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Difference between revisions of "Disciplines"

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(Monk)
(Removed Timer Group table - not relevant to p99)
Line 12: Line 12:
 
! Level Obtained
 
! Level Obtained
 
! Description
 
! Description
! Timer Group
 
 
! Duration
 
! Duration
 
! Reuse Time
 
! Reuse Time
Line 19: Line 18:
 
| 30
 
| 30
 
| Grants +3 to all Resistances increasing to +10 at 50th level
 
| Grants +3 to all Resistances increasing to +10 at 50th level
| ?
 
 
| 1 Min
 
| 1 Min
 
| 60 Min
 
| 60 Min
Line 26: Line 24:
 
| 40
 
| 40
 
| Immunity to "Fear" and all spells that cause "fear"
 
| Immunity to "Fear" and all spells that cause "fear"
| ?
 
 
| 11 Sec
 
| 11 Sec
 
| 60 Min
 
| 60 Min
Line 33: Line 30:
 
| 51
 
| 51
 
| Joins your body with the strength of the earth, causing you to take greatly decreased melee damage
 
| Joins your body with the strength of the earth, causing you to take greatly decreased melee damage
| Timer 1
 
 
| 12 Sec
 
| 12 Sec
 
| 4 Min
 
| 4 Min
Line 40: Line 36:
 
| 52
 
| 52
 
| Focuses energy into your feet, allowing you to perform an especially powerful [[Flying Kick]].
 
| Focuses energy into your feet, allowing you to perform an especially powerful [[Flying Kick]].
| Timer 3
+
| Next Flying Kick
| Next Kick
+
 
| 9 Min
 
| 9 Min
 
|-
 
|-
Line 47: Line 42:
 
| 53
 
| 53
 
| Heightens your combat instincts, allowing you to [[Riposte]] every attack.
 
| Heightens your combat instincts, allowing you to [[Riposte]] every attack.
| Timer 1
 
 
| 9 Sec
 
| 9 Sec
 
| 60 Min
 
| 60 Min
Line 54: Line 48:
 
| 54
 
| 54
 
| Focuses your combat reflexes, allowing you to avoid melee attacks.
 
| Focuses your combat reflexes, allowing you to avoid melee attacks.
| Timer 1
 
 
| 8 Sec
 
| 8 Sec
 
| 55 Min
 
| 55 Min
Line 61: Line 54:
 
| 56
 
| 56
 
| Fills your body with energy, causing your attacks to do greatly improved damage.
 
| Fills your body with energy, causing your attacks to do greatly improved damage.
| Timer 2
 
 
| 12 Sec
 
| 12 Sec
 
| 30 Min
 
| 30 Min
Line 68: Line 60:
 
| 57
 
| 57
 
| Increases your hands speed, allowing you an increased attack rate and damage.
 
| Increases your hands speed, allowing you an increased attack rate and damage.
| Timer 2
 
 
| 15 Sec
 
| 15 Sec
 
| 30 Min
 
| 30 Min
Line 75: Line 66:
 
| 59
 
| 59
 
| Focuses your rage into your hands, allowing you to perform an especially powerful [[Dragon Punch]].
 
| Focuses your rage into your hands, allowing you to perform an especially powerful [[Dragon Punch]].
| Timer 3
+
| Next Dragon Punch
| Next Attack
+
 
| 9 Min
 
| 9 Min
 
|-
 
|-
Line 82: Line 72:
 
| 60
 
| 60
 
| Focuses energy into your hands, allowing you to perform an especially powerful [[Eagle Strike]].
 
| Focuses energy into your hands, allowing you to perform an especially powerful [[Eagle Strike]].
| Timer 3
+
| Next Eagle Strike
| Next Attack
+
 
| 72 Min
 
| 72 Min
 
|-
 
|-
Line 94: Line 83:
 
! Level Obtained
 
! Level Obtained
 
! Description
 
! Description
! Timer Group
 
 
! Duration
 
! Duration
 
! Reuse Time
 
! Reuse Time
Line 101: Line 89:
 
| 30
 
| 30
 
| Grants +3 to all resistances increasing to +10 at 50th level
 
| Grants +3 to all resistances increasing to +10 at 50th level
| ?
 
 
| 1 Min
 
| 1 Min
 
| 60 Min
 
| 60 Min
Line 108: Line 95:
 
| 40
 
| 40
 
| Immunity to "Fear" and all spells that cause "fear"
 
| Immunity to "Fear" and all spells that cause "fear"
| ?
 
