0.2 Size: SMALL
Class: ALL
Race: ALL

,
Syythrak Hide Vest
Syythrak Hide Vest
Item 632.png

MAGIC ITEM
Slot: CHEST
AC: 10
STR: +5 DEX: +5 STA: +5
WT: 0.0 Size: SMALL
Class: MNK
Race: HUM BAR TRL OGR IKS

,
Drake Spine
Drake Spine
Item 804.png

MAGIC ITEM LORE ITEM NO DROP
WT: 0.2 Size: SMALL
Class: NONE
Race: NONE

Related Quests: Armor of Ro Quests, Journeyman's Boots Quest, Monks of The Whistling Fist, Red Dragonscale Armor Quest, Solvedi Scimitar Quest, Tibrinn's Quest, The Etched Stone, White Dragonscale Cloak Quest, Shadow Knight Epic Quest
Adjacent Zones: Lake Rathetear, The Feerrott
Name in /who: rathemtn
Zone Spawn Timer: 6:00
Succor/Evacuate: 3825, 1831 (Zone line to Lake Rathetear)
ZEM Value: 75 100 (133%)

Map

Zone rathemtns.jpg
  • 1. Orc Camp
  • 2. Rune Stone with Tabien the Goodly
  • 3. Protected Stone Ring, surrounded by Unkempt Druids
  • 4. Gypsies with Combine Weapons, Compass, Herbs and Food (Cynthia)
  • 5. Inn, Hut with Merchant Darfumpel Zirubbel who sells Gems nearby.
  • 6. Hill with Stone Arms reaching to the sky, Bandit Camp on top, Giant Skeletons and Lizard Men on sides of Hill
  • 7. Haunted Tower with Findlegrob
  • 8. Altar protected by named beetles (Zaza)
  • 9. Lizard Man Camp
  • 10. Temple protected by Troll Shaman and Shadow Knight
  • 11. Camp with Trolls and Ogres, selling Goods, Normal Weapons, and Leather and Small Sewing Kit and Patterns
  • 12. Altar protected by named beetles (Ankh)
  • 13. Inn
  • 14. Orc Camp
  • 15. Paladin Camp
  • 16. Gypsy Camp selling Food
  • 17. Ruined Town with Glaron the Wicked
  • 18. Sphinx (Ankhefenmut)
  • 19. Region filled with Hill Giants, Cyclops, and Giant Skeletons
  • 20. Sphinx (Zazamoukh)
  • 21. Lizard Man Camp
  • 22. Lizard Man Camp
  • 23. Orc Camp
  • 24. Haunted Stone Ring. Kazzel D`Leryt roams between here and the hill between 22 and 23
  • 25. Haunted Tower with Bindlegrob and Sindlegrob


Dangers

This zone has many dangers in it. First of all, it is a mid-level zone. Although the region to the north of the entrance from Feerrott has many fire beetles to hunt, there is a great deal of overlap, and I've seen skeletons and lizard men roaming the area as well. Most of the other monsters were either gamble or tombstone to my 10th level ranger, or were in camps with two blues and an even, for instance. There is not a great deal of hunting if you are a solo adventurer here.

The monsters here are very powerful. There are Hill Giants and Giant Skeletons roaming some of the western parts of the zone, and Cyclops in the northwest. Many of the undead temples are covered with powerful undead, including the Dry and Ice Bone Skeletons and Giant Skeletons, as well as some named creatures I didn't get a chance to view personally. Combine very powerful with the fact that they are almost always in a camp or around others of their kind. If you want to take on one, be sure you can take on more than that as well.

The other danger, and this applies more to the evil races, is that everything here will attack you. There is a camp of paladins that will definitely come after you. I also assume the protected temple's guardians will come after you as well. Add to that every monster, and you've got problems.

Also beware Rharzar if camping the drakes. it will attack you on sight and is red con to anyone below 52 or 53. Red con named which is a cleric.

