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Difference between revisions of "User talk:Ravhin"

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For older archived discussions about the wiki see [[Help talk:Contents]].
 
For older archived discussions about the wiki see [[Help talk:Contents]].
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== Zone page redesign (or alternate design) ==
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When I browse zone pages the layout when you make the width smaller is unreadable. I am going to add a screenshot to show you what I mean.
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Is there a way we can redesign this or have an optional design so that this doesn't happen on smaller widths? As you can see here: [http://i.imgur.com/GFR0pFv.jpg] the unique monster list and item list will shrink to make room for the maps. Perhaps the maps should be on its own row and not take priority to shrink the lists? Just looking for ideas to make this page easily readable.
  
 
== Filters for the missing pages ==
 
== Filters for the missing pages ==

Revision as of 22:33, 18 April 2013

Please sign your entries with the "Your signature with timestamp" button at the top of this box.

For older archived discussions about the wiki see Help talk:Contents.

Contents

Zone page redesign (or alternate design)

When I browse zone pages the layout when you make the width smaller is unreadable. I am going to add a screenshot to show you what I mean. Is there a way we can redesign this or have an optional design so that this doesn't happen on smaller widths? As you can see here: [1] the unique monster list and item list will shrink to make room for the maps. Perhaps the maps should be on its own row and not take priority to shrink the lists? Just looking for ideas to make this page easily readable.

Filters for the missing pages

  • If it's not too much trouble is there a way you can add filters or separate searches for missing pages by Era (Original, Kunark, Velious etc.) I'd like to be able to search for missing pages for stuff already on the server so I can actually confirm/screenshot etc from in game.
Unfortunately this isn't possible, since the "Era" is only known after the page is created. I would recommend just looking through the zone and faction pages for classic/kunark and filling in missing links found there. --Ravhin 17:54, 13 February 2013 (UTC)

Clockwork Merchants

For the clockwork merchants I used the scraper for LG 2 through 17. I believe these ones are mostly correct as they are just the spells, no items. I removed all spells I saw that came up and had no page as I believe they are non classic spells. For 1, 18, and 19 these merchants had caster supplies on them. I had to cross check them with the game and added items manually they are consistent with p1999, although I think some of these p1999 items are NOT classic and the items included on them/their positions don't seem to be what I remember.

Note: the clockwork merchants in the Necro and Cleric guild and all of the miscellaneous "a clockwork merchant" (tailor, cobbler, etc. included) are not showing up on allakhazam: [2] So... either they have been renamed on live since then, don't exist, or zam is missing them. (the scraper will not pull when you only put a [3] id. Can the scraper be adjusted to let you do this? It would save a lot of time in adding all of these merchants.

Also about the scraper why does it skip things? For example if you create the faction "Residents of Jaggedpine" it skips almost every mob and quest that changes the faction. Can this be fixed in the code or is it intentional?

(Sorry the ocd in me is making me take a screen of all npc's =P)

For the black line thing I'm not sure how I'm adding it is it placed automatically some how cause I wasn't intending to add it.

The only problem I foresaw with the single page for multiple zones: how will you know which locs are for which zone. Shall we just leave those blank or list them individually by zone somewhere else on the page.

--Zomunk 19:41, 10 February 2013 (UTC)


  • I modified the scraper to accept just one ID (only really works given the EMU ID). Also, if you have strong evidence that some of the merchant lists are wrong on p99 (not unlikely) I would encourage you to submit a bug report on the p99 forums.
  • In terms of skipping things, it skips based on the IDs being too high (basically), which indicates they were added late in real-time to allakhazam, and are therefore unlikely classic. In particular, Jaggedpine is post-Luclin launch and isn't going to ever exist on p99, which is why making a faction page related to that is hopeless and it will skip most all the NPCs, etc.
  • If you really want to do all the screenshots, no problem!
  • Not sure what black line you're talking about?
  • Finally, the locs are really only useful for static spawns with one or a small number of spawn points. In this case, we can certainly include locs for different zones on one page, just make it clear which goes to which. Beyond this, for wandering mobs, or common mobs with dozens of spawn points, the "Location" field isn't really useful / doesn't serve a purpose. After someone added habitat images to a few pages (A scaled wolf pup, this is from Magelo DB which I currently don't use in any way) I started thinking about adding a new wiki feature that would render ShowEQ style maps and then overlay all these spawn points. It would initially grab the data from Magelo, but also allow people to click to add/delete spawn points. I was thinking to store these spawn points in a separate database (not the wikitext), and there they would have to be separated out carefully by each zone. Anyways, maybe something for the future. For now I would just use the "Locations" field when you can. --Ravhin 22:24, 10 February 2013 (UTC)