 
| 11 Sec
 
| 11 Sec
 
| 60 Min
 
| 60 Min
Line 115: Line 101:
 
| 53
 
| 53
 
| Allows you to perfectly time your counter attacks, riposting every incoming blow.
 
| Allows you to perfectly time your counter attacks, riposting every incoming blow.
| Timer 1
 
 
| 12 Sec
 
| 12 Sec
 
| 60 Min
 
| 60 Min
Line 122: Line 107:
 
| 54
 
| 54
 
| Focuses your vision on you opponent, vastly increasing your hit rate.
 
| Focuses your vision on you opponent, vastly increasing your hit rate.
| Timer 3
 
 
| 18 Sec
 
| 18 Sec
 
| 30 Min
 
| 30 Min
Line 129: Line 113:
 
| 55
 
| 55
 
| Increases your combat reflexes, allowing you to avoid most attacks.
 
| Increases your combat reflexes, allowing you to avoid most attacks.
| Timer 1
 
 
| 12 Sec
 
| 12 Sec
 
| 30 Min
 
| 30 Min
Line 136: Line 119:
 
| 57
 
| 57
 
| Increases your combat sense, allowing you to dual wield and double attack every round.
 
| Increases your combat sense, allowing you to dual wield and double attack every round.
| Timer 2
 
 
| 18 Sec
 
| 18 Sec
 
| 30 Min
 
| 30 Min
Line 143: Line 125:
 
| 58
 
| 58
 
| Focuses energy into your arms, increasing your attack speed.
 
| Focuses energy into your arms, increasing your attack speed.
| Timer 3
 
 
| 18 Sec
 
| 18 Sec
 
| 30 Min
 
| 30 Min
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| 59
 
| 59
 
| Increase the damage done by all of your melee attacks.
 
| Increase the damage done by all of your melee attacks.
| Timer 2
 
 
| 12 Sec
 
| 12 Sec
 
| 30 Min
 
| 30 Min
Line 162: Line 142:
 
! Level Obtained
 
! Level Obtained
 
! Description
 
! Description
! Timer Group
 
 
! Duration
 
! Duration
 
! Reuse Time
 
! Reuse Time
Line 169: Line 148:
 
| 30
 
| 30
 
| Grants +3 to all resistances increasing to +10 at 50th level
 
| Grants +3 to all resistances increasing to +10 at 50th level
| ?
 
 
| 1 Min
 
| 1 Min
 
| 60 Min
 
| 60 Min
Line 176: Line 154:
 
| 40
 
| 40
 
| Immunity to "Fear" and all spells that cause "fear"
 
| Immunity to "Fear" and all spells that cause "fear"
| ?
 
 
| 11 Sec
 
| 11 Sec
 
| 60 Min
 
| 60 Min
Line 183: Line 160:
 
| 52
 
| 52
 
| Places you in a evasive combat stance, increasing your chance to avoid attacks, but also lowering your hit rate.
 
| Places you in a evasive combat stance, increasing your chance to avoid attacks, but also lowering your hit rate.
| Timer 1
 
 
| 3 Min
 
| 3 Min
 
| 15 Min
 
| 15 Min
Line 190: Line 166:
 
| 53
 
| 53
 
| Increases your chances to hit with any melee attack.
 
| Increases your chances to hit with any melee attack.
| Timer 3
 
 
| 14 Sec
 
| 14 Sec
 
| 30 Min
 
| 30 Min
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| 54
 
| 54
 
| Fills your arms with rage, causing every attack to land as a critical hit.
 
| Fills your arms with rage, causing every attack to land as a critical hit.
| Timer 3
 
 
| 10 Sec
 
| 10 Sec
 
| 60 Min
 
| 60 Min
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| 55
 
| 55
 
| Places you in a defensive combat stance that causes you to take less damage, but also lowers your damage output.
 
| Places you in a defensive combat stance that causes you to take less damage, but also lowers your damage output.
| Timer 1
 
 
| 3 Min
 
| 3 Min
 
| 15 Min
 
| 15 Min
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| 56
 
| 56
 
| Allows you to perfectly time your counter attacks, riposting every incoming blow.
 
| Allows you to perfectly time your counter attacks, riposting every incoming blow.
| Timer 2
 
 
| 9 Sec
 
| 9 Sec
 
| 60 Min
 
| 60 Min
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| 57
 
| 57
 
| Places you in a precise combat stance that increases your hit rate, but also lowers your chance of avoiding attacks.
 