Benefits

Here, I will discuss the different areas within the zone and the benefits of each. To the south of the Feerrott entrance lie two lizard men camps, and a pair of 10th level characters could easily move between them. At 12th level they could move on to the orc camp as well. The two undead areas, though, seem to be much more dangerous. To the north of the Feerrott entrance lies an open area that is crawling with fire beetles, and the occasional low-level lizard man scout. There is also a high level orc camp. Nobody at the paladin camp would speak to me, but the gypsies and the Inn are very helpful.

Further to the west lies the zone where the hill giants and the giant skeletons live. If you can take them on, this area would provide good hunting. There are also guards that roam this area, although I have never caught one to try and speak with them. North lies a temple to some evil god (I assume) that is well guarded (the shaman has a pet). There is also a lizard man camp that could be taken on by that pair of 10th levels.

In the northwestern corner is the only readily accessible place to hunt bears for the evil races in the south. The problem is that for every brown bear, there are a bunch of grizzlies and kodiaks running around, so it's dangerous to hunt here. There are also protectors from the nearby temple that I believe will attack you, including one "unkempt protector" who roams the area. There is another high-level orc camp here as well. In front of the Lake Rathe entrance lies a creepy area with the hill that reaches for the clouds. Roaming this area are cyclops and giant skeletons, and the only gypsy camp that sells combine weapons this far south.

Edit: 1/2020 In my continued quest to find safe and effective solo spot for mid 20's I stumbled across a nice little hidden area here in the lovely Rathe Mountains. With my 24 mage I bound near the Guk entrance in Innothule and jogged over to Rathe. Then I made my way down to area 20 on the map. Here there are roaming green lizard men and baskilisks that ignored me but also a variety of black drakes. These drakes are blue to 24, non aggressive, and not social. They drop anywhere from 4 gp-2pp each as well as common research items. If you need a spot to safely kill enemies and need to AFK now & then this is a decent spot for mid 20's.


The Sphinxes

NOTE: Although the sphinxes were part of classic, they had no in-game purpose until the (un-classic) Beastlord 1.5 epic quest, and so on Project 1999 they are purely decorative.

The Sphinxes are the most unique part of this zone, and deserve their own section to discuss what I know and what I've guessed on their nature. I've heard that they are both extremely powerful (level 50) and that one is good and the other evil. Their names are distinctive and are linked with the named beetles in this zone through the first syllable (Zaza or Ankh). The temples that the beetles guard are remarkably Egyptian appearing, as well.

Now, what I've heard is that the northern sphinx (Ankh) is the good one, and the southern (Zaza) is the evil one. When I went to /con them, however, they both were ready to attack me (althought Zaza cons indifferent to SK troll Innoruuk). This leads me to wonder why that was, and why the good one would want to attack me (a wood elf ranger) and I think it might relate to my fight with the named beetles (Ankh). These beetles initially /con'ed indifferent to me, so I approached one and tried to hail it. It attacked me, and I had to fight off it and its companion. After killing them, I lost faction standing with the Stone Hive Bixies and gained faction with the Guardians of the Vale. Of note, killing Crushbone Orcs causes the same faction adjustment. I was led to believe that they were evil beetles from this, but if they are linked by name to the northern sphinx, and he now wants to attack me (like the beetles, now), then maybe he is the evil sphinx. This obviously warrants further investigation, and I'm very tempted to kill the Zaza beetles to see what faction that gives me, but I don't want to burn all my bridges. Any info on this would be appreciated.

Traveling To and From

On the middle of the eastern edge of the zone is the entrance to The Feerrott, the home of the lizard men and the ogres, as well as the temple to Cazic Thule. By following the path west and taking a northward turn at the temple guarded by Ankh beetles, you reach the northern corner of the Rathe Mountains.

On the western edge in the northern part, tucked away in a corner, lies the entrance to Lake Rathe. Getting to this can be tricky, as gypsies (who apparently hate evil races) lie at the entrance to this valley. The entrance also blends in to the surrounding area, and could easily be passed without noticing it.

What's in this zone?

Quests - Found 7 quests that start in Rathe Mountains:

Quest NameRewardQuest GiverMinimum LevelClassesRelated ZonesRelated NPCs
Journeyman's Boots Quest  ?
Red Dragonscale Armor Quest  ?
Solvedi Scimitar Quest  ?
The Etched Stone  ?
The Etched Stone (Spell: Life Leech)  ?
Tibrinn's Quest  ?
White Dragonscale Cloak Quest  ?