About Special Pages

Is there any way for a user to create a special page for this wiki and how about would one do this? The reason being: I want to create a sort of guide that would be truly easy to do so I think with a special page. Also, where does the "DynamicZoneList" special page pull from as I noticed some where mobs are missing from them. I saw this question was asked below, but I don't see any answers to these questions. A real forum would be nice.

--Zomunk 17:32, 26 January 2013 (UTC)

Hi, I usually answered back on other people's talk pages, which I realized doesn't make much sense. Now I will answer here. I saw your Classic Merchant Guide - yes you could try to do this automatically, i.e. make a list of all merchants in non-city zones. If you want to do this (and know PHP) I'll send you some source code to start from. But, to be honest, I think that this list would be more useful by hand (e.g. it could skip all Overthere merchants, or Dwarf merchants in Butcherblock, which are not generally accessible. --Ravhin 17:53, 26 January 2013 (UTC)

What I originally tried to do was check the Category:Merchants to see if I could just sort by zone and I would just use that to find merchants near me, but it does not show any additional information just a long list of merchant names that was useless to me. So what I thought what I could do was create something similar to the DynamicZoneList, which I assumed just used some code to pull fields from a database. I know a bit of PHP and have coded in it before and I'm also very familiar with programming so I could research and learn whatever I needed to.

But I have several questions now that I could not find answers to on here. Perhaps it would be better for me to ask you through email or some other method as I don't want to flood your page here. Let me know, thanks.

--Zomunk 20:26, 26 January 2013 (UTC)

Wiping Div Roster

Hey Raviño. A Div officer may be contacting you about wiping your Guild Roster db for future use. We've got a lot of new faces and we're about to ramp up some new banking spreadsheets and member databases. Cya! Maximum 20:15, 13 July 2012 (UTC)

Raid Calendar update plz

Could you udpate Div Raid Cal? Trakanon = THREE day respawn; VS = SEVEN day respawn. I can't tell if this was done yet. Also Velious mobs will be needed soon (Lodi, Stormfeather, etc)[4]. Thanks for your time. Maximum 17:40, 23 August 2012 (UTC)

How to edit certain parts of the wiki?

I am trying edit tables and it shows this: "{Special:DynamicZoneList/Halas}" (With additional { } on both sides)

Also, some major inaccuracies, quests that don't (yet or may never) exist are present I would like to help but I do not have the experience or understanding to create an NPC page or a quest page. If you can explain or direct me to a guide that would allow me to better understand this that would be great.

What I have done to edit so far is just read the code with trial and error.

Thanks, --Nightkeep 01:05, 25 November 2012 (UTC)

Additional Information/Quests that don't exist yet

I do a lot of the quests that the majority of players completely ignore. Some of it is for faction; I would be the level 60 DE Necromancer killing Orc Pawns around Freeport or the level 60 that gained more experience from quests than creatures. Having said that, I have found some quests that additional information maybe invaluable to some. Particularly simple quests that increase or reduce faction.

For instance,

A GM Rogue from the Circle Of Unseen Hands gives the quest Package from Lomarc. During the quest it requires you to kill Lomarc, a member from the same faction. I had just increased my faction with the Corrupt Qeynos Guards from dubious to apprehensive. I had just slain Lomarc and I had noticed I was now dubious to the Corrupt Qeynos Guards again. Out of curiosity, I wondered, does the quest give equal, less, or more faction to the Corrupt Qeynos Guards than it takes from killing Lomarc? When I turned the A Kerran Doll back into the GM Rogue, my faction increased back to apprehensive. I repeated the quest only one more time and my faction did not return back into apprehensive again, it was still dubiously. The quest actually reduces the faction standing with the Corrupt Qeynos Guards(as I would assume it would do so even to it's own guild..). Someone may do this quest thinking to increase faction when they are in reality losing faction, causing them to become KoS with the corrupt guards or possibly their own guild! (Also, it sounds like a bug} --Nightkeep 03:57, 27 November 2012 (UTC)

Also, I have information about primary factions(those that will cause them to be KoS or ally) that are not as they would seem.

