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Difference between revisions of "Magi P`Tasa"
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| description = One of the [[Hate Mini-Bosses]] in the Plane of Hate revamp. | | description = One of the [[Hate Mini-Bosses]] in the Plane of Hate revamp. | ||
| − | Magi, like all mini bosses, is a semi-rare spawn with a placeholder on a 72 hour timer + or - 12 hours (60-84 hour spawn). | + | Magi, like all mini bosses, is a semi-rare spawn with a placeholder on a 72 hour timer + or - 12 hours (60-84 hour spawn). See the [[#Guide| Guide]] below. |
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===Lore=== | ===Lore=== | ||
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* [[Magician Epic Quest]] | * [[Magician Epic Quest]] | ||
| + | * [[Necromancer Epic Quest]] | ||
| + | * [[Ranger Epic Quest]] | ||
}} | }} | ||
| + | |||
| + | == Guide == | ||
| + | |||
| + | There are 12 potential mini boss spawn points in Hate, and each has a 72 hours respawn time with 12 hour variance. When they spawn each point has a chance of either a regular/placeholder or a mini bosses (Magi or one of the nine others). Though it's rare, the same mini can spawn in multiple places at the same time (eg. two Magi ''could'' be up at once). | ||
| + | |||
| + | There are three spawn points in Innoruuk's old room, one on the concrete pads, and one to the South. There are two in the organ hall, four in different parts of the church, and two north of port in the fourth and fifth building (counting the port-in room as the first). | ||
| + | |||
| + | === Ranger Trackers are Best === | ||
| + | |||
| + | Make sure you are tracking on a ranger for two reasons. First, you can find the direction of the mini from your tracking spot, which helps the puller find it faster, and second, you can cast [[Bind Sight]] repeatedly on mobile mobs to see many of the different spawn points, and verify whether a PH has spawned. | ||
| + | |||
| + | === The Maps === | ||
| + | |||
| + | On the map the mini spawn points are all marked with A and a number, please note that some are second floor of a first floor building, while A10,11,12 are in all Innoruuk's old room on the actual second floor. | ||
| + | |||
| + | <center> First Floor Hate </center> | ||
| + | [[File:1st Floor Hate Minis.png|300px|thumb|frame|center|]] | ||
| + | |||
| + | |||
| + | <center> Second Floor Hate </center> | ||
| + | [[File:2nd Floor Hate Minis.png|300px|thumb|frame|center|]] | ||
| + | |||
| + | === Tracking Magi === | ||
| + | To catch a Magi pop you need to be tracking. If your guild kills the minis (or PHs) then you will have the spawn windows. | ||
| + | |||
| + | You can also watch others killing them to find windows. The best time for this is after an Earthquake, as usually 5 or 6 minis will pop and a group or guild will kill them. | ||
| + | |||
| + | Because of the frequency of earthquakes you will often see the most spawn windows on the weekends and centered on Wednesdays. For the most possible mini spawns, clear the PH's/minis every weekend and every Wednesday. Count three days from the first kill, then subtract 12 hours for the start and add 12 hours for the finish. | ||
| + | |||
| + | === Preserve Sanity === | ||
| + | |||
| + | Don't sit there spamming the track hotkey for the whole 24 hours, that's insane and a one way ticket to burnout town. Check track every 30-60 minutes and eventually you will catch some spawns. Yes, you might miss some pops or be late by not checking track constantly, but the people who do will burnout and not be up there for long. Just be patient and keep at it and you will start to get Magi kills. | ||
| + | |||
| + | === Getting The Staff === | ||
| + | |||
| + | Sometimes Magi will wield the staff if he has it, and so his damage type changes to crushing. The drop rate seems to be about 1 in 5 or so. Like any rare drop, the RNG can make this extremely rare; don't get discouraged. Your guild needs to be able to pull and kill Magi within 15-20 minutes from when you spot him up and send out a batphone in order to be competitive. | ||
| + | |||
| + | For the more hardcore players who couldn't acquire a Staff during the classic era, you can one group Magi if you know what you're doing. He is even soloable by enchanters, much to the dismay of most players. This route is problematic, and I'm not going to go into detail on this, because I feel that farm crews ruin this awful grind and make it worse than it should be. If you're serious, and you have friends who are skilled, you can definitely kill mini's with small crews. Be aware of the server rules, and your reputation if you decide to go this route. | ||
[[Category:Plane of Hate]] | [[Category:Plane of Hate]] | ||
Latest revision as of 22:07, 20 November 2025
| Magi P`Tasa |
|---|
| Race: Elf Vampire |
| Class: Magician |
| Level: 56 |
| Spawn |
| Zone: Plane of Hate |
| Location: (-115, -66)? |
| Respawn Time: 3 Days +/- 12 Hours |
| Stats |
| AC: 383 |
| HP: 29543 (12) |
| Damage per hit: 87 - 219 |
| Attacks per round: 2 (83%) |
| Special: See Invis |
Description
One of the Hate Mini-Bosses in the Plane of Hate revamp.
Magi, like all mini bosses, is a semi-rare spawn with a placeholder on a 72 hour timer + or - 12 hours (60-84 hour spawn). See the Guide below.
Lore
Most sorcerers of Hate serve Innoruuk in one of two key roles: The first involves planar travel, shuttling Innoruuk's minions to and from his home plane to both ally and enemy lands — and so is limited to wizards of Hate.
The second but no less important role of the sorcerers of Hate is to cast great spells of destruction against the enemies of Innoruuk, whether those enemies are intruders on the Plane of Hate itself or those the sorcerers have been sent to assault elsewhere.
Known Loot
- Apothic Crown(Rare) [1] 2x 70% (10%)Apothic Crown