NPCs - Found 108 NPCs that spawn in Rathe Mountains:

NPC NameRaceClassLevelLocationKnown LootDescription
A Basalt Drake
A Black Bear
A Brown Bear
A Cyclops
A Decaying Skeleton
A Dry Bone Skeleton
A Fire Beetle
A Giant Skeleton
A Grizzly Bear
A Hill Giant
A Kodiak
A Lizardman Robber
A Skeletal Monk
A Zombie
A bandit (Rathe Mountains)
A barbed bone skeleton
A basilisk
A drake
A kodiak bear
A lizard man guard
A lizard man mystic
A lizard man warrior
A skeleton
Abigail
Albain Tinderbrand
An Orc Priest
An Orc Warrior
An ebon drake
An onyx drake
Ankhefenmut
Ankhesenaten
Ankhetperure
Ankhnesmerira
Bindlegrob
Blackwing
Blinde the Cutpurse
Brill
Broog Bloodbeard
Brother Zephyl
Chandra Kali
Chizzlik
Corrupted hill giant
Cynthia
Darfumpel Zirubbel
David
Delila
Elisabeth
Findlegrob
Glaron the Wicked
Grazhak the Berzerker
Guard Carnita
Guard Dykalin
Guard Fernaldo
Guard Gruilka
Guard Shiznak
Guzzla
Hasten Bootstrutter
Ice bone skeleton
Innkeep Serge
Innkeep Troy
Karam Dragonforge
Kathryn
Kazzel D`Leryt
Kedryll Tindle
Kindra Farseer
Lianna Ferasa
Lysandra
Maldyn the Unkempt
Marianna
Meelana
Meridith Tindle
Monstrous zombie
Mortificator Syythrak
Nancine
Nicholas
Nola Thistleborn
Oculys Ogrefiend
Petrifin
Philicia Drinn
Quid Rilstone
Rharzar
Roshmael Tandre
Sentry Joanna
Shardwing
Sheldon
Sindlegrob
Sir Edwin Motte
Solvedi Aldeberan
Susanna
Sven Drinn
Sylp Tyanathin
Tabien the Goodly
Tainted hill giant
Tarikh Korula
Tarskuk
Theodast Wuggmump
Tholia Fastbond
Thomas
Tibrinn Ember
Tomas
Ukla
Unkempt Preserver
Viira Bali
Xenyari Lisariel
Zazamaharet
Zazamenhu
Zazamoukh
Zazaphenebti


Items - Found 57 items that drop in Rathe Mountains:

Item NameDrops FromSlotStats
A skeletal finger
A skeletal finger
Item 804.png

MAGIC ITEM LORE ITEM NO DROP
WT: 0.1 Size: TINY
Class: ALL
Race: ALL

None? (None)
A skeletal toe
A skeletal toe
Item 804.png

MAGIC ITEM LORE ITEM NO DROP
WT: 0.1 Size: TINY
Class: ALL
Race: ALL

None? (None)
Ancient Rock
Ancient Rock
Item 734.png

MAGIC ITEM LORE ITEM NO DROP
WT: 0.1 Size: TINY
Class: NONE
Race: NONE

None? (None)
Axe of the Slayers
Axe of the Slayers
Item 1167.png

MAGIC ITEM LORE ITEM
Slot: PRIMARY
Skill: 2H Slashing Atk Delay: 48
DMG: 23
Effect: Rampage (Combat, Casting Time: Instant) at Level 30
WT: 15.0 Size: LARGE
Class: WAR
Race: ALL

None? (None)
Bandit Sash
Bandit Sash
Item 935.png

MAGIC ITEM NO DROP QUEST ITEM
Slot: WAIST
WT: 0.5 Size: SMALL
Class: ALL
Race: ALL