| Places you in a precise combat stance that increases your hit rate, but also lowers your chance of avoiding attacks.
| Timer 3
 
 
| 3 Min
 
| 3 Min
 
| 30 Min
 
| 30 Min
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| 58
 
| 58
 
| Fills you with acute rage, increasing the damage done by your attacks.
 
| Fills you with acute rage, increasing the damage done by your attacks.
| Timer 3
 
 
| 12 Sec
 
| 12 Sec
 
| 30 Min
 
| 30 Min
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| 59
 
| 59
 
| Heightens your combat reflexes, increasing your chance of evading attacks
 
| Heightens your combat reflexes, increasing your chance of evading attacks
| Timer 2
 
 
| 8 Sec
 
| 8 Sec
 
| 60 Min
 
| 60 Min
Line 239: Line 208:
 
| 60
 
| 60
 
| Places you in an aggressive combat stance that increases your damage output, but also causes you to take more damage.
 
| Places you in an aggressive combat stance that increases your damage output, but also causes you to take more damage.
| Timer 3
 
 
| 3 Min
 
| 3 Min
 
| 27 Min
 
| 27 Min
Line 255: Line 223:
 
! Level Obtained
 
! Level Obtained
 
! Description
 
! Description
! Timer Group
 
 
! Duration
 
! Duration
 
! Reuse Time
 
! Reuse Time
Line 262: Line 229:
 
| 51
 
| 51
 
| +10 to all resistances. The reuse time for this discipline will decrease as you level.
 
| +10 to all resistances. The reuse time for this discipline will decrease as you level.
| Timer 1
 
 
| 1 Min
 
| 1 Min
 
| 72 Min
 
| 72 Min
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| 54
 
| 54
 
| Immunity to "Fear" and all spells that cause "fear". The reuse time for this discipline will decrease as you level.
 
| Immunity to "Fear" and all spells that cause "fear". The reuse time for this discipline will decrease as you level.
| Timer 1
 
 
| 11 Sec
 
| 11 Sec
 
| 72 Min
 
| 72 Min
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| 55
 
| 55
 
| Auto dodge attacks from the front and auto dual-wield
 
| Auto dodge attacks from the front and auto dual-wield
| Timer 1
 
 
| 10 Sec
 
| 10 Sec
 
| 72 Min
 
| 72 Min
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| 60
 
| 60
 
| Makes it as if you are wielding the best instrument of every type, whether or not you are actually wielding an instrument.  Increases to 28 modifier, and does work on singing mod.
 
| Makes it as if you are wielding the best instrument of every type, whether or not you are actually wielding an instrument.  Increases to 28 modifier, and does work on singing mod.
| Timer 1
 
 
| 2 Min
 
| 2 Min
 
| 72 Min
 
| 72 Min
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! Level Obtained
 
! Level Obtained
 
! Description
 
! Description
! Timer Group
 
 
! Duration
 
! Duration
 
! Reuse Time
 
! Reuse Time
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| 51
 
| 51
 
| +10 to all resistances. The reuse time for this discipline will decrease as you level.
 
| +10 to all resistances. The reuse time for this discipline will decrease as you level.
| ?
 
 
| 1 Min
 
| 1 Min
 
| 72 Min
 
| 72 Min
Line 307: Line 268:
 
| 54
 
| 54
 
| Immunity to "Fear" and all spells that cause "fear". The reuse time for this discipline will decrease as you level.
 
| Immunity to "Fear" and all spells that cause "fear". The reuse time for this discipline will decrease as you level.
| ?
 
 
| 11 Sec
 
| 11 Sec
 
| 72 Min
 
| 72 Min
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| 55
 
| 55
 
| Critical Hits and Crippling Blows versus undead with an increased probability of going off
 
| Critical Hits and Crippling Blows versus undead with an increased probability of going off
| ?
 
 
| 2 Min
 
| 2 Min
 
| 72 Min
 
| 72 Min
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| 60
 
| 60
 
| Immunity to most types of harmful spells
 
| Immunity to most types of harmful spells
| ?
 
 
| 10 Sec
 
| 10 Sec
 
| 72 Min
 
| 72 Min
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! Level Obtained
 
! Level Obtained
 
! Description
 
! Description
! Timer Group
 
 
! Duration
 
! Duration
 
! Reuse Time
 
! Reuse Time
Line 338: Line 295:
 
| 51
 
| 51
 
| +10 to all resistances. The reuse time for this discipline will decrease as you level.
 
| +10 to all resistances. The reuse time for this discipline will decrease as you level.
| ?
 
