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Difference between revisions of "Quillmane"
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[[File:Quillmane.png|right|Quillmane Pathing]] | [[File:Quillmane.png|right|Quillmane Pathing]] | ||
| − | Note: The pathing shown on the map does not show all the possible routes. For example, sometimes after spawning at Centaurs, Quillmane heads directly southwest instead of north and then west as shown on the map. Also Quillmane will sometimes zig-zag between the Centaur tents and the undead pyramid. | + | Note: The pathing shown on the map does not show all the possible routes. For example, sometimes after spawning at Centaurs, Quillmane heads directly southwest instead of north and then west as shown on the map. Also Quillmane will sometimes zig-zag between the Centaur tents and the undead pyramid. |
| − | + | Spawn Points: | |
| − | < | + | <ul> |
| + | <li>South of Hermit house '''(-6076, -2761)'''</li> | ||
| + | <li>Wall directly west of KFC (Aviaks) '''(-6810, 3210)'''</li> | ||
| + | <li>On the plateau north of Centaur tents '''(1296, -2333)'''</li> | ||
| + | </ul> | ||
| − | Spawn- | + | '''Spawn Functionality:''' |
| + | |||
| + | There are two placeholders; a lioness and an elephant calf. Each can spawn in a large rectangle from just north of the "Hill Gnoll" camp near Paw to just south of the main KFC structure. The west boundary runs through the valley of the hill south of Paw and the hill just west of it. The east boundary runs halfway through the plain to the east of the hill. The placeholders can spawn anywhere in that area and will generally roam in a north-south direction. | ||
| + | |||
| + | Quillmane will spawn nearly instantly after his placeholder is killed. Similarly, his placeholders will also respawn instantly. | ||
| + | |||
| + | There are many other lionesses and elephant calves in that area as well - they are not placeholders and they are on the regular 6:40 zone timer. It is generally recommended to kill every lioness and calf in the area, especially any such that are moving directly toward Paw or KFC. It is safe to ignore any stationary mobs and any that move east-west. | ||
| + | |||
| + | One way to determine if a lioness is a placeholder is that the PH will have exactly 94HP. There is no known difference in the calves. | ||
| + | |||
| + | '''Techniques:''' | ||
| + | |||
| + | ''Solo'': Bind at Centaur spawn point. Clear PHs until Quillmane spawns. Run to West Wall spawn. If Quillmane not at West Wall then gate to Centaurs. Run northwest for 10 seconds, then turn south and run past Bard camp to the top of the hill south of him. If you don't pick up Quillmane that means he spawned at Hermit and is heading north. Turn east, head past the undead camp and turn south as soon as you pass it. The head south looking for a flash of white among the trees. If you miss him completely keep looking between the undead camp and Centaur tents, he likes to zig-zag between the two. | ||
| + | |||
| + | ''Duo'': First player binds at West Wall. Second player binds at Centaurs and sits at the Hermit spawn. When QM pops, one player gates to West Wall, and the second gates to Centaurs if Quillmane did not spawn at Hermit. | ||
| + | |||
| + | ''Three or more'': Same technique - any empty spawn is gated to by one of the players. With four players no gating is involved obviously. | ||
| + | |||
| + | If you are a pet class, you need to ask your pet to /pet attack quillamne right after you kill the PH. If pet responds "attacking Quillmane" then you know you have spawned him. It's a good idea to spam that button while the PH is going down so you can learn which ones pop the horse. | ||
| + | |||
| + | A good pet macro would be: | ||
<ul> | <ul> | ||
| − | <li> | + | <li>/pet back off</li> |
| − | <li> | + | <li>/pet attack</li> |
| − | <li> | + | <li>/pet attack quillmane</li> |
</ul> | </ul> | ||
| − | + | If you have a PH targeted it will attack that PH and if you don't have a target it will bring the pet back to you all the while checking if Quillmane is up. | |
| + | |||
| + | '''Camp Etiquette:''' | ||
| + | |||
| + | If Quillmane is found roaming the zone, he is treated under FTE rules regardless if someone is actively clearing the placeholders. A player can claim a single Quillmane spawn point by sitting on it, so the only way you can lock the camp is to have four people - one on each spawn point and one clearing the placeholders. A player camping the spawn point has to engage Quillmane within a reasonable time. While nothing in the rules prevents a player from camping a spawn point in the hope that another unrelated player will spawn Quillmane for him, this kind of behavior might be considered leeching and might have reputational impact. Players are strongly encouraged to see if anyone is actively clearing Quillmane placeholders first and engage them in a dialogue. | ||
| + | |||
| − | |||
[[Category:Southern Karana]] | [[Category:Southern Karana]] | ||
[[Category:Tracking Targets]] | [[Category:Tracking Targets]] | ||
Revision as of 16:30, 10 July 2020
| Quillmane |
|---|
| Race: Pegasus |
| Class: Warrior |
| Level: 30 |
| Spawn |
| Zone: Southern Karana |
| Location: Wanders
|
| Stats |
| AC: 235 |
| HP: 1200 (1) |
| Damage per hit: 12 - 60 |
| Attacks per round: 2 (93%) |
| Special: None |
Description
The beautiful white wonder of the Karanas. See below for info on capturing this elusive beast.
Known Loot
- Feathered Leggings(Common)Feathered Leggings