None? (None)
Barbed Bone Chips
Barbed Bone Chips
Item 804.png

WT: 0.1 Size: SMALL
Class: ALL
Race: ALL

None? (None)
Basalt Drake Scales
Basalt Drake Scales
Item 733.png

MAGIC ITEM LORE ITEM NO DROP
WT: 2.0 Size: MEDIUM
Class: ALL
Race: ALL

None? (None)
Basilisk Tongue
Basilisk Tongue
Item 1087.png

WT: 0.5 Size: MEDIUM
Class: ALL
Race: ALL

None? (None)
Black Headband
Black Headband
Item 938.png

MAGIC ITEM LORE ITEM
Slot: HEAD
AC: 2
STR: +2 DEX: +3 STA: +4 CHA: +4 INT: +1 AGI: +3 HP: +4
WT: 0.0 Size: SMALL
Class: MNK
Race: HUM IKS

None? (None)
Bloodblack Wand
Bloodblack Wand
Item 810.png

MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY SECONDARY
WT: 0.5 Size: SMALL
Class: WIZ
Race: HUM ERU HIE DEF GNM

None? (None)
Broken Bow Part A
Broken Bow Part A
Item 1084.png

LORE ITEM NO DROP
WT: 0.5 Size: SMALL
Class: ALL
Race: ALL

None? (None)
Cyclops Charm
Cyclops Charm
Item 1056.png

MAGIC ITEM LORE ITEM NO DROP
Slot: NECK
AC: 3
STR: +3
WT: 0.1 Size: TINY
Class: RNG
Race: HUM ELF HEF HFL

None? (None)
Drake Spine
Drake Spine
Item 804.png

MAGIC ITEM LORE ITEM NO DROP
WT: 0.2 Size: SMALL
Class: NONE
Race: NONE

None? (None)
Dull Bone Chips
Dull Bone Chips
Item 804.png

WT: 0.1 Size: SMALL
Class: ALL
Race: ALL

None? (None)
Envy
Envy
Item 1183.png

MAGIC ITEM LORE ITEM
Slot: SECONDARY
AC: 7
SV FIRE: +7 SV MAGIC: +3
WT: 6.5 Size: LARGE
Class: WAR SHD ROG NEC
Race: ALL except HIE

None? (None)
Eye of Petrifin
Eye of Petrifin
Item 886.png

MAGIC ITEM LORE ITEM
WT: 0.4 Size: SMALL
Class: ALL
Race: ALL

None? (None)
Foot of Candlestick
Foot of Candlestick
Item 1013.png

LORE ITEM NO DROP
WT: 0.1 Size: TINY
Class: ALL
Race: ALL

None? (None)
Giant Mosquito Wings
Giant Mosquito Wings
Item 910.png

WT: 0.2 Size: TINY
Class: ALL
Race: ALL

None? (None)
Granite Bracer
Granite Bracer
Item 671.png

MAGIC ITEM
Slot: WRIST
AC: 5
STR: +4 STA: +7
WT: 0.8 Size: SMALL
Class: ALL
Race: ALL except IKS

None? (None)
Orc Scalp
Human Scalp
Item 553.png

LORE ITEM
WT: 1.0 Size: SMALL
Class: ALL
Race: ALL

None? (None)
Ingot of Sacrament
Ingot of Sacrament
Item 1092.png

MAGIC ITEM LORE ITEM NO DROP
WT: 1.0 Size: SMALL
Class: ALL
Race: ALL

None? (None)
Klunga's Bracelet
Klunga's Bracelet
Item 509.png

LORE ITEM NO DROP
WT: 1.5 Size: SMALL
Class: ALL
Race: ALL

None? (None)
Kobold Scalp
Kobold Scalp
Item 833.png

WT: 2.0 Size: MEDIUM
Class: NONE
Race: NONE

None? (None)
Leather Belt
Leather Belt
Item 564.png

Slot: WAIST
AC: 3
WT: 1.0 Size: SMALL
Class: ALL except NEC WIZ MAG ENC
Race: ALL except DWF HFL GNM