 
| 1 Min
 
| 1 Min
 
| 72 Min
 
| 72 Min
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| 54
 
| 54
 
| Immunity to "Fear" and all spells that cause "fear". The reuse time for this discipline will decrease as you level.
 
| Immunity to "Fear" and all spells that cause "fear". The reuse time for this discipline will decrease as you level.
| ?
 
 
| 11 Sec
 
| 11 Sec
 
| 72 Min
 
| 72 Min
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| 55
 
| 55
 
| Max to two times max bow damage with an increased hit probability
 
| Max to two times max bow damage with an increased hit probability
| ?
 
 
| 2 Min
 
| 2 Min
 
| 72 Min
 
| 72 Min
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| 60
 
| 60
 
| Parry all melee attacks from the front
 
| Parry all melee attacks from the front
| ?
 
 
| 15 Sec
 
| 15 Sec
 
| 72 Min
 
| 72 Min
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! Level Obtained
 
! Level Obtained
 
! Description
 
! Description
! Timer Group
 
 
! Duration
 
! Duration
 
! Reuse Time
 
! Reuse Time
Line 376: Line 328:
 
| 51
 
| 51
 
| +10 to all resistances. The reuse time for this discipline will decrease as you level.
 
| +10 to all resistances. The reuse time for this discipline will decrease as you level.
| ?
 
 
| 1 Min
 
| 1 Min
 
| 72 Min
 
| 72 Min
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| 54
 
| 54
 
| Immunity to "Fear" and all spells that cause "fear". The reuse time for this discipline will decrease as you level.
 
| Immunity to "Fear" and all spells that cause "fear". The reuse time for this discipline will decrease as you level.
| ?
 
 
| 11 Sec
 
| 11 Sec
 
| 72 Min
 
| 72 Min
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| 55
 
| 55
 
| 25% increase to damage done by Harmtouch in addition to making it nearly un-resistable
 
| 25% increase to damage done by Harmtouch in addition to making it nearly un-resistable
| ?
 
 
| Next Harmtouch
 
| Next Harmtouch
 
| 72 Min
 
| 72 Min
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| 60
 
| 60
 
| Heal self for every point of melee damage dealt while discipline is active
 
| Heal self for every point of melee damage dealt while discipline is active
| ?
 
 
| 15 Seconds
 
| 15 Seconds
 
| 72 Min
 
| 72 Min
 
|}
 
|}

Revision as of 09:05, 27 February 2016

Melee and hybrid classes receive unique abilities called disciplines starting in Kunark. Each class receives some common disciplines as well as unique abilities. Disciplines act as a kind of special state that, once activated, only last for a certain time.

To open your discipline window press Alt+C.

Contents

Pure Melee

Monk

Discipline Name Level Obtained Description Duration Reuse Time
Resistant Discipline 30 Grants +3 to all Resistances increasing to +10 at 50th level 1 Min 60 Min
Fearless Discipline 40 Immunity to "Fear" and all spells that cause "fear" 11 Sec 60 Min
Stonestance Discipline 51 Joins your body with the strength of the earth, causing you to take greatly decreased melee damage 12 Sec 4 Min
Thunderkick Discipline 52 Focuses energy into your feet, allowing you to perform an especially powerful Flying Kick. Next Flying Kick 9 Min
Whirlwind Discipline 53 Heightens your combat instincts, allowing you to Riposte every attack. 9 Sec 60 Min
Voiddance Discipline 54 Focuses your combat reflexes, allowing you to avoid melee attacks. 8 Sec 55 Min
Inner Flame Discipline 56 Fills your body with energy, causing your attacks to do greatly improved damage. 12 Sec 30 Min
Hundred Fists Discipline 57 Increases your hands speed, allowing you an increased attack rate and damage. 15 Sec 30 Min
Silentfist Discipline 59 Focuses your rage into your hands, allowing you to perform an especially powerful Dragon Punch. Next Dragon Punch 9 Min
Ashenhand Discipline 60 Focuses energy into your hands, allowing you to perform an especially powerful Eagle Strike. Next Eagle Strike 72 Min