MAGIC ITEM NO DROP
Slot: HEAD
AC: 5
CHA: +10 INT: +9 HP: +10 MANA: +10
SV MAGIC: +10
WT: 0.3 Size: SMALL
Class: MAG
Race: HUM ERU HIE DEF GNM
- Apothic Robe(Rare) [1] 2x 70% (9%)Apothic Robe

MAGIC ITEM NO DROP
Slot: CHEST
AC: 11
DEX: +5 STA: +12 INT: +14 MANA: +40
WT: 1.0 Size: MEDIUM
Class: MAG
Race: HUM ERU HIE DEF GNM
- Apothic Sleeves(Rare) [1] 2x 70% (9%)Apothic Sleeves

MAGIC ITEM NO DROP
Slot: ARMS
AC: 4
INT: +7 HP: +18
SV FIRE: +10
WT: 0.4 Size: SMALL
Class: MAG
Race: HUM ERU HIE DEF GNM
- Apothic Warband(Rare) [1] 2x 70% (9%)Apothic Warband

MAGIC ITEM NO DROP
Slot: WRIST
AC: 3
STR: +4 DEX: +4 MANA: +20
WT: 0.3 Size: SMALL
Class: MAG
Race: HUM ERU HIE DEF GNM
- Apothic Gloves(Rare) [1] 2x 70% (9%)Apothic Gloves

MAGIC ITEM NO DROP
Slot: HANDS
AC: 4
DEX: +13 INT: +7 MANA: +12
SV DISEASE: +10
WT: 0.4 Size: SMALL
Class: MAG
Race: HUM ERU HIE DEF GNM
- Apothic Kilt(Rare) [1] 2x 70% (9%)Apothic Kilt

MAGIC ITEM NO DROP
Slot: LEGS
AC: 5
STR: +5 HP: +25
SV COLD: +10
WT: 0.5 Size: MEDIUM
Class: MAG
Race: HUM ERU HIE DEF GNM
- Apothic Boots(Rare) [1] 2x 70% (9%)Apothic Boots

MAGIC ITEM NO DROP
Slot: FEET
AC: 4
AGI: +13 HP: +18
SV POISON: +10
WT: 0.7 Size: SMALL
Class: MAG
Race: HUM ERU HIE DEF GNM
- Staff of Elemental Mastery: Earth(Rare) [1] 2x 70% (9%)Staff of Elemental Mastery: Earth

MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 30
DMG: 15
Effect: Reclaim Energy (Any Slot/Can Equip, Casting Time: Instant) at Level 40
Focus Effect: Servant of Earth
WT: 5.0 Size: LARGE
Class: MAG
Race: ALL
- Wand of Swords(Rare) [1] 2x 70% (9%)Wand of Swords

LORE ITEM
Slot: PRIMARY SECONDARY
Charges: 3
Effect: Shock of Swords (Any Slot/Can Equip, Casting Time: Instant) at Level 45
WT: 1.0 Size: SMALL
Class: MAG
Race: ALL except BAR TRL OGR IKS
- Eye of Innoruuk(Rare) [1] 2x 70% (9%)Eye of Innoruuk

MAGIC ITEM LORE ITEM
Slot: PRIMARY SECONDARY
AC: 5
INT: +5 MANA: +55
SV MAGIC: +10
Effect: Chill Sight (Any Slot/Can Equip, Casting Time: Instant)
WT: 1.5 Size: SMALL
Class: WIZ
Race: ALL
- Shattered Emerald of Corruption(Rare) [2] 1x 30% (50%)Shattered Emerald of Corruption

MAGIC ITEM LORE ITEM NO DROP
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Factions
- Inhabitants of Hate (-30)
Opposing Factions
- None
Related Quests
Guide
There are 12 potential mini boss spawn points in Hate, and each has a 72 hours respawn time with 12 hour variance. When they spawn each point has a chance of either a regular/placeholder or a mini bosses (Magi or one of the nine others). Though it's rare, the same mini can spawn in multiple places at the same time (eg. two Magi could be up at once).
There are three spawn points in Innoruuk's old room, one on the concrete pads, and one to the South. There are two in the organ hall, four in different parts of the church, and two north of port in the fourth and fifth building (counting the port-in room as the first).
Ranger Trackers are Best
Make sure you are tracking on a ranger for two reasons. First, you can find the direction of the mini from your tracking spot, which helps the puller find it faster, and second, you can cast Bind Sight repeatedly on mobile mobs to see many of the different spawn points, and verify whether a PH has spawned.
The Maps
On the map the mini spawn points are all marked with A and a number, please note that some are second floor of a first floor building, while A10,11,12 are in all Innoruuk's old room on the actual second floor.
Tracking Magi
To catch a Magi pop you need to be tracking. If your guild kills the minis (or PHs) then you will have the spawn windows.
You can also watch others killing them to find windows. The best time for this is after an Earthquake, as usually 5 or 6 minis will pop and a group or guild will kill them.
Because of the frequency of earthquakes you will often see the most spawn windows on the weekends and centered on Wednesdays. For the most possible mini spawns, clear the PH's/minis every weekend and every Wednesday. Count three days from the first kill, then subtract 12 hours for the start and add 12 hours for the finish.
Preserve Sanity
Don't sit there spamming the track hotkey for the whole 24 hours, that's insane and a one way ticket to burnout town. Check track every 30-60 minutes and eventually you will catch some spawns. Yes, you might miss some pops or be late by not checking track constantly, but the people who do will burnout and not be up there for long. Just be patient and keep at it and you will start to get Magi kills.
Getting The Staff
Sometimes Magi will wield the staff if he has it, and so his damage type changes to crushing. The drop rate seems to be about 1 in 5 or so. Like any rare drop, the RNG can make this extremely rare; don't get discouraged. Your guild needs to be able to pull and kill Magi within 15-20 minutes from when you spot him up and send out a batphone in order to be competitive.
For the more hardcore players who couldn't acquire a Staff during the classic era, you can one group Magi if you know what you're doing. He is even soloable by enchanters, much to the dismay of most players. This route is problematic, and I'm not going to go into detail on this, because I feel that farm crews ruin this awful grind and make it worse than it should be. If you're serious, and you have friends who are skilled, you can definitely kill mini's with small crews. Be aware of the server rules, and your reputation if you decide to go this route.