None? (None)
Lizard Meat
Lizard Meat
Item 817.png

QUEST ITEM
WT: 1.0 Size: SMALL
Class: ALL
Race: ALL

None? (None)
Lizard Tail
Lizard Tail
Item 1132.png

WT: 2.0 Size: MEDIUM
Class: ALL
Race: ALL

None? (None)
Man-o-War
Man-o-War
Item 567.png

MAGIC ITEM LORE ITEM
Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 41
DMG: 19
Effect: Chaotic Feedback (Combat, Casting Time: Instant) at Level 30
WT: 9.0 Size: LARGE
Class: PAL
Race: ALL

None? (None)
Marr's Promise
Marr's Promise
Item 805.png

MAGIC ITEM LORE ITEM
Slot: SECONDARY
AC: 14
HP: +25
WT: 15.0 Size: GIANT
Class: WAR CLR PAL RNG DRU SHM
Race: ALL except DEF TRL OGR IKS

None? (None)
Mithril Plated Girth
Mithril Plated Girth
Item 549.png

MAGIC ITEM
Slot: WAIST
AC: 9
STR: +9 STA: +9
WT: 2.0 Size: SMALL
Class: WAR
Race: ALL except IKS

None? (None)
Monstrous Zombie Heart
Monstrous Zombie Heart
Item 1003.png

LORE ITEM NO DROP
WT: 0.3 Size: SMALL
Class: ALL
Race: ALL

None? (None)
Mortificator Staff
Mortificator Staff
Item 887.png

MAGIC ITEM LORE ITEM
Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 44
DMG: 16
WIS: +7 MANA: +45
Effect: Mana Sink (Combat, Casting Time: Instant) at Level 30
WT: 6.5 Size: LARGE
Class: SHM
Race: BAR TRL OGR IKS

None? (None)
Mystic Doll
Mystic Doll
Item 720.png

NO DROP
Slot: SECONDARY
CHA: +3
WT: 0.5 Size: SMALL
Class: ALL
Race: ALL

None? (None)
Onyx Drake Gut
Onyx Drake Gut
Item 853.png

MAGIC ITEM LORE ITEM NO DROP
WT: 0.1 Size: TINY
Class: ALL
Race: ALL

None? (None)
Onyx Drakescale Cloak
Onyx Drakescale Cloak
Item 657.png

Slot: BACK
AC: 8
AGI: +9 MANA: +35
WT: 2.5 Size: MEDIUM
Class: ALL
Race: ALL

None? (None)
Pristine Kobold Paw
Pristine Kobold Paw
Item 743.png

QUEST ITEM
WT: 1.0 Size: SMALL
Class: NONE
Race: NONE

None? (None)
Pristine Lizard Scale
Pristine Lizard Scale
Item 1225.png

WT: 2.0 Size: MEDIUM
Class: NONE
Race: NONE

None? (None)
Rare Robe Pattern
Rare Robe Pattern
Item 790.png

LORE ITEM NO DROP
This item can be used in tradeskills.
WT: 1.0 Size: SMALL
Class: ALL
Race: ALL

None? (None)
Robe of the Lost Circle
Robe of the Lost Circle
Item 931.png

MAGIC ITEM LORE ITEM NO DROP
Slot: CHEST
AC: 15
STR: +5 DEX: +5 STA: +5 AGI: +5 HP: +50
WT: 0.5 Size: MEDIUM
Class: MNK
Race: HUM IKS

None? (None)
Rune of Clay
Rune of Clay
Item 967.png

MAGIC ITEM LORE ITEM NO DROP
WT: 0.1 Size: TINY
Class: ALL
Race: ALL

None? (None)
Shardwing Arrow
Shardwing Arrow
Item 598.png

Slot: AMMO
DMG: 12
WT: 0.5 Range: 100 Size: SMALL
Class: WAR PAL RNG SHD ROG
Race: ALL

None? (None)
Siryn Hair Hood
Siryn Hair Hood
Item 664.png

MAGIC ITEM
Slot: HEAD
AC: 5
CHA: +13
SV FIRE: +10
WT: 0.2 Size: SMALL
Class: ALL
Race: ALL