Rogue

Discipline Name Level Obtained Description Duration Reuse Time
Resistant Discipline 30 Grants +3 to all resistances increasing to +10 at 50th level 1 Min 60 Min
Fearless Discipline 40 Immunity to "Fear" and all spells that cause "fear" 11 Sec 60 Min
Counterattack Discipline 53 Allows you to perfectly time your counter attacks, riposting every incoming blow. 12 Sec 60 Min
Deadeye Discipline 54 Focuses your vision on you opponent, vastly increasing your hit rate. 18 Sec 30 Min
Nimble Discipline 55 Increases your combat reflexes, allowing you to avoid most attacks. 12 Sec 30 Min
Kinesthetics Discipline 57 Increases your combat sense, allowing you to dual wield and double attack every round. 18 Sec 30 Min
Blinding Speed Discipline 58 Focuses energy into your arms, increasing your attack speed. 18 Sec 30 Min
Duelist Discipline 59 Increase the damage done by all of your melee attacks. 12 Sec 30 Min

Warrior

Discipline Name Level Obtained Description Duration Reuse Time
Resistant Discipline 30 Grants +3 to all resistances increasing to +10 at 50th level 1 Min 60 Min
Fearless Discipline 40 Immunity to "Fear" and all spells that cause "fear" 11 Sec 60 Min
Evasive Discipline 52 Places you in a evasive combat stance, increasing your chance to avoid attacks, but also lowering your hit rate. 3 Min 15 Min
Charge Discipline 53 Increases your chances to hit with any melee attack. 14 Sec 30 Min
Mighty Strike Discipline 54 Fills your arms with rage, causing every attack to land as a critical hit. 10 Sec 60 Min
Defensive Discipline 55 Places you in a defensive combat stance that causes you to take less damage, but also lowers your damage output. 3 Min 15 Min
Furious Discipline 56 Allows you to perfectly time your counter attacks, riposting every incoming blow. 9 Sec 60 Min
Precision Discipline 57 Places you in a precise combat stance that increases your hit rate, but also lowers your chance of avoiding attacks. 3 Min 30 Min
Felstrike Discipline 58 Fills you with acute rage, increasing the damage done by your attacks. 12 Sec 30 Min
Fortitude Discipline 59 Heightens your combat reflexes, increasing your chance of evading attacks 8 Sec 60 Min
Aggressive Discipline 60 Places you in an aggressive combat stance that increases your damage output, but also causes you to take more damage. 3 Min 27 Min

Hybrids

All hybrid disciplines were made available in Velious.

Bard

Bards MUST turn off songs in order to start Disciplines, failure to do so will result in the Discipline being cancelled but the cool-down will still activate.

Discipline Name Level Obtained Description Duration Reuse Time
RESISTANT 51 +10 to all resistances. The reuse time for this discipline will decrease as you level. 1 Min 72 Min
FEARLESS 54 Immunity to "Fear" and all spells that cause "fear". The reuse time for this discipline will decrease as you level. 11 Sec 72 Min
DEFTDANCE 55 Auto dodge attacks from the front and auto dual-wield 10 Sec 72 Min
PURETONE 60 Makes it as if you are wielding the best instrument of every type, whether or not you are actually wielding an instrument. Increases to 28 modifier, and does work on singing mod. 2 Min 72 Min

Paladin

Discipline Name Level Obtained Description Duration Reuse Time
RESISTANT 51 +10 to all resistances. The reuse time for this discipline will decrease as you level. 1 Min 72 Min
FEARLESS 54 Immunity to "Fear" and all spells that cause "fear". The reuse time for this discipline will decrease as you level. 11 Sec 72 Min
HOLYFORGE 55 Critical Hits and Crippling Blows versus undead with an increased probability of going off 2 Min 72 Min
SANCTIFICATION 60 Immunity to most types of harmful spells 10 Sec 72 Min

Ranger

Discipline Name Level Obtained Description Duration Reuse Time
RESISTANT 51 +10 to all resistances. The reuse time for this discipline will decrease as you level. 1 Min 72 Min
FEARLESS 54 Immunity to "Fear" and all spells that cause "fear". The reuse time for this discipline will decrease as you level. 11 Sec 72 Min
TRUESHOT 55 Max to two times max bow damage with an increased hit probability 2 Min 72 Min
WEAPONSHIELD 60 Parry all melee attacks from the front 15 Sec 72 Min

Shadow Knight

Discipline Name Level Obtained Description Duration Reuse Time
RESISTANT 51 +10 to all resistances. The reuse time for this discipline will decrease as you level. 1 Min 72 Min
FEARLESS 54 Immunity to "Fear" and all spells that cause "fear". The reuse time for this discipline will decrease as you level. 11 Sec 72 Min
UNHOLYAURA 55 25% increase to damage done by Harmtouch in addition to making it nearly un-resistable Next Harmtouch 72 Min
LEECHCURSE 60 Heal self for every point of melee damage dealt while discipline is active 15 Seconds 72 Min