MAGIC ITEM
Slot: LEGS
AC: 4
STA: +7
WT: 2.0 Size: MEDIUM
Class: ALL
Race: ALL
- Pegasus Feather Cloak(Rare)Pegasus Feather Cloak

MAGIC ITEM NO DROP
Slot: SHOULDERS
AC: 6
DEX: +7
Effect: Levitate (Any Slot, Casting Time: 6.0)
WT: 5.0 Size: MEDIUM
Class: ALL
Race: ALL
- Rune of Karana(Rare)Rune of Karana

WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Factions
- None
Opposing Factions
- None
Related Quests
How to Spawn Quillmane
Note: The pathing shown on the map does not show all the possible routes. For example, sometimes after spawning at Centaurs, Quillmane heads directly southwest instead of north and then west as shown on the map. Also Quillmane will sometimes zig-zag between the Centaur tents and the undead pyramid.
Spawn Points:
- South of Hermit house (-6076, -2761)
- Wall directly west of KFC (Aviaks) (-6810, 3210)
- On the plateau north of Centaur tents (1296, -2333)
Spawn Functionality:
There are two placeholders; a lioness and an elephant calf. Each can spawn in a large rectangle from just north of the "Hill Gnoll" camp near Paw to just south of the main KFC structure. The west boundary runs through the valley of the hill south of Paw and the hill just west of it. The east boundary runs halfway through the plain to the east of the hill. The placeholders can spawn anywhere in that area and will generally roam in a north-south direction.
Quillmane will spawn nearly instantly after his placeholder is killed. Similarly, his placeholders will also respawn instantly.
There are many other lionesses and elephant calves in that area as well - they are not placeholders and they are on the regular 6:40 zone timer. It is generally recommended to kill every lioness and calf in the area, especially any such that are moving directly toward Paw or KFC. It is safe to ignore any stationary mobs and any that move east-west.
One way to determine if a lioness is a placeholder is that the PH will have exactly 94HP. There is no known difference in the calves.
Techniques:
Solo: Bind at Centaur spawn point. Clear PHs until Quillmane spawns. Run to West Wall spawn. If Quillmane not at West Wall then gate to Centaurs. Run northwest for 10 seconds, then turn south and run past Bard camp to the top of the hill south of him. If you don't pick up Quillmane that means he spawned at Hermit and is heading north. Turn east, head past the undead camp and turn south as soon as you pass it. The head south looking for a flash of white among the trees. If you miss him completely keep looking between the undead camp and Centaur tents, he likes to zig-zag between the two.
Duo: First player binds at West Wall. Second player binds at Centaurs and sits at the Hermit spawn. When QM pops, one player gates to West Wall, and the second gates to Centaurs if Quillmane did not spawn at Hermit.
Three or more: Same technique - any empty spawn is gated to by one of the players. With four players no gating is involved obviously.
If you are a pet class, you need to ask your pet to /pet attack quillamne right after you kill the PH. If pet responds "attacking Quillmane" then you know you have spawned him. It's a good idea to spam that button while the PH is going down so you can learn which ones pop the horse.
A good pet macro would be:
- /pet back off
- /pet attack
- /pet attack quillmane
If you have a PH targeted it will attack that PH and if you don't have a target it will bring the pet back to you all the while checking if Quillmane is up.
Camp Etiquette:
If Quillmane is found roaming the zone, he is treated under FTE rules regardless if someone is actively clearing the placeholders. A player can claim a single Quillmane spawn point by sitting on it, so the only way you can lock the camp is to have four people - one on each spawn point and one clearing the placeholders. A player camping the spawn point has to engage Quillmane within a reasonable time. While nothing in the rules prevents a player from camping a spawn point in the hope that another unrelated player will spawn Quillmane for him, this kind of behavior might be considered leeching and might have reputational impact. Players are strongly encouraged to see if anyone is actively clearing Quillmane placeholders first and engage them in a dialogue.