None? (None)
Small Brick of Ore
Small Brick of Ore
Item 1135.png

QUEST ITEM
WT: 15.0 Size: SMALL
Class: ALL
Race: ALL

None? (None)
Small Bronze Boots
Small Bronze Boots
Item 524.png

Slot: FEET
AC: 8
WT: 6.1 Size: MEDIUM
Class: WAR CLR PAL SHD BRD
Race: ELF HIE DEF DWF HFL GNM

None? (None)
Small Bronze Bracers
Small Bronze Bracers
Item 516.png

Slot: WRIST
AC: 7
WT: 3.8 Size: SMALL
Class: WAR CLR PAL SHD BRD
Race: ELF HIE DEF DWF HFL GNM

None? (None)
Small Bronze Breastplate
Small Bronze Breastplate
Item 624.png

Slot: CHEST
AC: 17
WT: 9.4 Size: LARGE
Class: WAR CLR PAL SHD BRD
Race: ELF HIE DEF DWF HFL GNM

None? (None)
Small Bronze Collar
Small Bronze Collar
Item 626.png

Slot: NECK
AC: 6
WT: 3.7 Size: SMALL
Class: WAR CLR PAL SHD BRD
Race: ELF HIE DEF DWF HFL GNM

None? (None)
Small Bronze Gauntlets
Small Bronze Gauntlets
Item 531.png

Slot: HANDS
AC: 9
WT: 4.7 Size: SMALL
Class: WAR CLR PAL SHD BRD
Race: ELF HIE DEF DWF HFL GNM

None? (None)
Small Bronze Girdle
Small Bronze Girdle
Item 549.png

Slot: WAIST
AC: 7
WT: 3.8 Size: SMALL
Class: WAR CLR PAL SHD BRD
Race: ELF HIE DEF DWF HFL GNM

None? (None)
Small Bronze Greaves
Small Bronze Greaves
Item 540.png

Slot: LEGS
AC: 10
WT: 7.0 Size: LARGE
Class: WAR CLR PAL SHD BRD
Race: ELF HIE DEF DWF HFL GNM

None? (None)
Small Bronze Helm
Small Bronze Helm
Item 550.png

Slot: HEAD
AC: 10
WT: 5.6 Size: SMALL
Class: WAR CLR PAL SHD BRD
Race: ELF HIE DEF DWF HFL GNM

None? (None)
Small Bronze Mask
Small Bronze Mask
Item 772.png

Slot: FACE
AC: 5
WT: 1.4 Size: SMALL
Class: WAR CLR PAL SHD BRD
Race: ELF HIE DEF DWF HFL GNM

None? (None)
Small Bronze Pauldron
Small Bronze Pauldron
Item 798.png

Slot: SHOULDERS
AC: 8
WT: 4.2 Size: SMALL
Class: WAR CLR PAL SHD BRD
Race: ELF HIE DEF DWF HFL GNM

None? (None)
Small Bronze Vambraces
Small Bronze Vambraces
Item 622.png

Slot: ARMS
AC: 8
WT: 6.1 Size: SMALL
Class: WAR CLR PAL SHD BRD
Race: ELF HIE DEF DWF HFL GNM

None? (None)
Stem of Candlestick
Stem of Candlestick
Item 732.png

LORE ITEM NO DROP
WT: 0.1 Size: TINY
Class: ALL
Race: ALL

None? (None)
Syythrak Hide Vest
Syythrak Hide Vest
Item 632.png

MAGIC ITEM
Slot: CHEST
AC: 10
STR: +5 DEX: +5 STA: +5
WT: 0.0 Size: SMALL
Class: MNK
Race: HUM BAR TRL OGR IKS

None? (None)
Warbone Chips
Warbone Chips
Item 804.png

WT: 0.1 Size: SMALL
Class: ALL
Race: ALL

None? (None)
Woe
Woe
Item 580.png

MAGIC ITEM LORE ITEM
Slot: PRIMARY SECONDARY
Skill: Piercing Atk Delay: 29
DMG: 5
Effect: Affliction (Combat, Casting Time: Instant) at Level 20
WT: 4.3 Size: MEDIUM
Class: WAR SHD ROG NEC
Race: ALL except HIE

None? (None)