Primary Faction

I want to list what I will call the "primary faction". This is the specific faction that determines how that particular individual will react to you based on your standings, since they may change multiple factions when being killed or questing. I think it is important for faction gaining quests so the player will have an idea if they are KoS with that individual and don't waste effort attempting to do it.

I tried to add it like so:

http://wiki.project1999.org/Rohand%27s_Brandy

If you do not want me to list it, I won't. It is just an idea. --Nightkeep 03:37, 5 December 2012 (UTC)


The quests in Qeynos allow you to change each individual faction that a character is apart of. If you kill the person(sometimes over and over) and they have a change in consideration of you than you already know that his primary faction has to be tied to one of the factions that he is currently connected with. Additionally, since his faction fluctuates with only the several factions that I had been changing and his standings are identical(consistently too) to that of the merchants of qeynos, than it becomes clear. An easier way to find out is to make a lower level to take the faction hits, so not to reduce your own to ashes.

I will give you a good example, I was camping a bard in WK, Misty Storyswapper. I killed her over and over again with no notice in faction change in the qeynos guard stationed near her, Guard Gregor(She reduces faction with Qeynos Guards when killed but NOT Antonius Bayle). The XP was beginning to slow down so I began killing the guard. My faction with him began dropping, to around apprehensive, which was the point where it felt like a good choice to stop in case I made any wrong moves faction-wise and became KoS. When I returned to Qeynos, however, all the guards were lower in faction but not apprehensive, they were amiable from kindly(or warmly, one of the two). Either way, I found out the Guards of Qeynos faction generally means the guards within or around Qeynos's walls. The guards(that aren't corrupt) in the Karanas are on the Antonius Bayle faction(which I think it is classically inaccurate but I am unsure of this) and not on the Qeynos Guards faction.

Here is a direct example w/ evidence: Sometimes a NK Qeynos Guard paths from WK to NQ in QHs, Guard Westyn.

Primaryfaction.JPG

You can see that Guard Leopold (Qeynos Guard Faction is warmly like all other Qeynos guards) while the guards in the Karana are not. By killing them you will find their faction goes down, they do not carry the same faction of the Merchants of Qeynos(and clearly not Guards of Qeynos) and thus leaves them as Antonius Bayle. This is important information for someone wanting to raise faction with the Karana's Qeynos guards rather than the Guards in Qeynos. Otherwise, it would be a lot of time wasted. Keep in mind, it is easy to raise faction with the Guards of Qeynos but it is difficult(without destroying other possibly ties) to raise Antonius Bayle.

I only post the primary faction if I know what it is.

I do a lot of different faction guests, allowing me to quickly pick up on who is on what. Additionally, where inconsistencies with classic reside(because people that beat the hell out of me shouldn't, etc). --Nightkeep 00:48, 6 December 2012 (UTC)

Keep in mind, my information(that I am posting here) is purely based on project1999's faction, so it may be "classically" inaccurate but project1999 accurate. I also take screenshots of a lot of different things, so I can show some of what I have done. (Like the above)

Also, looks great. It would probably be a good idea to give primary factions for anyone when sufficient information arises, if you tell me how to edit NPC tables, I can add some information. I think I can edit the quests ones now that I see your code.


The way you did it on Rohand was fine for me.

Merchant Ueaas

http://wiki.project1999.org/Merchant_Ueaas

This vendor is only offering half the amount of gold that other vendors do. I am not sure if this is listed anywhere to warn players? He just ripped me off. :( He is conveniently outside of the Keleth bank too.

Also, I wasn't sure what your conclusion was about the "primary" faction on all NPC's or quest NPC or nay? --Nightkeep 17:34, 12 December 2012 (UTC)

Price Tracker

As far as the auction tracker, is there some way I can get it to confirm abnormal prices somehow? Currently on some items (Ceremonial Iksar Chestplate comes to mind, site has the prices in the high 20k's, real price is in the lower to mid 10k's) the current prices are so far off from the norm, it flags them as inappropriate and asks to remove them, so they inevitably get removed and the real pricing data never gets entered. Is there some way to fix this?

Also, many item pages have no auction tracker for some reason, how do I go about adding it, or should it be adding automatically?

--Collaborator 18:30, 8 February 2013 (UTC)

Hey, I see the problem with Ceremonial Iksar Chestplate. I tweaked the outlier algorithm and added some lower prices on that item to get things rolling. Now the outlier process only considers a short (3 month) time window back from the current date (previously it was over all time), so that price changes can be tolerated more naturally. In terms of items with missing auction tracker, it is added automatically, but occasionally an item gets excluded for some reason. If you give me a few examples of items I'll narrow it down. --Ravhin 18:11, 9 February 2013 (UTC)

Crested Helm and Crested Spaulders are two examples. They sell all the time, barely an hour goes by in the tunnel where someone isn't selling one or the other. I know I've seen quite a few more recently, but I forgot to note them, i'll keep updating this as I come across them.

--Collaborator 01:59, 17 February 2013 (UTC)

I've fixed this case (all items with "res" in their name were being excluded). Let me know if you find any others! --Ravhin 03:20, 20 February 2013 (UTC)

My uploaded files don't seem to work as far as my EC trader Yoozdgear. Can you tell me what's wrong with the /auc format?

I never see any of my prices on wiki.

Naming convention for item pages Nerfed Version vs. Prenerf Version

Hey dood. I just created Pestilence Scythe (droppable) based on this post. There are very few items like this, but is there a naming convention better than "(droppable)". Maybe something like "(post-nerf)". Not sure here. Any thoughts? Maximum 18:09, 24 January 2013 (UTC)

Hey, there is no convention for post/prenerf items. I like the idea of some additional info in parenthesis, and thats enough. This is mostly for either items or NPCs with the same name. But, I see I already broke my own rule with Shark Skin and Heretic Shark Skin. But it works ok to separate two different kinds of pages with the same name like Tektite and Tektite (Item). And I did do it like I had originally thought with Large Ruby (identify text in parenthesis). All in all I think it works ok since duplicate names are rare, particularly when links link to the right page and/or disambiguation links are included. Do you think we should make it more standardized? --Ravhin 02:38, 25 January 2013 (UTC)

Removing the Screenshot Needed tag after adding an image

I edited The Lost Pet and associated pages, and uploaded images for them. The quest page still says it needs a screenshot, though. Is there anyway to remove that tag at the top? --Kay 10:08, 13 February 2013 (UTC)

Hi, you just delete "Screenshot Needed" from the top of the page. I did this already on that page. --Ravhin 17:54, 13 February 2013 (UTC)

Oh, with the tiny edit button at the very top of the page, not the first section. I shouldn't try doing new things in the middle of the night, lol. Thanks, Rahvin.  :) --Kay 18:57, 13 February 2013 (UTC)

Formats for item pages

Couple questions:

1) Is there a template or preferred format for adding screenshots of visible armor? I mean the way the item looks when worn, not the icon graphic (those already exist). I'd like to add the in-game graphic for some armor, especially robes. (This template would apply to weapon graphics too, I suppose).

2) Is there a template or preferred format for adding the vendor prices of items? I'd like to add some of those, especially for common tradeskill items.

Thanks! --Captain Faceplant 16:38, 26 March 2013 (UTC)

Hi, I will add fields for both. For merchant prices, do like Giant Foreman's Tunic for now (use "About XXpp" or "~XXpp" or "XX pp XX gp XX sp XX cp" for example). A question, are the prices on Allakhazam correct? If so I will add a specific field for "Merchant Value" (is this both to buy and to sell, or just to sell?) and add it to the scraper. So don't go too crazy with this, since it might be automatic soon. For screenshots of how armor/robes look when worn, you should give a try adding them to Players:Fashion (which is a new page still). You can see the format I was going for, with image names starting with "fashion_item_name_here_race.jpg" for example. And I will add a "second_image" field to items so that it can be included on individual item pages. I did Robe of the Oracle for an example. Let me know any changes you think would make it better. --Ravhin 14:52, 27 March 2013 (UTC)


Hi! I'm not sure about the Allakhazam prices; I usually get my prices from eqtraders, and I'm 99.99% sure that those are correct. Actually, if I was going to spot check Alla's for correctness, I'd probably use eqtraders. Maybe I will do that, and share the results. Thanks! --Captain Faceplant 20:35, 27 March 2013 (UTC)